Video Game: Hyperdimension Neptunia Victory II

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Hyperdimension Neptunia Victory II is the fourth main game of Neptunia series for PlayStation 4 created by Compile Heart, released in late April 2015.

Taking place after the True Ending of Victory, the story itself will covering three different dimensions:
  • Zerodimension Neptunia Z - The Ragnarok of the Goddesses in Critical Moment: The dimension where the entire world (Planeptune) has been destroyed.
  • Hyperdimension Neptunia G - The Golden Vanguards, The Ones that Bring Innovation: The world where Neptune and the others live. This dimension tells the rise of a new power.
  • Heartdimension Neptunia H - The Trilogy Finale, Towards Legend: A dimension full with uncovered mysteries.

This installment introduces an older Neptune, but unlike the Neptune we know, she cannot transform into Goddess. However, her personality is generally same albeit calmer, and could be possibly be the Ultradimension counterpart of her Hyperdimension self. She will be joined by a new character named Uzume Tennoboshi, a girl with red pigtails and carries an orange and black megaphone as her weapon.

See the teasers here, here, here, here, and here

Tropes in Hyperdimension Neptunia Victory II:

  • And Now For Something Completely Different: After the CPUs curbstomped by Gold Third and their leadership usurped, they decided to return to their respective nations to see what's going on after the G-1 Grand Prix incident; a quest that will ironically cause them to befriend the Gold Third members.
    • Neptune: With the exception of Nepgear and Histoire, every Planeptune residents has forgotten about her, even IF and Compa who always accompany her, now forgets her. The nation is now ruled by B-Sha, a money fetish who likes playing hero. The problem is, she has a huge phobia towards monsters. Neptune tries her best to make everyone remember her as the CPU of Planeptune and help B-Sha to overcome her phobia, all while defending the nation from monsters.
    • Noire: She's now become a wanted fugitive by Lastation authorities. While escaping, she is helped by K-Sha, whom becomes her very first friend. What Noire doesn't know is that K-Sha is a one of the Gold Third member who currently ruling her own nation and secretly harbors an obsession towards her. Things become worse when a mysterious person starts provoking K-Sha to kill Uni.
    • Blanc: She takes up a job as a hunter for Lowee's Guild. While searching for Rom and Ram, she is attacked by a bunch of monsters and nearly killed. Luckily enough, she saved by C-Sha, the leader of Gold Third and current leader of Lowee. Despite the bad introduction, she develops a friendship with C-Sha after she helped her find her sisters. However, their friendship become threatened when they faced by one of Lowee's corrupt officials.
    • Vert: Taking a job as a soldier of Leanbox, she receive an order by S-Sha. Despite the job involving defeating some monsters, S-Sha seems to have sinister motives behind giving her those jobs.
  • Attack Hello: This is how Uzume meets Neptune and Nepgear for the first time in Zerodimension.
  • Awesome but Impractical: Much like in Victory, the vast majority of Coupling and Formation Skills requires multiple levels of the EXE Drive Gauge, but are only about as powerful, if not weaker than the basic EXE Drives. Even "Superior Angels", one of the most powerful Formation Skills, became slightly weaker in this game.
    • Any Processor Units with “Prototype” label (for example: Prototype Purple, Prototype Lilac, etc). These processor units provide 60 points for each trait, with the exception of MOV which provides 10 points. The downside is it introduces SP upkeep (20% SP consumed per turn) that occurs at the beginning of whoever-is-running-these-units' turn, and SP upkeep is something that was last seen in Mk2.
  • Brick Joke: In Victory, Neptune wonders as to the whereabouts of her Ultradimension counterpart, and the others point out that if Ultradimension Neptune have the same general personality and without the immortality of a CPU, she would have starved to death a long time ago. In this game, when Adult Neptune who is actually Ultradimension Neptune encounters Uzume and Nepgear, she's so glad to have finally found someone because she had ran out of portable food and was on the verge of starvation.
  • Brutal Bonus Level: The Neplunker dungeons. Much like the game which the dungeon itself inspired from, a player can explore the large cave and obtain some good items (weapons, discs, armors, etc.), complete with insane difficulty. Player also able to ward off the bats and ghosts by doing a Symbol Attack and those monsters providing a lots of EXP, however it will cost some energy if doing excessively.
  • Call Back: Adult Neptune is proficient with both handguns and swords, referencing the first game's Sword and Gun combat performed by the CPUs. Even the pistol she uses is the exact same pistol wielded by Neptune for her gun attacks in the first game.
