%% Please put any examples from Uprising on the Kid Icarus: Uprising page.

->"Will Pit be able to restore Palutena's light and return it to Angel Land?
->Only you can answer that question."
-->--'''Digital instruction manual''' for ''[[UpdatedRerelease 3D Classics]]: Kid Icarus''

A series of platformer/shooter games made by Creator/{{Nintendo}}, [[CompletelyDifferentTitle known by the title]] ''Hikari Shinwa: Parutena no Kagami''[[note]]''Myth of Light: The Mirror of Palutena'')[[/note]] in Japan. They take place in Angel Land, though largely influenced by [[Myth/ClassicalMythology Classical mythology]], in which a Goddess named Palutena (either a [[SpellMyNameWithAnS mistransliteration]] of "[[NatureAdoresAVirgin Parthena]]", or a portmanteau of Pallas-Athena) rules the [[FluffyCloudHeaven heavenly Skyworld]] and Medusa rules {{the Underworld}}. Medusa invades Skyworld and kidnaps Palutena which leaves her KidHero bodyguard, the erstwhile angel Pit (artistically based on the putti and Cupid), to escape from the Underworld, gather up the three sacred relics, and defeat Medusa and her legions of demons, a few of which were inspired by Greek/Roman mythology, and... life-energy sucking aliens called Komaytos, which aren't even trying to hide the fact that they're based on VideoGame/{{Metroid| 1}}s (the game was designed by ''Metroid'' creator Creator/GunpeiYokoi, used the same engine, most of the development was done by Toru Osawa who also worked on ''Metroid'' and, in international releases of the first game (except the ''3D Classics'' UpdatedRerelease, which has a save feature worldwide), similar password systems are used for resuming games).

It was followed by a sequel for the GameBoy (''Kid Icarus: Of Myths and Monsters'') in which Pit had to train himself to use the sacred relics once more to defeat an invading army of demons lead by Orcos. The character also starred as a member of the FiveManBand of ''WesternAnimation/CaptainNTheGameMaster''. After that, the series dropped completely off the radar for over ten years, despite a small but regular desire for a sequel pretty much since the days of the SNES.

Then Pit was included in ''VideoGame/SuperSmashBros Brawl'', complete with a radical makeover, and the crowd went wild. A new title, called ''VideoGame/KidIcarusUprising'', was released for the UsefulNotes/Nintendo3DS in March 2012, using and expanding on the character redesigns from ''Brawl'' and giving new personalities and voices to many of the characters. The gameplay retained its shooter aspects, but shifted to a 3D third-person perspective, and gave Pit access to many more weapons and powers. Pit would then return for ''Super Smash Bros. for [=3DS/Wii U=]'', along with Palutena (in her first playable appearance) and Dark Pit, a new character from ''Uprising''; [[RecursiveAdaptation naturally]], many of the elements from that game found their way into ''Smash''. All three games were headed by Creator/MasahiroSakurai, with both the ''Smash'' and ''Kid Icarus'' series [[CanonWelding tying into each other pretty well]] at that point.

Now has [[FanficRecs/KidIcarus Fanfic Recs]] and [[AwesomeMusic/KidIcarus Awesome Music]] pages in progress.

Put all tropes specific to ''Uprising'' on [[VideoGame/KidIcarusUprising its own page]].

!!Tropes that apply to the series as a whole:

* {{Adorkable}}: Many of the characters fall into this post-redesign due to their quirky personalities and occasional use of BuffySpeak. Pit himself is probably the biggest example, but Palutena is no slouch either.
* TheAnimeOfTheGame: Three shorts based on the series were released to promote ''Uprising''. While two of them mostly served as ''Uprising'' side stories, one of them (''Medusa's Revenge'') is a prequel to the first game, fleshing out Medusa's transformation into a monster at Palutena's hands.
* AlwaysChaoticEvil: The Underworld monsters. Only one's been introduced, but presumably those who dwell in the Evil land too.
* AnachronismStew:
** The sticky talons wear sunglasses.
** You can acquire a ''credit card''[[note]]And not an early 1900s charge account card either, it clearly has a magnetic strip for an electronic card reader[[/note]].
* AndIMustScream: Collin, an enemy in the games, is a soldier of Palutena that had his body taken over by Medusa, and monsters pop out of his body!
