Although the basic plotline is pretty by-the-number, the gameplay is where it gets interesting: instead of the player selecting what attack to use, against what target, etc., each of the characters on your side and your opponent's will automatically attack a random opponent based on their dexterity. While this is happening, the player has the option to select a hero's skill to have them use it in battle to even the odds. These skills recharge based on real time instead of spending any kind of MP, meaning that they can be used an unlimited amount of times but have a cooldown. Thus, using each skill in order and/or when they are absolutely needed is key to strategy.
...or you could just, you know, turn it on auto and go do something else.
The game reached the US in the latter half of 2013, and has since reached various countries around the world. It's also been given a live-action trailer, several paper toys, at one point showing up to a convention, among others. You'd think that a game like that'd be really popular, right? Well...no.
Unfortunately for Fincon, the game's been completely overshadowed by its Alternate Company Equivalent, Seven Knights from Netmarble (known in the US for developing Marvel Future Fight and Dragon Ball Online). Said game copies... more than a few elements from Hello Hero and yet has somehow become more popular, topping 5 million downloads while Hello Hero still hasn't made a single million. Netmarble also ended up beating the system into the ground by creating several other games using the Hello Hero system, creating a bad reputation for the real-time RPG format in general.
Tropes present in Hello Hero:
- American Kirby Is Hardcore: The US commercials commonly refer to the game's characters as... ahem... "f***ed up".
- Art Evolution: The game art has gone from simply just using the 3D models to actually creating character art to be used whenever they need it.
- Cerebus Rollercoaster: The worlds go from a standard Green Hill Zone to a devastated desert that was once part of said Green Hill Zone to a cookie factory to an underwater cesspool to a land of abandoned toys to a kingdom ruled by cards to a base filled with alien refugees to a hellish fortress to a pumpkin party to a Road to the West-fashioned village to a modern-city dystopia to what can only be described as Elsa's world.
- Excuse Plot: The plot is rather weak and a good portion of character dialogue includes gameplay topics.
- No Fourth Wall: As a direct result of the Excuse Plot.
- Our Dragons Are Different + Our Orcs Are Different: The Orcs and Dragons are two separate tribes who have been at war with each other for years.
- Our Mages Are Different: Sophia and Isis are two sibling orphans, who, according to the official cafe, were gifted with magic in their young years and were taken under the wing of Sorceress Sally to enhance their abilities.
- Our Monsters Are Weird: The game practically lives off of this trope. Highlights include the Arties, plant-shaped carnivores with Overly Long Tongues, Bomb Bats, which are bats shaped like bombs that also blow up, and Yomis, Super-Deformed Fish People with Dual Wielding swords... that are also riding rockets.