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HetaOni is a fanmade Hetalia: Axis Powers game told in RPG format, based on the horror game Ao Oni. Since its creation, most fans have heard of/played/or watched the game.

It begins where Italy hears of a haunted house, tells America about it and they bring the rest of the Axis and Allies, along with Prussia and Canada, to investigate. As it turned out, a monster resembling America's alien friend Tony begins to hunt them and they have to do what they can to stay alive.

Translations for the script and the subbed videos for the game can be found here and here. A playable English version can be found here.

HetaOni was put on hiatus/discontinued in 2011, due to the Japanese Tsunami. The creator, Tomoyoshi, lost all the data for her project and, despite its official status as "On Hiatus", many believe it is permanently discontinued, as the creator doesn't want to create it all again and hasn't taken any steps to making a continuation. It's also been several years, so it's understandable.


HetaOni contains examples of:

  • Accent Upon The Wrong Syllable: YoU...WOn't...ESc...aPe. It's probably done for effect.
  • Alternate Universe: Several fans have made Nyo!talia and 2p!talia versions of the story.
    • Lately, 2p!HetaOni has received more attention than other alternate versions, as two playable Role Playing Games exist, there was a 2p!HetaOni event on tumblr a while ago and there is an ongoing webcomic.
  • Amateur Sleuth: To the surprise of many, Canada is this.
  • And I Must Scream: Italy is continually using the journal to go back in time, to save everyone. However, this always seems to have the adverse effect, as they just protect Italy anyhow, and all die as a result. Italy knows that this will happen, and he can do nothing to stop the flow of time, so he has to pretend to be excited each time.
  • And You Thought It Was a Game: Everyone thinks that the Thing is a part of America's prank. Partially subverted in that HetaOni is a game.
  • Anyone Can Die: Hence why Italy has to go back in time to save everyone. However, America states that England dies the most due to the fact that he always sacrifices himself to save America or goes past his limit with his magic.
  • Art Evolution: Subverted and played straight. The icons for some of the characters (Germany, America and England mainly) have narm icons but as the game goes on, it changes so their expressions can be taken more seriously.
    • This is possibly also done, because when you go back in time, it helps to separate those from previous loops and the ones trying to escape. Generally, the former look funnier than the latter and the sillier they look, the less skilled/useful they are.
  • Attending Your Own Funeral: Italy.
  • Back-to-Back Badasses: Austria and Korea
  • Bears Are Bad News: Canada's Kumajirou attack causes quite a lot of damage.
  • Blatant Lies: Episode 2 starts off with the following note.
    My apologies to those who like horror, but I made this game so that it wouldn't be very scary. Thank you for understanding.
  • Break the Cutie: Italy suffers from this a lot. Naturally, when you're the only one that survives the first time during the haunted mansion and rewind time to save everyone only to fail over and over again, naturally, you would be broken.
    • America is going through this too. Having to be saved by England multiple times whether it's the past or the present wears him down. Especially when he decides that he's going to protect England with his life and be his hero.
  • Brought Down to Normal: England is unable to use his magic powers. He is slowly gaining them back though.
  • Brains and Bondage: Germany's weapon is a personal whip that is described as well used. And he has a technique called torture. He also has a manual on how to deal with anything.
  • Cassandra Truth: With Italy's second experience with the mansion, first he desperately tries to talk the other nations out of visiting, then from splitting up to explore. No one pays him any heed, because it's just cowardly Italy.
  • Cast from Hit Points: Implied with England, as his overuse of magic led to his death in the prior loops and to his blindness in the current loop.
  • Cast Full of Pretty Boys: It's Hetalia, what did you expect?
  • Character Development: You know how America and Italy were told in the actual series they can't read the atmosphere? Well, they can now.
  • Chekhov's Gun: The broken plate piece.Also, the cell in which America, France, and Prussia are trapped at one point becomes important when Italy locks everyone inside.
    • Italy's Bible? Yeah, that's important.
  • Chew Toy: Out of everyone in the series, England has it worse than everyone. He has the highest rate of getting killed and even though he can single handedly take out the Greys, he'll go blind as a result.
  • Cliffhanger: Most "episodes" end with this.
    • Especially with Part 17 1/2. And due to the 2011 Japanese Tsunami, there will never be a resolution.
  • Cowardly Lion: Italy's circumstances force this development on him because no matter how many tries it takes, he refuses to leave that mansion until he can get everyone out alive, even his enemy countries.
  • Darker and Edgier: Than Hetalia: Axis Powers, which, for all its historical context, rarely even mentions death, as opposed to this story.
    • It even manages to be darker than the original Ao Oni ... somehow the cast of Hetalia suffer more than Hiroshi and his friends.
