A First-Person Shooter with a storyline akin to The War on Terror, about a bunch of drugged-up macho frat boys with assault rifles and glowing neon armor into the jungle to hunt stereotypical South American guerilla types, unfortunately with a lot of Executive Meddling.Initially planned to be a key multi-platform title, Haze suddenly narrowed to the PlayStation 3 alone and was briefly built up as the PS3's Halo-killer. Marketed as a hard-hitting Deconstruction of modern shooters, the game was initially quite hyped. Upon release, critics quickly declared it to be an average shooter with mediocre gameplay and graphics, combined with over-the-top voice acting and dialogue. The critical pummeling it got on release and its devastatingly low sales made it a disaster for its creators. Free Radical went into financial administration within months of the game's release and was later acquired by Crytek, thus becoming Crytek UK.Haze focuses around the soldiers of Private Military Contractor / Megacorporation Mantel Industies, and their battle to "liberate" an unnamed South American country from the guerilla forces of the Promise Hand, led by Gabriel "Skincoat" Merino. Mantel doses its soldiers with the performance-enhancing drug "Nectar".Of course, it quickly becomes apparent that Mantel's troops are immature, testosterone-driven man-children to whom war is a big video game, and Mantel itself is an evil corporation whose supposed humanitarian reasons for intervening in the country are merely propaganda to cover up their real motives for storming in and killing the indigenous folks. And Merino turns out to be saintly old man who, despite what Mantel propaganda claims, does not, in fact, eat people or wear their skins. The player character, Mantel trooper Shane Carpenter, eventually defects from Mantel to the Promise Hand, trading his Nectar-enhanced Power Armor for guerilla-style tactics such as playing dead, disarming enemies with melee attacks, and using Nectar knives and Nectar grenades to overdose enemy soldiers and cause them to go berserk.
Banana Republic: The Goal Of Mantel is to secure the region to make them grow Nectar plants for the consumption of the people back home.
Battleship Raid: The entire final level is an assault against the fast-moving Mantel Landcarrier, from chasing the carrier with jeeps and disabling its defences, to boarding it and fighting through it room by room up to the bridge.
Bigger Bad: Mantel, oddly enough. A "General" is vaguely hinted at at one point, but in the player's experience Mantel doesn't even have any commissioned officers with the Big Bad a Sergeant, and the corporate aspect doesn't really come up.
Big Stupid Doodoo Head: One of the most bizarre (and very rarely heard) Promised Hand insults is, "I'm glad to see you dead, shitclown."
Black and White Morality: The game tries to subvert this trope, but ends up playing it straight after the player switches sides.
Downloadable Content: A free multiplayer map pack was released shortly after the game's initial release, though it only actually included one new map with the others being relit existing maps or lifted directly from singleplayer. Another comprised of the same (three relights, three singleplayer, one new) was released later, and cost money.
Easily Forgiven: Despite the fact that he mows down scores of Promise Hand soldiers during the game's first half, Shane is still welcomed with open arms when he defects to their side.
Elite Mooks: Mantel Black Ops, professional soldiers covertly used by Mantel to cover up their dirty deeds by eliminating any standard Red Shirt stormtroopers who get out of line (such as yourself). They're introduced by having a group fastrope down onto a cablecar you're riding, followed by, in all likelihood, at least half of them walking off the sides and falling to their deaths.
Everything Fades: An attempt at subversion. When playing as Mantel, bodies disappear immediately upon death, because Nectar causes the soldier's mind to block out the realities of war. When playing as the Promise Hand, you can exploit this by "playing dead", causing you to disappear from the enemy's sight. Though half the time the AI will shoot you anyway and the move requires you to be almost dead. Unfortunately, the Everything Fades aspect is also possibly not done well, as some of the enemies don't disappear upon death, just lose their highlighting.
Gameplay Ally Immortality: Not here, though Rebels are ridiculously tough and enter a "dying" state where they can be revived.
Gratuitous Spanish: The Rebels sometimes shout phrases in Spanish, then the same things again in English.
