Follow TV Tropes

Following

History VideoGame / GrimDawn

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlatantItemPlacement: Magic items can be found anywhere, even if it defy any sense or logic. Probably the most puzzling of all are firearms found in ancient tombs that haven't opened for thousands of years and before they were invented in the first place.
Is there an issue? Send a MessageReason:
Described Gunpowder Fantasy so that it isn't a Zero Context Example.


* GunpowderFantasy

to:

* GunpowderFantasyGunpowderFantasy: Firearms play a notable role in the ongoing conflicts taking place in ''Grim Dawn'' alongside more arcane methods of combat, such as SummonMagic. They are more heavily used by human factions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DarkFantasy: With some GothicHorror.


Added DiffLines:

* GunpowderFantasy
Is there an issue? Send a MessageReason:
None


** Cunning: Allows you to do more damage with physical weapons (melee and ranged) and increases your offensive ability. It also improves your piercing, bleeding, internal trauma damage and gives a little bit of health.
** Spirit: Allows you to use mage's gear, gives you more energy and increase your energy regeneration. It also improves your damage from non-physical damage such as spells and gives a little bit of health.

to:

** Cunning: Allows you to use weapons, mostly for physical combat, do more damage with physical weapons (melee and ranged) them and increases your offensive ability. It also improves your piercing, bleeding, internal trauma damage and gives a little bit of health.
** Spirit: Allows you to use mage's gear, gives you more energy and increase increases your energy regeneration. It also improves your damage from non-physical damage such as spells and gives a little bit of health.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThreeStatSystem: There are three of them:
** Physique: Allows you to wear heavier gear, mostly for physical combat, gives you more health and increases your health regeneration. It also contributes a little to your defense rating.
** Cunning: Allows you to do more damage with physical weapons (melee and ranged) and increases your offensive ability. It also improves your piercing, bleeding, internal trauma damage and gives a little bit of health.
** Spirit: Allows you to use mage's gear, gives you more energy and increase your energy regeneration. It also improves your damage from non-physical damage such as spells and gives a little bit of health.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CharacterCustomization: The game lets you customize your name and gender at the creation screen. During the game, you develop your attributes, masteries, skills and [[StarPower devotion]]. Respec is possible for your attributes, skills and devotion, but not for your name, gender and masteries.

Added: 545

Changed: 58

Is there an issue? Send a MessageReason:
De-commented Crate Expectations after adding two (hopefully) contextual examples.


%%* CrateExpectations: There are barrels and crates aplenty to smash for loot.

to:

%%* CrateExpectations: There are barrels and * CrateExpectations:
** The world of Cairn is absolutely littered with
crates aplenty to smash and barrels. The smaller ones can be smashed or kicked open for loot.a chance to find iron or scrap.
** The Crate Entertainment logo is [[ShapedLikeItself a crate]], and it is used as a marker on Ultimate difficulty [[spoiler:to indicate the entrance to the final, extremely difficult maps related to Crate's Secret Quest,]] which culminates in a BossFight [[spoiler:with Crate of Entertainment, a humanoid with a crate for a head, who can summon smaller, very dangerous crates to attack you.]]
Is there an issue? Send a MessageReason:
Not enough context (ZCE), trope was cut/disambiguated due to cleanup


* CrateExpectations: Not JustForPun either; there are barrels and crates aplenty to smash for loot.

to:

* %%* CrateExpectations: Not JustForPun either; there There are barrels and crates aplenty to smash for loot.
Is there an issue? Send a MessageReason:
None


** The 1.2 update added an Evade move (with a cooldown) for all characters, as that feature has become standard in modern action-[=RPGs=]. Just as many players use the Evade button to charge ''towards'' enemies as away from them.\\

to:

** The 1.2 update added an Evade move (with a cooldown) for all characters, as that feature has become standard in modern action-[=RPGs=]. Just as many players use the Evade button to charge ''towards'' enemies as away from them.\\
Is there an issue? Send a MessageReason:
None