* ArtEvolution: The franchise's characters and aesthetics were redesigned in a more realistic, anime-like style when Sakurai brought them back for ''Brawl'' (which continued into ''Uprising''). Unlike ''Franchise/TheLegendOfZelda'', ''Kid Icarus'' was stagnant and largely unknown for almost 20 years; Pit's ''Brawl'' redesign was based on the premise of [[ArtEvolution evolving over the years]] in the same manner as Link, but the contrast is much more noticeable due to Link still having gone through ArtEvolution himself while ''Kid Icarus'' was dormant.
* BalefulPolymorph:
** Not an animal, but Pit can be [[{{Transflormation}} turned into a eggplant]] in all three of the games (though in ''VideoGame/KidIcarusUprising'' it wears off without the need for a hospital). In the [[MultipleEndings bad ending]] he is turned into a monster.
** In the first game and as seen in ''Medusa's Revenge'', Medusa was turned into a hideous monster by Palutena as punishment for her evil deeds.
** There is also the harp item which turns enemies into hammers. They will change back if you don't grab them quickly enough.
* BeautyEqualsGoodness: Mostly played straight. Palutena fits this trope like a glove, being a beautiful goddess (in fact, her redesign makes her attractiveness no longer [[InformedAttractiveness informed]]). While Medusa is just as beautiful at first, Palutena turns her into a monster for her evil deeds, playing even more into this trope.
* BigBad: Medusa in the first game and Orcos in the second. [[spoiler:''Uprising'' brings back Medusa as the BigBadWannabe, with Hades as the primary threat.]]
* BigGood: Palutena, in all three games. She's the Goddess of Light and ruler of Skyworld; in ''Uprising'', she actually lives up to this trope and assists Pit throughout his quest.
* BodyHorror:
** Getting turned into an ambulatory eggplant? Oh, that's creepy. Particularly if you can't get to the hospital.
** Medusa was turned into a monster by Palutena.
* TheCameo: As a nod to its sister game, one of the enemies that shows up in the first and third games is the Komayto, short for "Little VideoGame/{{Metroid| 1}}."[[note]]In Japanese, it's spelled as "Kometo": short for "ko metoroido."[[/note]] The resemblance is stated outright in ''Uprising''. This doubles as a dev team in-joke, since ''Kid Icarus'' was built on the same game engine as ''Metroid'' and shared the same staff.
* CainAndAbel: Palutena and Medusa have this type of relationship. It's not hard to guess which one is the [[DarkIsEvil evil one.]] It's subverted in that Palutena did not kill her herself, she only turned her into a monster and banished her. The angel Pit [[DidYouJustPunchOutCthulhu finished]] the [[KillTheGod job.]]
* CoversAlwaysLie: Despite the manual artwork of Medusa as an overweight woman, she is actually a GorgeousGorgon version of Medusa cursed into a hideous cyclops head.
* DarkIsEvil: The residents of the Underworld [[spoiler: including [[EveryoneHatesHades Hades]]]] are AlwaysChaoticEvil, and Medusa is the Goddess of Darkness.
* EnemySummoner: TheGrimReaper enemies are very hated for it.
* EverythingsSparklyWithJewelry: Palutena, which is more apparent with her redesign.
* FanservicePack: Palutena and Medusa; see ProgressivelyPrettier below.
* FantasyPantheon: Has a mix between this and Greek/Roman gods.
* FictionalDisability: Pit has the classic [[WingsDoNothing "flying being that cannot fly" disability]] for some unexplained reason. It's quite the sore spot for him. In ''VideoGame/KidIcarusUprising'', Palutena can grant Pit the Power of Flight to guide him places as if he were flying, but not for more than five minutes at a time, or else Pit's wings will come aflame. By contrast, his EvilKnockoff Dark Pit gained limitless flight under his own power by slaying Pandora and plundering her powers [[spoiler: until he travelled to the Rewind Spring, where Pandora revived herself from said powers]].
* FluffyCloudHeaven: While it's probably not actually supposed to be heaven, Skyworld certainly looks the part.
* GodOfEvil: Medusa.
* GodOfGood: Palutena.
* GoodIsNotNice: Palutena seems to like to turn people into monsters as punishment. She also gives the sacred treasures to monsters in the Game Boy game, because she knows they will fight Pit when he tries to reclaim them. This side of her personality would be emphasized more in later games, where she became an outright {{Troll}} despite her status as the radiant Goddess of Light.
