Waking up in an unfamiliar place can be an unsettling event. It's more so when you wake up alone and strapped to an operating table. Especially with psychic powers and amnesia.That's the boat that the protagonist of Galerians, 15-year-old Rion Steiner, finds himself in. When Rion hears a girl's voice calling to him for help inside his mind, he psychokinetically frees himself and sets about trying to find his way to her. Little does he know that the attempt will pit him against several other psychics known as Galerians, a whole lotta robots, his growing addiction to PPECs and one very angry supercomputer with a god complex.The second game involves the characters of the future reviving him from the dead in order to fight a new group of Galerians whose intent is to restore the aforementioned supercomputer at all costs. It has one of the strangest endings ever seen in a survival horror game.There is also a CG-based movie which retells the first game, part of which is used in the "recap" sequence of the second game.As with Over Blood and Blue Stinger, there's a good chance (but not always) you know of this game from Game Informer's Super Replay.
This game series provides examples of:
A God Am I: Dorothy, after she learns what God is. Ash after he gets rid of Dorothy.
A.I. Is a Crapshoot: To make her subservient, her creator taught Dorothy that humans served God as their creator and she must serve them as hers. The response? The Family Project. Dorothy decides to make her own super-powered children who will be subservient to her and wipe out her own creators. Ash is also a computer program, not a Galerian.
Alas, Poor Villain: Rainheart, Rita, Spider, Nitro, Ash... Indeed, almost all the Galerians.
Being Tortured Makes You Evil: Ash manifested his multiple personalities after the equivalent of thousands of years of torment and isolation at the hands of his creator.
Bizarrchitecture: Gigantic iron globe balanced on an absurdly long metal toothpick aside, whoever put the Mushroom Tower's elevator systems together is completely insane.
Blessed with Suck: PPECs (Psychic Power Enhancement Chemicals) grant psychic abilities such as pyrokinesis and telekinesis. The downside is that they're highly addictive, dangerous and overuse can result in a condition known as 'shorting', where the victim psychically destroys everything nearby instantly by blowing their minds - and his own. There is a drug to stop it, but the question is whether the victim - or someone nearby - is able to inject it/shoot them with it in time.
Contractual Boss Immunity: Galerians are immune to instadeath from another Galerian shorting out, and most of the bosses are Galerians. Averted with the first boss of the first game, however; Dr. Lem is not a Galerian, and will die instantly if you short out during his boss fight.
Cover Version: Within the first game's first few minutes of actual gameplay, an instrumental remix of Nine Inch Nails' Terrible Lie can be heard.
Emergency Weapon: Averted - you run out of drugs (there's a finite supply and Respawning Enemies) and you're dead. Even if you Short, that drains your health, so you're going to die sooner rather than later.
Evil Matriarch: Dorothy, for all of her children, particularly Ash and Rainheart.
Evilutionary Biologist: Dorothy... kind of. It seems that she wants to eliminate humans and replace them with her more "advanced" children. In reality, her goal is more selfish - she just wants to be superior to humans herself, and the Galerians are mere tools to reach that end.
Mental World: Appears many times in both games. In the first game, it showed up during the deaths of Rainheart and Rita when Rion pulls their psyche into his own mind for a few moments in their last minutes of life, but most prevalent in the sequel when it is revealed that Rion has been in a digital world during all of his encounters with the Last Galerians.
Missing Mom: Lilia's mother is never heard from or even spoken of at any point.
In the first game alone, we have the drugs D-Felon (telekinesis), Red (pyrokinesis), and Nalcon (sonic waves generated through the mind). Rion is also permanently under the effect of a drug that gives him telepathy and the ability to read psychic impressions on objects.
Psycho Electro: Parano's main abilities, aside from cutting and spinning around nonstop, involve electricity.
Sole Survivor: Out of both games, Pat is the only named character to survive.
Split Personality: Parano, Spider, and Nitro are actually all fragments of Ash's personality. Also, Rainheart seems to suffer from an alternate personality, one that is brought out into the open by the PPECs.
Unexplained Accent: Parano rolls his 'R's very faintly. This may be an echo of Parano's Japanese VA, who rolls his 'R's with impunity because it sounds tough in that language. However, in English it just becomes a head-scratcher.
Unwinnable by Design: All drugs in the game are finite, so if you've used up all the available Delmetor in a stage and are close to short circuiting, you are very screwed indeed.
You Are The Translated Foreign Word: Somewhat averted in that it's never explicitly mentioned ingame and the term itself is more of a vague prisoner metaphor, but the term 'Galerian' seems to be a corruption of the French word 'galérien,' which translates to 'galley slave,' a criminal or prisoner of war forced to row in galleys.
Your Head Asplode: You must take pills in order to curb your Psychic Powers. If you don't, your player character's brainwaves will pop the heads of any mooks he walks past, as his health slowly drains away.