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It takes place during the US invasion of the fictional Middle Eastern dictatorship of [[{{Countrystan}} Zekistan]], some time after [[UsefulNotes/TheWarOnTerror the invasions of]] UsefulNotes/{{Iraq}} and UsefulNotes/{{Afghanistan}}. After a massive wave of terror sweeping over Europe and Southeast Asia, Islamist fanatics from all over the world take refuge in Zekistan, where they are protected by the genocidal dictator Mohammad Jabbour Al-Afad. After some fruitless negotiations with the UsefulNotes/UnitedNations, UsefulNotes/{{NATO}} decides to nip it in the bud and launch an invasion to topple Al-Afad and rub out the terrorist stronghold.

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It takes place during the US invasion of the fictional Middle Eastern Central Asian dictatorship of [[{{Countrystan}} Zekistan]], some time after [[UsefulNotes/TheWarOnTerror the invasions of]] UsefulNotes/{{Iraq}} and UsefulNotes/{{Afghanistan}}. After a massive wave of terror sweeping over Europe and Southeast Asia, Islamist fanatics from all over the world take refuge in Zekistan, where they are protected by the genocidal dictator Mohammad Jabbour Al-Afad. After some fruitless negotiations with the UsefulNotes/UnitedNations, UsefulNotes/{{NATO}} decides to nip it in the bud and launch an invasion to topple Al-Afad and rub out the terrorist stronghold.



* NoHistoricalFiguresWereHarmed: The antagonist Mohammad Jabbour Al-Afad is pretty much a thinly disguised version of UsefulNotes/OsamaBinLaden. He was born into wealth, [[MajoredInWesternHypocrisy gained his education in the US]], fought with the Mujaheddin in the UsefulNotes/SovietInvasionOfAfghanistan, and received CIA training until he [[CreateYourOwnVillain grew too extremist for their tastes]]. The only difference is that instead of leading an international terrorist organization like Bin laden, Al-Afad became TheGeneralissimo of a small [[{{Qurac}} Central Asian Muslim country]].



* RealIsBrown: Justified, as you're fighting in a city in the middle of a mountaneous desert region prone to sand storms, and averted in some cases, when you come across some rather beautiful and incredibly motley mosques and palaces.

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* {{Qurac}}: Zekistan, the setting of the game. According to the background story, it was an impoverished former Soviet republic situated next to Afghanistan, and due to the fallout of the Soviet invasion of the latter, saw CIA-backed rebels fighting against the Soviet backed government. Following the [[UsefulNotes/ColdWar dissolution of the USSR]], the country fell into civil war until Al-Afad's forces emerged victorious, only for a ReignOfTerror to emerge as Al-Afad began a campaign of repression against the ethnic Zeki population. Following the UsefulNotes/TheWarOnTerror, Al-Afad opened the doors to thousands of Taliban and Iraqi Baathists, leading to an US-lead intervention and the start of the game.
* RealIsBrown: Justified, as you're fighting in a city in the middle of a mountaneous mountainous desert region prone to sand storms, and averted in some cases, when you come across some rather beautiful and incredibly motley mosques and palaces.
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* DownloadableContent: The Xbox version had 2 downloadable "Epilogue" Missions, these are included in the PC/PS2 version by default.

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* DownloadableContent: The Xbox version had 2 downloadable "Epilogue" Missions, these are included in the PC/PS2 version other versions by default.
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* InfiniteSupplies: If you run out of ammo, you can return to the ammo box for a re-fill an endless amount of times. Opponents simply have infinite ammo from where they stand.

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* InfiniteSupplies: If you run out of ammo, you can return to the ammo box for a re-fill an endless amount of times.times but only for bullets. Opponents simply have infinite ammo from where they stand.
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* RegeneratingHealth: Surprisingly, while your guys can go down in one shot, it's possible for them to sometimes take a hit or two and keep fighting, these "second-chance" hits can kick in again if enough time has passed, though it's still luck if a soldier will only get lightly wounded or get taken down.
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* DownloadableContent: The Xbox version had 2 downloadable "Epilogue" Missions, these are included in the PC version by default.