* GorgeousGorgon: Medusa was originally as beautiful as Palutena, but Palutena [[ThePunishment turned her]] into a hideous Gorgon. However, it looks like her spell is wearing off somewhat. It's implied the [[http://images3.wikia.nocookie.net/__cb20100317061706/kidicarus/images/0/0a/Human_Medusa.gif form]] seen at the end of the original ''Kid Icarus'' was actually her goddess form, as it resembles [[http://images3.wikia.nocookie.net/__cb20100317062414/kidicarus/images/7/73/Palutena.gif Palutena's sprite.]]
* HelmetsAreHardlyHeroic: Averted: Pit wears a helmet in the last level of the first game, even though it wasn't one of the mentioned treasures he collected. The Silver Armor comes with a helmet in ''Of Myth And Monsters''. In ''Uprising'' and for his Final Smash in the fourth ''Smash Bros.'', Pit wears a helmet again (along with a full set of armor) due to his having collected the Three Sacred Treasures.
* HijackedByJesus: The games are themed after Greek mythology, but the Underworld, Overworld, and Skyworld that make up the setting are collectively referred to as "Angel Land", and Pit is an angel. Overworld even has graves with crosses on them in the first game.
** A putto is not out of place in a Greek Mythology world, and while putti in Greek myth were much different from angels, that did not stop Italian artists from treating them like angels during the renascence period, meaning the hijack predates Kid Icarus.
** That Medusa is a goddess (in the classical tales she was the only Gorgon not to be immortal) may refer to Hellinism highjacking Berber culture. Some historians argue Medusa was an aspect of Athena in Libya before Greek scribes got their hands on her.
* InvisibleBowstring: The games feature a curious example: Pit's bows do have strings, but only when he is shooting an arrow. They strangely disappear when not in use. ''Smash'' not only omits the bowstring, but allows him to separate the bow into two swords, which plays even more into this trope.
* KillAllHumans: Medusa's goal in both of her appearances.
* Level1MusicRepresents: The Underworld theme is the most iconic music of the series. Though given the [[NintendoHard time you'll spend there]] it's not too uprising.
* LightIsGood: Palutena, in direct contrast to Medusa, is the Goddess of Light.
* {{Medusa}}: The BigBad of the first game and the third game [[spoiler: [[BigBadWannabe at first]]]].
* NoArcInArchery: Though [[JustifiedTrope it's justified]], since Pit's arrows are made of light. (At least as part of the Three Sacred Treasures, and in the newer games he shows up in.)
* NonIndicativeName: The title. There's no one named Icarus, [[IAmNotShazam despite what they say on]] [[WesternAnimation/CaptainNTheGameMaster Captain N]]. The second game names Palutena's guard the "Icarus Army" of which Pit is a member, making it a little less jarring, though the Japanese had to wait until the early 2010s to be able to play that game, when it got a Virtual Console, since only international releases were made, with the Japanese receiving the North American version (fortunately for them, English classes are mandatory there, and the game isn't very plot-heavy).
** [[LampshadeHanging Lampshaded]] many years later in ''Uprising'', where in one of the tutorial videos, Pit wonders just who this "Icarus" guy is, and when he'll get to meet him. Palutena tells him not to worry about it. And then again in ''Super Smash Bros. for Wii U'', where the cast discusses the naming mistake in relation to [[Franchise/{{Metroid}} Samus]] being called "Metroid".
** Surprisingly it has a relation to the Icarus from Mythology. Icarus was a human who attempted to fly with wings made of wax, and died because he flew near the sun which melted the wax. Pit can't fly. That's... the only relation you can get in the first games of the series. ''Uprising'' has Pit able to fly for a 5 minutes or less, or else his wings would hypothetically burn up, somewhat like the namesake. [[spoiler: That is exactly what happens when he demands more air time in order to [[HeroicSacrifice save Pittoo]]]].
* OurAngelsAreDifferent: Pit resembles Cupid and the putti of the Renaissance art. His proportions would sometimes be baby-like and sometimes child- or teenager-like, before finally settling on the latter for his redesign.
* OurDragonsAreDifferent: Hewdraw is little more than a sea serpent. In ''Uprising'' he becomes a flying hydra.
