Ge.ne.sis is a Turn-Based Strategy game with RPG Elements available to play via flash. Ge.ne.sis can be found here.A teenage girl named Neraine wakes up to a strange world that's like a dream. The statue next to her comes to life and she's greeted by the woman who introduces herself as the High Priestess. However, while she's talking to the High Priestess, Neraine gets attacked by a stange wolf like creature. The High Priestess gives her weapons and aids her in the fight. The fight ensues and afterwards, the High Priestess vows to stay by her side as Neraine sets off on her mysterious journey.The next game, Wings Of Ge Ne Sis, is a Spin-Off / Genre Shift to a Horizontal Scrolling Shooter. You can play it here, and it also has a guide.A third game, named Into the Rabbit Hole, has just begun development.
Ironically, the Stone Wall build will let you deal the most damage, through an ability that's stronger the higher your maximum health is. However, the ability works at the cost of your own health, and you get it relatively far into the game.
Defeating it is necessary to work towards 100% Completion, and a future update will provide an item, upon defeating the memory, that allows you to port your stats and perks to the second third game (which will take a while). Thus, this can be considered "subverted".
Though Tale Memory is the hardest Bonus Boss, there are numerous other optional bosses as well, most notably the Holy Egg, which is fought at the end of a long sidequest chain.
Color-Coded for Your Convenience: A lot of the characters' outfits reflect their element and/or personality. Elements are also named by their color (I.E. Yellow is basically electric attacks, Blue is ice, and Red is fire.)
Crutch Characters: Almost every single Tarot. They're very useful during the beginning where you have few playable characters and abilities, but once you get four abilities for everyone and optimize your stat distribution, most of them aren't useful for much other than Soulbursts.
Elemental Rock-Paper-Scissors (featuring Fire, Ice, Lightning in the form of Red, Blue and Yellow Natures): Every attack has an element, every character has varying weaknesses and resistances. The two 'unique' Natures are Black, which represents physical damage, and White, which represents non-elemental damage.
Mr. Fanservice: Gelyan seems to be turning into this, judging by Into the Rabbit Hole concept art; his outfit now consists of a sleeveless shirt and shorts.
Face Heel Revolving Door: Gelyan shifts between "bahaha, I've betrayed you!" to "oh, right, it was to prevent the destruction of the time stream" to "I don't really care what I'm doing, I'm just BORED!"
In Wings of Genesis, Gely is back to doublecrossing everyone again when he's not making horrible attempts to flirt with every female cast member.
Flat Character: Very, very few characters get any development and are rather shallow to begin with, unfortunately.
Genre Savvy: Gelyan knows exactly why the Bandits' cave starts shaking once Nera touches the Fate Diary.
Gelyan: Neraine, get away from the book! Neraine: What, an earthquake? Gelyan: According to popular cliches, when somebody enters a treasure cave and touches something they're not supposed to, the cave collapses!
Guide Dang It: Finding good stat builds for characters in some cases.
Possibly also the Holy Egg. The reason for this is that if the "clock" on it is at a certain point, its resistances block either physical or magical attacks. It is not apparenty why, but the hands move based on the time of the player's computer (so it changes resistances the first round it gets when the time is either XX:30 or XX:00)
Sisily also gets a new attack called 'Electrify Kisses' after Emi, a yellow (electric) natured side character, transfers her spiritual power gives her a smooch. Sisily claims she doesn't swing that way, but we know better.
Nice Job Breaking It, Hero: Gelyan betrayed his "friends" to attempt to destroy an artifact... That they were trying to (and failing to) destroy anyway. Then, he hands it over to his other friend who tries to destroy the Multiverse excluding one.
Stable Time Loop: The characters go back in time to administer a potion to Chio...the result of which, of course, was what originally led to them being able to get the potion (and go back in time) in the first place.
Thou Shall Not Kill: Despite the characters using swords and guns, none of the (humanoid) enemies ever die - they just get "beat up" and retreat. Neraine even threatens Gelyan when he attempts to finish off a defeated bandit.
Up the Real Rabbit Hole: Deconstructed somewhat. Reciful uses this as justification for destroying entire universes, claiming that their inhabitants aren't real and are merely fragments of peoples' consciousnesses. Because he believes his universe is the only "real" one, this allows him to perform such massacres without remorse.
Utopia Justifies the Means: Averted with Reciful, who insists that the alternate universes he intends to destroy aren't real, and merely dream fragments, eliminating any remorse he would normally have in such a situation.