Video Game: Hill Climb Racing

Hill Climb Racing is a mobile game developed by Fingersoft. Despite its title, you never actually end up racing in the game.

You are a man driving in various vehicles, trying to reach the end of each stage, be it in a motorbike in the countryside, or a monster truck on the moon. You can earn coins by collecting them in each stage, by receiving big air timenote , or doing tricks in midair in your vehicle. You can use your coins to unlock new vehicles or upgrade the ones you already have, as well as purchase new terrain. The only obstacles you face throughout the entire game are getting your neck snapped through reckless driving and running out of fuelnote . That's the plot, and it's pretty straight forward.

Tropes present throughout Hill Climb Racing:

  • All Hallows' Eve: The Halloween level, which has you driving through spooky graveyards, past haunted houses, over pumpkins, and across bridges made of bone, all while lightning occasionally strikes and sends you flying if you're too close. It's also the only level that has different music from the norm (a "spooky" version of the main theme).
  • Artistic License Cars: All vehicles use fuel at a fixed rate, regardless of speed. So it's not good a good idea to go slowly and "conserve" fuel, as it will just make you run out of it in a shorter distance. The fuel canisters are essentially just time extensions. For the Moon Lander though, fuel usage is much greater when flying than driving, so it's possible to conserve fuel by minimising flying.
  • Artistic License Physics: Apart from the Acceptable Breaks from Reality (such as not having your car or driver destroyed by big falls), there are a few weird ones:
    • Moon Lander: Despite the fact that the booster nozzles auto-swivel to face downwards most of the time, you will still pick up more groundspeed while flying horizontally if you point your nose up than if you fly level.
    • Hovercraft: Despite the fact that you have a massive fan mounted high on your back that should be forcing your bow into the ground, the hovercraft readily tips over backwards.
  • Badass Normal: The jeep, your default car, definitely proves itself as one of the most balanced vehicles once it has been completely upgraded. It's especially good at flips, one of the best vehicles for that purpose, in fact (behind the motocross bike).
  • Batman Can Breathe in Space: The guy who drives all of these vehicles never wears anything special on the Moon, Mars, or Alien Planet levels.
  • Convection Shmonvection: The Volcano level allows your cars to pass through lava completely unharmed. It slows you down and catches your car on fire, burning away gasoline, but does no permanent damage whatsoever.
  • Cool Car: All the cars.
  • Dreaming of a White Christmas: The Christmas and North Pole stages.
  • The Generic Guy: The driver.
  • Joke Vehicle: Several.
    • The tractor is slow as hell, and while it has a lot of power for climbing hills and pushing through obstacles (especially when upgraded), it also tips over extremely easily. At least it's cheap.
    • The one-wheeler, which is pretty much a Segway. Its controls are very different from the other vehicles and take some time getting used to, and even when you do get the hang of it, you can't build a running start to climb hills without face-planting — forcing you to go much slower than other vehicles. When upgraded, it is surprisingly good at climbing hills without such a running start, but still not as good as other vehicles.
    • The police car is pretty much a Jack-of-All-Stats all around, but what pushes it into this category is the fact that it was the first vehicle to take visible damage. This means that, as you drive, the siren, the doors, the hood, and eventually the roof will come flying off, causing it to look like Buford T. Justice's car in Smokey and the Bandit when all is said and done. (All the damage is purely cosmetic, though.)
  • Lethal Joke Vehicle: The hippie van. It's not only slow, but it's the only vehicle that takes damage that isn't just cosmetic — its wheels will get damaged over time, reducing their traction before they eventually fall off, forcing you to stop so the driver can get out and change them. Sounds terrible, right? Well, it is... except on those levels that have trees in them, where the hippie van is by far the best choice due to the fact that it can drive through trees without any issue. When upgraded, its large gas tank also makes it a good choice for levels like the Highway and the Beach that are more focused around long-distance driving than climbing steep hills.
  • Lethal Lava Land: The Volcano.
  • Neck Snap: One of the two ways you can lose. Aim it right, and you can get extra points for a Neck Flip.
    • When driving the tourist bus, the kiddie train, or the hippie van, your passengers would also get these.
  • Red Ones Go Faster: The red race car was originally the fastest vehicle in the game. Since then, though, new vehicles like the rally car (blue), the dune buggy (brown), and the dragster (orange) have it beat.
  • Shifting Sand Land: The Desert and Beach levels.
  • Slippy-Slidey Ice World: There's the Arctic, and later on the Arctic Cave and the two Christmas-themed levels.
  • Some Kind of Force Field: The game only lets you go so far backwards.
  • Tank Goodness: The tank. The flavor text when unlocking it even simply says "it's a tank!".
  • Would Hurt a Child: The Kiddie Train. Now you can smash children into the ground too!