* DidYouJustPunchOutCthulhu: Throughout the series, Pit defeats all manner of powerful gods and {{Eldritch Abomination}}s.
* PraetorianGuard: Rare example of this trope ''not'' belonging to the BigBad. Palutena has one in the form of the Icarus Army. Pit, [[UndyingLoyalty the goddess' most loyal servant]], is their leader.
* ProgressivelyPrettier:
** In the manual and Japanese advert, and even in the final battle, Medusa is depicted as a giant, overweight cyclops monster, even so big that she takes up a whole wall in the final stage. Once defeated, however, she returns to being the same size as Palutena, [[CuteMonsterGirl and kinda cute.]] This version of Medusa is more prominent in ''Uprising'', where her monstrous form is a last-minute transformation.
** Both Pit and Palutena received brand-new, anime-styled redesigns for ''Super Smash Bros. Brawl'', which were retained and further refined for subsequent games.
* RapidAging: Pit grew rapidly from child to adult in the good ending of the first game. Post-series revival, he remains a young teenager, so this ending is widely assumed to be non-canon; however, a younger Pit appears in the anime short ''Medusa's Revenge'' more closely resembling his appearance in the early games, which brings the whole thing into question (whether the ending is truly non-canon or whether he aged naturally for 25 years).
* RapunzelHair: Palutena has hair that goes down to her ankles.
* ReptilesAreAbhorrent: Medusa, the GodOfEvil BigBad, has snakes growing in her hair.
* SacredBowAndArrows: Pit is able to use the holy Light Arrows, once wielded by the goddess Palutena.
* ShoutOut: Several enemies are named after deities and beasts from Greek mythology, though many of these names have been slightly altered (or, more likely, bungled in the translation). Also look out for [[MythologyGag creatures resembling]] [[SuperMarioBros Goombas]] (Shulm) and VideoGame/{{Metroid| 1}}s [[BilingualBonus (Komayto = Ko-meto = baby Metroid)]]. Finally, one monster is called [[Music/TheRollingStones Mick]] and takes the form of an oversized mouth with its tongue sticking out, and the worm-like Eeleye which emerges from the Collin soldiers/suits of armour is called Phil in Japan. Thus, PhilCollins.[[note]]The English version of ''Uprising'' drops the pretense and reverts the Eeleye's name back to "Phil".[[/note]]
** The items Pit needs to collect on his quest are called the Three Sacred Treasures (there's four of them; the Light Arrows and Wings of Pegasus are in both games, but the Mirror Shield was replaced by the Silver Armor in ''Of Myths and Monsters'', though it seems some kind of armor was part of the original set anyway) While they're not '''[[Myth/JapaneseMythology the]]''' [[TheImperialRegalia Three Sacred Treasures]], the naming convention for the set of items was probably intentional.
* ThirdIs3D: In both the polygonal and pop-out-at-you sense. Though most people tend to forget the second game existed, just counting the first and ''Uprising''.
* TookALevelInBadass: The two lead characters underwent this under Sakurai.
** In ''Brawl'', Pit got a much more physically able, realistically-proportioned design, and gained the ability to separate his Palutena Bow into dual swords or use it as a double-bladed staff. ''Uprising'' then gave him access to even more weapons and had him take down the universe's version of [[EverybodyHatesHades Hades himself]], and he would bring all these traits back into the fourth ''Smash'' game.
** ''Brawl'' also had Palutena actively help Pit during his Final Smash by summoning her army of Centurions. In ''Uprising'', she would take an even more proactive role and aid Pit by granting him various powers and helping him along the way, and [[spoiler: fought him directly when possessed by the Chaos Kin]]. The fourth ''Smash'' game then had her fight on her own, using the powers she granted Pit.
* WidgetSeries: Probably the strangest rendition of Myth/GreekMythology ever conceived. Then Pit's ''Brawl'' appearance gave an illusion of ''Zelda''-like semi-normalcy to the uninitiated... only to be completely shattered in ''Uprising'' where the quirkiness levels were cranked UpToEleven.
* WingedHumanoid: Pit obviously, as well as Dark Pit, his not-so-EvilCounterpart in ''Uprising''. Also the Syren.
* WomanInWhite: Palutena, [[RuleOfSymbolism further cementing her status as the Goddess of Light]].