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* DownloadableContent: The Xbox version had 2 downloadable "Epilogue" Missions, these are included in the PC PC/PS2 version by default.
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* DownloadableContent: The Xbox version had 2 downloadable "Epilogue" Missions, these are included in the PC version by default.
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** Enemies can throw grenades ''far further'' than you can, well over double the range, so while the enemies rarely throw greandes, for you, they're occasionally useful for taking out a specific enemy but not something to rely on, while the enemy can use them to kill you from way further than you can and the game's interface makes running from thrown grenades clunky at best.
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* FakeDifficulty: It's impossible to kill an enemy in cover with rifle fire alone, forcing you to resort to precious grenades, whom they may shrug off just as much. However, if anyone in your team is in cover that's only ''slighty'' tilted towards the enemy, he will immediately get shot. It can be [[RageQuit very frustrating]] to watch eight well-trained and highly-equipped US Light Infantrymen wasting their entire ammo on some militant with a cranky AK-47 or carbine rifle, only for the latter to effortlessly pick off two of the former at a time... See also NintendoHard.

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* FakeDifficulty: It's near impossible to kill an enemy in cover with rifle fire alone, alone unless you can flank them, forcing you to resort to precious grenades, whom they may shrug off just as much. However, if anyone in your team is in cover that's only ''slighty'' tilted towards the enemy, he will immediately get shot. It can be [[RageQuit very frustrating]] to watch eight well-trained and highly-equipped US Light Infantrymen wasting their entire ammo on some militant with a cranky AK-47 or carbine rifle, only for the latter to effortlessly pick off two of the former at a time... See also NintendoHard.
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* YouHaveOutlivedYourUsefulness: Inverted in the original game, as Al-Afad shot his lieutenant in the chest and then escapes from the area, leaving the lieutenant to be casevaced by Alpha and Bravo.

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* YouHaveOutlivedYourUsefulness: Inverted in In the original game, as Al-Afad shot his lieutenant in the chest and then escapes from the area, leaving the lieutenant to be casevaced by Alpha and Bravo.

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Wrong trope.


* BodyguardBetrayal: Inverted in the original game, as Al-Afad shot his lieutenant in the chest and then escapes from the area, leaving the lieutenant to be casevaced by Alpha and Bravo.


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* YouHaveOutlivedYourUsefulness: Inverted in the original game, as Al-Afad shot his lieutenant in the chest and then escapes from the area, leaving the lieutenant to be casevaced by Alpha and Bravo.
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You Have To Have Jews is no longer a trope.


* MauveShirt: Your soldiers all have their own name, character, voice and one-sentence background (for example, one's a CulturedWarrior, another is a [[YouHaveToHaveJews practicing Jew]], another is an ex-[[UsefulNotes/NewYorkCityCops New York Cop]], etc). However, the significance of that is mostly restricted to the intro (which introduces them) and cutscenes, as you command them in groups of four.

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* MauveShirt: Your soldiers all have their own name, character, voice and one-sentence background (for example, one's a CulturedWarrior, another is a [[YouHaveToHaveJews practicing Jew]], Jew, another is an ex-[[UsefulNotes/NewYorkCityCops New York Cop]], etc). However, the significance of that is mostly restricted to the intro (which introduces them) and cutscenes, as you command them in groups of four.
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* Countrystan: The game takes place in Zekistan. It's somewhere between Iraq, Iran and Afghanistan, and takes quite some cues from from those places too.

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* Countrystan: {{Countrystan}}: The game takes place in Zekistan. It's somewhere between Iraq, Iran and Afghanistan, and takes quite some cues from from those places too.
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''Full Spectrum Warrior'' is a 2004 RealTimeStrategy game made by Pandemic Studios and published by Creator/{{THQ}}. They're published for the Xbox, Microsoft Windows and the PlayStation 2.

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''Full Spectrum Warrior'' is a 2004 RealTimeStrategy game made by Pandemic Studios and published by Creator/{{THQ}}. They're published for the Xbox, Microsoft Windows and the PlayStation [=PlayStation=] 2.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fsw_ps2_cover.jpg]]
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''Full Spectrum Warrior'' is a 2004 RealTimeStrategy game made by Pandemic Studios and published by Creator/{{THQ}}.

It takes place during the US invasion of the fictional Middle Eastern dictatorship of [[{{Qurac}} Zekistan]], some time after [[UsefulNotes/TheWarOnTerror the invasions of]] UsefulNotes/{{Iraq}} and UsefulNotes/{{Afghanistan}}. After a massive wave of terror sweeping over Europe and South-East Asia, Islamist fanatics from all over the world take refuge in Zekistan, where they are protected by the genocidal dictator Mohammad Jabbour Al-Afad. After some fruitless negotiations with the UsefulNotes/UnitedNations, UsefulNotes/{{NATO}} decides to nip it in the bud and launch an invasion to topple Al-Afad and rub out the terrorist stronghold.

