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''I See You'' is an indie horror game. As the above quote indicates, the game is based on an unnamed protagonist waking up in an empty hospital. However, it soon turns out the hospital is not quite so empty...
to:
''I See You'' is an indie horror game. game.
As the above quote indicates, the game is based on an unnamed protagonist waking up in an empty hospital. However, it soon turns out the hospital is not quite so empty...
As the above quote indicates, the game is based on an unnamed protagonist waking up in an empty hospital. However, it soon turns out the hospital is not quite so empty...
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* BloodyBowelsOfHell: [[spoiler:The final part of the game takes place while the hospital is slowly being turned into this.]]
to:
* BloodyBowelsOfHell: [[spoiler:The The final part of the game takes place while [[spoiler:while the hospital is slowly being turned into this.]]
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* AlienGeometries / EldritchLocation: Throughout the game the player will notice that the path they just came from is now blocked by a solid wall or that every time they pass through a door they're brought back to the same room.[[spoiler: Near the end of the game, doors are blocked with organic matter and even later there are entire rooms covered with flesh containing mouths and eyes. There's even a part where it creeps along the floor towards the player as they try to leave the morgue.]]
* AlwaysNight: When the player looks out the windows all they can see is darkness. In the new version, there's rain outside at the beginning of the game but you still can't see anything else.
* AlwaysNight: When the player looks out the windows all they can see is darkness. In the new version, there's rain outside at the beginning of the game but you still can't see anything else.
to:
* AlienGeometries / EldritchLocation: AlienGeometries: Throughout the game the player will notice that the path they just came from is now blocked by a solid wall or that every time they pass through a door they're brought back to the same room.[[spoiler: Near the end of the game, doors are blocked with organic matter and even later there are entire rooms covered with flesh containing mouths and eyes. There's even a part where it creeps along the floor towards the player as they try to leave the morgue.]]
room.
* AlwaysNight: When the player looks out the windows all they can see is darkness. In the new version, there's rain outside at the beginning of thegame game, but you still can't see anything else.
* AlwaysNight: When the player looks out the windows all they can see is darkness. In the new version, there's rain outside at the beginning of the
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* BloodyBowelsOfHell: [[spoiler: The final part of the game takes place while the hospital is slowly being turned into this.]]
to:
* BigBad: [[spoiler:The unnamed HumanoidAbomination]] controls the AbandonedHospital and wants to keep the protagonist from leaving.
* BloodyBowelsOfHell:[[spoiler: The [[spoiler:The final part of the game takes place while the hospital is slowly being turned into this.]]
* EldritchLocation: [[spoiler:Near the end of the game, doors are blocked with organic matter and even later there are entire rooms covered with flesh containing mouths and eyes. There's even a part where it creeps along the floor towards the player as they try to leave the morgue.]]
* BloodyBowelsOfHell:
* EldritchLocation: [[spoiler:Near the end of the game, doors are blocked with organic matter and even later there are entire rooms covered with flesh containing mouths and eyes. There's even a part where it creeps along the floor towards the player as they try to leave the morgue.]]
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* TheEndOrIsIt: [[spoiler: At the end of the game the BigBad comes at you and the game closes. Only for the player to realize he can't move his mouse. Then some images appear in the player's web browser and the game opens up for a few more seconds depicting strange surreal scenes.]]
* EyesDoNotBelongThere: In a later part of the game there are eyes on the walls.
* EyesDoNotBelongThere: In a later part of the game there are eyes on the walls.
to:
* TheEndOrIsIt: [[spoiler: At [[spoiler:At the end of the game game, the BigBad comes at you and the game closes. Only for the player to realize he they can't move his their mouse. Then some images appear in the player's web browser and the game opens up for a few more seconds depicting strange surreal scenes.]]
* EyesDoNotBelongThere: In a later part of thegame game, there are eyes on the walls.
* EyesDoNotBelongThere: In a later part of the
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* GiantEyeOfDoom: Appears at a couple points during the game, usually on a wall. [[spoiler: At the end of the game, the eye hijacks your computer and talks directly to the player.]]
* HumanoidAbomination: [[spoiler: The BigBad looks like a floating featureless corpse but can sprout eyes all over its body and grow long blood-red claws. When you first see it, it has a mouth that's opening and closing on its face.]]
