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->''"If you want to experience the greatest Indy film that was never actually a film, ''Fate of Atlantis'' is where it's at."''
-->-- '''[[http://www.hardcoregaming101.net/indy/indy.htm Sotenga]]'''

Two 1992 video games by Creator/LucasArts, based on the popular ''Franchise/IndianaJones'' movie series.

The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" (it was more like an ActionAdventure, viewed from an faux 3d [[IsometricProjection isometric perspective]], and based solely on a few select moments from the point and click adventure version). The action game is [[CanonDiscontinuity mostly forgotten today]]. This article, for the most part, discusses the adventure game, the second Indiana Jones SCUMM adventure, released three years after ''VideoGame/IndianaJonesAndTheLastCrusade''.

Set in the months prior to UsefulNotes/WorldWarII, the storyline sees Indy team up with an old flame, [[HeroesWantRedheads Sophia]] [[ActionGirl Hapgood]], who is an expert on the mythical city of {{Atlantis}}, and in particular its god [[KingOfAllCosmos Nur-ab-sal]]. This being an Indiana Jones story, it of course turns out that Atlantis was real, and our hero finds himself in a race against time to get there before ThoseWackyNazis can harness its power to TakeOverTheWorld.

This game was the first time that an Indiana Jones graphical video game had featured an entirely original storyline, not based on one of the films. Given the reluctance of Creator/StevenSpielberg and Creator/GeorgeLucas to confirm a proper Indy sequel following ''The Last Crusade'', many fans came to refer to this game by the informal title [[FanNickname Indiana Jones 4]]. For years afterwards, lazy journalists used this as conclusive proof that the next movie sequel would feature Atlantis, a rumour which [[WhatCouldHaveBeen continues to pop up]] even post-''Crystal Skull''.

The game's storyline was also later adapted into [[ComicBooks a four issue comic book series]]. A sequel to the game was planned under the title ''Indiana Jones and the Iron Phoenix'', but was eventually cancelled, and the Indiana Jones game series would not continue until 1999's ''VideoGame/IndianaJonesAndTheInfernalMachine''. ''Iron Phoenix'', however, saw a comic book adaptation after its cancellation.

The Nintendo UsefulNotes/{{Wii}} version of ''VideoGame/IndianaJonesAndTheStaffOfKings'' also features the [[GameWithinAGame complete full version]] of ''The Fate of Atlantis'' as an unlockable bonus game.

!!Tropes featured in this game include:

* AccidentalPervert: Or is it? When Indy and Sophia enter completely dark rooms the "Look" command is replaced with "Touch". Indy can "touch" Sophia, to which she'll respond with a smart remark (e.g. "Hands off, Jones!", "Is that a ship rib in your pocket, OrAreYouJustHappyToSeeMe")[[note]]yes, you actually do [[PlayerInventory have a ship rib in your pocket]][[/note]] or even an audible slap to Indy's face.
* ActionPrologue: The game starts with Indy looking for an artifact in the university's large collection, with absolutely no other information being given. The plot is set up later.
* AdaptationalHeroism: [[spoiler: Nur-Ab-Sal in the game possess Sophia to try to become a God through the Machine, not caring for his host. In the comic however, he only appeared to explain about Atlantis and what lead to it's downfall.]]
%%* AdvancedAncientAcropolis: [[YouShouldKnowThisAlready Guess]].
%%* AdventurerArchaeologist
%%* {{Aesoptinum}}: [[spoiler:the Ascension/God Machine]]
* AllThereInTheManual: The comic adaptation explains a lot, like the connection between the Atlanteans' SchizoTech and the reason for the God Machine. [[spoiler:[[AncientAstronauts It was aliens.]] They had horns, gave the Atlanteans some technology and Orichalcum, [[NeglectfulPrecursors and when they left,]] the Atlanteans, misguided souls that they were, tried to bring them back by turning normal people into "gods." Unfortunately, it didn't work and they became mutants.]]
%%* ApocalypticLog: The letter found next to Sternhart's body.
%%* AndManGrewProud
%%* AscendToAHigherPlaneOfExistence: [[spoiler:[[BadEnding Poor Indy]] in the BadEnding]].
