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Video Game: Kamen Rider Climax Heroes
aka: Climax Heroes
A series of 3D fighting games developed by Eighting based on Heisei era of the Kamen Rider franchise, where characters from Kuuga to, currently, Wizard duke it out in one-on-one fights.

The series currently features four games in Japan, which are actually more like updates of the previous one than sequels:
  • Kamen Rider: Climax Heroes (Playstation2), includes main Riders from Kuuga to Decade as well as a few hidden secondary riders that don't necessarily have complete movesets. Many Riders have the ability to change into various forms...but only for a limited amount of time.
  • Kamen Rider: Climax Heroes W (Wii), pretty much the same deal but with Double added to the cast. A number of systematic changes were also implemented such as usage of "incomplete" characters outside of story mode. It's more of Updated Re-release, with Double being only one with complete movesets from the handful of new characters.
  • Kamen Rider: Climax Heroes OOO (Wii and PSP), guess who got added in this update. The main Riders' final forms are finally fully playable instead of being seen only for Finishing Moves. Surprisingly, the "hidden" secondary Riders are not hidden under the main, finished characters; unlike the first two games. Also every Rider from Ryuki is there, copypasted from the Kamen Rider Dragon Knight game (see below). The Ryuki Riders have an important role in this game's story mode, known as Ragnarok Mode, based on the Mirror World from the Kamen Rider Dragon Knight game.
  • Kamen Rider: Climax Heroes Fourze (Wii and PSP again). Guess who got added in this update. Showa Riders also got added, OOO got all his forms except for TaMaShii, you can now do tag battles where you can change between two Riders mid-fight or use your Super Gauge to summon your other character to sandwich the opponent, and all the Obvious Beta characters finally got a Finishing Move as well as a pseudo Super Mode where their power increases and a few of their combos change.
  • Super Kamen Rider Climax Heroes (Wii and PSP again). This time, Kamen Rider Wizard joins the fray as well as some more secondary/evil Riders from previous seasons, such as Zabee, Chalice, Gills and many more. Kamen Rider Fourze gets an update and is joined by Meteor. In fact, the entire game gets a significant update compared to the previous ones. The new mechanics now allow characters to move in three dimensions on the battlefield, and every character gets a form of dash or super-jump that can often be followed by uniques Rider Arts. The story mode is similar to the one from the previous game, but missions are distributed among areas instead of Riders, although a lot of them are to be executed with a pre-selected character anyway.

There has also been one Climax Heroes game released in the U.S., though not released under that title: Kamen Rider Dragon Knight for the Wii, developed by the same company and based on the same engine, but with the characters modded into the cast of Kamen Rider Dragon Knight, some altered mechanics, and an original story mode called Mirror World.

All Kamen Rider Generations, on the other hand, is another series of games that takes Riders from all over the years, but are beat'em ups instead of versus fighting games.

Tropes presented by Kamen Rider: Climax Heroes:

