is a Lighter and Softer
two-game Gaiden Game
series of the Castlevania
series, better known as Akumajou Special: Boku Dracula-Kun!
in Japan, where Castlevania
is known as Akumajou Dracula
The first game was released for the Nintendo Famicom
in 1990, though it never received an overseas release
. The second game was released for the Game Boy
in Japan and the US in 1993, and despite being a sequel is basically a remake of the first game's gameplay.
The plot revolves around the 10,009-year-old son of Dracula (Alucard? Maybe
) who awakens from a nap to discover that a powerful demon lord named Garamoth has brainwashed all of his demonic minions. The youth borrows his dad's cape and sets out to reclaim what rightfully belongs to his family, growing more powerful along the way.
Yes, that Galamoth
This series contains examples of:
- Actually a Doombot: Garamoth's first fight in the Game Boy version.
- Alien Invasion: Seen in the city levels, and the late levels become more and more futuristic. It's also stated in the Game Boy version that Garamoth is the "ruler of space".
- Bag of Spilling: At the beginning of the Game Boy game, Kid Dracula tells Death that he forgot all of his moves from the first game.
- Bonus Level: After every level, you can spend coins on minigames to get extra lives.
- The Cameo: Kid Dracula was a playable character in Gokujou Parodius!.
- Also in Jikkyo Oshaberi Parodius: Forever With Me as an unlockable character... two to be exact.
- Charged Attack: Kid Dracula's basic attack is simple, but the attacks he earns require him to charge up first.
- Checkpoint Starvation: During stages 7 and 9.
- Continuing Is Painful: Because you'll lose the HP upgrades.
- Flash of Pain
- Heart Container
- Hearts Are Health
- Humongous Mecha: Two boss examples, one of which is the height of the level and is reached via elevator ride.
- Konami Code: If used on the title screen of the first game, the game will just laugh at you and say that it does nothing.
- Laser Blade: Garamoth opts to use one of these in the Game Boy version, as opposed to his standard sword on the Famicom.
- Look Behind You: The Famicom game's credits try to pull this on the player.
- No Swastikas: The first bosses of the game resemble The Klan with swastikas on their hoods, but are actually ghosts with Manji symbols on their heads. The US version naturally removes them, hopefully making them resemble ghosts.
- Parasol of Pain: One of Kid Dracula's weapons in the Game Boy version is his father's umbrella, which he uses as a shield.
- Pop Quiz: The Famicom game has a boss fight against the Statue of Liberty that turns into one of these, since she can't move.
- Rollercoaster Mine
- Servile Snarker: Death serves as Kid Dracula's guardian in the Game Boy game, but not all of his words are supportive.
- The first stage theme is a remix of "Beginning" from Castlevania III: Dracula's Curse, but is sufficiently bouncy and upbeat that it's hard to tell. In addition, the stage itself is a traditional Castlevania stage, except beginning in the throne room. Naturally.
- The final stage of the Game Boy version contains xenomorphs as enemies. The Famicom game has expies of Jason and King Kong (who attacks by throwing airplanes) in the city stage.
- In the Game Boy version, Jason is the boss of the second level.
- Slouch of Villainy: Kid Dracula at the ending.
- Sound of No Damage
- Spell My Name with an S: Ever since Castlevania: Symphony of the Night, Galamoth has been spelled with an L in English.
- Spinoff Babies
- Suddenly Voiced: Inverted. Garamoth makes a number of villainous threats in this game, but has never received dialogue in any of his Castlevania appearances.
- This Looks Like a Job for Aquaman: One of Kid Dracula's weapons is an ice shot that is largely useless in battle. At least until you reach the first boss in the last level that can only be harmed using it.