  • Declaration of Protection: America tells this to England after his previous self sacrificed himself to save him. Sadly it doesn't work and England saves him again to his horror.
  • Determinator: Italy. How can he be anything else at this point?
  • Dies Wide Open: Italy, in the second time loop.
  • Does This Remind You of Anything?
    (After Germany comes out of the armoured closet fortress he had been hiding in. With a whip. And Italy is missing).
    Japan: [to Germany] Do you actually like tight spaces?
    Germany: Well, you could say that I'm...used to them.
  • Eldritch Abomination: That Tony look-a-like monster thingy who keeps coming after them.
  • Faceā€“Heel Turn: Subverted with Italy.
  • Foreshadowing: After they break the clock with England's magic, America tells England he looks a bit unfocused and asks him how many fingers he's holding up. England is quite irritated and replies with 'Two', and that they don't have time for that nonsense. Then, we get the infamous "How many fingers am I holding" scene...
    • Also, when England at one point says something along the lines of: 'I envy those who can't see...' meaning spiritual sight. Cue end of part 16 and that phrase takes a whole new meaning...
  • Fridge Brilliance: When interacting with the piano, Japan will play the Vocaloid song "iNsSaNiTY", fitting considering how Italy goes insane
  • Glass Cannon: England and possibly Italy
  • Go Mad from the Revelation: What it feels like to Japan after receiving a large dose of visions from breaking a clock
  • The Greys: What the monster looks like, having a resemblance to Tony the alien.
  • Guide Dang It!: If want to play the game without help, prepare to spend many hours checking every object, decoration, and UNMARKED WALL multiple times in order to progress.
  • Haunted House: Where the setting takes place in.
  • Heroic BSoD: Germany suffers one in one of the time loops they were in and Italy died, saving the others. America also suffers one in a time loop where England sacrifices himself.
  • Heroic Sacrifice: After Italy dies, England sacrifices himself to rewind time to save Italy.
  • Heroic Wannabe: America is still trying to be this despite the situation. Not a good thing because he almost dies by trying to be the hero and protect England.
  • How Many Fingers?: Episode 16 part 2, when America does this to a blind England.
  • I Choose to Stay: After sending Italy, Germany and America back to their timeline England prepares to sacrifice himself to kill the monster. However, that timeline America appears and chooses to stay at England's side despite England telling him that if he didn't escape in 30 seconds, they both be dead. England ends up using his powers to save America though.
  • Ironic Echo: At the beginning, America told Italy to smile naturally because it was obvious he was either lying or worried.. Later on, Italy tells America the same thing after he sees past England sacrifice for him and he's worried about the present time England.
  • I Should Have Been Better: Most prominantly Italy, but other characters have shades of this.
  • The Many Deathsof You: Well, it is an RPG. And that's not even mentioning how they died in previous loops.
  • Meaningful Echo: How many fingers am I holding up?
  • Minimalist Cast: It's starts off like this, featuring only the "main characters" from the series and ignoring the very large Hetalia cast. However, the cast expands over time, subverting this. Also, it should be noted that while only the "mains" are in use, some get more screen time and focus than others. A notable example is China who... hasn't done much since the series began and acts more like a background character with occasional lines.
    • In bonus features, which show some things that will happen post 17 1/2, it's heavily implied he will have a larger role... but sadly, now we'll never know.
  • The Mole: Subverted with Italy.
  • Mythology Gag: So many of them.
    • America mentions a few times that he's "reading the atmosphere" today; earlier, in Hetalia: Axis Powers, he was told that he was incapable of reading the atmosphere.
    • Later, when America finds his lost glasses, he exclaims, "My Texas!" - another reference to a joke in the series.
    • When the characters choose human names, they use the names given by Word of God at fan request in bonus materials.
    • The mochi in the attic is Mochi America from an earlier Hetalia thing. America notices:
      America: What is this revolutionary creature? It radiates such an aura of intelligence!
    • Canada can't be seen by enemies when he's in the same room as them; which echoes the way the other characters ignore him in the anime and webcomic.
    • A Dark Reprise of the anime's ending theme plays over the main menu screen, and Italy has the option to play it on the piano.
      • It should be noted that this is only the case in the English version. In the original, no one can play the piano and we never see the main menu screen of the original, although this is likely due to it not being playable.
    • During the chapter where you play as England and China, if you look at the throne/chair in the attic, China remarks that it looks like "a cursed chair he saw once"... which England promptly decides to ignore.
      • In the same part, the player can find England and France's marriage certificate in the bookshelves.
      • the marriage certificate is, however, only part of the English version and not the original.