    • There are a few mentions regarding the Ultradimension from Victory here and there, but they refrain from being too explicit.
  • Darker and Edgier: Compared to Victory, if not the rest of main entries, particularly with mk2 in terms of edginess. The promotional material in particular gave off this vibe, though it is justified since the vast majority of it focused on the Zero Dimension. The actual game strikes a good mix between the seriousness and the comedy, but it is definitely darker than the plot of the previous titles.
  • Die, Chair! Die!: The Object Destruction feature marks the first time in Neptunia series, since Hammer Crush from the first game. Using the Power Bracelet key item, every character can destroy any objects (such as wooden barrel, chest or wooden crates) easily, and player can get items and Credits if lucky. However, to break a stronger objects like iron barrel or metal crates, it would be required to have a Hyper Bracelet to increase the Breaker up to level 2.
  • Double Meaning Title: The initials "VII" in the title have two meanings. One is that the game is a sequel to Victory. The second is that, if you count the Vita games except the Re;Birth series, this is the seventh game of the franchise.
  • Evil Counterpart/The Rival: The Gold Third serves as this for the goddesses.
  • Image Song: Aside from the game's main opening sung by the usual singer Nao, the three arcs each have their own short openings sung by the voice actors.
  • Infinity+1 Disc: The Infinidisk. As in Victory and Re;Birth series, this Super Rare-category blank disc has Lv.5 capacity for all three colors. Unlike in Victory and Re;Birth series however, you receive this disc after you defeat the True Final Boss.
  • Mid-Season Upgrade/Next Tier Power-Up: Neptune, Noire, Blanc and Vert gains the new power called Next Form which uses up an EXE Drive Gauge whenever they transform.
  • Put on a Bus/What Happened to the Mouse?: Despite the events of the true ending of Victory leaving no excuse for this, Word of God has confirmed that Plutia and Peashy will be absent from this game, and Ultradimension now no longer become a focus.
    • Pretty much all of the recurring Maker characters from the previous games, aside from IF and Compa, don't make an appearance in this game. This was likely due to the move onto the next-gen console and to make room for the Gold Third and the new DLC characters.
  • Sequel
    • Numbered Sequel: Despite the Ultradimension characters not making an appearance (see Put on a Bus above), this is the sequel of Victory due to the emergence of Ultradimension Neptune.
    • Sequel Difficulty Spike: Enemies in this game hits even harder than it was in Victory and mk2, as well as the characters’ movement during battle is now limited, making positioning become important. In addition, the combo structure in this game is slightly different, although there are many similarities from previous games; the number of combos is determined by the weapon equipped, making a good selection of weapons far more important. This means spamming the same Combo Skills as the player does in previous games is no longer an option. To compensate for this, the EXE Drive gauge now fills faster, although it resets to zero at the end of every battle. As a bonus, transforming in HDD Mode is no longer consumes 20% SP, but one EXE Drive Gauge bar.
    • Sequel Escalation: Taken Up to Eleven for “Superior Angels”, especially in human form. The HDD version is similar as in Victory, but slightly altered to make it even more awesome.
  • Shout-Out: This series has its own page.
  • Stat Grinding: Like in Victory, you get a boost in stats when you complete some challenges. Like doing nothing with your party leader on the field (with the maximum being at 5 hours), jumping, getting ambushed, almost anything. If you're willing, you could practically get a lot of boosts in INT, TEC, and AGI before your first battle.
  • Take That: The descriptions of the members of the Gold Third definitely come off as jabs to the respective game companies they represent. For example, S-Sha is a failed movie maker, while B-Sha asks for payment for every single damn thing.
  • The Eighth Generation of Console Video Games: The inspiration for this game's theme.
  • Theme Music Power-Up: Multiple examples. As with Fairy Fencer F and unlike previous Neptunia games, these power ups override the current background track.
    • The CPUs get one when they activate HDD. The Hyperdimension CPUs get another one when they activate their NEXT forms.
    • The Gold Third quartet get one when they activate their Gold Form.
  • Trailers Always Spoil: The live gameplay during the 2015 Dengeki Games Festival that shows off the CPUs' Next Forms as well as Adult Neptune. The battle during that gameplay is from the final arc, the Heart Dimension arc, and the battle itself, against Dark White, takes place almost near the end of the trilogy.