Fur Fighters is a Cult Classic of a videogame developed by Bizarre Creations for the Sega Dreamcast in 2000 and then later ported to the PlayStation 2 in 2001 (as Fur Fighters: Viggo's Revenge). We say cult classic because nobody bought the game despite it receiving very good reviews and being very funny. The game was later ported to IOS devices, and although the developer (Bizarre Creations) are defunct, the copyright belongs to a former employee who bought it for five pounds.The game saw the player take control over 6 characters, five of who have retired from a special military squad and one who is the child of a member, as they attempt to save their babies/siblings from the Big Bad General Viggo. As if kidnapping the hundreds of babies wasn't bad enough, Viggo also kidnapped their spouses/mother and have transformed them into mutant monstrosities and is using them to conquer the world in true super-villain fashion.The game is a third-person-shooter but it is also a massive platformer, each character having their own abilities which enables the player to explore the massive worlds and save their lost babies in.Contains Examples of the following tropes:
100% Completion: Completing every level, with every baby rescued, and every token collected (the level hub and the Hub World tokens count).
Animal Stereotypes: The main characters themselves (really noticeable in the PS2 port) and General Viggo.
Anvil on Head: An unusual variation of the trope. The introduction to Cape Canardo shows a bus that Rufus is traveling on being interrupted by a anvil out of nowhere. Cut to a decrepit space station where Viggo complains that after spending a fortune repairing the station and giving the bears astronaut training, his minions only brought one anvil to drop from orbit onto the Fur Fighters. He promptly orders everyone to begin abandoning the station. Cartoony villainy at its finest.
Applied Phlebotinum: As an extra insult from Viggo to the heroes, their kidnapped spouses/husband/mother are somehow mutated into giant super-powered monstrosities. These creatures tend to figure greatly in Viggo's schemes. It's a little ridiculous when a dog or a kangaroo of maybe 4-5 feet turns into 400 m. tall mutants. And after they get shot enough, the afflicted turn right back into their former selves with no medical complications.
Attack Its Weak Point: Many, many times (often when up against a chameleon bot in many a level: It's eye).
Bait-and-Switch Boss: In the Space Station Meer you bump into a large Alien, only for it to be removed by a copyright lawyer fox from 31st Century Films who insists it is breaking at least 35 copyrights. A debate between him and whatever character you're playing occurs, and then a debate quickly becomes a gunfight.
Bloodless Carnage: Instead, fluff serves as the "blood" of the game. Which begs the question of whether or not the animals are real, needless to say however it's good clean fun despite having a "Teen" rating.
Taken a bit further with the blood cheat which is unlocked if you kill all the rabbits in Fur Fighter Village, it's useless and it does nothing.
Dual Boss: The bosses of Anatat Tatanatat (AKA the City of Fear), Winnie and Mai. Fittingly, you can play as both Roofus AND Chang since it's both their wives, by switching them out in mid-battle to recover.
Dumb Muscle: For the heroes, Bungalow the Kangaroo. For the villains, every single Bear.
The Evil Genius: Odebah Bear. Apparently Viggo's spiritual advisor, his body is a mishmash of cybernetic parts.
The Brute: Uber Bear. Holds the position of Viggo's Bodyguard, probably because he's the biggest bear.
The Dark Chick: The Unfluffables. Rabbit and doe women who seem to serve as Viggo's martial artists and/or consorts. Decided to wear only bikinis for their fight, but you'll be too busy running and gunning to care.
Follow the Money: The golden Tokens, which a) provide much-needed health, b) unlock later levels and c) are often placed to indicate which way you should head next (a much-needed feature, given the size of the levels).
Funny Foreigner: All of the Fur Fighters are from different parts of the world, so naturally, this trope is combined with Funny Animal.
Game-Breaking Bug: When trying to enter The Bad Place for the second time in the Dreamcast version, the game would allow you to walk anywhere just fine in the literally hellish level. But as soon as you try to enter the nightmare door, the game would take control of your character and slowly move him/her to the right until they fell off and died.
Genius Bruiser: Viggo. Criminal mastermind and still able to lay a beatdown on the heroes if need be.
Getting Crap Past the Radar: All of the bonus Flea rounds have the player controlling a flea somewhere on the Fur Fighter's body. It's usually somewhere on the head or open to the air; you can see the sky of whatever level the Flea Swarm is in, like snow in New Quack City. The sky on Juliette's stage, on the other paw, is blocked by some kind of blue material. The only blue clothing she has is her shirt, the level structure is mostly vertical platforming, and in the distance to either side you can see what appears to be two orange mountains. Guess where you are...
With its sub-levels "Jungle of Despair", "The Temple of Gloom" and "The Bad Place"
I Have Your Entire Family: The game starts off with General Viggo covering Fur Fighter Village in Knockout Gas and absconding with the heroes' children, along with their wives/husband/mother. Viggo did this to dissuade the Fur Fighters from interfering with his world domination scheme. They had other plans.
Improbable Age: Tweek is one day old. He is just the biggest child of his family, and was too heavy for Viggo's bears to kidnap. He fights just as well as every other Fur Fighter.
Island Base: Viggo's headquarters, which is just off the coast of Fur Fighter village!
