Video Game: Grey

Grey is a Psychological Horror game created as a mod to Valve Software's popular Half-Life 2 video game by Deppresick Team. Grey acts as a total conversion mod to a certain extent, as much of the game's content is new rather than being lifted straight out of Half-Life 2 (aside from some sound effects and certain enemy behaviors).

Grey follows the titular protagonist after he wakes up from a strange hallucination he has in the bathroom of a bar he frequents, and his struggle with various supernatural forces he encounters while trying to make his way back home. Along the way he has to use various melee weapons and firearms to defeat the strange monsters that come after him.

Grey's biggest inspirations include Silent Hill, Jacob's Ladder, and Condemned, and due to the game's nature as a horror mod for a Half-Life game, it can even been seen as a companion title to other popular horror mods such as Cry of Fear and Afraid Of Monsters.

Unrelated to the manga of the same name.

Tropes associated with Grey:

  • Abandoned Area: In a couple different varieties, including:
    • Abandoned Hospital: The final level of the game takes place in one.
    • Abandoned Playground: One can be found early into the game around the apartment buildings.
    • Ghost City: After snapping out of his hallucination at the start of the game, Grey finds that not only is the bar empty, but so is the city.
  • Absurdly Ineffective Barricade: The many barricades grey comes across are all wooden, making them easy to smash with a lead pipe.
  • Alien Geometries: The "hallucinations" often display this.
  • Always Night: The entire game takes place over the course of a single night.
  • Bad Black Barf: One of the enemies encountered uses this as its main attack.
  • Barrier-Busting Blow: Happens during the "asylum" hallucination from an enemy that can't be harmed.
  • Beast with a Human Face: One of the enemies encountered is a strange dog-like monster with a disturbing humanoid face.
  • Body Horror: Many of the enemies encountered look very deformed, including the ones that look nearly human.
  • Cobweb Jungle: Sort of, some sections of the game will place a cobweb-like black substance in places like vents.
  • Creepy Basement: The basement of Grey's house leads into a nightmarish asylum, somehow.
  • Creepy Child: the game's only real "boss" fight is against three of these that look about the same.
  • Creepy Doll: One of the enemy types, a deformed doll that attacks much like the headcrab from Half-Life 2.
    • Grey can also find various creepy dolls as a collectible item throughout the levels, all of which apparently belonged to a girl named "Anita."
  • Dark World: What the strange "hallucination" worlds might be.
  • Eyeless Face: Some of the humanoid enemy models lack eyes.
  • Jump Scare: Used on the very opening logo screen for Deppresick Team. Also used occasionally in the game proper, but not to a heavy extent.
  • Nightmare Face: Again, many enemy types have a nightmarish face.
  • Psychological Horror: In the same vein as a few of the game's inspirations (in particular the Dark World aspect feels similar to Silent Hill and Condemned).
  • Scare Chord: Used on some of the jump scares.
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