G-Police was a shooter video game developed by Psygnosis and released in 1997 for the PlayStation and PC. The game is set in 2097 in Blade Runner-eqsue cities set in domes. Then player pilots a futuristic helicopter type aircraft (known as a Havoc Gunship) around these cities and upholds the law by raiding bases, destroying enemy aircraft, keeping corporations in check, bombing targets and generally bringing justice down on those who deserve it using a huge arsenal of various weapons. The game world was slightly free-roaming, in that players could choose to fly around cities as they pleased, although there was generally nothing to do unless you fancied blowing up civilian vehicles. Some missions even required you to get to a location as quick as possible before the target was lost. It was known at the time for taxing the PlayStation systems to their limit due to graphics strain from the free-roaming world it created. This meant the draw distance was set low to help compensate for the processor-heavy game.The plot centers on a war which was fought over resources in the solar system, in which there were heavy losses. The game takes place on a colonized Callisto, where you take on the role of a veteran known as Slater, who signs up to the G-Police due to suspicious circumstances surrounding his sister's death. Slater decides he has to find out the truth behind her death.The game received strong reviews on release, but never reached the popularity of other games out at the time, such as Final Fantasy VII. However, it was popular enough to warrant a sequel called G-Police: Weapons of Justice, which focused on the aftermath of the first game. Despite positive reviews, it was less popular than the first game and the proposed third game in the series never materialized.
Both games contain examples of the following tropes:
Ace Pilot: Tachikawa, your wingman. He dies when his ship is sabotaged
A Space Marine Is You: To a big degree in that you could play the game from a first-person perspective, you were in the military during the war as a pilot and the game is definitely science fiction.
Airstrike Impossible: In the first game: fly inside huge capital ship, find it's reactor, bomb it and get out. Sounds easy? It isn't.
Authority Equals Asskicking: You play as a member of a police force, equipped with a variety of countless weapons handing out countless asskickings and destruction to countless other enemies and factions for over 35 missions.
Armies Are Evil: In second game. Commander of space marines who come to help you decide to conquer Calisto and Earth
Awesome Personnel Carrier: GP are fond of these. In bonus mission in 1, you can race with it. In second game, few missions involve you driving people from place to place and blowing stuff up.
Critical Existence Failure: Subverted, after losing certain amount of health enemy fighters go spiraling down. If you hit them during this time, they explode.
Death Is Not Permanent: If your team mates get killed, they are back in the next mission. Justified slightly, as when shot down Tachikawa screams "Eject!", indicating there is an eject system. Too bad his eject system got sabotaged.
Escort Mission: Several of these made an appearance, sadly your vehicles would always move very slowly and unless they were equipped they were easily killed. The ground vehicles never made evasive maneuvers and usually you would have to break off to finish one enemy off, only to return and find three more blasting away at your men.
Fog of War: Due to how processor-intense the games were, the draw distance had to be reduced sharply to help, this means where there should be buildings there are just stars until you move closer.
Frickin' Laser Beams: Lasers in this game are very powerful and can take you down quickly, it's wonderful when you finally get them and can deliver some payback.
Humongous Mecha: The Raptor MK II Ground Assault Vehicle. It could jump and glide, but not fly.
Hollywood Tactics: Averted. When on defence, GP tries to stop enemy movement by harassing enemy supply lines. When on offense, many missions involve destroying enemy communications and sensor networks.
It's Personal: This is the half of the premise of the first game. The introduction of the game combines general backstory with Slater talking about how he'd come to join G-Police. Slater signed up for the G-Police on Callisto because that's where his sister had been stationed before her mysterious death.
Now, she's dead. Another good cop among many. They don't keep count anymore. But Elaine Slater was different. She was my sister. The inquiry gave a verdict of suicide, linked to stress and depression; I didn't buy that. Elaine had won commendations for closing a couple of cases, and had even hinted at romance. Depression just didn't fit the picture. If I didn't believe the suicide verdict, that left only one option: someone had murdered her and went to the trouble of covering it up. I had to find out who.
Lost Technology: Or more precisely, banned tech. Mega Corps are not allowed to build capital ships. Gunships are OK, but building of military grade capital ship is strictly banned.
Mega Corp.: You WORK for these guys. "Government" is a group of Mega Corps pulling together. In first game, you fight against first againt Krakov to stop their war with another and then Nanosoft who tries to tip balance for itself. As well as build battleship to take over the solar system
The Mole:Ricardo in first game. You get to shoot him down later.
Oh Crap: The first time you see a Gunboat. The final mission too.
For the final mission, "Look at the size of that thing!" is an appropriate response to what's hiding in the sealed off dome.
Space Marine: Guys you try to call for help in first game and the guys you fight in second game
Space Police: In first game you are restricted to a colony. In second, you get to space itself.
State Sec: Surprisingly, you. G-Police(Govermental Police) are government sponsored police force, with it's own combat vehicles, military grade weapons, air fleet etc. etc. They job is to keep balance between MegaCorps. Sometimes they need to level half of the dome to do it.
Video Game Caring Potential: The player can get a a feeling of protectiveness over the nearly helpless ground units that filled the missions. The player character's fellow law enforcement officers that are on the ground need your air support, or they aren't going to last. The small, weak but relentlessly persistent vehicles engender a Papa Wolf feeling.
Wide Open Sandbox: Somewhat averted in that you had a wide open city to fly around but due to most of your missions requiring you to reach a destination quickly you never had time to explore anyway, although all you could do if you did explore was shoot civilian vehicles.
Wingman: Useless sort, unless you are attacking gunboats. Then they provide nice distractions.
The skill of them seem to vary in the three you get. Tachikawa was more of the Maverick and used more maneuvers, Ricardo was the veteran and the most experienced while Kreyzig was more of a newbie and less useful.
Would Not Shoot a Civilian: Averted. If you want, clear the skies! Although some missions involve protecting civilian buildings. The game also keeps track of how many civilians you kill throughout the game.
Like in most games with high civilian populations, it's really hard not to kill them! Especially since, unlike newer games such as the Godfather, these civilians have absolutely no survival instinct. For instance, if your mission requires you to blow up a bridge, the vehicles traveling along that road don't stop. Instead, they drive right off the bridge to a spectacular demise in the chasm below. So you can imagine that they think nothing of flying right through a vicious dogfight.
In the second game, being tricked into attacking some civilians by a hacker who spoofed your mission control and gave you fake orders becomes a plot point.
You Killed My Father: Sister, in this case. Though it's never explicitly stated who was responsible for Elaine's death, it's implied to be your traitorous wingman Ricardo. Gunning him down in the second to last level is immensely satisfying.