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''Full Spectrum Warrior'' is a 2004 RealTimeStrategy game made by Pandemic Studios and published by Creator/{{THQ}}. They're published for the Xbox, Microsoft Windows and the PlayStation 2.

It takes place during the US invasion of the fictional Middle Eastern dictatorship of [[{{Qurac}} [[{{Countrystan}} Zekistan]], some time after [[UsefulNotes/TheWarOnTerror the invasions of]] UsefulNotes/{{Iraq}} and UsefulNotes/{{Afghanistan}}. After a massive wave of terror sweeping over Europe and South-East Southeast Asia, Islamist fanatics from all over the world take refuge in Zekistan, where they are protected by the genocidal dictator Mohammad Jabbour Al-Afad. After some fruitless negotiations with the UsefulNotes/UnitedNations, UsefulNotes/{{NATO}} decides to nip it in the bud and launch an invasion to topple Al-Afad and rub out the terrorist stronghold.



** In ''Ten Hammers'', the rifleman (or team leader when he doesn't call airstrikes) can do precise rifle fire, a single highly-accurate shot that takes out an enemy (unless the bullet strikes cover that's blocking). While aiming, this causes the soldier to be treated as out-of-cover, and vulnerable to attack. It only misses if you fire too early, or if the enemy ducks behind cover rather than popping out.



* ConspicuouslyLightPatch: Chapter 3 in the first game - the final objective requires you to cover exits to a building while Rangers enter from the roof. One part of the building is notably darker than others, and that's the segment that gets blasted open by an explosion from inside.

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* ConspicuouslyLightPatch: In Chapter 3 in the first game - the final objective requires you to cover exits to a building while Rangers enter from the roof. One part of the building is notably darker than others, and that's the segment that gets blasted open by an explosion from inside.
* Countrystan: The game takes place in Zekistan. It's somewhere between Iraq, Iran and Afghanistan, and takes quite some cues from from those places too.



* [[spoiler:HeroicSacrifice: ''Ten Hammers'' has this as the ultimate fate of Sgt. Eric Daniels, who was found dead after calling for backup in Chapter 1. At the end of Chapter 4, he killed an insurgent with an RPG from taking down the evac chopper filled with wounded soldiers and ordered it to leave without him while other insurgents are overrunning him.]]
* HowWeGotHere: ''Ten Hammers'' has Sgt. Eric Daniels found dead in the first chapter, with the remaining three chapters following up on how he got involved in the first place.



* MultinationalTeam: The coalition force is made up of American and British-led forces into Zekistan, similar to the Coaltion makeups of multinational forces in Afghanistan and Iraq.



* {{Qurac}}: The game takes place in Zekistan. It's somewhere between Iraq, Iran and Afghanistan, and takes quite some cues from from those places too.



* SavePoint:
** The first game designates certain locations to provide a Sitrep, which saves the game if both teams approach.
** ''Ten Hammers'' has auto-save points before some dangerous areas, provided "authentic" difficulty isn't used.

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* SavePoint:
**
SavePoint: The first game designates certain locations to provide a Sitrep, which saves the game if both teams approach.
** ''Ten Hammers'' has auto-save points before some dangerous areas, provided "authentic" difficulty isn't used.
approach.



* SuddenNameChange: Some of the teammates' first names from the original game were changed in ''Ten Hammers'', with Sgt. Chago Mendez to Santiago, Cpl. Andre Devereux to Andrew, and Pfc. Alexander Silverman shortened to Alex.



** ''Ten Hammers'' has the medic drag incapacitated teammates from the field, and has a replacement arrive. There's a limited number of replacements, if too many are lost, you need to wait until the end of the level to get more.
* TitleDrop: ''Ten Hammers'' is an allusion to the chapter title ''The Tien Hamir Bridge''.
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The game is followed by a sequel, ''FullSpectrumWarriorTenHammers''.

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The game is followed by a sequel, ''FullSpectrumWarriorTenHammers''.
''VideoGame/FullSpectrumWarriorTenHammers''.



!This game contains examples of:

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!This !!This game contains examples of:
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The game is followed by a sequel, ''FullSpectrumWarriorTenHammers''.
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Do NOT correct US/Commonwealth spellings.


