Video Game: Jedi Knight II: Jedi Outcast

aka: Jedi Outcast
Star Wars: Jedi Knight II Jedi Outcast (2002) is a continuation of the Dark Forces Saga, though notice the lack of "Dark Forces" in the title. Here, Kyle is persuaded to reclaim his lightsaber to battle against Desann, a former student at Luke Skywalker's Jedi Academy. He also discovers that the Imperial Remnant is gathering forces to strike against the fragile New Republic as well as the Jedi Academy. In the end, Kyle decides he can't abandon his responsibilities and becomes a dedicated Jedi.

The game contains examples of following tropes:

  • Air Aided Acrobatics: In the first Bespin level.
  • Alas, Poor Villain: Stormtroopers have a pretty poor reputation to begin with (terrible aim, being defeated by walking teddy bears, etc.) but it's surprisingly easy to feel sorry for them. It's not uncommon, when sneaking around, to hear them chatting with one another about various things, such as how hard it is to see out of their helmets, griping about higher ranking officers berating them, or even chatting about their new T-16's. In other words, ordinary guys just passing the time. And then you come in with your fancy lightsaber, and it's pretty easy to feel sorry for them as they get cut down left and right (Their screams of complete and utter terror as they get cut down, or hurled off a high ledge certainly doesn't help). If you're feeling merciful (or a little guilty), you can disarm the troopers by force choking them, grabbing their weapons, and leaving them to run around harmlessly (they may even raise their hands in surrender if you get close enough).
  • Always over the Shoulder: The singleplayer defaults to this, while the multiplayer doesn't even allow the player in first-person mode while using the lightsaber.
  • An Arm and a Leg: Even without making use of cheats to enable full dismemberment, the game occasionally allows you to take off a hand or an arm.
  • Artificial Stupidity: The stormtroopers are pretty stupid in general, and Dark Jedi will occasionally gleefully jump into a Bottomless Pit to dodge lightsaber attacks.
  • Awesome but Impractical: Many of the more flashy acrobatic moves, despite looking rather cool, aren't actually all that useful.
  • Back-to-Back Badasses: Kyle and Luke do it late in the game.
  • Bad Powers, Good People: Kyle uses Force Grip and Force Lightning.
  • Batman Gambit: Desann manipulates Kyle quite handily near the beginning. He lets him try to beat him without Jedi abilities to show how impossible it is, and apparently kills his girlfriend, all just to make him return to the Valley of the Jedi to regain his powers for purposes of revenge so that Desann can follow him there.
  • Big Bad Duumvirate: Desann provides the Force know-how and Fyyar brings the military might to the table. It's not the first time an ambitious Imperial officer has teamed up with a Dark Jedi to crush the New Republic and the Jedi Order.
  • Bonus Stage: The Pit, used as the demo, featured a non-canonical battle to the death against Tavion in an inescapable pit arena.
  • Boom, Headshot: Headshots do extra damage and will often result in an instant kill. Force Speed and Force Sense make it much easier to score them, even with the notoriously inaccurate Imperial blaster.
  • Bulletproof Human Shield: Level 3 Force Grip allows you to use enemies as shields.
  • Can't Stay Normal: After his brushes with the Dark Side in Jedi Knight and Mysteries of the Sith, Kyle gave up his lightsaber and the Force, resuming life as a Private Military Contractor (who only works with the New Republic). Only to come back to it in Outcast after certain plot developments.
  • Charge Meter: The Bryar pistol.
  • Collapsing Ceiling Boss: Inverted. Despite Desann's difficulty as a boss, the fight can be ended instantaneously by hacking through one of the three stone pillars around the arena. If the collapsing pillar falls on Desann, he dies instantly.
  • Color-Coded Wizardry: Desann's Reborn adhere to this trope.
  • Combat Pragmatist: Despite the flashy moves available, the simplest and most straightforward thing to do is knock enemies over with a push, and stab them when they try to get up. If you are in a level like Bespin that has a lot of high areas or pits, it's even easier (not to mention cruelly amusing) to simply pick them up with Grip and drop them over the side.
  • The Computer Is a Cheating Bastard:
    • Desann takes this to a whole new level in the final duel. Not only does he have his own unique saber style that does as much damage as the Strong style (killing you in just 2 or 3 hits on medium difficulty) and is as fast as the Medium style, but his Force powers are insanely stronger than any other NPC in the series, most notably his nearly unbreakable Force Choke.
      • If you use console cheats and set your Jedi Mind Trick to level 4 you can mind control Desann to see how broken he really is. He'll block blaster fire and Force push stuff like rockets back at opponents automatically, and some times he'll Force choke or push/pull enemies on his own without you even inputting any commands. Hell, try mind controlling him and spawning five or ten high-level Jedi enemies and see how easily you turn them all into Jedi sandwich spread.
  • Continuity Nod:
    • Kyle comes across prototypes for black cortosis armor (capable of resisting lightsabers and used by Elite Mooks). He replies, "Black armor...not again." referring to the Dark Troopers of the first Dark Forces.
    • Luke's office/training chamber/whatever is the throne room from the original movie where the heroes get a medal at the end.
  • Covert Group with Mundane Front: Reelo Baruk pretends to be a "respected waste disposal manager", and uses it as a front for his criminal activities.
  • Cutscene Incompetence: While Kyle is searching for Doomgiver, he'll somehow be captured if someone hits the alarm despite having slaughtered his way through half the station just to get there. To make this worse, the cinematic of Kyle in his cell shows him being held hostage by a handful of troops, which he could easily take on bare-handed at this point in the game.
  • Dark Action Girl: Tavion.
  • Dirty Coward: Tavion, who begs for her life after being defeated. She refuses to resort to this again in Academy.
  • Disintegrator Ray: The disruptor rifle does this when fully powered up.
  • Disney Death: Jan Ors, as part of a Batman Gambit on Desann's part to get Kyle to reveal the location of the Valley.
  • Doesn't Trust Those Guys: The famous "Never trust a bartender with bad grammar."
  • Early Game Hell: The opening levels, before you gain your lightsaber and Force powers are some of the hardest in the series.
  • Easter Egg:
    • Using cheats allows to get some powers or weapons unavailable through normal play.
    • There's the level 4 Mind Trick, which lets you directly mind control enemies. It's incredibly glitchy, but still has its moments of hilarity (such as jumping Reborn off cliffs, or shooting stormtroopers in the back with rocket launchers).
  • Enemy Chatter: First example of this:
    Trooper A: "This is my last day on this shift."
    Trooper B: "Oh yeah, where you moving?"
    Trooper A: "Sector 7 had an opening, so I applied."
    Trooper B: "Not bad, should be a quiet last day."
  • Emergency Weapon: A stun baton that's straight-up replaced with the lightsaber once you get it back.
  • Enemy Civil War: In one case the second level, some turrets in one room appear to be programmed to kill stormtroopers, as well as the player, this might have been because it was probably a training area for reasons unknown.
  • Escort Mission: Occurs a few times:
    • In the first mission, Jan either manages to hold her own (although she can die, especially if you hide behind her instead of taking the lead), or the enemies are all too busy focusing on you, though at one point, you leave her behind and have to rush back to rescue her.
    • The second of these is somewhat novel, in that you get the commander of an Imperial prison from Point A to Point B by pointing your gun at him. You have to save him once from the level-specific crab-things, and after he's done what you want at Point B, he summons some stormtroopers and starts shooting at you.
    • In Nar Shaddaa, you are accompanied by Lando, but resistance towards him after you split up is minimal. However, at a later point, he ends up getting pinned down by a Weak Turret Gun and you have to save him. Later in the mission, you have to fight off a couple waves of attackers coming for Lando's Lady Luck, and even that is easy with application of the Force Speed power.
    • The last scenario involves escorting what has to be the dumbest droid in the quadrant through the streets of Cloud City. Killing the snipers who want to destroy the droid, destroying laser mines before the droid barrels through them, and otherwise moving heaven and earth to prevent the destruction of said droid is a rather grueling task. Hint: Force Push and Pull work on the droid, and will make your job a lot easier.
  • Evil Gloating: Fyyar goes off on a monologue lacking only maniacal laughter. Kyle interrupts in a Genre Savvy manner to provoke the boss battle and finish the mission.
  • Evil Is Hammy: Admiral Fyyar is slightly more low-key until his hammy villainous rant.
  • Evil Laugh: Galak was interrupted before he could, but Desann more than makes up for it.
  • Fake Kill Scare: This is how Desann tricked Kyle Katarn into leading him to the valley of the Jedi. In retrospect, this was a very, VERY BAD IDEA!
  • Goomba Stomp: It's actually a useful tactic to Force Jump onto most humanoid enemies, including Reborn, as this will knock them down and leave them open to your lightsaber.
  • Gory Discretion Shot: When Desaan seemingly kills Jan Ors. Tavion later reveals the truth, lampshading Kyle's insistence that he "saw her die" with "What did you really see? What did you really hear?"
  • Guide Dang It: Several levels and puzzles are quite difficult to figure out without prior knowledge, or reading a guide.
  • Hopeless Boss Fight: Desaan, early on.
  • Idiosyncratic Difficulty Levels: Padawan (easy), Jedi (normal), Jedi Knight (hard), Jedi Master (very hard).
  • Insurmountable Waist-Height Fence: Retrieving your lightsaber involves a combination of depressing a switch, using Force speed, and Force-pulling it to you, even though the gaps in the bars are huge and Kyle could realistically just reach in and grab it—or use the Force to pull it out between them, if not switch it on and cut the bars away.