* YouGottaHaveBlueHair: Palutena (green; later becoming a case of CurtainsMatchTheWindow), and Pit goes through different hair colors at different power levels in the NES game and blue is the strongest. ''Uprising'' adds many more crazy hair colors, most notably those belonging to Hades and Amazon Pandora.

!!Tropes that apply to the first two games:
* AndThenJohnWasAZombie: In the [[MultipleEndings bad ending]] of the first game. Oddly, it's ''[[UngratefulBastard Palutena]]'' that does it to him. Maybe this is really supposed to be the joke ending? It likely is -- that ending is actually considered the hardest to achieve in the game, since getting that ending means you have to be playing a MinimalistRun, and a minimal equipped Pit is a wimpy Pit, and the [[NintendoHard original game isn't exactly easy]]. Still, who can say? [[OhMyGods Only Palutena knows for sure...]]
* BagOfSpilling:The second game feels more like a prequel in this regard. Pit has no strength levels, health extension or times from the NES game and is told he is not ready to use the three sacred treasures even though he can use them for free in the first.
* BanditMook: The invincible Pluton would steal one of Pit's special weapons and [[InvincibleMinorMinion could not be destroyed]]. Even worse; there was [[AirborneMook a flying variation]]. Sticky talons too, but they are destructible.
* BodyHorror: [[http://arnoldrimmer83.livejournal.com/21181.html The bad ending in the Japanese FDS version, where Pit turns into a monster.]]
* BottomlessPitRescueService: The Angel Feather in the first game. If you fall down with at least one in your inventory, Pit will slowly fly back up. You have to land him on a platform after the Feather's effect wears off, or else he'll actually die.
* BrokenAngel: In the ending of ''Of Myths and Monsters'', Pit's wings fall/rip off in front of a overly [[SlasherSmile happy-looking]] [[TheFaceOfTheSun sun]], presumably leaving Pit to plummet to his death. No wonder it's called Kid '''[[MeaningfulName Icarus]]'''.
* TheCameo: Pit has been making cameos for [[VideoGame/{{Tetris}} several]] [[VideoGame/WarioWare games]] in his 8-bit form.
* DamselInDistress: Palutena in the original game. Apparently, being a goddess does not make one immune to this trope.
* DemBones: The Overworld fortress guardian in ''Of Myth And Monsters''.
* DenialOfDiagonalAttack: Considering what Kid Icarus shares its engine with, it is not surprising.
* DifficultyByRegion: The American version made a few changes to the [[UnexpectedShmupLevel last level of the original game]]: the screen scrolls automatically rather than based on the player's movement, you no longer have to hold the Jump button to fly, you can fly through the bricks and pillars, and enemy patterns have been changed. These differences make the American version a little easier.
* DirectionallySolidPlatforms: Especially in the vertically scrolling levels.
* DreamingOfThingsToCome: Palutena having a dream about her palace's destruction is what kicks off the ''Of Myths And Monsters'' plot.
* DropTheHammer: Pit can collect hammers to use in the fortress. Hammers deal a good deal of damage to enemies but the main usage is using them to free stone Centurions. [[RedShirtArmy Who are mostly useless.]] Hammers were much more useful in the sequel.
* EarlyGameHell: The first couple levels are very difficult due to the lack of powerups and health. Gets a lampshade in ''Uprising'', with Pit and Palutena reminiscing about how deadly the Underworld is.
* EarlyInstallmentWeirdness: The pre-Sakurai era can seem rather bizarre to people who got acquainted with Pit through ''Smash'' and ''Uprising''. Character designs were very simplistic and cartoonish (mostly apparent in-game with Pit's sprite), Pit could only fight with his bow (which he couldn't even split into two swords like in ''Brawl''), and he had to go to [[AnachronismStew hospitals]] to be transformed back from an eggplant[[note]]granted, ''Uprising'' would introduce different anachronisms, but not to that extent[[/note]].
* DeathThrows: In both ''Kid Icarus'' and ''Kid Icarus: Of Myths and Monsters''. The latter's one can be considered as a particular case of UncannyValley, if only because how OffModel Pit looks while he's facing the player when killed, not to mention his soul separates from his body, which proceeds to fall down the screen while his soul ascends to the heavens.
* EarnYourBadEnding: In the Famicom version, to get the bad ending where Pit turns into a monster, you'll have to do a MinimalistRun.