Guns Do Not Work That Way: When you mount a red-dot reflex sight on a weapon you're generally supposed to turn it on. Oddly, this exact error was also in Haze's cousin Blacksite.
Hand Cannon: The Mantel pistol is about the same in terms of power as the sniper rifle, and Shane handles the recoil so badly it's like he's trying to get a stovepipe jam.
Hand Wave: The game never really establishes any ground rules for what Nectar can and can't do, leading to gaping plot holes and inconsistencies.
Highly Conspicuous Uniform: The Mantel troopers' ridiculous glowing yellow armor. And while the Promised Hand wear camouflage, they then ruin the effect with their bright red insignia.
Hypocritical Humor: Not intended as humorous by the game, but it is kind of funny that after Marino's long speech about not doing what others say is right and relying on your own morals, you are expected to do whatever Marino says is right. Of course, he isn't evil like Mantel, but the hypocrisy is still there, and intentional.
Imperial Stormtrooper Marksmanship Academy: While the normal soldiers you fight have respectable aim, Mantel snipers are amazingly bad shots, usually only hitting the player in one out of every ten shots or so, while the player is standing still. Subverted in that they tend to have REALLY good aim when throwing grenades.
Indecisive Deconstruction: The game purports to deconstruct military FPS' by showing how war isn't as morally simple as they portray it to be. However, only one side of the conflict is actually subjected to severe critical analysis; the initially-villains are shown to be borderline saints, with the possible deconstruction aspect on them only coming up at the end seconds.
Jump Scare: When wandering through the swamp, you hear some static and weird noises then an extreme close up of a panicked face screaming, "JUST AN ANIMAL!" fills the entire screen.
Large Ham: Shane and Duvall both come across as over-the-top and most definitely on drugs.
Made of Iron: Sgt. Duvall can withstand a little over two full mags of assault rifle fire, simply because he's the final boss. By comparison, the basic Mantel trooper goes down after only 4 bullets and even the Elite Mooks only take 7 or 8 bullets to kill.
Metaphorgotten: Nectar is either one for oil or propaganda. It's unclear which.
Neck Lift: The Mantel Black Ops have this as a special move.
Never Trust a Trailer: Apart from the lack of the scene the page picture is from and the Crapsack World elements mentioned above, Shane also has a completely different voice actor in the trailer.
Not So Different: Duvall and the supposedly-good Merino: Merino gives a worried soldier almost exactly the same "it's all just chemicals in your brain" speech Duvall gave Shane much earlier. Then, at the end, Merino talks about using Nectar on his own people, saying that it's like a sword: only bad in the wrong hands. Mantel were the wrong people to have nectar because, according to Merino, "They're just animals."
Playing The Player: Unfortunately, it's given away pretty much everywhere on the game, including within it, advertising, and on the box and title screen.
Plot Hole: Given the plot was subjected to multiple forced rewrites, this is unlikely to come as a shock. Grab-bag: invisible bodies nobody notices even though they're still there, Mantel soldiers calling for medics when they don't think they can be injured, being able to see enemies in a perfect world, Merino's peaceful village with a nuclear missile, and the lack of any explanation for Mantel's desire to corner the market on a drug they know kills people.
The Revolution Will Not Be Vilified: Once you learn Merino does not, in fact, eat people and wear their skin, and subsequently switch sides to the Rebels. Merino turns out to want Nectar for himself, but there's never any attempt to make the Rebels themselves seem anything other than Butt Monkeys.
Set a Mook to Kill a Mook: Got a bunch of Mantel soldiers grouped together? Toss a nectar grenade into their ranks, and watch them kill each other, with the survivors usually blowing themselves up afterwards!
Too Dumb to Live: In one mission, you throw grenades at Mantel artillery, damaging but not destroying it. The artillery pieces promptly continue to fire several times, bits of them flying off from the recoil of each shot, until they collapse and explode.
Videogame Flamethrowers Suck: Haze has an absolutely terrible flamethrower; the range is woeful, it's hideous to look at, the fire effect is comically 2D, ammo is fairly rare, and all told you might as well just pack a shotgun.