  • I Shall Taunt You: Force users like doing this.
  • Just Toying with Them: When Desann challenges a de-powered Kyle to a fight. He mostly just stands there and lets him try to hurt him. If you're aggressive enough most of the damage he does will probably be from your own reflected blaster shots.
  • Kick Them While They Are Down: One of the most effective ways of dealing with enemies is to push them over and hit them while they get up.
  • Last Disc Magic: Level 3 Force Grip and Force Lightning are gained quite late on. Level 3 Saber Throw takes the cake, giving you only a single level to get any real use out of it, and even then, most of the enemies wield lightsabers.
  • Last Villain Stand: Desann still chooses to duke it out with Katarn, even after he loses his entire fleet and most of his strike troops are wiped out by the Jedi.
  • Magikarp Power:
    • Most of the Force Powers are like this, but Force Lightning is the most notable. At level 1, it fires a single weak bolt that can barely even hit, let alone kill a single stormtrooper using your entire Force bar. At level 3, it fires a massive arc of lightning that can wipe out an entire roomful of stormtroopers in a second or two. It also sends them flying. You can even pin them against walls by maintaining the attack.
    • Similarly, Force Choke's first level is mostly useless, since it can only stun an enemy and not even harm them. Its second level can damage someone, but leaves you vulnerable. Max-level Force Choke allows you to slam every non-Force user enemy in the game off of the ceiling and floor, and makes even Force users ludicrously easy to kill if there's a bottomless pit or lava pool nearby.
  • Mook-Face Turn: The temporary effect of a third level Jedi Mind Trick. Essentially Set a Mook to Kill a Mook in the end.
  • Never Forgotten Skill: Outcast has a lot of years go by and Kyle Katarn seems to have lost his Force abilities. However, judging from the way he uses his lightsaber and the speed of regaining his Force abilities, he clearly didn't forget how to use them. It helps that he regains his connection to the Force by tapping into the power of the Valley of the Jedi.
  • The Obi-Wan: Luke to Kyle.
  • Only in It for the Money: Reelo Baruk.
    Kyle: What's a respectable gangster like you doing mixed up with a Remnant slime like Desann?
    Reelo: Making money, of course. Yah-hah-hah-haaaaa!
  • Powered Armor: Admiral Fyaar fights Kyle wearing a large suit of powered armor as a boss battle about 3/4ths of the way through the game.
  • Precision F-Strike: Luke, of all people, drops a quiet "Damn" in one of the latter levels after learning that the villains are stockpiling a rare mineral that can deflect lightsabers.
    Luke: Damn. That's not good.
  • Replay Mode: The game includes a replay feature to rewatch cutscenes from the main campaign.
  • Roaring Rampage of Revenge: After Jan is "killed" by Desann, about half the entire portion of the game where you have a lightsaber was fueled by a need for revenge... and about half of the remaining game is still simmering anger, as you're not certain.
  • Second Hour Superpower: The game initially starts out like a shooter, but a few levels in, and you're a Jedi.
  • Sequel Hook: Tavion was supposed to die in Jedi Outcast, but was kept alive to continue on to the next game.
  • Simple Yet Awesome: The first few levels are a fairly standard FPS. Once you get your lightsaber, however, you'll never use anything else, with the possible exception of the disruptor for sniping. And you won't want to, either.
  • Soft Water: Played straight in the "Bespin Streets" level, in which a fall from a height that would normally hurt Kyle is made harmless by a shallow pool of water.
  • Stance System: Jedi Outcast features three styles of lightsaber combat for Kyle Katarn to master: Fast, Medium, and Strong, which are pretty much what their names suggest (e.g. the "Strong" style features the Darth Vader-esque slow but extremely powerful strikes).
  • Strange Syntax Speaker: The Chiss bartender Baldarek on Nar Shaddaa has problems speaking Basic and constantly confuses singular and plural nouns. This is a nod to the Expanded Universe, in that Chiss don't speak Basic. The native Chiss language is called Cheunh, which is all but impossible for humans to speak because Chiss have mutated vocal chords. Also, living on Nar Shaddaa, it's entirely likely Baldarek is more fluent in Huttese than he is in Basic.
    Baldarek: (with Kyle holding a lightsaber to his face) Please! Noble Jedis! Not in the faces!
  • Tempting Fate: A stormtrooper Mook on Cairn is told off for this by his comrade when he states that they won't see any combat on their current posting. Cue the part where you slice through the grate with your saber.
  • Thrown Out the Airlock: You can space several squads of poor Mooks while on Doomgiver.
  • Two-Keyed Lock: Doomgiver's brig has a set of doors that require two people to get through. Of course, why the Imperials would design their ships with such a system is anyone's guess. Then again, these are the same ship designers who brought you that ridiculous comm system...
  • Unique Enemy: TIE Fighter Pilots.
  • Wham Line: "On second thought, Tavion... kill her."

Alternative Title(s):

Jedi Knight 2, Jedi Outcast, Jedi Knight II