Even tough the insurgents are poorly armed, and [[MookChivalry mostly come at you one by one]], they are still incredibly dangerous shots in close quarters and ''will'' get anyone unlucky or stupid enough to not be in cover. As your units have a realistic damage model, they will go down after a shot or two. If you lose a squaddie to enemy fire, you can still save his life by collecting him and escorting him back to an earlier checkpoint. If not, you lose. If you lose two squaddies at once, you lose. If your charge dies, [[OverlyLongGag you lose]]. This, combined with your squads' [[ImperialStormtrooperMarksmanshipAcademy relative inability to hit insurgents behind cover]] (a favor [[ComputerIsACheatingBastard the AI not always returns]]), makes this game NintendoHard at some points, and [[FakeDifficulty falsely difficult]] at others.

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Even tough the insurgents are poorly armed, and [[MookChivalry mostly come at you one by one]], they are still incredibly dangerous shots in close quarters and ''will'' get anyone unlucky or stupid enough to not be in cover. As your units have a realistic damage model, they will go down after a shot or two. If you lose a squaddie to enemy fire, you can still save his life by collecting him and escorting him back to an earlier checkpoint. If not, you lose. If you lose two squaddies at once, you lose. If your charge dies, [[OverlyLongGag you lose]]. This, combined with your squads' [[ImperialStormtrooperMarksmanshipAcademy relative inability to hit insurgents behind cover]] (a favor favour [[ComputerIsACheatingBastard the AI not always returns]]), makes this game NintendoHard at some points, and [[FakeDifficulty falsely difficult]] at others.

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----






* BackedByThePentagon: The US Army has actively contributed to the game's development to make it more a realistic experience, made the base game government-funded freeware, and has adapted the game into two versions for their own troops to train tactics on. [[SubvertedTrope However]], the versions aren't used, apparently still being "not realistic" enough.
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None


* BlackAndWhiteMorality: In the black corner, you have a mass-murdering, death camp running and propaganda-chewing dictator from an Arabian backwash as well as a slew of fanatical terrorists who have been butchering innocent civilians worldwide. In the white corner you have a [[RagtagBunchOfMisfits Ragtag Bunch Of]]... [[{{Eagleland}} Americans]].

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* BlackAndWhiteMorality: In the black corner, you have a mass-murdering, death camp running and propaganda-chewing dictator from an Arabian a Middle Eastern backwash as well as a slew of fanatical terrorists who have been butchering innocent civilians worldwide. In the white corner you have a [[RagtagBunchOfMisfits Ragtag Bunch Of]]... [[{{Eagleland}} Americans]].
Is there an issue? Send a MessageReason:


It takes place during the US invasion of the fictional Middle Eastern dictatorship of [[{{Qurac}} Zekistan]], some time after [[WarOnTerror the invasions of]] UsefulNotes/{{Iraq}} and UsefulNotes/{{Afghanistan}}. After a massive wave of terror sweeping over Europe and South-East Asia, Islamist fanatics from all over the world take refuge in Zekistan, where they are protected by the genocidal dictator Mohammad Jabbour Al-Afad. After some fruitless negotiations with the UsefulNotes/UnitedNations, UsefulNotes/{{NATO}} decides to nip it in the bud and launch an invasion to topple Al-Afad and rub out the terrorist stronghold.

to:

It takes place during the US invasion of the fictional Middle Eastern dictatorship of [[{{Qurac}} Zekistan]], some time after [[WarOnTerror [[UsefulNotes/TheWarOnTerror the invasions of]] UsefulNotes/{{Iraq}} and UsefulNotes/{{Afghanistan}}. After a massive wave of terror sweeping over Europe and South-East Asia, Islamist fanatics from all over the world take refuge in Zekistan, where they are protected by the genocidal dictator Mohammad Jabbour Al-Afad. After some fruitless negotiations with the UsefulNotes/UnitedNations, UsefulNotes/{{NATO}} decides to nip it in the bud and launch an invasion to topple Al-Afad and rub out the terrorist stronghold.



* WarOnTerror: Level Red. This universe has a fictional continuation of it after Iraq and Afghanistan. The parallels are very obvious too.

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* WarOnTerror: Level Red. This universe has a fictional continuation of it after Iraq and Afghanistan. The parallels are very obvious too.----
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* IdiosyncraticDifficultyLevels: The original game and ''Ten Hammers'' gives Sergent, Sergent Major, and Authentic.