** The 1.2 update added an Evade move (with a cooldown) for all characters, as that feature has become standard in modern action-[=RPGs]=. Just as many players use the Evade button to charge ''towards'' enemies as away from them.

to:

** The 1.2 update added an Evade move (with a cooldown) for all characters, as that feature has become standard in modern action-[=RPGs]=.action-[=RPGs=]. Just as many players use the Evade button to charge ''towards'' enemies as away from them.\\

Added: 483

Changed: 251

Is there an issue? Send a MessageReason:
None


* FlashStep: Shadow Strike does this causing your character to disappear and quickly rush to your target dealing heavy damage and stunning them. There are also monster versions of this, primarily Alkamos' Spectral Strike, and Haunted Nobles also use shadow strike.

to:

* FlashStep: FlashStep:
**
Shadow Strike does this causing your character to disappear and quickly rush to your target dealing heavy damage and stunning them. There are also monster versions of this, primarily Alkamos' Spectral Strike, and Haunted Nobles also use shadow strike.strike.
** The 1.2 update added an Evade move (with a cooldown) for all characters, as that feature has become standard in modern action-[=RPGs]=. Just as many players use the Evade button to charge ''towards'' enemies as away from them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GladHesOnOurSide: In Act 3, if you finish Deathmark Vallar's questline to hunt down three (increasingly dangerous) bosses, he's impressed enough to remark that he'd hate to run into someone like you on a battlefield, and that he's glad you're on ''his'' side.
Is there an issue? Send a MessageReason:
Mentioned A World Half Full in the Crapsack World example.


* CrapsackWorld: The world of Cairn is a very good place to avoid at all cost. Between invading eldritch abominations, [[ApocalypseCult apocalyptic cults]], [[RapePillageAndBurn raiders]], undead monstrosities, cannibals, [[BigCreepyCrawlies giants vermins]], mutated wild beasts and [[JerkassGods angry uncaring gods]], there are very little places where you can be safe [[EverythingTryingToKillYou from harm]]. And what of the defenders of this world? They are [[GoodIsNotNice fanatical armies]], [[FantasticRacism zealot orders]], amoral necromancers and coven of witches. Real nice.

to:

* CrapsackWorld: The world of Cairn is a very good place to avoid at all cost.costs. Between invading eldritch abominations, [[ApocalypseCult apocalyptic cults]], [[RapePillageAndBurn raiders]], undead monstrosities, cannibals, [[BigCreepyCrawlies giants vermins]], mutated wild beasts and [[JerkassGods angry uncaring gods]], there are very little places where you can be safe [[EverythingTryingToKillYou from harm]]. And what of the defenders of this world? They are [[GoodIsNotNice fanatical armies]], [[FantasticRacism zealot orders]], amoral necromancers and coven of witches. Real nice.With the help of you and your allies, you can drag some parts of Cairn into AWorldHalfFull territory.
Is there an issue? Send a MessageReason:
None


** v1.2.0.0 replaces the [[HealingPotion Tonic of Mending]] and [[ManaPotion Elixir of Spirit]] consumables with an equivalent innate skill for both, each with their own dedicated hotkey, thus freeing up even more space for loot.

to:

** v1.2.0.0 replaces the [[HealingPotion Tonic of Mending]] and [[ManaPotion Elixir of Spirit]] consumables with an equivalent innate skill for both, each with their own dedicated hotkey, thus freeing up even more space for loot.loot, and freeing up slots in your skill bar in the process. It also tweaked drops, upping their quality and lowering their quantity and throwing in greater iron bit drops to compensate, reducing the amount of trips to the store you need in any given outing.
Is there an issue? Send a MessageReason:
None


** Elite. Unlocked after completing either Normal or Veteran.
** Ultimate. Unlocked after completing Elite.

to:

** Elite. Unlocked after completing the base game with either Normal or Veteran.
** Ultimate. Unlocked after completing Elite.the base game on either Normal or Veteran, thanks to lastest patch.

