Home is a 2012 Indie horror adventure game developed by Benjamin Rivers, released in 2012. The player takes the role of an unnamed young man who wakes up in the house of a complete stranger, soon discovering a seemingly murdered body and other disturbing things. He must make his way through a handful of different environments, including the forest, an abandoned factory, and a closed general store, in order to make his way back to his home.The game takes place from a sideways two-dimensional perspective, and has the player examining objects in the environment and using some of them to progress. However, it is not a traditional adventure game in the Sierra Entertainment or LucasArts model, as the emphasis is much more on exploration and atmosphere rather than object puzzles. The game also features Choose Your Own Adventure elements in that the game is told as a flashback by the main character, and at many points in the game the player is asked what happened next or whether or not something is part of the main character's history (and allowed to choose from one of two options).In terms of presentation it strongly resembles Lone Survivor, except it's a pure horror game without any survival mechanics or combat, nor any explicitly supernatural content.You can look up theories on the plot of the game here, but beware of spoilers.Should not be confused with the book Home, the animated film Home, the Revolution episode "Home", or even the OFF fangame HOME.
Tropes appearing in Home include:
- Adult Fear: The game is based entirely around these.
- Amnesiac Dissonance
- Amnesiac Hero: The game starts out with the protagonist having no memory of what happened.
- Driven to Suicide: You can choose to commit suicide in the end if you picked up the gun or the knife.
- Downer Ending: Some endings are darker than others.
- Jekyll & Hyde: Possibly, for the player character. It is possible to not find Rachel in the rags and come to the conclusion that the player killed all those people.
- Laser-Guided Amnesia
- Left Hanging: The game never conclusively explains exactly what happened, leaving it up to the player to find their own interpretation of the game's events.
- Multiple Endings: Depending on the player's responses throughout the game when prompted to what events happened. While some endings are darker than others, there does not appear to be any sort of Golden Ending, and none of the endings conclusively explain exactly what happened. Some do imply more than others, however. Several imply you're the murderer in a revenge-driven plot gone awry, others imply you're an unwitting bystander.
- A common run-through results in the story being about the player murdering his wife Rachel, his friend Norman, and several unlucky bystanders as a result of Rachel cheating on him with Norman.
- Retraux: It's a 2-dimensional game using pixel graphics that would fit nicely in The 16-bit Era of Console Video Games.
- Serial Killer: There is strong evidence that one is one is or was active. His identity is never made clear.
- You Wake Up in a Room