Video Game / Jedi Starfighter
A Star Wars
game featuring starfighter combat, it is a direct sequel to Star Wars Starfighter
It's the eve of the Clone Wars. Count Dooku has made a deal with Sabaoth scientist named Cavik Toth has created a biological weapon that could be used against the Republic. Meanwhile, Adi Galia has been tasked with recruitin the mercenary Nym to aid Republic efforts in the inevitable war with the Separatists. Nym accepts on the condition that Galia helps free some of his men, who have been in a Trade Federation prison for ten years, and help to recapture his base on the planet Lok. Galia agrees, and they free the men.
They discover that the Trade Federation has been creating a weapon called Trihexalon and move to shut down all production by destroying all of its factories. However, several Hex weapons have already been created, and you must now destroy all of them and kill Cavik Toth before they can be used against the Republic in the Battle of Geonosis.
This work includes examples of:
- All There in the Bonus Level: You need to play the unlockable Bonus Level "Jango Fett" to find out why the eponymous bounty hunter wanted to capture Reti. Reti worked as a mercenary for Race Kartan, a smuggler that Fett took down in a previous mission. The two of them had a run-in when Reti rushed in to defend Race.
- And the Adventure Continues: Vana unexpectedly gets a panicked message from Reti, who's apparently on the run from serious trouble. Cue the rest of the Revenants dashing off the save him, their futures uncertain.
- Arc Welding: Apparently, the reason why the Trade Federation's droid factories are on Geonosis is because their main droid production facility on Eos was destroyed.
- Awesome, but Impractical: Force shockwave. It takes forever to recharge, and anything you were planning to do with it could be done just as easily with either Force lightning or Force timeslow.
- Big Bulky Bomb: The unlockable Advanced version of the Havoc can charge up one called the Plasma Scourge (which was actually a regular feature in the previous Starfighter title).
- To a lesser extent, Cruise Missiles, which the Havok also carries.
- Bilingual Bonus: Sabaoth Squadron uses the Hebrew word for "hosts of heaven." And when they show up, you can expect a lengthy and gritty battle.
- Black and White Magic: Averted. Force lightning and Force shockwave are dark side powers, but Adi doesn't mind using them.
- Bonus Level: "Jango Fett", "The Lone Gunship", "Advanced Training", and "X-Wing vs. TIE Fighter".
- Cool Starship: Obviously. There's the Jedi Starfighters themselves, Reti's ship, the Zoomer, Nym's bomber, the Havoc, Jinkins' Freefall, the Mere (as in the dominant sentients of Maramere) Heavy Cruisers (Tritus, Kethor, and two unnamed), the Sabaoth fighters, the Sabaoth Destroyers, and the Hex Deployers.
- Disc One Nuke: Villainous example: Trihexalon is introduced very early.
- The Dragon: Lieutenant Bella is this to Admiral Toth.
- Easter Egg: Literal Easter Eggs are hidden in Mount Merakan, along with a battle droid building a snowman.
- Escort Mission: About half the game is nominally an escort mission in some form, but you really only start feeling the pressure in mission 11, where you have to escort a troop transport through a gauntlet of missile launching enemies.
- Evil Brit: Cavik Toth's accent (given the setting, he's likely an Evil Coruscanti).
- 555 The Hilarious Outtakes feature Mace advertising a Jedi Starfighter plane rental with the number 1-555-FLY-JEDI.
- Foreshadowing: Reti shows up at the beginning of the game, scared out of his mind and looking to meet with a Jedi. However, Adi's interest is in using him to meet with Nym. During the first mission, shortly after Reti and Galia make contact, the Slave I makes an appearance (labeled "???") before zooming off again when it sees the Trade Federation already in combat with Galia. The Slave I shows up to chase Reti off again later in the game.
- Fragile Speedster: The appropriately-named Zoomer. Faster than the other ships, but it's incredibly fragile.
- Harder Than Hard: The difficulty after hard? Co-operative. Yes, it's going to be so difficult, you need a friend.
- Hilarious Outtakes: One of the unlockable extras, featuring such highlights as Nym getting interrupted mid-briefing by his mom and Mace Windu the starfighter salesman.
- Imperial Stormtrooper Marksmanship Academy: In mission 7, the TF Orbital Cannons fire hundreds of shots at frigates less than 20 kilometers away, and hit exactly once. In mission 14, you command a Cannon of your own, ordering it to fire at targets several thousand kilometers away, and it can pick off tanks.
- Jack-of-All-Stats: Adi's eponymous starfighter. Neither faster nor slower, neither durable nor breakable compared to anyone else's ships. Though it does come with certain Force abilities to add to its arsenal of power.