* HumanoidAbomination: [[spoiler: The BigBad looks like a floating featureless corpse but can sprout eyes all over its body and grow long blood-red claws. When you first see it, it has a mouth that's opening and closing on its face.]]
to:
* GiantEyeOfDoom: Appears at a couple points during the game, usually on a wall. [[spoiler: At [[spoiler:At the end of the game, the eye hijacks your computer and talks directly to the player.]]
* HumanoidAbomination:[[spoiler: The [[spoiler:The BigBad looks like a floating featureless corpse but can sprout eyes all over its body and grow long blood-red claws. When you first see it, it has a mouth that's opening and closing on its face.]]
* HumanoidAbomination:
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* NoFourthWall: From the beginning, the abomination uses the pop-up tutorial boxes to taunt the player. [[spoiler: It later hijacks the game, make fake error messages pop up.]]
to:
* NoFourthWall: From the beginning, the abomination uses the pop-up tutorial boxes to taunt the player. [[spoiler: It [[spoiler:It later hijacks the game, make fake error messages pop up.]]
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* RoomFullOfCrazy: You find one about two-thirds of the way through the game. [[spoiler: Immediately afterward, all hell ([[BloodyBowelsOfHell of a sort]]) breaks loose.]]
to:
* RoomFullOfCrazy: You find one about two-thirds of the way through the game. [[spoiler: Immediately [[spoiler:Immediately afterward, all hell ([[BloodyBowelsOfHell of a sort]]) breaks loose.]]
]]
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Changed line(s) 16 (click to see context) from:
* AbandonedHospital: The entire game takes place inside a hospital(or perhaps a mental asylum). The player never encounters another person throughout the game.
to:
* AbandonedHospital: The entire game takes place inside a hospital(or hospital (or perhaps a mental asylum). The player never encounters another person throughout the game.
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Grammar correction
Changed line(s) 17 (click to see context) from:
* AlienGeometries / EldritchLocation: Throughout the game the player will notice that the path they just came from is now blocked by a solid wall or that every time they pass through a door they're brought back to the same room.[[spoiler: Near the end of the game, doors are blocked with an organic matter and even later there are entire rooms covered with flesh containing mouths and eyes. There's even a part where it creeps along the floor towards the player as they try to leave the morgue.]]
to:
* AlienGeometries / EldritchLocation: Throughout the game the player will notice that the path they just came from is now blocked by a solid wall or that every time they pass through a door they're brought back to the same room.[[spoiler: Near the end of the game, doors are blocked with an organic matter and even later there are entire rooms covered with flesh containing mouths and eyes. There's even a part where it creeps along the floor towards the player as they try to leave the morgue.]]
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Removed Pothole on image & fixed a few grammer errors
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[[quoteright:350:[[http://gamejolt.com/games/other/i-see-you/13843/ https://static.tvtropes.org/pmwiki/pub/images/iseeyoutvtropesimage2_4060.png]]]]
to:
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* AlienGeometries / EldritchLocation: Throughout the game the player will notice that the path they just came from is now blocked by a solid wall or that every time they pass through a door they're brought back to the same room.[[spoiler: Near the end of the game, doors are blocked with an organic matter and even later there are entire rooms covered with flesh containing mouths and eyes. There's even a part where the it creeps along the floor towards the player as they try to leave the morgue.]]
* AlwaysNight: When the player looks out the windows all they can see is darkness. In the new version there's rain outside at the beginning of the game but you still can't see anything else.
* AlwaysNight: When the player looks out the windows all they can see is darkness. In the new version there's rain outside at the beginning of the game but you still can't see anything else.
to:
* AlienGeometries / EldritchLocation: Throughout the game the player will notice that the path they just came from is now blocked by a solid wall or that every time they pass through a door they're brought back to the same room.[[spoiler: Near the end of the game, doors are blocked with an organic matter and even later there are entire rooms covered with flesh containing mouths and eyes. There's even a part where the it creeps along the floor towards the player as they try to leave the morgue.]]
* AlwaysNight: When the player looks out the windows all they can see is darkness. In the newversion version, there's rain outside at the beginning of the game but you still can't see anything else.
* AlwaysNight: When the player looks out the windows all they can see is darkness. In the new
Changed line(s) 20 (click to see context) from:
* BloodyBowelsOfHell: [[spoiler:The final part of the game takes place while the hospital is slowly being turned into this.]]
to:
* BloodyBowelsOfHell: [[spoiler:The [[spoiler: The final part of the game takes place while the hospital is slowly being turned into this.]]
