Video Game: Kid Niki Radical Ninja

"WILL HELP YOU!"
— Opening cutscene (US version)

Kid Niki: Radical Ninja is a side-scrolling arcade Platform Game created by Irem, set in a fantasy version of ancient Japan. The game was originally titled Kaiketsu Yanchamaru in Japan; Data East USA's localization gave it a "rad" 1980s makeover. Ports of the game were released for the Nintendo Entertainment System, Apple ][ and Commodore 64.

Several Japan-only sequels were released in the early 1990s: two Numbered Sequels for the Famicom (Kaiketsu Yanchamaru 2: Karakuri Land, Kaiketsu Yanchamaru 3: Taiketsu! Zouringen) and one for the Game Boy (Ganso!! Yanchamaru).

Tropes contained in Kid Niki: Radical Ninja:

  • Bonus Stage: Bonus points are hidden in secret rooms.
  • Death Throws: When Kid Niki dies, he spins around and jumps off the bottom of the screen.
  • Green Hill Zone: Round 1, Land of the Trees.
  • One Hitpoint Wonder: Kid Niki/Yanchamaru goes down in one hit, except in the Famicom sequels.
  • Save the Princess: Kid Niki's objective is to rescue Princess Margo, who is being held captive in the Stone Wizard's castle.
  • Totally Radical: Data East's localization and marketing.
  • Underground Level: The beginning and end of Round 4.
  • Use Your Head: One of Death Breath's attacks is swinging his comically oversize head at you.
  • Weapon Twirling: Kid Niki attacks by spinning his sword in front of him.

Tropes contained in the sequels:

  • Amusement Park of Doom: Karakuri Land, the setting of Kaiketsu Yanchamaru 2.
  • You Don't Look Like You: Kaiketsu Yanchamaru 2 and Kaiketsu Yanchamaru 3 are...ahem, "radically" different in art style to the original game and each other.