An island base carried to that coast via airship. A airship big enough to encompass the whole bloody island.
Journey to the Center of the Mind: After passing through the Door to Nowhere in the Bad Place, Roofus ends up in a white void full of red doors (Dreamcast version) or a floor on a hotel (PS2 version). 6 doors in the area have the Fur Fighters faces on them, and going through these doors will put the player into the Nightmare of the room's occupant. In order of access:
Tweek starts in his home and is still in his egg, and the nest with his unhatched siblings is out of reach. The goal of this Nightmare is to get Tweek back in the nest. This suggests that the one day old fears separation from his clan.
Bungalow appears in a marshy swamp, presumably somewhere in Australia. All the tokens for the Bad Place are solely in his Nightmare, and he has to locate/grab all of them to leave. Bungalow is aware that he's the least intelligent of his friends, and harbors feelings of intellectual inadequacy. Bungalow fears any intellectual burden for he feels he cannot do it.
Chang starts in a completely white room with invisible walls and is totally white himself. It's full of alligators that cannot see him beyond these walls, and the barriers form a maze. Chang wants people to notice him, but thinks they cannot because he's short or for some other reason. Alternatively, he thinks this will happen when he is old; unloved and unnoticed. Chang fears being ignored.
Rico is placed in New Quack City without any pants. He must run through the city alleyways while getting chased by police bears and fired upon by tanks. Rico wants to be free, or he's just having a bad dream.
Juliette is in a mansion's dining hall in a formal black dress. People can be heard laughing at her attire. 6 dingoes wearing masks of the other Fur Fighters immediately attack her. Paintings of Viggo cover the walls, with one depicting Juliette in a bridal gown. She is all about being the fashionable one as her humongous closet can attest to. Her being laughed at means that people have dismissed these efforts, proving she worries about what others think about her. Getting attacked by her trusted companions states that she thinks they talk about Juliette behind her back. The portraits hint at something worse; she feels that the Fur Fighters trust her so poorly that she could defect to Viggo without much convincing. Juliette fears what others think, but she especially fears betraying her friends' trust.
Roofus is in a soldier's uniform in a burnt out building. He's been transported back to the war he served in, stuck in the middle of an active urban warzone. Roofus has to destroy two enemy tanks adorned with Viggo's emblem to leave. Simply put, Roofus does not want to go back to war.
Late to the Grudge War: For lack of a better trope and in purely non-tragic sense. The game is basically set at the final chapters of a long conflict between the heroes and Viggo. Various hints are made that they have been fighting each other for the vast majority of their careers, Viggo being the classical spy movie supervillain and the Fur Fighters being the specialized team that foiled his schemes. The Fur Fighters had retired by the beginning of the game, and Viggo just wanted to get rid of them for his latest bid for world domination.
Leitmotif: Whenever playing as any of the six Fur Fighters, each of them have a different variation of the level's theme play for them. Roofus has bagpipes/snare drums, Juliette has accordions, Rico has calypso music, Bungalow has aboriginal motifs, Chang has Oriental music, and finally Tweek has Gregorian chanting.
This is NOT however a Variable Mix, as the music actually resets whenever the player switches from one character to the other. But the music plays so well with its own rhythm that it doesn't become noticeable after a while. In the first levels of New Quack City, there's little variation in the actual theme. But as the game goes on and you explore new levels, each new area creates wider variations, to the point of even becoming entirely DIFFERENT styles.
Made of Iron: If it isn't a vehicle or a robot, the various mini-bosses seem made of some horrible synthesis of Kevlar and graphene. Expect to burn through enough ammo to kill 50-80 bears on one of these guys.
Multi-Platform: First on the Sega Dreamcast, then on the PS2, and now on the iOS. Now it's only a matter of time before an HD re-release of the PS2 remake of the game is planned to be available for download on the Next-Gen Consoles.
Tweek has TWO shout-outs in himself. His birthplace is listed as Royston Vasey, and in his home is a model of a train engine exactly like that of Ivor the Engine, a 70s British animation about a Welsh steam engine.
Spirit Advisor: General Bristol. His ghost will appear and give advice from time to time.
Tagalong Kid: Tweek who unlike the rest of the Fur Fighters, is saving his mother rather than a spouse.
Sublime Rhyme: Each and every one of Tweek's Babies has a name that rhymes with the afromentioned character.
Updated Re-release: The PS2 port gives the characters actual voices, improves the graphical cel-shaded style, switches a bit of the music around, adds a level exclusive to it, as well a couple of new weapons, changes most of the script of the original game as well as adding a few new lines to the script, and adds a few extra bonus levels to obtain new upgrades to the Fighters' physical attacks.
Violent Glaswegian: Roofus, the leader of the fighters, does indeed hail from Glasgow itself. But he does retain a cool level head despite his ruthless assault upon Viggo's men.
We Cannot Go On Without You: Partly Justified, as noted in a later scene that the teleporter can only handle one person out without causing damage. Doesn't really justify why they don't go in groups, other than for quick escapes...
We Have Reserves: Viggo and his men, of course. It's brought to its logical conclusion in the intro for the City of Fear; as a result of the Fur Fighters going through all the previous locations of the game, they killed all but five of Viggo's bears. Naturally it doesn't actually affect the hordes you fight.