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* FakeDifficulty: The absurdly low field of view of the game makes exploring the halls and spotting the keys much harder than it could be. For people with motion sickness it can also enhance the horror experience by making them nauseous.
* GiantEyeOfDoom: Appears at a couple points during the game, usually on a wall. [[spoiler:At the end of the game, the eye hijacks your computer and talks directly to the player.]]
* HumanoidAbomination: [[spoiler: The BigBad looks like a floating featureless corpse but can sprout eyes all over its body and grow long blood-red claws. When you first see it it has a mouth that's opening and closing on its face.]]
* GiantEyeOfDoom: Appears at a couple points during the game, usually on a wall. [[spoiler:At the end of the game, the eye hijacks your computer and talks directly to the player.]]
* HumanoidAbomination: [[spoiler: The BigBad looks like a floating featureless corpse but can sprout eyes all over its body and grow long blood-red claws. When you first see it it has a mouth that's opening and closing on its face.]]
to:
* FakeDifficulty: The absurdly low field of view of the game makes exploring the halls and spotting the keys much harder than it could be. For people with motion sickness sickness, it can also enhance the horror experience by making them nauseous.
* GiantEyeOfDoom: Appears at a couple points during the game, usually on a wall.[[spoiler:At [[spoiler: At the end of the game, the eye hijacks your computer and talks directly to the player.]]
* HumanoidAbomination: [[spoiler: The BigBad looks like a floating featureless corpse but can sprout eyes all over its body and grow long blood-red claws. When you first seeit it, it has a mouth that's opening and closing on its face.]]
* GiantEyeOfDoom: Appears at a couple points during the game, usually on a wall.
* HumanoidAbomination: [[spoiler: The BigBad looks like a floating featureless corpse but can sprout eyes all over its body and grow long blood-red claws. When you first see
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* LampreyMouth: Some of the monsters have grow these when they attack you.
* NoFourthWall: From the beginning, the abomination uses the pop-up tutorial boxes to taunt the player. [[spoiler:It later hijacks the game, make fake error messages pop up.]]
* NoFourthWall: From the beginning, the abomination uses the pop-up tutorial boxes to taunt the player. [[spoiler:It later hijacks the game, make fake error messages pop up.]]
to:
* LampreyMouth: Some of the monsters have grow grown these when they attack you.
* NoFourthWall: From the beginning, the abomination uses the pop-up tutorial boxes to taunt the player.[[spoiler:It [[spoiler: It later hijacks the game, make fake error messages pop up.]]
* NoFourthWall: From the beginning, the abomination uses the pop-up tutorial boxes to taunt the player.
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* RoomFullOfCrazy: You find one about two-thirds of the way through the game. [[spoiler:Immediately afterwards, all hell ([[BloodyBowelsOfHell of a sort]]) breaks loose.]]
to:
* RoomFullOfCrazy: You find one about two-thirds of the way through the game. [[spoiler:Immediately afterwards, [[spoiler: Immediately afterward, all hell ([[BloodyBowelsOfHell of a sort]]) breaks loose.]]
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
to:
%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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Added DiffLines:
* FakeDifficulty: The absurdly low field of view of the game makes exploring the halls and spotting the keys much harder than it could be. For people with motion sickness it can also enhance the horror experience by making them nauseous.
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Changed line(s) 22 (click to see context) from:
* TheEndOrIsIt: [[spoiler: At the end of the game the BigBad comes at you and the game closes. Only for the player to realize they cant move their mouse. Then some images appear in the player's web browser and the game opens up for a few more seconds depicting strange surreal scenes.]]
to:
* TheEndOrIsIt: [[spoiler: At the end of the game the BigBad comes at you and the game closes. Only for the player to realize they cant he can't move their his mouse. Then some images appear in the player's web browser and the game opens up for a few more seconds depicting strange surreal scenes.]]
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Adding context to the ZCEs (and removing the ones of tropes that didn\'t actually apply to the work). Also aded a couple of tropes.
''I See You'' is an indie horror game. As the above quote indicates, the game is based on an unnamed protagonist waking up in an empty hospital. However, it soon turns out the hospital is not quite so empty...