* AsLongAsItSoundsForeign: The controls for the Nazi submarine are labeled "Ausgeschnitzel", "Flugeldufel" and "Krauskefarben". They're not geniune German words.
* AssholeVictim: [[spoiler:Dr. Heimdall, Dr. Sternhart, and the Nazis themselves at the end.]]
%%* {{Atlantis}}
* BalefulPolymorph: [[spoiler: The Atlantean ascension machine is very bad at making gods and very good at making monsters.]]
* BambooTechnology: Powered by ''{{orichalcum}}''.
%%* BeAsUnhelpfulAsPossible: Everyone Indy meets, to ensure [[{{Railroading}} plot progression]] of course.
* BedsheetGhost: Indy can try to scare Trottier during Sophia's seance in the Team path with a bed sheet and shutting off the lights. However he'll need a scary mask to complete the ensemble, or else Trottier will query on why Indy is wearing a bed sheet.
* BeethovenWasAnAlienSpy: It's about Atlantis. Guess who built the Mayan pyramids, the [[LivingLabyrinth Labyrinth]] of [[{{Minotaur}} King Minos]], etc?
* BelligerentSexualTension: Between Indy and Sophia. Indy doesn't like that Sophia stole artifacts from a dig site, and Sophia doesn't like Indy's dismissal of her beliefs in Atlantis, and they spend the entire time fighting. But they're obviously attracted to each other, and Indy says to himself that he might have once considered it, before she stole anything.
%%* BeneathTheEarth
%%* BigLabyrinthineBuilding: Knossos (the TropeMaker), Atlantis itself.
%%* BitchInSheepsClothing: Nur-Ab-Sal.
* BittersweetEnding:
** The bad ending - [[spoiler:the Nazis are defeated and Atlantis is destroyed, but at the cost of Sophia's life.]]
** Even in the good ending, Indy has made another earth-shattering discovery, only for have it again snatched away, this time by the entire Atlantis being destroyed in volcanic eruptions and for good measure even the volcano collapses and sinks beneath the sea.
* BodyHorror: [[spoiler: The innermost sections of Atlantis are littered with the twisted skeletons of people mutated by the Atlanteans' failed experiments with their ascension machine. When Klaus Kerner decides to try the machine himself, he ends up transforming first into a giant, then into a stunted minotaur.]]
* BreakingTheFourthWall: [[spoiler: One interpretation of the ending is that the newly ascended EldritchAbomination discovers the nature of the universe, and doesn't take it well.]]
* BrokenPedestal: [[spoiler: Nur-Ab-Sal is not as nice as Sophia believes at first. In a room full of horribly mutated skeletons, he tries to take over Sophia's body; Indy manages to save her by disposing of his SoulJar in a conveniently-placed pool of lava.]]
%%* ButThouMust: It uses Creator/LucasArts' classic menu-dialogue interface, so...
%%* CharacterNameAndTheNounPhrase
* ChekhovsGun: Pretty much every single object you can pick up. Especially the ship rib, which has about a million uses throughout the game.
%%* CloudCuckoolander:
%%** Sophia, along with every single other archaeologist who knows anything about Atlantis. [[BeAsUnhelpfulAsPossible Justified because]]...
%%** The red fez guy on the Wits path.
%%* CollapsingLair: I bet you didn't think [[OnceAnEpisode this would get invoked]] in an Indy story.
%%* ComicBookAdaptation: Also something of a CompressedAdaptation.
* ConvectionSchmonvection: Indy and Sophia have to cross a lava flow at one point, using stepping stones that were previously buried in the lava flow- and will be again if you waste too much time getting across.
* CopyProtection: When you start the game, there will be a screen with three concentric rings with a sun, moon and volcano on. You have to refer to the part of the manual indicated and click on them to align them exactly.
* CosmicHorrorStory: The actual fate of Atlantis; see Broken Pedestal above.
%%* CosmicKeystone: All three [[PlotCouponThatDoesSomething keystones]] are needed to power up [[AGodAmI the God machine]].
%%* CrateExpectations: Source of the trope image!
%%* CrushKillDestroy: The stone sentry robot in the inner ring of Atlantis.
