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Video Game: Hotel Dusk Room 215

"Mr. Hyde, I must ask you again. Who are you?"
"Like I said, pal. Just a salesman."

"I didn't realize it when I started this trip, but as I pull up to Hotel Dusk, I get the feeling I'm going to find something. Something that will lead me to Bradley."

Hotel Dusk: Room 215 (Wish Room: Angel's Memory in Japan) is an Adventure Game for the Nintendo DS. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere — the eponymous Hotel Dusk. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened.

Kyle soon runs into the staff and residents of the hotel. There's the initially bratty kid with her father, an old lady who wears an eye patch, a girl wearing white who doesn't speak, and many others. All have tragic secrets hidden in their pasts, which is not a surprise in a game like this, and these secrets start to lead Kyle closer to finding Bradley.

The game can be played almost entirely with the touch-screen of the DS and, in some of the puzzles you have to solve, uses some of the more unconventional abilities of the machine (remember that puzzle in The Legend of Zelda: Phantom Hourglass that took you an hour to solve? Hotel Dusk did it first, and twice). You move around the hotel as Kyle, pick up things and speak with other characters, asking them questions. The game is divided into ten chapters, each culminating in interrogation of one of the characters. A game over can result by asking the wrong questions or by being caught doing something you shouldn't do. (It is a hotel, so you shouldn't wander around in the kitchen or other areas marked 'Staff Only', but usually this just gets you some angry looks. Lucky you.)

Visually, backgrounds are in 3D and fully coloured, but the characters are in 2D and most of the time black and white. There is no voice-acting, but background music is on most of time and different characters and situations have their own theme-tunes.

A sequel was released in early 2010 titled Last Window: Midnight Promise, again featuring Kyle, now in Los Angeles in 1980.

The Another Code series takes place in the same universe, twenty-five years later.


The series in general contains examples of:

