A rhythm game series by Harmonix
that doesn't depend on special peripherals. All that's needed is a PS2
controller. Each song has 6 main tracks (drums, guitar, etc.). On each track, there are a bunch of gems representing that track's instrument. Hitting all the gems on a track for two measures activates that track temporarily. Your job is to move around the tracks and hit all the gems to keep them all activated.
The first game was Frequency, followed by a sequel, Amplitude, both on the PS2
After a successful Kickstarter campaign, a new HD Amplitude for the PS3
and PS 4
with a new song list is in development and planned for release in 2015.
Made by Harmonix, who went on to make Guitar Hero
and Rock Band
The game provides examples of:
- And Your Reward Is Clothes: the various "arenas" in which the songs can be played, and the actual clothes for your Freq in Amplitude
- Competitive Multiplayer: And one of the first games to use the PS2's online network adapter.
- Difficult but Awesome: There isn't much better moments of euphoria than beating any of Frequency's harder songs on Expert mode.
- Digital Avatar: The Freqs.
- Interface Screw: some of the powerups in multiplayer.
- Luck-Based Mission: Getting four bars on many Amplitude songs is a lot easier if the Freestyler power-up appears in the right places.
- Not quite luck-based. The power-ups appear in the same location every time the song is played, requiring players to discover the optimal path.
- Nintendo Hard: Given that the timing window is strictly hit-or-miss, the window for a hit is pretty small, especially in Frequency. If you're used to newer Harmonix games (or, worse yet, Guitar Hero 3+), or a newcomer to rhythm games, it can take some time to get used to. Compounded by the fact that TVs back then generally didn't have input lag...
- Rhythm Game
- Techno: The majority of the music library, though some songs dip into the trance and thrash metal territory.