Video Game: Inspector Spacetime
On 1 April 2009, BTV announced that the television programme would be supplemented with what they described as "interactive episodes", a term their legal department suggested in order to avoid their review by the Video Game Ratings Board (and the Civic Eyes and Ears Council). They are not considered part of the Inspector Spacetime Continuum for canonical purposes but are authorised in the Expanded Universe. Travis Richey and Derwin Jordan provide full voiceovers and motion capture for the digitised Inspector and Constable Reggie, both of whom are playable characters. Each instalment promises "approximately two hours of gameplay".
Interactive Season 1
- "Exurb of the Blorgons"
- "Oil of the Circuit-Chaps"
- "The X7 Dimesioniser"
- "Sunbeams of the Denah Avatars"
Interactive Season 2
- "The Uncanny Valley of Fear"
- Camera Screw: Combining fixed camera perspective with stalking missions down long and twisted corridors does not make for good gameplay.
- Captain Ersatz: Doctor Mory Schmarty, the Diabolical Mastermind in "The Uncanny Valley of Fear", is obviously Professor Moriarty with the Serial Numbers Filed Off.
- Continuity Nod: The game episodes include several references to serials from the Classic series.
- The episode featuring the Blorgons mentions their earlier schemes from "The Blorgon Incursion of Midgar" and "Exodus of the Blorgons";
- In the Circuit-Chaps' episode, they bring up how the Inspector thwarted them in "Ennui of the Circuit-Chaps" and "Bronze Friends".
- Endless Corridor: The episodes' generous estimate of two hours of gameplay includes time spent running down numerous seemingly endless corridors.
- Exposition Fairy: The Inspector, whether or not you're playing as him.
- Stalking Mission: In a couple of episodes, the Inspector and Constable Reggie must follow assorted Mooks to their hideouts in order to arrest their respective criminal masterminds.
- Uncanny Valley: After receiving criticisms about the first season episodes' almost-but-not-quite-lifelike graphics, the game designers produced a self-consciously titled final episode to wind up players.