Added: 229

Changed: 10

Is there an issue? Send a MessageReason:
Mentioned replacing potions with skills in latest patch.


** Patch 1.0.0.8 adds in a few more. One example is showing how much you've over-capped a resistance when you mouse over specific resistances.

to:

** Patch 1.v1.0.0.8 adds in a few more. One example is showing how much you've over-capped a resistance when you mouse over specific resistances.



** 1.0.1.0 Added in a slew of new icons for the various debuff effects in the game so you now know what is affecting your character as well as what the exact values are.

to:

** 1.v1.0.1.0 Added added in a slew of new icons for the various debuff effects in the game so you now know what is affecting your character as well as what the exact values are.


Added DiffLines:

** v1.2.0.0 replaces the [[HealingPotion Tonic of Mending]] and [[ManaPotion Elixir of Spirit]] consumables with an equivalent innate skill for both, each with their own dedicated hotkey, thus freeing up even more space for loot.

Added: 347

Removed: 344

Is there an issue? Send a MessageReason:
Bonus Boss has been disambiguated.


* BonusBoss: Plenty, given that there are many side areas not required to progress the main story in Grim Dawn, as well as all of the Faction Nemesis bosses. Notable examples are Ravager, who is usually impossible to beat by the time you first encounter him, and Lokarr, an end boss of a secret quest chain, who's even more difficult to defeat.


Added DiffLines:

* OptionalBoss: Plenty, given that there are many side areas not required to progress the main story in Grim Dawn, as well as all of the Faction Nemesis bosses. Notable examples are Ravager, who is usually impossible to beat by the time you first encounter him, and Lokarr, an end boss of a secret quest chain, who's even more difficult to defeat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MageMarksman: It's perfectly possible to create a spellcaster armed with firearms and there are guns that enhance their magical abilities.
Is there an issue? Send a MessageReason:
Deleted excess spacing.


** The [[HeavyMithril music ]] from the secret passage of ''VideoGame/TitanQuest'' plays when you reach the Edge of Reality of the base game.

to:

** The [[HeavyMithril music ]] music]] from the secret passage of ''VideoGame/TitanQuest'' plays when you reach the Edge of Reality of the base game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The [[HeavyMithril music ]] from the secret passage of ''VideoGame/TitanQuest'' plays when you reach the Edge of Reality of the base game.

Added: 145

Changed: 5

Is there an issue? Send a MessageReason:
None


** One secret area is filled with anthropomorphic Dromedaries hostile to you, just the Secret Cow level in ''VideoGame/DiabloII''.

to:

** One secret area is filled with anthropomorphic Dromedaries hostile to you, just like the Secret Cow level in ''VideoGame/DiabloII''.''VideoGame/DiabloII''.
** There are unique amulets named the Avatar of Mercy, the Avatar of Order and the Avatar of Chaos, all which allude to ''VideoGame/{{Ultima}}''.
Is there an issue? Send a MessageReason:
None


* IDontLikeTheSoundOfThatPlace: Many places have unsettling names like Blood Grove, Deadman's Gulch, Infernal Wastes, Rotting Croplands, which understandable since it's roaming with monsters. But why people would actually name their hometown Burningwitch village or Darkvale before the Grim Dawn hit the world?

to:

* IDontLikeTheSoundOfThatPlace: Many places have unsettling names like Blood Grove, Deadman's Gulch, Infernal Wastes, Rotting Croplands, which is understandable since it's roaming with monsters. But why would people would actually name their hometown Burningwitch village or Darkvale before the Grim Dawn hit the world?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheColoredCross: Averted. There's are red crosses visible on ''the Apothecary'' item set, specifically on the gauntlets.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MyRulesAreNotYourRules: Monsters and bosses can go over level 100, while the player character is capped at level 100.

Top