* EmergencyWeapon: Due to a loss in the form's mobility, ''Of Myth And Monsters'' lets Pit use hammers to defend himself if struck with the egg plant curse. This does not remove any need to get to a nurse to complete the fortress but makes the trip bearable.
* EscapedFromHell: This is how the first and second games start Pit has fallen into Hades and must fight his way back up.
* TheFaceOfTheSun: A happy looking sun appears at the end of the second game.
* FourIsDeath: Most enemies appear in groups of four, most notably the Reapettes. The centurions come in waves of three and they fight alongside Pit, making four.
* GettingCrapPastTheRadar: The NES manual has a depiction of a fully nude (nipples and everything) [[CuteMonsterGirl Syren.]]
* GiantFootOfStomping: The Big Toes that fall from the sky in the Game Boy game are a little smaller than most examples. Also, Orcos shows one of the usual size.
* GreatEscape: The first world is technically Pit escaping from his imprisonment in the Underworld to go kick Medusa's ass. No wonder it was [[NintendoHard hard.]]
* GrimyWater: Don claims the lakes in the game boy game are poisoned.
* HappyEnding: The good ending of the first game shows Pit growing in size and getting [[SmoochOfVictory kissed]] by Palutena.
* HealingSpring: Hot springs heal you, ''Of Myths and Monsters'' however is not above sticking tower-enemies in them.
* HitPoints: The fortress guardians in the first game have counters for how many hits they need to take.
* IGotBigger: The good ending of the first game.
* InterchangeableAntimatterKeys: In both games, every door outside of the fortress remains shut once you've entered and exited it but the gameboy game lets you buy one time use keys, which can reopen any door and once you've used every door in a level you can use Palutena's key to open them all back up. Even after making Palutena's key available you still have to destroy the level with hammers to reveal where it is hidden.
* InvincibleMinorMinion: Plutons.
* KillTheGod: Pit killed Medusa in the first game.
* LargeAndInCharge: Medusa is larger then any other enemy in the game. Orcos from the Game Boy sequel seems to be a subversion, but eventually goes to [[AttackOfThe50FootWhatever "truly titanic"]] size!
* MakeMyMonsterGrow: Orcos impressively goes up to Franchise/{{Godzilla}} size. [[http://www.youtube.com/watch?v=fTlJS9EtanA See for yourself!]]
* MarathonLevel: The final stage in the original game.
** In truth, the final level runs as long as it takes for you to accumulate enough points in the level to continue on to the battle with Medusa. If you don't have enough points, the stage will loop back from the start. It shouldn't take more than two trips through the level, though, unless you're not killing anything.
* MedalOfDishonor: If you beat Kid Icarus (NES) in a minimalist speed-run instead of making an honest time-consuming grind, Palutena "promotes" you to serve as some kind of Janitor because she believes that you are a lucky fraud for saving Angel Land from Medusa.
* {{Minotaur}}: The Underworld fortress guardian in of ''Myth And Monsters''. Few players got by him. Those that did tended to be annoyed to learn he was an {{early bird boss}}.
* MissionPackSequel: ''Myth and Monsters'' has updated graphics but is otherwise nearly identical to the first game for the gameplay and progression.
* MultipleEndings: The ending you get in the first Kid Icarus is affected by the number of hearts, weapons, hit point upgrades and strength upgrades you've collected.
** The first Kid Icarus is a rare example that '''PUNISHES''' [[SpeedRun speedrunning]]: You get the bad ending if you fail to max out any of the four categories.
* NewGamePlus: In the NES version only, pressing "Start" at the conclusion of the end credits restarted the game but with Pit as powered up as he had been before (minus the three sacred treasures, of course).
* NintendoHard: Like difficulty curves? Then you'll love the new "difficulty ''cliff''"! It starts out extremely difficult, but out of nowhere it becomes easy. [[SchizophrenicDifficulty World 1 is the hardest in the game]]. It is [[PlanetHeck Hell, after all.]]
** For some, the last dungeon (''3-4'') might be a brain-wreckingly difficult.
** Its difficulty is alleviated in the [[UsefulNotes/Nintendo3DS 3D Classics]]-port, which seems to be mainly based on the Japanese version, and thus has a save-feature (comparable to ''Franchise/TheLegendOfZelda''), meaning you can just reload your savestate on the latest level reached. Additionally, you can choose between two control modes, "[[AntiFrustrationFeatures CUSTOM]]" and "ORIGINAL". ORIGINAL has Pit maneuver like in his NES-title; CUSTOM, on the other hand, gives him ''much'' smoother run- and jump-physics, a faster shooting-frequency, being able to jump while aiming up, and being able to slow his descent like in ''Of Myths and Monsters''. Believe it or not, this makes the game much more accessible and manageable.
