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Video Game: Infinity Wars
Infinity Wars is a "digital collectible card game" developed by Australian developers Lightmare Studios. It's currently in beta on Steam.

A millenia ago, "The Calamity" consumed the Old World, destroying almost everything. The world was split into multiple realities (potentially infinite ones, hence the title), populated by a all sorts of different peoples and races. The world of Talich is home to the knights of the Order of the Flame Dawn and the highly advanced Genesis Industries, the plane of Reisch is fought over by the Descendants of the Dragon, the sorcerers of the Cult of Verore and the renegade Exiles of the Wastes and the New World is occupied by the beasts of the Warpath. Worst of all, though, is the plane of Avarrach, once a prosperous world now completely consumed by a horrific nano-virus that turned every living thing on it into a horde of cybernetic zombies—the Sleepers of Avarrach. Now rifts are opening between the planes and conflict is breaking out, especially as the Sleepers begin to spread across the multiverse. The Overseers of Solace entered the fray to stamp out the Undead threat in the Ascension update. (A more detailed summary of the lore can be found here)

The game takes full advantage of its digital status to incorporate mechanics that are impossible (or at least ridiculously difficult) to implement in hard-copy CCGs, such as tracking the permanent buffs on multiple creatures, and most notably, simultaneous turn system. Additionally, all the cards are animated- the characters depicted on them live and breathe (or don't in the case of the undead Sleepers and the Genesis robots) and action cards often depict full-blown action scenes. Additionally, there are 2 main ways to eliminate your opponent: by reducing his life (or stronghold strength in this case) from 100 to 0, or reducing his morale from 100 to 0 instead (morale loss is most commonly caused by having your creatures destroyed, punishing you for taking a cavalier approach to their welfare). Since all decisions in a turn have to be made before you can see what your opponent is going to do, there is a heavy emphasis on accurately predicting the enemy's actions in advance and moving to counter them, resulting in games often descending into Xanatos Speed Chess.

As well as the 2013 base set, 3 expansions have already been released: 'Rise' which introduced the corrupted Exiles faction, 'Infestation' which focused on the spread of the Virus across the multiverse (resulting in a large focus on the Sleepers of Avarrach) and introduced dual faction cards to the game, and 'Ascension' which introduced gun–toting angels, the Overseers of Solace. Additionally, Lightmare have also released a special set of cards based on Star Trek: The Next Generation, which are be playable in normal games but not in ranked matches.


Infinity Wars provides examples of the following tropes:

  • Aerith and Bob: The three neutral angels in the game—Radariah, Jubaliah and Cheryl. Their respective titles may provide a secondary example as well—the Untouchable, the Messenger and the Forward Scout.
  • Alternate Self: There are a few characters that exist in all realities, or at least all the ones we see. Aleta is an immortal who apparently survived the Calamity, while Agent Cole's presence is as yet unexplained (thought the fact that all versions of him can turn into a dragon raises some questions).
  • Alternate Universe: The game is based around them. There were only four when the game began: Talich (the Dawn and Genesis), Reisch (the Descendants, the Cult, and the Exiles), the New World (Warpath), and Avarrach (the Sleepers). A fifth has already been added (Solace, home to the Overseers), and references to the Old World (the Factionless cards) are constant.
  • Apocalypse How: The Calamity was apparently at least Class 6, although its exact nature is vague. Not only did it wipe out the population of the Old World, it also split it into multiple realities. Aleta and (possibly) Agent Coyle were involved somehow and the only survivors, and now they exist in all worlds.
    After the Calamity not a single mortal human was left alive in the Old World.
  • Attack! Attack! Attack!: The Flame Dawn's hat; they have a monopoly on characters with Charge (causes them to deploy to the Assault zone rather than the Support zone) including their unlimited creature and fulfill the 'rush/swarm' role in the metagame.
  • Blood Knight: The society of the Order of the Flame Dawn revolves completely around martial valour and requires endless warfare to fuel it.
  • Butt Monkey: Apparently Yobo, Who Nobody Likes, the only character in the game who actually GIVES you morale when he dies rather than making you lose it. Somewhat of a Unpopular Popular Character among the fanbase.
  • Early-Installment Weirdness: With the release of the Overseers, the first two angels have become something of an anomaly. Jubalia dresses completely differently from the Overseers, but at least has the halo and pistols. Radariah, on the other hand, bears almost NO resemblance to them whatsoever- as well as lacking a halo, she's also the only angel to fight with a sword. Cheryl, on the other hand, is clearly one of the Overseers, despite still being Neutral.
  • Evil Me Scares Me: Aleta, the Immortal Tinkerer (the Aleta of Talich) became Aleta, the Immortal Searcher when she travelled to Averrach in the hopes of finding a cure for the Virus. Her discovery of Aleta, Immortal Sufferer disturbs her greatly.
  • Evil Twin: Aleta, Immortal Sorceress and Aleta, Immortal Sufferer to the rest of the Aletas. One's a Lady of Black Magic who enslaved a powerful demon prince to power the life-devouring sorceries of the Cult of Verore, the other is a tormented, insane and utterly corrupted cyborg who cannot die like the rest of the population of Avarrach due to her immortality. While the Sufferer isn't necessarily evil as such, she IS part of the undead faction.
  • Fate Worse than Death: The fate of Aleta, Immortal Sufferer, cursed to wander eternally among the dead of Averrach, unable to die and constantly struggling against the Virus that attempts to take her over. She's not happy.
  • Female Angel, Male Demon: So far played mostly straight- the three angels included in the game so far (Radariah, Jubaliah and Cheryl) are all women, while the demons controlled by the Cult of Verore are all masculine (or at least bestial enough that gender is indeterminate). While there ARE some female demons visible among the Exiles (Princess Hinekri and the demon girl in the background of the Demonic Mercenary) it's unknown how many of them are REAL demons and how many are corrupted humans.
    • Subverted when the Ascension update introduced male angels.
  • Humongous Mecha: Mega Units 01, 02 and 03, some of the biggest characters available to Genesis Industries. They can be 'sacrificed' to form an even more powerful mecha, the Ultra–Unit.
  • Impossibly-Low Neckline: Candit, Head Researcher of the Cult of Verore, is nearly falling out of her clothes. The Verore Death Worshipper and the Aether Acolyte wear quite revealing tops as well.
  • The Juggernaut: Aberion, the Hammer of Dawn, the leader of the Order of the Flame Dawn. As long as he remains in the assault zone he's literally Indestructible.
    • Also any REALLY big creature with Unstoppable, which keep attacking until they die, hit the enemy fortress once or when a defender doesn't die to it's attacks. The Dragons which Agent Coyle evolves into are the most notable examples.
  • Jungle Princess: Aleta, Immortal Caretaker/Aleta, Immortal Survivor.
  • Kaiju: The biggest Warpath creatures, Hidden By Clouds and Titan of the New World, are absolutely colossal. Some of the larger demons (such as the Hungry Abomination or Nysrugh the Hungry) also border on this.
  • Knight Templar: The Overseers. Arrogant, mostly unconcerned with the lives of those beneath them and willing to go to any lengths to annihilate the Virus of Avarrach. When Genesis Industries think they might be able to find a cure for the Virus, the Overseers (and the Flame Dawn) try to stop them because they don't want the infected cured, they want them annihilated (and because they don't believe Genesis can be trusted not to weaponise the Virus). Then again, they're right to suspect that.
  • Lady of Black Magic: Aleta, Immortal Sorceress.
  • Love Makes You Crazy: Unintentionally; the Virus of Avarrach was created by a man who fell in love with that plane's incarnation of the immortal Aleta, who was trying to find a way to avoid a Mayfly-December Romance with her by making himself as immortal as her. Instead he created a nano-virus that decided that the only way the man's body could survive eternally was to convert all of his organs to cybernetics. He was Patient Zero.
  • Matriarchy: The Cult of Verore.
  • Nano Machines: The nature of the Virus of Avarrach.
  • Ninja Pirate Zombie Robot: The Sleepers of Avarrach are literal Zombie Robots (or cyborgs at least).
  • Our Angels Are Different: Humanoids in skintight latex who fight with pistols and apparently draw their power from the consciousness of humans on all the planes (but not the Beasts of the Untamed World, hence their willingness to commit genocide on them to stop the spread of the Virus). They don't necessarily begin with wings, or may even have only one, requiring them to 'ascend' to earn their wings.
  • Patient Zero: An actual card; he can kill anything in a combat zone with a touch and resurrect it on your side as an undead.
  • Petting Zoo People: Many of the beasts of the Untamed World, guided by the hands of Aleta, Immortal Caretaker, evolved into these, who are the founders and leaders of the Warpath. They're mostly Cat Folk or Wolf Men.
  • Running Gag: "Specimen <number> is easily identifiable by being <really non-technical description>. Fleeing in panic is advised" - Genesis Industries Field Operations Manual.
  • Schizo Tech: Technology levels vary between the worlds. The beasts of the Warpath eschew technology almost completely, getting by on shamanism and their natural brutality. The inhabitants of Reisch rely more on magic and seem to be at roughly a medieval or renaissance level. On Talich, the Flame Dawn seem to be at a high level of Steam Punk (they have Jet Packs, guns and tanks, but still wear metal armour and fight with swords) while Genesis Industries are effectively space-aged (they have a sub-orbital ion canon as well as highly advanced robots and lasers). Avarrach may have been the most advanced of all- which ironically led to its downfall when their nanotechnology created The Virus.
  • Sealed Evil in a Can: Aleta, Immortal Sorceress imprisoned Vasir the demon prince below Veroria, using him as the key to controlling the demons. You would not believe how much trouble she's in now he's escaped and captured her for revenge. In-game Vasir, the Chained Prince can't do anything until your opponent stops paying a large amount of resource every turn to keep him chained but once they let him become unchained they're in for a world of hurt.
  • Sensual Spandex: What some of the Overseers' Latex Space Suits come off as, especially Lilariah and the Consecrating Angel
  • Shout-Out: A lot of the flavour text:
  • The Virus: The Virus of Avarrach, obviously. Played With, as the Virus is cybernetic in nature, thus giving infected organisms the ability to replace lost body parts with mechanical ones. The in-game universe's people call the Sleepers of Avarrach 'Zomborgs'.
  • We Have Reserves: Usually averted; while you CAN play your deck like this if you've built it appropriately, the morale mechanic punishes you for taking needless losses.
  • Wrench Wench: Aleta, Immortal Tinkerer and Lucca, Combat Mechanic.
  • Zombie Apocalypse: What destroyed Avarrach and is now threatening to spread to other worlds.
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