%%* CrystalSpiresAndTogas: Atlantis (as described by Sophia Hapgood in her channellings with Nur-ab-Sal).
%%* DeadpanSnarker: Sophia, oh so much.
%%* DeathByAdaptation: Virtually every character bar Indy and Sophia bites the dust in the comic adaptation.
%%* DomedHometown: Atlantis for the past 5,000 years.
%%* DragonWithAnAgenda: Kerner.
* DrivenToSuicide: [[spoiler:Happens to Kerner after he gets turned into a Minotaur-like creature by the God Machine via jumping into the lava]].
%%* DullSurprise: Happens with the voice acting at times.
* DummiedOut: The game code features several rooms which are never even seen in the finished game, including an entire section based around Sophia's apartment (which was relegated to only being an unplayable CutScene in the final version).
* [[LockedInTheDungeon Dungeon]][=/=]DungeonCrawler: The Labyrinth at Knossos.
%%* DurableDeathTrap
* EldritchAbomination:
** Anyone who successfully uses the [[AGodAmI Ascension Machine]].
** The halls Atlantis are full of glowing statues of {{Eldritch Abomination}}s.
%%* EternalEngine: The Ascension Machine. [[spoiler:It sits in the Third Circle of Atlantis, atop an underwater volcano.]]
%%* FieryRedhead: Sophia, played completely straight. [[spoiler:Especially when possessed by Nur-ab-sal]].
* FlatEarthAtheist: At this point in his career Indy should be more open to the possibility that Atlantis exists, but absolutely refuses to believe in its existence right up until he's standing in its doorway.
%%* FootPopping: In one of the MultipleEndings, Sophia does this.
* ForgottenSuperweapon: [[spoiler: The God Machine, justified as it ''never worked at all''. Indy realizes this just as they reach the machine and tricks them into using it to beat them]].
* {{Ghostapo}}: Dr. Hans Ubermann and Klaus Kerner, who is in fact a Gestapo and member of the [[http://en.wikipedia.org/wiki/Thule_Society Thule society]]. Initially, they are trying to find Atlantis for its source of {{orichalcum}}, a mystic substance capable of unleashing energy equal to a uranium bomb- with just a single bead of the substance. However, after discovering Atlantean technology the orichalcum can power, they begin growing more interested in the [[LostSuperweapon robots and machinery]] discovered in Atlantis itself- especially [[AscendToAHigherPlaneOfExistence the Colossus]].
* AGodAmI: The goal of Klaus Kerner and Dr. Hans Ubermann, using the Atlantean ascension machine. [[spoiler: It doesn't work out very well for either of them.]]
%%** [[spoiler:Sophia]] at one point, when [[spoiler:possessed by Nur-ab-sal]].
* GrandTheftMe: [[spoiler:Nur-Ab-Sal takes over Sophia's body in Atlantis]].
%%* GreatBigLibraryOfEverything: Indy's college has one.
%%* GreenRocks: {{Orichalcum}}.
* HaveANiceDeath: Game Over screens will usually be accompanied by a text explaining Dr. Jones' death and/or what happened after. An example: "Indy's failure to subdue a sixty-year-old U-boat captain allowed the Nazis to conquer the world."
%%* HerrDoktor: [[BigBad Doktor Hans Ubermann.]]
%%* HeroesWantRedheads
* HistoricalInJoke: Indy wonders why the Minoan civilization had this obsession with [[ALoadOfBull bull-headed figures]] (like the tale of the Minotaur living in a labyrinth underneath Knossos); it's implied that the Minoans tried to imitate the style of Atlantis and it's very likely that they got their hands on a few of the Atlantean horned mutants product of their failed experiments (maybe the King Minos' Minotaur was one).
* HoistByHisOwnPetard: [[spoiler:The Nazis' plans are ultimately foiled by the very thing they were seeking. This is an ''Franchise/IndianaJones'' story; what did you expect?]]
%%* HumanoidAbomination: [[spoiler:Nur-ab-sal]]
* ILoveNuclearPower: The Nazis, [[spoiler:The Atlanteans]]. The good guys are afraid they want orichalcum for nefarious purposes, since a single bead contains enormous power. It turns out [[spoiler:They want to use it to turn on the god machine]].