* OffModel: While Pit's sprites in ''Of Myths and Monsters'' generally look better than in his NES-debut, [[http://spriters-resource.com/gameboy/kidicarus/pit.gif his crouching, aiming up, and]] DeathThrows-sprites look pretty weird, the latter being quite the bit of UncannyValley.
* RatchetScrolling: One of the main sources of difficulty in the first game.
* RedShirtArmy: The Centurions. Turned into stone by Medusa, you spend half your time in the dungeons saving them with Hammers(?!) only to have them drop like flies when they attempt to fight the bosses, who aren't that tough anyway.
* SceneryPorn: The [[UsefulNotes/Nintendo3DS 3D Classics]]-rerelease of the first game has some ''really'' nice-looking backgrounds.
* SchizophrenicDifficulty: Infamously so. The first levels are teeth-gnashingly difficult, not only because you have no power-ups, but since you're climbing upward, the BottomlessPit is effectively ''chasing'' you. (''Uprising'' has a nod to this, with Pit having very unpleasant memories of dying repeatedly there.) The second world is side-scrolling and quite a bit easier. The third spikes the difficulty with another upward climb, and the final level (where you have OneHitPolykill laser arrows) is so easy it's practically a CutScene. In addition, each fortress is an exercise in eggplant-induced masochism, but the fortress bosses are pushovers.
* SegmentedSerpent: The Fire Serpent in ''Of Myth And Monsters'', guardian of the Skyworld fortress. The head is different from the other parts and is the only part that can be damaged.
* SequelDifficultyDrop: ''Of Myths and Monsters'' is a bit easier than the first game thanks to the removal of the RatchetScrolling.
* SmashingHallwayTrapsOfDoom: Spike traps in the fortresses, sometimes going in four directions.
* SmoochOfVictory: The American version took out the bad ending where Pit is turned [[BodyHorror into a specknose]] and replaced it with a perfect ending where Palutena kisses Pit in addition to turning him into an adult.
%%* SoundtrackDissonance: [[https://www.youtube.com/watch?v=B14wbvOK424 The Fortress-theme from]] ''Of Myths and Monsters'' does not sound very Fortress-like.
* SpikesOfDoom: Usually in the form of thorns or briars, they are more liberally scattered through ''Of Myth And Monsters''.
* StickyFingers: Sticky Talons in the Game Boy game.
* TakenForGranite: The Centurions in the first game by Medusa. Palutena in the Game Boy game by Orcos.
* ThisWasHerTrueForm: Upon the defeat of monster Medusa, Medusa's humanoid form (but still green-skinned) comes out of monster Medusa's [[{{Squick}} eyeball]] and dies.
** Then inverted in ''Uprising'', as her one-eyed, cyclops-faced form is revealed to be her true form in the game according to her idol. She has to use magic to cover up her cursed form.
* {{Transflormation}}: Pit spends an awful lot of time getting turned into an eggplant.
* UnexpectedShmupLevel: In the original NES game, the final level is a HorizontalScrollingShooter.
* VideoGameFlight: The angel feather in the second game lets you fly freely for a brief time. The wings of Pegasus let you fly indefinitely but in the first game you are limited by a scrolling screen, the second game only limits you to what can't be broken with your hammers.
* WingedSoulFliesOffAtDeath: In ''Of Myths and Monsters'' only.
* WingsDoNothing: In the first game, this trope is in effect until you get a powerup. In the Game Boy game, they can slow his descent and Pit is again able to obtain a powerup that allows {{flight}}. As a trade off, Pit can no longer move while crouching in the Game boy game.
** The Kobils and Shemums can't fly either.
* WrapAround: In the NES game, not in ''Of Myths and Monsters'' because the Game Boy's resolution, the screen scrolls horizontally.
* WrongGenreSavvy: After defeating the Hewdraw, the water appears to turn into a hot spring. Many made the mistake of [[SchmuckBait jumping in and killing themselves.]]