Changed line(s) 15 (click to see context) from:
%%* BeingWatched: [[spoiler: Always.]]
to:
* BloodyBowelsOfHell: [[spoiler:The final part of the game takes place while the hospital is slowly being turned into this.]]
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%%* EvilIsVisceral: Some areas are covered in viscera.
%%* GiantEyeOfDoom: [[spoiler: At the end.]]
%%* GiantEyeOfDoom: [[spoiler: At the end.]]
to:
%%*
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%%* ICanSeeYou: The entire premise of the game.
%%* JumpScare: There are a few of these.
%%* JumpScare: There are a few of these.
to:
%%*
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%%* NothingIsScarier: A lot of the game is built on this. There are only two or three [[JumpScare jump scares]] in the game.
%%* RoomFullOfCrazy
%%* SurrealHorror: Played with near the end.
%%* RoomFullOfCrazy
%%* SurrealHorror: Played with near the end.
to:
* NothingIsScarier:
%%* RoomFullOfCrazy
%%* SurrealHorror: Played
* RoomFullOfCrazy: You find one about two-thirds of the way through the game. [[spoiler:Immediately afterwards, all hell ([[BloodyBowelsOfHell of a sort]]) breaks loose.]]
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Removing redundant potholes. There\'s really no reason to format a pothole [[LikeThis Like This]] rather than LikeThis.
Changed line(s) 17 (click to see context) from:
* TheEndOrIsIt: [[spoiler: At the end of the game the [[BigBad Big Bad]] comes at you and the game closes. Only for the player to realize they cant move their mouse. Then some images appear in the player's web browser and the game opens up for a few more seconds depicting strange surreal scenes.]]
to:
* TheEndOrIsIt: [[spoiler: At the end of the game the [[BigBad Big Bad]] BigBad comes at you and the game closes. Only for the player to realize they cant move their mouse. Then some images appear in the player's web browser and the game opens up for a few more seconds depicting strange surreal scenes.]]
Changed line(s) 21 (click to see context) from:
* HumanoidAbomination: [[spoiler: The [[BigBad Big Bad]] looks like a floating featureless corpse but can sprout eyes all over its body and grow long blood-red claws. When you first see it it has a mouth that's opening and closing on its face.]]
to:
* HumanoidAbomination: [[spoiler: The [[BigBad Big Bad]] BigBad looks like a floating featureless corpse but can sprout eyes all over its body and grow long blood-red claws. When you first see it it has a mouth that's opening and closing on its face.]]
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None
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
%%
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* BeingWatched: [[spoiler: Always.]]
to:
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* EvilIsVisceral: Some areas are covered in viscera.
* GiantEyeOfDoom: [[spoiler: At the end.]]
* GiantEyeOfDoom: [[spoiler: At the end.]]
to:
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* ICanSeeYou: The entire premise of the game.
* JumpScare: There are a few of these.
* JumpScare: There are a few of these.
to:
Changed line(s) 21,23 (click to see context) from:
* NothingIsScarier: A lot of the game is built on this. There are only two or three [[JumpScare jump scares]] in the game.
* RoomFullOfCrazy
* SurrealHorror: Played with near the end.
* RoomFullOfCrazy
* SurrealHorror: Played with near the end.
to:
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Changed line(s) 23 (click to see context) from:
* SurrealHorror: Played with near the end.
to:
* SurrealHorror: Played with near the end.end.
----
----
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* EyesDoNotBelongThere: In a later part of the game there are eyes on the walls.
Changed line(s) 20 (click to see context) from:
* NothingIsScarier: A lot of the game is built on this. There are only two or three [[JumpScare jump scares]] in the game.
to:
* NothingIsScarier: A lot of the game is built on this. There are only two or three [[JumpScare jump scares]] in the game.game.
* RoomFullOfCrazy
* SurrealHorror: Played with near the end.
* RoomFullOfCrazy
* SurrealHorror: Played with near the end.
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Changed line(s) 16 (click to see context) from:
* HumanoidAbomination: [[spoiler: The [[BigBad Big Bad]] looks like a floating featureless corpse but can sprout eyes all over its body and grow long blood-red claws. When you first see it it has a mouth that's opening and closing on its face.
to:
* HumanoidAbomination: [[spoiler: The [[BigBad Big Bad]] looks like a floating featureless corpse but can sprout eyes all over its body and grow long blood-red claws. When you first see it it has a mouth that's opening and closing on its face.]]