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* IdiosyncraticDifficultyLevels: The original game and ''Ten Hammers'' gives Sergent, Sergent Sergeant, Sergeant Major, and Authentic.
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* MauveShirt: Your soldiers all have their own name, character, voice and one-sentence background (for example, one's a CulturedWarrior, another is a [[YouHaveToHaveJews practicing Jew]], another is an ex-[[NewYorkCityCops New York Cop]], etc). However, the significance of that is mostly restricted to the intro (which introduces them) and cutscenes, as you command them in groups of four.

to:

* MauveShirt: Your soldiers all have their own name, character, voice and one-sentence background (for example, one's a CulturedWarrior, another is a [[YouHaveToHaveJews practicing Jew]], another is an ex-[[NewYorkCityCops ex-[[UsefulNotes/NewYorkCityCops New York Cop]], etc). However, the significance of that is mostly restricted to the intro (which introduces them) and cutscenes, as you command them in groups of four.
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Useful Notes/ pages are not tropes


* WarOnTerror: Level Red. This universe has a fictional continuation of it after Iraq and Afghanistan. The parallels are very obvious too.
* YanksWithTanks: Your squads are part of the 159th Light Infantry. You don't see a lot of tanks a lot though, due to the game's infantry focus, but you ''do'' see lots of [[TanksButNoTanks APC vehicles]] and Humvees.

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* WarOnTerror: Level Red. This universe has a fictional continuation of it after Iraq and Afghanistan. The parallels are very obvious too.
* YanksWithTanks: Your squads are part of the 159th Light Infantry. You don't see a lot of tanks a lot though, due to the game's infantry focus, but you ''do'' see lots of [[TanksButNoTanks APC vehicles]] and Humvees.
too.
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* WhatHappenedToTheMouse: Downplayed with Fireteam Bravo from the original game. Sgt. Eric Williams and Pfc. Daniel Shimenski showed up in Chapter 2 of ''Ten Hammers'' to be wounded and rescued by Coalition forces while Pvt. Samuel Ota and Cpl. Michael Picoli appeared in Chapter 4 to be rescued by Sgt. Daniels.
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* WhatHappenedToTheMouse: Downplayed with Fireteam Bravo from the original game. While Pvt. Samuel Ota and Cpl. Michael Picoli of Bravo team appeared in Chapter 4 of ''Ten Hammers'', Sgt. Eric Williams and Pfc. Daniel Shimenski never showed up in the sequal.

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* WhatHappenedToTheMouse: Downplayed with Fireteam Bravo from the original game. While Pvt. Samuel Ota and Cpl. Michael Picoli of Bravo team appeared in Chapter 4 of ''Ten Hammers'', Sgt. Eric Williams and Pfc. Daniel Shimenski never showed up in the sequal.Chapter 2 of ''Ten Hammers'' to be wounded and rescued by Coalition forces while Pvt. Samuel Ota and Cpl. Michael Picoli appeared in Chapter 4 to be rescued by Sgt. Daniels.
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* BodyguardBetrayal: Inverted in the original game, as Al-Afad shot his lieutenant in the chest and then escapes from the area, leaving the lieutenant to be casevaced by Alpha and Bravo.

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You, the player, are put in charge of two fire teams, [[MilitaryAlphabet Alpha and Bravo]], each consisting of four soldiers (a team leader, a rifleman, a grenadier, and an automatic rifleman), each with his own name and background. Your primary obejctive in the game is to maneuver through the [[UrbanWarfare narrow streets of Zekistan's capital city]] and defeat the militiamen hiding in the streets and houses, while paying attention as not to get flanked or ambushed.

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You, the player, are put in charge of two fire teams, [[MilitaryAlphabet Alpha and Bravo]], each consisting of four soldiers (a team leader, a rifleman, a grenadier, and an automatic rifleman), each with his own name and background. Your primary obejctive objective in the game is to maneuver through the [[UrbanWarfare narrow streets of Zekistan's capital city]] and defeat the militiamen hiding in the streets and houses, houses while paying attention as not to get flanked or ambushed.