- Kill Sat: The Orbital Cannons. Two of these have to be destroyed during the assault on Nod Kartha, to allow the Kethor to take down the shields blocking access to the planet. Nym's forces later salvage one and mount it on Lok's moon to aid in retaking his old base.
- Lead the Target: In the training mission, Saesee Tiin teaches this and other basic fighter combat principles.
- Life Embellished: The "My Day At Work" unlockable short.
- Loads and Loads of Loading: It's far from the worst offender, but expect to sit for 45 seconds when you first turn the console on, then another 45 seconds when you select your mission.
- Macross Missile Massacre: Nym does this with Cluster Missiles once he has them, as do the unlockable Advanced versions of the Freefall and the Zoomer.
- Mighty Glacier: The LAAT Gunship. Slower than all other ships save for the Havoc, but it comes with several limited missiles, and the rechargeable mini-SPHAT lasers that can reduce many ships to scrap in only a couple of seconds. In fact, it alone can make short work of everything but the endgame capital ships.
- Mirror Boss: Lieutenant Bella, who serves as Final Boss for Nym, flies in a slow but sturdy heavy bomber with laser cannons and cluster missiles to match the Havoc's own.
- Old-School Dogfight: The last two bosses are this, although you can nail the first with your Kill Sat if you're lucky.
- Palette Swap: The Mercs in the "Jango Fett" bonus level are recycled from the first Starfighter game, all the way down to the boss, Race Kartan, being a less durable copy of Starfighter's Final Boss.
- The Proud Elite/Mega Corp.: Siri hangs a lampshade over the Separatist Alliance being comprised of rich bigwigs like the Commerce Guild and the InterGalactic Banking Clan. Taken Up to Eleven with the Sabaoth Squadron PMC, the vile power-hungry Big Bad faction who are rich enough to buy their own mercenary fleet and whose name translates (from real-life Hebrew) to "hosts of heaven".
- Put on a Bus: Rhys Dallows, protagonist from the previous game, is never even mentioned in this game (heck, his only other appearance in the entire Star Wars Universe is a flashback inside the Crossbones comic book). Vana almost seems like she, too, has vanished, but ultimately it's averted: she shows up in Nym's final mission, before going after Reti.
- Ramming Always Works: In the level "Hammer and Anvil", the Kethor sustains crippling damage from one of the Orbital Cannons in the level's opening cutscene. Later, after you take the cannons out, Captain Orsai (after evacuating his crew) steers the doomed ship into one of the main shield generators, destroying it and opening Nod Kartha up to attack.
- Sequel Escalation: Two examples.
- In the first game, pretty much all you did was destroy a droid factory and then participate in the Battle of Naboo. In this game, you shut down creation of a biological weapon, completely destroy all operations even remotely connected to producing it, hunt down its creators, and then prevent its use in the Battle of Geonosis.
- In the first game, you couldn't damage landers, and there was only one capital ship in the final level. In this game, you destroy a Trade Federation lander in the first level, several over the course of the game, and you encounter and destroy several capital ships, including three in the last level alone (though it's impractical to shoot them up yourself).
- Complete the right secondary and hidden objectives, and you can fly an X-wing, a TIE fighter, or the Slave I.
- The prison that Orsai and his men are kept in is "Station 1138," another reference to Lucas' first film "THX-1138." Also noteworthy is that Trihexalon is abbreviated as THX as well.
- Stuff Blowing Up
- The Dev Team Thinks of Everything: One mission features a Sabaoth Destroyer launching tugs the player must intercept. You may try to destroy it outright, allowing your own tugs to salvage in peace. Cue another Destroyer warping in while the enemy commander laughs maniacally.
- Unskilled, but Strong: The unlockable Saboath Fighter. It has no special weapons or any other fancy tricks, but its regular lasers deal double damage and its shields recharge twice as quickly.
- Verb This!: From the third level, after blowing up the second Troop Transport: "Transport this".
- Villain Pedigree: To match the Serial Escalation above, the villains get much more detestable, not to mention rich. The first game saw you fighting the Trade Federation in a rather "clean" war, with the bad guys merely trying to annex Naboo and keep the civilians alive. The nameless band of mercenaries they hired, though cold and jeering, saw you as a Worthy Opponent. Jedi Starfighter has you fighting Sabaoth Squadron, whose wartime tactics boil down to "let's drop a bunch of illegal chemical weapons on people who may or may not be able to defend themselves for a laugh."
- Villainous Breakdown: Cavik Toth experiences this during the final level.
- Zero-Effort Boss: You can kill the Final Boss by just flying in a circle on the far side of the map and spamming Force lightning.