  • Adventure Game
  • The Bartender: Louis in Hotel Dusk, Sidney in Last Window.
  • Book Ends: Both games begin and end with you opening the door to the building.
    • Dusk ends with Kyle teasingly mocking Dunning's claims about room 215 "granting wishes", something that he did with more cynicism at the start of the game.
  • Bookcase Passage: In Hotel Dusk, there's a hidden door behind the shelf in the wine cellar. In Last Window, there's a frustratingly well-hidden room that you enter via the elevator.
  • But Thou Must: You're gonna help these people whether you want to or not.
  • Captain Obvious: Bound to happen with the ability to observe any everyday item, in the words of Kyle, "It's tall, a lamp, and I'm king of the obvious."
  • Chiaroscuro
  • Chronic Hero Syndrome: Kyle just can't help but help. One of his monologues in the first game calls it a hold-over from his cop days.
  • The Confidant: Kyle Hyde. He lampshades it at one point by asking Louie why everyone wants to dump their problems on him.
  • Continuity Nod: There are a lot of them to Hotel Dusk in Last Window and both games feature some Shout Outs to the Another Code games that indicate that the games take place in the same world, which was later confirmed in an interview.
  • Contrived Coincidence: All these people connected to each other in some way meeting in the same place on the same day can be a bit ridiculous.
  • Dark and Troubled Past: Almost all the characters in both games.
  • Darker and Edgier: Compared to Another Code which this series is the Spiritual Successor to.
  • The Dev Team Thinks of Everything
  • Dialogue Tree: Pretty standard stuff, but near the end of Last Window, one puzzle requires asking the questions in a specific order.
  • Earworm: The tunes can be a bit catchy.
  • Extremely Short Timespan: Kyle's first adventure takes a day to go through. His second takes a little over a week.
  • Film Noir: Though it's set in the late '70s/early '80s, so this would kind of be... neo-Noir?
  • Game Over Man: Dunning and Margaret.
  • Guide Dang It: Both games have their moments, but especially in Hotel Dusk where it's easy to forget what you were doing and get stuck.
  • It's a Wonderful Failure: Whenever you get a game over in either game, Kyle will flash back to the exact moment he screwed up, bar one or two exceptions, namely dying in the basement in Hotel Dusk and getting knocked out again on the fourth floor in Last Window.
  • Jigsaw Puzzle Plot: Very little is spelled out until the end. Half the fun is figuring it out.
  • Knight in Sour Armor: Kyle.
  • The Messiah: Kyle Hyde. By the end of the game he was able to give every character he met the strength to follow their dreams and move on in life.
    • Even more so in Last Window, where he actually saves someone's life!
  • Moon Logic Puzzle: Some of the odder puzzles require a little thinking with the features of the DS.
  • Multiple Endings: The main part of the ending is usually the same, but you can gain extended snippets for each individual if you treated them well.
  • New Game Plus
  • Now, Where Was I Going Again?: You don't really get reminders, so making a note in the notebook helps.
  • One Degree of Separation: Every guest staying at Hotel Dusk tonight is connected to Kyle, Bradley, and/or one of the other guests. No exceptions.
  • One Hit Point Wonder: If you get even one question wrong in an interrogation segment (save for one question involving Martin's signature), you're pretty much dead in the water. And the game doesn't tell you until you've asked every question. It's like Ace Attorney's Psyche-Lock sequences, only with no Life Meter.
    • Early confrontations will let you get one or two questions wrong and still complete the interrogation successfully, but by chapter 6 or 7 or so this trope is in full force.
  • Painting the Medium: Most puzzles do this.
  • Parrot Exposition: Kyle Hyde repeats parts of other people's sentences as a question at least as frequently as Solid Snake. His boss even calls him out on it during a late-game phone conversation, as does Jeff Angel in chapter 1.
  • Player Nudge: If you get a Game Over, Kyle will reflect on how he screwed up in the previous scene.
  • Plot Powered Stamina: Kyle does at least stop to eat, but he's capable of functioning quite well past midnight without rest.
  • Private Eye Monologue: Kyle goes into something like this during the recaps at the end of a chapter.
  • Point-and-Click Game
  • Pop Quiz: At the end of each chapter you have get things straight in Hyde's head.
  • Rainbow Speak: Words that open up new dialogue options are orange-colored.
  • Rotoscoping: Angling is sometimes required to find hidden items or see what else to look at.
  • Scrolling Text: A somewhat slow one, but you can speed it up in a New Game Plus.
  • Set Piece Puzzle
  • Shout Out: A lot of them to Another Code, since they take place in the same universe.
  • Soapland Christmas: The first game takes place slightly after, but it still has some effect on the plot. The second takes place before, during and after Christmas.
  • Sound Test: The jukebox in the bar of the first game or the cafe of the second.
  • Spiritual Successor: To Another Code/Trace Memory
  • The Stinger: Mostly to wrap up some unfinished plot points. Finish the first game without getting anyone angry on a New Game Plus, and you get an extra ending scene providing closure for two of the characters.
  • Story to Gameplay Ratio: Being a Visual Novel, this series leans heavily on the "story" side.
  • Squiggle Vision: The character portraits.
  • The Syndicate: Nile and Condor.
  • Useless Item: Not all items have a use and you'll either automatically drop them or have to at some point.
  • The Verse: The Continuity Nod with Rosa and her husband, who looks like the captain in Another Code, led many to believe that the game took place in the same universe as Another Code. Word Of God later confirmed this.
  • Visual Novel
  • What Could Have Been: Game designer Rika Suzuki once commented she would like to have seen Ashley from Another Code and Kyle Hyde meet up, presumably in a crossover game. Sadly, with the company of both games having gone under, it will never be.
  • You Lose At Zero Trust: Justified, as you need to learn about everyone in order to get to the bottom of the mysteries.

Hotel Dusk contains examples of:

  • Amoral Attorney: Larry Damon.
  • Ambiguously Brown: Well, there's a lot of debate on Rosa's ethnicity.
  • Bittersweet Ending: Bradley's sister was murdered by Mila's father, who has been killed by Bradley in return. Bradley is being chased by Nile. Grace is still missing, and nobody has any idea how to find her. Alan is still missing, and nobody has any idea where he is. While at first this seems like a full-on Downer Ending, the game still ends on a positive note with Kyle and Mila leaving to restart their lives, Jenny being returned to Dunning, and, quite simply, all the characters being ready to take on whatever else the world throws at them.
  • Butt Monkey: Louis - the poor guy just kind of gets bitchslapped by life, again and again.
  • Collector of the Strange: Rosa, who collects famous people's autographs.
  • CPR Clean Pretty Reliable: Kyle performs this on Mila in Chapter 9 when she begins having trouble breathing.
  • Creepy Basement: It's dark, spooky and has at least two hidden doors.
  • Cute Mute: Mila, until Chapter 9.
  • Dead Artists Are Better: Osterzone.
  • Didn't See That Coming: Kyle makes a remark like this two or three times as the plot twists start piling up.
  • Doing It for the Art: The game was in development for almost 2 years because of the character portraits.
    • This coincides with the plot considering that paintings and art galleries play a big role.
  • Drowning My Sorrows: In one of the Nonstandard Game Overs, Dunning cheers up a depressed Kyle by offering to get drunk with him. It's a Game Over because Kyle is too busy getting drunk to get anything done for the rest of the night.
  • Event Flag: The game leads you to believe you have to figure out a way of the Creepy Basement, but actually you're saved because decoding a message triggers Louie helping you out.
  • The Faceless: Ed's eyes are never shown.
  • Glasses Pull: Martin does this when his facade starts crumbling.
  • Grievous Bottley Harm: Dunning KOs Kyle and Louie this way at the end of Chapter 9.
  • Guide Dang It: Good luck getting that secret item from the vending machine without using one.
    • However, there's no penalty for just putting in numbers until you get the prize. Still, good luck getting the coins.
  • Ironic Nickname: Each room in Hotel Dusk has a nickname. By extreme coincidence, each guest on the day that Kyle stays at the hotel is in the room with a name that describes the particular virtue he or she is lacking.
    • Martin Summer is in "Honor." He stole his best friend's manuscript, his dream, to become famous.
    • Jeff Angel is in "Trust." He does not trust his father, who has ties to Nile, to the point of refusing to use the old man's surname.
    • Helen Parker is in "Angel." She does not view herself this way: She is eaten by guilt over having walked out on her family.
    • Kevin Woodward is in "Courage." His cowardice is why his wife left him. When his wife somehow managed to raise enough money to pay off a malpractice suit, he was afraid of how she may have gotten that money, and couldn't leave it alone, even when she told him never to ask about it.
    • Iris is in "Success." After her mother died, she never really got much of a successful job, or had much of a life, to the point of being ashamed when her sister, who had become far more successful, met up with her again.
    • Even the empty rooms have appropriately ironic names:
      • Room 218, where Melissa gets trapped, drops into a blackout. It's called "Daybreak."
      • Room 217, where Bradley once stayed, is named "Prayer." Aside from "Angel", there's no name more fitting for the room where Bradley left "Angel Opening A Door" behind.
      • Also ironic to his situation. His little sister Mila dead, having killed (other) Mila's father, being chased by Nile, being chased by police, having his cop partner hate him, etc. As one person put it, he's beyond "Prayer" now.
  • I Should Write a Book About This: Martin decides to write a book based on Kyle at the end of the game. Kyle is less than enthusiastic about it.
  • I Was Quite a Looker: Rosa.
  • I Will Show You X: Rosa gives the remark of "I'll aggravate YOU!" when Kyle gives the serious questioning.
  • Jerk Ass: Kyle Hyde. Though he softens up a bit as he goes through the game. He's especially kind when talking to Helen Parker (because even he's not gonna be a jerk to an elderly woman) and Melissa (the poor kid has enough to deal with from her Jerk Ass father). Even when he's laying down some tough love on Jeff or shaking the truth out of Louie, it's ultimately for their own good (and obviously, his), and he knows it. He's not an asshole just for the sake of being one, he's more of a 'take your medicine dammit, you'll feel better, now stop whining!' guy.
  • Jerk with a Heart of Gold: Kyle, again. Anyone who digs through a hotel storage room and decorates a Christmas tree just to cheer up a little girl who's had it rough... Yeah. That thing's 24 karats.
  • Kleptomaniac Hero: Though there are only two or three items you can pick up that aren't actually necessary.
    • Interestingly, you can get a Game Over if you show an item you stole from the hotel to Dunning or Rosa.
      • You don't even have to actually show it. At one point, you had better not have anything stolen in your inventory at all when you run into them, or it's an instant Non Standard Game Over.