* ImportedAlienPhlebotinum: Atlantean artifacts all around the globe. Orichalcum averts this oddly enough, since it does actually originate from Earth, but is exceptionally rare and requires some advanced technology to mine and process.
%%* InterchangeableAntimatterKeys: Orichalcum.
* ItMayHelpYouOnYourQuest: Everything you pick up is either unexpectedly useful or a fits this trope. There's even the [[RedHerring Maltese Falcon]].
* ItsAWonderfulFailure: Game Over screens will usually be accompanied by a text explaining Dr. Jones' death and/or what happened after. An example: "Indy's failure to subdue a sixty-year-old U-boat captain allowed the Nazis to conquer the world."
* ItWillNeverCatchOn: In the comic book adaptation, Indy says that he considers continental drift a nutty idea (although still more plausible than the existence of Atlantis)-- an opinion a lot of 1930s scientists would have shared. Of course, later in the story, he ends up in... well, look at the title.
%%* JerkAss: Many of the characters you encounter, but especially Dr. Heimdall.
%%* JerkWithAHeartOfGold: Alan Trottier and Omar Al-Jabar.
* KarmicTransformation: Happens to both Kerner and Ubermann in the Colossus. [[spoiler:Kerner gets transformed into a dwarfish minotaur and Ubermann into a being of pure energy that dissolves shortly after.]]
%%* KingOfAllCosmos: Nur-ab-Sal.
%%* KnifeThrowingAct: Sofia gets literally pushed into one of these by Indy.
* LastLousyPoint: The game's "Indy Quotient" score keeps track of points found in each of the three paths players can take, so you have to play all three routes (multiple times each) to get a perfect score. And some of the points involve fighting the biggest, toughest guys in the game ''instead'' of getting around them through puzzle-solving.
%%* LethalLavaLand: The Colossus room in the middle of Atlantis.
%%* LivingLabyrinth: The original [[{{Minotaur}} Labyrinth]] at Knossos, or [[LockedInTheDungeon what's left]] of it; Atlantis itself.
%%* LostTechnology: Scattered all around the world by [[NeglectfulPrecursors Atlanteans]], and Indy [[GottaCatchThemAll has to find it]].
%%* LovecraftLite
* LuckBasedMission: The seance Sophia can host to get Trottier to part with his stone disc in the Team Path. You'll need to remember what Trottier said to you when you first meet him as he'll ask what he said. But there's the part where he'll put up a certain number of fingers behind his back and ask you how many he's holding up, forcing Sophia to guess. This leaves you with a 20% chance of success, provided you answered the prior questions correctly. This can be bypassed if Indy gets the scary Mask in Algiers and uses a disguise to scare Trottier.
%%* MacGuffin: {{Orichalcum}}, and Creator/{{Plato}}'s Lost Dialogue, and the [[PlotCoupon keystones]], and Atlantis itself.
* MacGuffinDeliveryService: Several times. In the prologue Indy finds the first bead of oricalchum only to have it stolen at gunpoint, then Indy goes around the world to collect the keys needed to open Atlantis only for the Nazis to show again and steal them at gunpoint. [[spoiler: At the end Ubermann even comments that he knew Indy would activate the god machine for them.]]
%%* MadScientist: Dr. Hans Ubermann, complete with ScaryShinyGlasses and BaldOfEvil.
* TheMaze: the opening labyrinthine library sequence turns out to be [[spoiler:the attic of Indy's college library]].
%%* MeaningfulName: [[TheUbermensch Ubermann]]
* MisplacedADecimalPoint: Plato's ten-fold error shows up as a plot point, both in regards to the distances Plato gave, [[spoiler: as well as the number of [[AppliedPhlebotinum Orichalcum beads]] required to make the Atlantean [[UpgradeArtifact ascension device]] work properly. Though the comic adaptation revealed it didn't matter in the end, the thing wasn't meant to be used on humans because it was ''alien technology'' after all.]]
%%* {{Monologuing}}: When [[spoiler: Sophia possessed by Nur-ab-sal]] enters the throne room.
* MultipleEndings: Depending on whether or not you [[spoiler: rescue Sophia]] and [[spoiler: convince Ubermann to test the machine on himself]].
