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"It seems the Zombies have taken over the entire world!"

A girl with a gun wakes up after a night dreaming about puppies to find that the world has been taken over by zombies!

Gun Girl 2 is a 2010 Freeware indie PC game sequel of Gun Girl, both made by Paul Schneider, and best described as Cave Story meets George Romero. Navigate a large interconnected world, shoot zombies, find upgrades to fight more zombies, shoot zombies, appreciate numerous horror movie references and shoot zombies!

Gameplay is Metroidvania-style and includes a weapon upgrade system akin to that in Cave Story. The game is available for free download here. It also has an impressive soundtrack, composed by Josh Whelchel and available for free download here.

Unrelated to the Japanese series Girl Gun Lady and Gal*Gun.

This game contains examples of:

  • Action Girl: You did read the title didn't you?
  • Anti-Frustration Features: When jumping from a hanging position Gungirl automatically grabs the ledge again if you don't move her.
  • Censor Box: Shown when the player gets killed.
  • Dark World: The "hell" areas that mirror the normal areas and sport rearrangements of their music.
  • Dead Weight: The chainsaw zombies and green slime zombies.
  • Floating Limbs: It doesn't even seem to be an artistic shortcut for the in-game sprites; the characters are depicted without limbs even in the official art.
  • Flunky Boss: All but one will summon normal zombies to distract you while attacking, in fact this is the main source of difficulty with them.
    • But this is also a means for the player to potentially gain more ammo and health kits during the battle, so it tends to be a necessity.
  • Guns Akimbo: Max level pistols.
  • Harder Than Hard: Iron Maiden Difficulty.
  • Impossibly Cool Weapon: The sawblade cannon and self-proclaimed "ultimate gun", which include a railgun. The creator basically threw in whatever it would be cool to kill zombies with.
  • Luckily, My Shield Will Protect Me: One of the earliest upgrades you get in the game is a full-body ballistic shield that is surprisingly useful against zombie attacks. It has its own durability gauge, but with an additional upgrade, it becomes one of your trustiest gadgets.
  • Metroidvania: While certain areas can't be accessed until you proceed with the main plot, all areas are connected and there are plenty of hidden upgrades to find.
  • One-Hit Polykill: The Sawblade Cannon slices through all the zombies in its path.
  • One-Winged Angel: The third form of the final boss.
  • Shotguns Are Just Better: Played straight; ammo is abundant, damage and rate of fire (see Good Bad Bugs) is high - there's little reason to use anything else.
  • Shout-Out: Numerous, including Cave Story and the Jason films.
    • Some are quite appropriate in the context, like having Ash, others make less sense. Mario? Link?
    • The first time you enter Hell, the inscription on the gate you use to enter should be quite familiar to anyone who has read The Divine Comedy.
    • Some sound effects (such as the zombies puking and moaning "Brains...") seem to be lifted from Blood, as is the idea of an alternate shooting mode for some of the weapons.
  • Shut Up, Hannibal!: Your character will deliver one after hearing the villain's sob story.
  • Suspicious Videogame Generosity: When you see two special medkits in quick succession prior to the final boss you know you are in trouble.
  • Wrap Around: in one section of the Hell Marshes, you can fall down and reappear at the top of the screen. You are even advised upon entering that the laws of physics work differently there.

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