Even tough the insurgents are poorly armed, and [[MookChivalry mostly come at you one by one]], they are still incredibly dangerous shots in close quarters and ''will'' get anyone unlucky or stupid enough to not be in cover. As your units have a realistic damage model, they will go down after a shot or two. If you lose a squaddie to enemy fire, you can still save his life by collecting him and escorting him back to an earlier checkpoint. If not, you lose. If you lose two squaddies at once, you lose. If your charge dies, [[OverlyLongGag you lose]]. This, combined with your squads' [[ImperialStormtrooperMarksmanshipAcademy relative inability to hit insurgents behind cover]] (a favour [[ComputerIsACheatingBastard the AI not always returns]]), makes this game NintendoHard at some points, and [[FakeDifficulty falsely difficult]] at others.

to:

Even tough the insurgents are poorly armed, and [[MookChivalry mostly come at you one by one]], they are still incredibly dangerous shots in close quarters and ''will'' get anyone unlucky or stupid enough to not be in cover. As your units have a realistic damage model, they will go down after a shot or two. If you lose a squaddie to enemy fire, you can still save his life by collecting him and escorting him back to an earlier checkpoint. If not, you lose. If you lose two squaddies at once, you lose. If your charge dies, [[OverlyLongGag you lose]]. This, combined with your squads' [[ImperialStormtrooperMarksmanshipAcademy relative inability to hit insurgents behind cover]] (a favour favor [[ComputerIsACheatingBastard the AI not always returns]]), makes this game NintendoHard at some points, and [[FakeDifficulty falsely difficult]] at others.



* BackedByThePentagon: The US Army has actively contributed to the game's development to make it more a realistic experience, made the base game governmented-funded freeware, and has adapted the game into two versions for their own troops to train tactics on. [[SubvertedTrope However]], the versions aren't used, apparently still being "not realistic" enough.
* BlackAndWhiteMorality: In the black corner, you have a mass-murdering, death camp-running and propaganda-chewing dictator from an Arabian backwash as well as a slew of fanatical terrorists who have been butchering innocent civilians worldwide. In the white corner you have a [[RagtagBunchOfMisfits Ragtag Bunch Of]]... [[{{Eagleland}} Americans]].

to:

* BackedByThePentagon: The US Army has actively contributed to the game's development to make it more a realistic experience, made the base game governmented-funded government-funded freeware, and has adapted the game into two versions for their own troops to train tactics on. [[SubvertedTrope However]], the versions aren't used, apparently still being "not realistic" enough.
* BlackAndWhiteMorality: In the black corner, you have a mass-murdering, death camp-running camp running and propaganda-chewing dictator from an Arabian backwash as well as a slew of fanatical terrorists who have been butchering innocent civilians worldwide. In the white corner you have a [[RagtagBunchOfMisfits Ragtag Bunch Of]]... [[{{Eagleland}} Americans]].



** Averted for your solders, who have to reload their weapons after firing a certain number of rounds, and will ultimately run out of ammo wholesale, forcing them to backtrack all the way back to the last checkpoint to refill their magazines.

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** Averted for your solders, soldiers, who have to reload their weapons after firing a certain number of rounds, and will ultimately run out of ammo wholesale, forcing them to backtrack all the way back to the last checkpoint to refill their magazines.



* ConspicuouslyLightPatch: Chapter 3 in the first game - the final objective requires you to cover exits to a building while rangers enter from the roof. One part of the building is notably darker than others, and that's the segment that gets blasted open by an explosion from inside.

to:

* ConspicuouslyLightPatch: Chapter 3 in the first game - the final objective requires you to cover exits to a building while rangers Rangers enter from the roof. One part of the building is notably darker than others, and that's the segment that gets blasted open by an explosion from inside.
* ElitesAreMoreGlamorous: The original game has this downplayed, with an SAS team introduced first (with one man needing a CASEVAC for his teammate) and Rangers later (storming a building full of hostiles). The last chapters even have a fireteam of Rangers with their rifles modified with laser sights, allowing them to shoot enemies with precise aiming ''through cover'' with [[OneHitKill one shot]] [[OneHitPolykill for every enemy.]]
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* WhatHappenedToTheMouse: Downplayed with Fireteam Bravo from the original game. While Pvt. Samuel Ota and Cpl. Michael Picoli of Bravo team appeared in Chapter 4 of ''Ten Hammers'', Sgt. Williams and Pfc. Daniel Shimenski never showed up in the sequal.

to:

* WhatHappenedToTheMouse: Downplayed with Fireteam Bravo from the original game. While Pvt. Samuel Ota and Cpl. Michael Picoli of Bravo team appeared in Chapter 4 of ''Ten Hammers'', Sgt. Eric Williams and Pfc. Daniel Shimenski never showed up in the sequal.

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