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Changed line(s) 16 (click to see context) from:
* HumanoidAbomination: The
to:
* HumanoidAbomination: The[[spoiler: The [[BigBad Big Bad]] looks like a floating featureless corpse but can sprout eyes all over its body and grow long blood-red claws. When you first see it it has a mouth that's opening and closing on its face.
Added DiffLines:
* JumpScare: There are a few of these.
* LampreyMouth: Some of the monsters have grow these when they attack you.
* LampreyMouth: Some of the monsters have grow these when they attack you.
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Changed line(s) 1 (click to see context) from:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/iseeyoutvtropesimage2_4060.png]]
to:
Added DiffLines:
* EvilIsVisceral: Some areas are covered in viscera.
* GiantEyeOfDoom: [[spoiler: At the end.]]
* HumanoidAbomination: The
* GiantEyeOfDoom: [[spoiler: At the end.]]
* HumanoidAbomination: The
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/iseeyoutvtropesimage2_4060.png]]
[[caption-width-right:350:"I found you"]]
[[caption-width-right:350:"I found you"]]
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* NothingIsScarier: A lot of the game is built on this. There are only two or three [[JumpScare jump scares]] in the game.
to:
* NothingIsScarier: A lot of the game is built on this. There are only two or three [[JumpScare jump scares]] in the game.
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Added DiffLines:
* ICanSeeYou: The entire premise of the game.
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Added DiffLines:
->''"In this game, a man finds himself trapped in a hospital. Find the keys to unlock the doors and escape."''
-->--'''The creator's description of the game'''
The game can be downloaded [[http://gamejolt.com/games/other/i-see-you/13843/ here]].
----
!!This game provides examples of:
* AbandonedHospital: The entire game takes place inside a hospital(or perhaps a mental asylum). The player never encounters another person throughout the game.
* AlienGeometries / EldritchLocation: Throughout the game the player will notice that the path they just came from is now blocked by a solid wall or that every time they pass through a door they're brought back to the same room.[[spoiler: Near the end of the game, doors are blocked with an organic matter and even later there are entire rooms covered with flesh containing mouths and eyes. There's even a part where the it creeps along the floor towards the player as they try to leave the morgue.]]
* AlwaysNight: When the player looks out the windows all they can see is darkness. In the new version there's rain outside at the beginning of the game but you still can't see anything else.
* BeingWatched: [[spoiler: Always.]]
* EmptyRoomPsych: There are a lot of empty rooms in the game where there are no events.
* TheEndOrIsIt: [[spoiler: At the end of the game the [[BigBad Big Bad]] comes at you and the game closes. Only for the player to realize they cant move their mouse. Then some images appear in the player's web browser and the game opens up for a few more seconds depicting strange surreal scenes.]]
*NothingIsScarier: A lot of the game is built on this. There are only two or three [[JumpScare jump scares]] in the game.
-->--'''The creator's description of the game'''
The game can be downloaded [[http://gamejolt.com/games/other/i-see-you/13843/ here]].
----
!!This game provides examples of:
* AbandonedHospital: The entire game takes place inside a hospital(or perhaps a mental asylum). The player never encounters another person throughout the game.
* AlienGeometries / EldritchLocation: Throughout the game the player will notice that the path they just came from is now blocked by a solid wall or that every time they pass through a door they're brought back to the same room.[[spoiler: Near the end of the game, doors are blocked with an organic matter and even later there are entire rooms covered with flesh containing mouths and eyes. There's even a part where the it creeps along the floor towards the player as they try to leave the morgue.]]
* AlwaysNight: When the player looks out the windows all they can see is darkness. In the new version there's rain outside at the beginning of the game but you still can't see anything else.
* BeingWatched: [[spoiler: Always.]]
* EmptyRoomPsych: There are a lot of empty rooms in the game where there are no events.
* TheEndOrIsIt: [[spoiler: At the end of the game the [[BigBad Big Bad]] comes at you and the game closes. Only for the player to realize they cant move their mouse. Then some images appear in the player's web browser and the game opens up for a few more seconds depicting strange surreal scenes.]]
*NothingIsScarier: A lot of the game is built on this. There are only two or three [[JumpScare jump scares]] in the game.