    • There are some other mythology gags hidden within the English version of the game, likely added as easter eggs to make the game more entertaining.
      • Such as when England plays the piano, he plays the demon summoning song.
  • New Game Plus:Essentially the game's premise since Italy goes back in time over and over, with more skills and knowledge on how to "beat the game", but still unable to beat the "final boss"... Of course, the player doesn't actually have to start a new game....
  • Nothing Is Scarier: Quite a few examples. The game never tells you what, exactly, is wrong with the house, what exactly is killing the nations or why, how or why it has such an absurd degree of supernatural power, what locks them in once they enter, who the original owner of Italy's journal was or what happened to him that caused him to leave it behind... And you never know how many times Italy's seen everyone slaughtered, nor the extent of the Sanity Slippage he starts to show, let alone whether he even survives.
    • The death sequences are this, too; if you get killed in-game, the screen simply goes black and a horrible shrieking is heard before the "Game Over" screen appears. When Italy flashes back to his dying friends, we simply see them mangled and bleeding - not what happened to them. Unexpected and numerous Non-Standard Game Over sequences go like this, too, caused by mundane actions; like a random lever that turns the whole room hellish red and starts ringing loudly before the normal black-screen-game-over shows up, or a hole in the wall that, when you lean to far in, simply makes a gruesome squelching sound and triggers the Game Over screen again. Not to mention whenever you forget to lock the door...
    • We also never find out what the voice in Prussia's head is, what Russia's mysterious phone calls are about, whose blood is splattered all over the clock and numbers rooms, what grabbed Germany's ankle, or whether the "Water?" was actually water.
  • Obfuscating Stupidity: Italy had to do this in the beginning to seem normal, but has a few slip-ups.
  • O.O.C. Is Serious Business: As soon as the Axis Powers are reunited, one of the first things the viewer (and Japan) notices is that Italy's acting incredibly OOC, later found out to be with good reason.
  • Retraux Flashback: After the Art Evolution moment.
  • Say My Name: ENGGGGLAAAAANDDDDD!
    • AMERRRRRICCCAAAAAAA!
    • ITALY!!
    • Ve-nezianooo!!
  • Shout-Out: Pretty much all of England's attacks are familiar spells like Expecto Patronum.
    • Japan's poster sword is a call back to the Hetalia Bloodbath 2010 and a significant one if you think about it: after losing to the Mysterious Figure is when Japan decides to train to not lose a fight like that ever again!
    • The icons, as well as Incredibly Girly Japan, are Hetalianized versions of the ones from Ao Oni — which was evidently made with preexisting graphic sets for the most part, hence the wildly different art styles.
    • Interacting with the piano in the playable translation causes certain nations to play Vocaloid songs. When Japan interacts with, it plays the song "iNSaNiTY", fitting considering the game.
  • Stealth Pun: Germany refuses to get out of the closet.
    • Also, after they all sign a treaty as humans and the human names are 'decided', Germany is mistakenly called "Lutz", and Prussia says the name makes him sound like a completely different person.
  • Stepford Smiler: Italy is a Type 1 because he knows what's going on and what happens if he fails to save everyone and America recently because he can't help but feel useless in the past and the present.
  • Survivor Guilt: The first time through the house, Italy is the only one to leave.
  • Taking You with Me: England seems to have made a habit out of exploding to take out the Greys.
  • Talking Is a Free Action: The characters can have long dialogues with one another while the Tony-look-a-like monster only gets to them step by little step.
  • The Fog of Ages: Italy, since he has so many memories of the time loops that he begins to forget his past.
  • Tempting Fate: Any time anyone talks about the future. Ever. In fact, it's pretty much a sure-fire way to ensure death.
  • Took a Level in Badass: England. Oh, England. Especially when he gets his powers back. Everyone else probably counts, as well.
    • The most jarring example would maybe the Italy brothers, like gun toting Mafia Romano and not as cowardly Italy.
  • Too Long; Didn't Dub: There is one particularly devilish puzzle involving traditional Japanese month names, which doesn't make a lick of sense in English. The script translator just wrote a footnote explaining what the hell is going on for that scene.
  • Trust Password: Apparently the nations only made up human names in one loop, making them useful for this in the event of a timeline hiccup. Italy correctly deduces that America is from the same time by his reaction when called "Alfred"; Spain notes that England doesn't recognize the name "Kirkland" and is probably from a different loop.
  • Unusually Uninteresting Sight: Invoked and Justified by France when two Greys attack, and Spain (who is in the mansion for the first time) screams bloody murder, in contrast to the stoicism of the Allies and Axis.
    France: See, now that's a natural reaction. I suppose we've been through this so many times that we've gotten unconsciously used to it.
  • Wham Episode: The second half of Episode 16.

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