  • A.I. Is a Crapshoot: Ragnarok (Originally "R-1000") in Climax Heroes OOO was designed as a Deus Est Machina, but went haywire. It's revealed that he went insane with loneliness after his "papa" (creator) disappeared on him during a test of the Dimensional Tunnel. Somewhat subverted in that he knows he's not right in the head and has called the Riders into his world hoping they'll be able to stop him.
  • Beat 'em Up: Most missions in OOO's Ragnarok Mode play out like this (Something carried over from Dragon Knight Wii).
  • Calling Your Attacks: Not everyone does this, but there are a few instances. Mostly for characters from Kamen Rider Kabuto, where this trope was commonplace. Double and Den-O Liner Form also do this for their Finishing Moves.
    • Blade and Garren, on the other hand, have their attacks called for them by their weapons.
    • With the adding of Showa characters and Fourze to the cast, we can expect even more attack calling.
  • Counter Attack: Kabuto's normal Rider Kick functions as one. In addition, Decade gains one if he has Final Form Ride: Kabuto Zecter selected as his summon in Form Change style.
  • Dolled-Up Installment: The Kamen Rider Dragon Knight game for the Nintendo Wii is Climax Heroes W with the serial numbers filed off and all of the Riders' standard movesets copied and pasted onto the characters from that series. For the curious, they are:
  • Dream Match Game
  • Dummied Out: Digging into the files for each game tends to reveal placeholders for characters who weren't included, usually foreshadowing their appearance in the next game. Super Climax Heroes has folders for "AAG" and "PSY" — presumably Another Agito and Psyga.
  • Early-Installment Weirdness: In the first two games, Ryuki and Diend use new finishing moves. They regain the ones they used in their respective series in Climax Heroes OOO.
  • Evil Twin: Dark Decade, the Final Boss in first two games. He's an alternate version of Decade, much like alternate riders in the series. He fights just like Decade, except being far stronger and doesn't has Final Form Ride cards.
  • Face-Heel Turn: A number of Riders in Ragnarok Mode have been brainwashed by the eponymous computer into fighting for its amusement. Naturally, you'll have to "befriend" them.
  • Final Boss: Dark Decade, a Palette Swap of Decade with increased offense and defense, served this purpose in the original Climax Heroes and W. OOO cut the character entirely and replaced him with Odin and Ryuga. In Fourze, the Heroes Mode doesn't seem to have a specific story since you can do missions with any Rider in any order. Odin is still there, but the Twin Hoppers tend to appear very often as the final match in arcade mode, and when it's not them, it's Fourze and OOO, unless you've fulfilled certain conditions, then its Purple Eyed TaToBa OOO.
  • Flunky Boss: Occasionally, a mission in Ragnarok Mode will require the player to defeat an enemy Rider in a Beat 'em Up stage, where they will fight alongside Mooks. Notable among these is Diend, who always fights alongside Riotroopers (This particular Mook is never encountered unless you're up against Diend).
  • Heel-Face Turn: Several antagonistic Riders such as Kaixa, the Hoppers, and most of Kamen Rider Ryuki's cast will join up with the player in Ragnarok Mode. Of course, you'll usually have to beat them first.
  • Joke Character: AutoVajin, Faiz's Transforming Mecha/Coolbike. He's slow, doesn't have a finisher, and has almost no combos. Probably an in-joke as he was quite useless and stupid in the series itself.
  • Limit Break: Based on each Riders' Finishing Move in respective titles. Here are all that are included in Fourze. And this is new ones from Super, including older ones with redubbed.
  • Mooks: In the form of of Gelnewts, Raydragoons, Salisworms and Masquerade Dopants in OOO's Ragnarok Mode. Shocker mooks also appear in Fourze.
  • Obvious Beta: Some of the secret characters don't have a Super Mode or even a finisher. Nega Den-O doesn't have the abilities we would expect from him, Gatack and the twin Hoppers only have their signature finishing moves as special moves but no cinematic finisher, AutoVajin is a complete joke with almost no moves (maybe it's a case of Joke Character) and poor Garren has no finisher or Jack Form while his buddy Blade has all of it plus King form.
    • Corrected in Fourze, all the incomplete characters got new/improved moves, a finishing move and can use their Super Gauge to enter a temporary Super Mode with increased power and a few different combos.
  • The Other Darrin: Most of the Riders don't have their original actors voicing them, the ones that do are usually the more recent ones, as well as some whose original actors are not constantly overbooked by other productions because of their popularity.
  • Super Mode: Different versions, depending on what gauge colour is chosen, in Climax Heroes OOO and Fourze (in the original and Double, all Riders act as Red Gauge Riders, sans for the Kamen Rider Kabuto Riders and Faiz, and those who act as gray gauge characters):
    • Multiform Balance: Green gauge characters, who can change between different forms at will (Kuuga, Den-O, Decade, Double and OOO can all use this gauge in Climax Heroes OOO, as can Fourze as of his installment. Super has Wizard use this gauge.)
    • Super Mode: Red gauge characters, who can change into a more powerful form when their Rider Gauge is full, and use this to cancel their actions (All main Riders except for OOO + Zeronos and Accel can use this gauge in Climax Heroes OOO. In Climax Heroes Fourze, OOO and Black RX can use this gauge, as well. In Super Climax Heroes, Wizard, Fourze and Meteor can also use this gauge.)
    • Super Speed: Blue gauge characters, who can enter a state in which everything but them is slowed down for a limited time when their Rider Gauge is full (All Kamen Rider Kabuto Riders, as well as Faiz, can use this gauge)
    • Summon Magic: Orange gauge characters, who can summon allies to help them for a fraction of their Rider Gauge (Kuuga, Agito, all Kamen Rider Ryuki Riders, Faiz and Kiva can use this gauge, as well as V3 as of Climax Heroes Fourze, as can Magnet States Fourze, Zanki and Saga from Super Climax Heroes)
    • Riders with a gray gauge get no Super Mode whatsoever (Everyone not mentioned in the previous list and Double can use this gauge, and many more in Fourze). In Fourze, characters with a Grey gauge can now power up and get a few new moves for a limited time.
    • Three characters have "special" versions of the gauges: Kamen Rider Kabuto Hyper Mode is a Red Gauge, yet can activate Clock Up as if he was a Blue Gauge. Kamen Rider Decade's Kamen Ride is a green gauge, yet it can cancel his actions as if it were a red gauge. As of Super, the first Kamen Rider TheBee is an Orange Gauge, but can also activate his Clock Up, much like Hyper Kabuto.
  • Swiss Army Hero:
    • In the first game, none of riders can switch form freely. This trope is used only by Ryuki, who can switch between three movesets. Unarmed, Drag Saber and Drag Claw.
    • Since OOO, few main Riders have this as their gimmick when you choose to use them in form change mode.
  • Theme Song Powerup: A gameplay element in OOO. Each series has a theme song that will play whenever a Rider from said series executes his Finishing Move or enters into "Climax Time" (Occurs if the Rider can wear his opponent down to 1/3 health first and gives the winning Rider a full super gauge). The best part? You can choose your own theme songs in the PSP version thanks to the Custom Soundtrack option.
  • Unexpected Character: The final character to be unlocked in Climax Heroes OOO is Kamen Rider Double... CycloneAccelXtreme. A form that up to this point only officially existed as a five second Imagine Spot.
    • In Climax Heroes Fourze, Showa Riders got added! Up until then, the series was only about Heisei Riders.
    • Fourze also has OOO's Purple Eyed TaToBa Combo, in place of CycloneAccelXtreme. Much like CAX, this only appeared for about five seconds.
    • Super Climax Heroes has Fourze Meteor Fusion States, a unique movie-exclusive form resulting from the fusion between Fourze Cosmic States and Meteor Storm. He has moves from both characters, using the Barizun Sword along with Good Old Fisticuffs and Kiais. His Finishing Move is the same as Cosmic Fourze's, but doesn't transport the opponent into space.
  • What If?: Although it's just text, some of Hero Mode storyline in Fourze is this. For examples - Scissor survives his canon death, but becomes a fugitive as his crimes went uncovered, and Shadow Moon retains Nobuhiko's personality.

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alternative title(s): Climax Heroes
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