The debut game of the widely loved Jak and Daxter series.In this first game, the Heroic Mime Jak and his buddy Daxter travel to the mysterious Misty Island, against the advice of the wise Green Eco Sage Samos. Not long after arriving, Daxter winds up getting knocked into a well of Dark Eco — but instead of being instantly vaporized, he is transformed into a creature called an ottsel, much to his chagrin. Thus the two set off to find a way to reverse the transformation. Unbeknownst to them, their quest will lead them to much bigger problems.This game could be seen as the PS2's answer toSuper Mario 64 (as well as taking a few cues from The Legend of Zelda) — what with the strong emphasis on Collect-a-Thon, run and jump platforming, bright and lively art, endearing characters, and fun levels and puzzles. Then everything changedin the sequel...
Although both Fire Canyon and the Lava Tube could conceivably just be handwaved as the zoomer's heat shield protecting everyone standing around it since it's invisible, this trope is especially noticeable during the boss battle with Klaww and the Volcanic CraterHub Level.
Early Installment Weirdness: The first game is drastically different from the sequels in almost every way. The gameplay is a free-roaming collect-a-thon with Eco power-ups rather than a mission-based third-person shooter platformer with guns, and the humor and general tone is much more lighthearted and juvenile, with a joyful High Fantasy tone, rather than a cynical Grim DarkCyber Punk future, and the plot is a very simplistic good vs. evil affair, not to mention the cast of characters is much smaller. And Jak doesn't talk.
Evil Tower of Ominousness: Gol and Maia's base of operations is a large Precursor citadel that they've converted to suit their nefarious needs. When you're on Snowy Mountain and see this set of huge towers looming in the distance, it becomes pretty clear where the final level will be set.
Game-Breaking Bug: Thankfully averted by the Naughty Dog development team. A glitch can occur in the Precursor Basin on some versions of the game, making it impossible to win the Zoomer race (though this was fixed in the Updated Re-release on the Vita). Thankfully, they made it so that there are 101 Power Cells in the game, and only 100 are needed for the good ending.
Although this game is wholesome and family-friendly, especially compared to its Darker and Edgier sequels, Daxter does say "crap" in the opening cutscene.
When you turn on the Blue Sage's gate in Rock Village, watch Jak's facial expression when Keira bends down to look through the telescope...
Goggles Do Nothing: Averted. If you hit triangle, Jak will pull his goggles down to give you a first person view. This comes in handy when you come across the yellow eco, which allows Jak to shoot fireballs, as you can aim them.
Great Offscreen War: It's implied over the course of the game that Gol and Maia are sending lurker troops to towns over night and ransacking villages for artifacts and eco. Near the end of the game, Keira mentions that they are becoming more and more aggressive now that they are close to their goal. You will never see any of this, however, as most of your adventure is in abandoned ruins and nearby areas outside of town, and in Rock Village, you get there after it happens.
Inferred Survival: It is strongly implied at the end of the game that the villains, Gol and Maia, were not truly killed, as Samos states that they are dead, "...probably." Funnily enough, the two never make so much as a cameo appearance throughout the rest of the series, telling us that they truly are no more.
Insurmountable Waist-Height Fence: A good few of these appear at some point in the game, for example the Fire Canyon and Lava Tube; you need to power up the Zoomer's heatshield to be able to pass through those areas. Then when you get to the Rock Village, you can't proceed to the Mountain Pass because a lurker called Klaww has thrown a flaming boulder in the way. Plus there's the ocean itself: Jak can swim safely in shallow water, but if he tries to go out into the ocean, a Lurker Shark will jump out and eat him.
No One Could Survive That: Gol and Maia's demise. Samos even flat out states that they probably didn't survive. That being said, they haven't reappeared in any of the sequels, outside of a cameo Gol gets during one of Daxter's dream sequences in his self-titled game.
Oh, Crap: Gol and Maia get one very big Oh Crap moment at the end of the game!
Power-Up: Jak can use Eco (a source of natural energy) to either heal or briefly obtain certain powers.
Healing Potion: Green Eco comes in both small and large balls. Small ones heal Jak by one (it takes fifty to refill an entire section), larger and rarer ones will refill an entire section of Jak's health.
Playing with Fire: Jak can shoot fireballs from the palms of his hands when he's powered up with Yellow Eco.
Super Speed: Jak gets a boost of speed whenever he uses Blue Eco. He can also power up ancient precursor artifacts once he gets close enough.
Super Strength: Jak's attack power is doubled whenever he gets charged up with Red Eco.
Averted with Dark Eco: if Jak touches it, he'll be injured; if he's submerged, he'll die instantly.
Precursor(s): The name of the mysterious, seemingly extinct race in the game.
Precision F-Strike: In the opening, Daxter says something about "precursor crap". The game got an E rating in the US and a 3+ rating in the UK. Other than the word "bugger", there's no other cursing in the game.
Red Eyes, Take Warning: In a sense, Jak when he uses the Light Eco to blow up Gol and Maia's robot. His entire body is wreathed in shimmering white light except the red lens on his goggles and his blue irises, which makes the Three-Point Landing and resultant Kubrick Stare he pulls just before blowing the robot apart in one shot more striking.