Godzilla: Destroy All Monsters Melee
is a part of a 3D Fighting Game
series produced by Pipeworks Software, Inc. and published by Atari.
The game's plot involves an alien race known as the Vortaak invading the Earth and assuming control of the planet's giant monsters, sending them to attack cities across the globe. One monster breaks free from the Vortaak's control, and battles the other monsters in order to drive off the Vortaak.
The game was followed by two others, Godzilla: Save the Earth
and Godzilla: Unleashed
. In Save The Earth
, the Vortaak return to harvest Godzilla's cells, but are driven off when SpaceGodzilla is sucked into a black hole. In Unleashed
, which takes place 20 years later, the Vortaak's second return is thrown awry by a meteor shower that causes the appearance of bizarre crystals that emit a strange radiation
that powers monsters up
and cause a series of natural (and unnatural) disasters. The Mutant
and Vortaak-allied Alien
monsters attempt to utilize these crystals to conquer the earth, while the Earth Defender
and Global Defense Force
factions attempt to destroy them. The crystals are revealed to be created by SpaceGodzilla
, who is trying to escape the alternate dimension he was trapped in at the end of Save The Earth
This series provide example of:
- Ass Kicking Pose: All monsters start out with one, including the flying bug monsters - or at least their equivalent.
- Assist Character: Mothra in Destroy All Monsters, Battra for Save The Earth.
- Badass Crew: All of the monsters.
- Big Bad: Space Godzilla in Unleashed. Also a Dragon Ascendant.
- Breath Weapon: Even kaiju without a canonical one or Eye Beams get a Make Me Wanna Shout variant.
- Canon Immigrant: Toho considers Krystallak and Obsidious to be official Monsters, though they have yet to appear in any movies. On the other hand, attacks developed for the series for Gigan and Anguirus both get used by their respective monsters in Godzilla Final Wars.
- Climax Boss: Critical Mass King Ghidorah in Unleashed, unless of course you're playing on the Alien side. The Atoragon is also this unless you're allied the GDF. To a lesser extent, Biollante, despite being a normal foe, often winds up with its own boss mission simply titled "Biollante".
- Dark Is Not Evil: Any monster you pick will be the hero at the end of the game. Played straight, inverted, and averted in Unleashed; "Alien" monsters can do a Heel-Face Turn, the "Earth Defender" and "Global Defence Force" monsters can become corrupted, and "Mutant" monsters are locked into being evil at the end even if you try to ally yourself with the Earth Defenders or GDF.
- Death from Above: Rodan, King Ghidorah, Mecha-King Ghidorah, and Mechagodzilla. Also Mothra or Battra as an air-strike character.
- Dinosaurs Are Dragons: At least as far as the Godzilla variations are concerned.
- Excuse Plot:
- Fire, Ice, Lightning: And MUCH MUCH MORE!
- Fighting Series: Godzilla: Destroy All Monsters Melee was followed by Godzilla: Save the Earth and Godzilla: Unleashed.
- Final Boss: Mechagodzilla (Or Mecha King Ghidorah if you are Mechagodzilla) in Destroy All Monsters Melee, Orga on Easy and Normal and SpaceGodzilla on Hard in Save the Earth, and SpaceGodzilla again in Unleashed's regular ending.
- Flying Saucer: Vortaak ships are designed this way.
- Foreshadowing: The leader of the aliens warns that they will be back, and she wasn't lying...
- Fun with Acronyms: Most notably MOGUERA, although the acronym isn't explained in-game.
- Good Old Fisticuffs: When you aren't using ranged attacks, odds are you're punching or kicking your opponent into submission.
- Humongous Mecha: The GDF faction in Unleashed consists of Mechagodzilla (2), Kiryu (Mechagodzilla 3), MOGUERA, Mecha-King Ghidorah, and Jet Jaguar. The Aliens get Mechagodzilla (1).
- Instant Awesome, Just Add Dragons: Or giant bugs or giant robots or... You get the idea.
- Kill All Humans: You can use your monster to smash up anything you want.
- Launcher Move: In addition to the usual variety, recovery attacks generally act as this.
- Life Meter: The first two have standard variations, while Unleashed mixes things up with multiple smaller bars that follow after each other.
- Loads and Loads of Characters: Less so in the first game, though more kaiju would appear in the sequels.
- Our Dragons Are Different: Even within the same setting - just compare Godzilla and King Ghidorah.
- Playing with Fire: Several of the monsters use fire attacks.
- Promoted to Playable: Mothra went from being an Assist Character to playable between Destroy All Monsters Melee and Save The Earth, and her replacement Battra made the same transition in the PS2 version of Unleashed.
- Serious Business: The story is about the monsters saving the world. Doesn't mean you can't have a little fun smashing stuff first.
- Superpowered Evil Side: Critical Mass in Unleashed. Getting all the Power Surges in Story mode also counts, as that results in the Tyrant ending regardless of allegiance.
- There Is No Kill Like Overkill: You can easily end a match with a fully-charged Breath Weapon or a toss into/of a building... or you can just use a light jab. Averted in Unleashed, where finishing blows must at least be strong enough to knock the foe over.
- Tron Lines/Volcanic Veins: The Critical Mass forms in Unleashed.
- Victory Pose: Typically with an epic roar and everything.
- What Could Have Been:
- Save The Earth's story mode had an actual plot that was cut during development, with the green barriers being set up by the Vortaak and Vorticia posing as a reporter. Concept art also exists for an Arctic stage, and Biollante was to be playable but was removed from the console versions due to Pipeworks not getting the green light from Toho.
- Bagan, Monster X/Kaiser Ghidorah, Hedorah, Zilla, and King Kong were all considered for Unleashed, but not included for various reasons.
- The developer diary for Unleashed mentioned a lot of things that ultimately didn't make it into the final version of the game.