%%* MundaneUtility: Lead is impervious to orichalcum, and amber can be used to dowse for it.
%%* NoOSHACompliance: Some of the archaeological digs Indy is forced to explore, not to mention Atlantis itself.
* OffscreenInertia: Played with. When you meet the Norwegian archaeologist, he constantly digs in the same spot (as is common of adventure games of this era). When you leave and come back, he has frozen to death, apparently never having left the cave.
%%* OneWingedAngel: Most versions of the ending.
* OneTrueSequence: Averted. If the Nazis know anything, it's that they should [[MacguffinDeliveryService let Indiana Jones do all the dirty work]]. Depending on the path you take, sometimes the Nazis get to scene before Indy. A prominent example is the Fists Path version of the Labyrinth.
%%* OurGodsAreDifferent: They come in all shapes and sizes, for one.
%%* NeglectfulPrecursors: Atlanteans.
* {{Orichalcum}}: It's radioactive BambooTechnology. One of the few works that not just uses it, but uses it as {{Phlebotinum}}.
* PaintingTheMedium: In a manner of speaking. One puzzle involves Indy turning on a generator in a darkened underground dig site. If the player waits, Indy's eyes will adjust and you'll be able to see what you are doing.
%%* PhlebotinumMuncher: Sophia's necklace.
%%* PhlebotinumOverload: One of the alternate {{Bad Ending}}s.
* PhonyPsychic: Indy implies Sophia to be this, thanks to her stage props. There's also the seance she hosts, where she is forced to ''guess'' how many fingers Trottier is holding behind his back.
* PetTheDog: Kerner, unusually enough. An early scene shows the two noticing a small machine powered by Orichalcum going crazy. Kerner's mind defaults to using it to power cities and cars.
* PixelHunt: Has some very infuriating examples, like the dark rooms and finding the 1-pixel-width screws on the back of a collapsed bookcase.
%%* PlotCoupon: The keystones.
%%* PlotCouponThatDoesSomething: Orichalcum, the [[CosmicKeystone keystones]].
%%* PoisonousCaptive: Omar in the Wits path after you lock him in the closet. And Sophia when in custody of the Nazis.
%%* PoweredByAForsakenChild: The Ascension Machine. ''[[BodyHorror And how]].''
%%* PowersViaPossession
%%* PsychicLink: Sophia Hapgood.
%%* RagnarokProofing: Atlantis. Of course, it's built out of [[BambooTechnology stone and bronze]].
%%* ReversePsychology: One of the ways to [[spoiler:convince the Nazis to test the machine on themselves first]].
%%* RunningGag: Indy's LameExcuse "Would you like to buy these fine leather jackets?" is back.
* SaveScumming: The only post-''VideoGame/MonkeyIsland'' Creator/LucasArts adventure game where this is necessary. You generally don't have to worry about it on the "Teamwork" and "Wits" paths unless you're thinking of doing something ''really'' stupid, but it's practically a requirement for getting through the "Fists" path.
* ScenicTourLevel: The opening sequence has Indy appear to be breaking into a secret stash of artifacts... only for it to be gradually revealed that he's in Barnett College and only swung through the window because the door was blocked. He then falls through multiple floors slapstick-style.
%%* SchizoTech: Justified since orichalcum is a clean, safe source of nuclear power of some sort.
* ShoutOut:
%%** Several to other Creator/LucasArts titles and to ''Franchise/StarWars'', a tradition of the house.
** Indy's trademark fear of snakes is referenced a few times.
** The {{orichalcum}} machine is modeled after the iconic machine ''Film/{{Metropolis}}''
** When told by Indy she looks like Creator/VivienLeigh, Sophia responds [[Film/GoneWithTheWind "Frankly, Indy, I don't give a damn."]]
** ''Film/TheMalteseFalcon'' gets a nod in the line [[RedHerring "It's the stuff]] that [[MacGuffin dreams are made of."]]
** The [[Film/RaidersOfTheLostArk "oddly familiar-looking" boulder]] found on the Fists Path.
* ShownTheirWork: The developers clearly went on researching everything about the myth of Atlantis, designing the architectural style of Atlantis as if the RealLife Minoan was inspired by it. The manual cites all the books and sources the developers consulted.