  • Let's Play: This is a long, but good one.
  • Lost Forever: The vending machine's bonus gift. Particularly annoying because you only get one chance to get it and the game doesn't tell you when that chance is.
  • Metaphor Is My Middle Name: At one point in the game, Kyle claims that "moderation" is his middle name.
  • Morality Pet: Melissa, Helen, and Mila.
  • Mukokuseki: Oddly inverted. Most of the younger female characters have distinctly Japanese-looking facial features despite the game taking place in America and there being nothing to indicate any of them have any Asian heritage.
  • Mysterious Waif: Mila.
  • New Game Plus: With some slightly different dialogue, a different prize in the vending machine and the chance to find a bonus item near the end that adds a scene to the ending.
  • Never Found the Body: Bradley after his betrayal.
  • Non Standard Game Over: If you check too many items while locked up in a airtight room at one point in chapter 10, Kyle will run out of oxygen and die. Interestingly, the Game Over screen still shows Kyle leaving the hotel. Also, if you lie to Summer in the bar at the beginning of chapter 7, you'll get a very bizarre Game Over sequence.
    • There are also several non-confrontation points in each chapter where if you lie to someone, pester them, perform the wrong action, or act like a general jerk/creep, Dunning will give you heat and boot you out of the hotel or Kyle will spend the rest of the night brooding in his room. Thankfully, each one can be side-stepped by picking a neutral or apologetic conversation branch or just doing what the NPCs tell you to do.
  • No Tell Motel: The titular hotel.
  • One Steve Limit: Averted. Mila is the name of both the girl at the hotel and Bradley's sister.
  • Pay Evil unto Evil: It's implied that Bradley had Robert Evans killed as payback for his deeds with Nile.
  • The Plan: As revealed in a letter at the end of the game, Bradley set up almost all of the events in order for Kyle to solve the secrets plaguing the hotel and its guests and to get Kyle to stop chasing Bradley.
    • Batman Gambit: None of this would have worked if Bradley hadn't figured Kyle would still be after him for so long.
  • Present Day Past: It's 1979, and Hyde has a digital pager. While early pagers were around in the late '70s, they were bulky, lacked digital displays, were very short-ranged, and generally weren't in use outside of hospitals and fire departments.
  • Private Detective: Kyle Hyde, who even speaks like a hard-boiled 1940s private eye despite the fact that the game is set during the late '70s.
    • Lampshaded by a few characters at different points in the story, who all call out Hyde on his out of date cop lingo ("Who talks like that anymore?"), generally as he gets ready to interrogate them.
  • Puzzle Reset: All puzzles have this feature. Doing it at one point in chapter 9 will result in a Game Over.
  • The Reveal: Spoiler for chapter 10: learning who Osterzone really is.
  • Running Gag: "Nice name, isn't it?"
  • Set Piece Puzzle: The game is full of these.
  • Sexy Secretary: Rachel.
  • Side Kick: Louis, sort of. While he's not following Kyle 24/7 like say, Maya Fey, he still calls Kyle his partner and he helps him out a lot.
  • Sitting on the Roof: Iris and Mila, at different points.
  • Soup Cans: At one point the plot only proceeds after you solve random puzzles in the bar. (Or check the jukebox, any two of the things will work)
    • Or the bottle of bourbon.
      • Later, Louis invites you to a quick bowling match and if you lose or give up, you have to keep trying again until you win. It makes a little more sense since it leads to you finding an item.
  • Tap on the Head: Both Kyle and Louie get knocked out at the end of Chapter 9. They awaken with a nasty headache, but are otherwise okay.
  • Timed Mission: At one point you get locked in an airtight room and must find all the clues hidden in that room before you run out of oxygen and die.
  • Tough Act to Follow: In-universe example. Every novel Summer writes is worse than the one before. His only well-received book was actually stolen from his friend Alan.
  • Video Game Cruelty Punishment: Act like a jerk to the hotel guests and you'll get a Game Over.
  • Wasted Song: A few songs get played only once or twice, and the ending songs can't be heard on the jukebox unless you start a New Game Plus.
  • Wham Line: "Osterzone is Dunning Smith."
  • White-Haired Pretty Girl: Mila, at least possibly in this game. At moments when coloring is added to the portraits, her hair has a light brown cast. The rest of the time, however, it appears white.
    • It's actually blonde in her cameo in Last Window.
  • Woman in White: Mila.
  • Writers Suck: Kyle is a little disparaging towards Martin.
  • You ALL Share My Story: Everyone in the hotel is related to Kyle's past in some way.
  • You Just Told Me: Almost word for word at the end of the game:
    Kyle: It was the other Kyle Hyde. Wasn't it?
    Dunning: Hey! Who told ya that?
    Kyle: You did. Just now.


HitmanTurnOfTheMillennium/Video GamesLast Window
Hoshizora E Kakaru HashiVisual NovelLast Window
Golden SunCreator/NintendoLast Window

alternative title(s): Hotel Dusk Room 215
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