%%* SlapSlapKiss: Indy and Sophia after rescuing Sophia from the dungeon.
* SmugSnake: Kerner and Ubermann, who are convinced that the very same machine that horribly mutated scores of Atlanteans will work on them because of their superior Aryan qualities. [[spoiler:They find out the hard way that they are wrong.]]
* SoulJar: Sophia Hapgood channels the spirit of the last Atlantean King through her necklace. [[spoiler:It's a reliquary for Nur-ab-sal, and Indy has to take it from her by powering it up with orichalcum, whereupon it morphs into a demonic face]].
%%* SpiritAdvisor: Nur-ab-Sal.
%%* StalkingMission: While trying to track down Omar Al-Jabbar's house.
* StoryBranching: Early on the player must choose one of three paths: The "Team" path has Sophia Hapgood join Indy as backup, the "Wits" path has a plethora of complex puzzles, and the "Fists" path has lots of action sequences and fist-fighting. Each path has a different plot, including different {{cutscene}}s and locations to visit. Some [[ItMayHelpYouOnYourQuest needed items in a given path]] become [[RedHerring useless in another one]]. Story and gameplay converge again in Atlantis, with some room for MultipleEndings as mentioned above.
%%* StupidJetpackHitler: See Ghostapo.
* TeamworkPuzzleGame: The ''team'' path, where Indy requires the assistance of Sophia in many puzzles. A lot of [[TeethClenchedTeamwork bickering]] is to be expected.
* TookALevelInJerkAss: Omar on the Wits path. On every other path, he's friendly and helpful, but on this one, he's one hostile SOB.
* TookAShortcut: PlayedForLaughs early on - Indiana Jones has a jungle separating him from a Maya temple early on. Sophia waits behind while Indy goes and solves a puzzle wherein he gets a snake to attack a capybara and climbs a tree to scale a cliff. Sure enough, Sophia is on the other side of the cliff, and if the player asks "how did YOU get here?" Sophia says she took a bridge while you were bushwhacking.
%%* TheTower: The Ascension Machine
%%* TownWithADarkSecret: Atlantis
%%* TheseAreThingsManWasNotMeantToKnow
* ThoseWackyNazis: Indy's usual opponents, once again looking into the supernatural to try to take over the world. In this cast they're trying to find Atlantis [[spoiler: and their supposed "God Making Machine"]].
%%* {{Ubermensch}}: [[spoiler:Nur-ab-sal]]. This is Ubermann's and Kerner's ideology as well, [[ThoseWackyNazis of course]].
* UnderwaterBase: [[spoiler: Atlantis itself naturally. It's the original underwater city after all]].
%%* UnexpectedGameplayChange:
%%** The balloon simulator sections.
%%** And the submarine steering sequence.
%%** And also the car chase in Monte Carlo. It ''is'' an Indy game though.
%%** Don't forget the fist fights.
* UngratefulBastard: If you free Sophia from her holding cell, she admonishes Indy for taking so long to rescue her. Which, of course, leads to a SlapSlapKiss moment.
* {{Unobtanium}}: The adventure begins when the Nazis steal a bead of ''{{orichalcum}}'' from Indy; it's portrayed as an incredibly powerful energy source (and a set of InterchangeableAntimatterKeys for many of the game's puzzles), and most of the game is a race for the motherlode at Atlantis itself.
* VaporWare: The adventure game ends on a screen promising a sequel which ultimately never ended up seeing the light of day. The sequel, named ''Iron Phoenix'', was eventually adapted into a comic book, and a different game, ''VideoGame/IndianaJonesAndTheInfernalMachine'', was eventually released instead.
* WalkIntoMordor: While Atlantis is inaccessible for [[UnderwaterCity justified reasons]], to get to the Third Circle of Atlantis you have to use an orichalcum-powered [[spoiler:Bronze Age tunnel-boring machine, which promptly falls into the lava.]]
* WithGreatPowerComesGreatInsanity: [[spoiler: An implied side effect of the Atlantean ascension machine; Dr. Ubermann does not survive long enough after his transformation for this to be certain.]]