Forza Motorsport is a simulation racing game series for the Xbox, Xbox 360, and Xbox One by Microsoft and their internal Turn 10 Studios division, aimed at competing with Sony's Gran Turismo franchise, and is noted for an extensive car painting system, performance customization and a massive car list.The first game was released in Spring 2005 for the original Xbox, and Forza Motorsport 2 and Forza Motorsport 3 followed in 2007 and 2009, respectively, for the Xbox 360. Each successive game added little things on top: Forza 2 added a storefront and auction site where people can buy and sell tuning setups, cars, and car designs, while Forza 3 added an in-car camera, rollover damage, and a rewind mechanic to give players the option of redoing corners without starting from scratch. Forza Motorsport 4 adds Kinect functionality, additional game modes (autocross, track days, et cetera), 16-player multiplayer, Top Gear branding and features, and an "Autovista" feature where you can look at high-res models of featured cars while Jeremy Clarkson talks about it.An open-world, more "relaxed" game, entitled Forza Horizon, was developed by Playground Games (which was formed by a group of British developers known for their work on manyacclaimedracinggamefranchises) along with Turn 10 and released in October 2012. The game follows a mixture of several free roam and street racing titles from over the years, taking influences from games such as Need for Speed: ProStreet (the track day/car show elements), Test Drive Unlimited (free roam with other players in real time) and the majority of Forza games themselves (the physics engine has been carried across from 4, whilst the customization system and most of the high-end road cars have also been retained). Horizon also introduces off-road racing for the first time in the Forza series, which was expanded in the Rally expansion pack.Forza Motorsport 5 is a launch title for the Xbox One, and is widely regarded as the console's very first Killer App with Dead Rising 3. Improvements over Forza 4 include the ultra-high detail Autovista mode on every single car in the game, cloud-based racing profiles - the game will log how you drive, and create an AI profile on the Xbox Cloud which will emulate exactly how you drive, on any track, dramatically improved graphics (especially in texture resolution and car/world lighting), and more realistic tire physics. The game can also simulate the advanced assists available on high-performance cars, such as the Nissan GT-R's high-tech launch control. Also, open wheel cars make their debut, including vintage Formula One cars and Dallara DW-12s.The next game in the series will be a sequel to Horizon. Forza Horizon 2 will take place in a version of southern Europe and will have a weather system for the first time in the Forza series. It will also be the first multiplatform release in the series, releasing on the Xbox 360 as well as the Xbox One. Horizon 1 developer Playground Games will make the leading Xbox One version, while Sumo Digitalnote The guys who made the Sonic and (Sega) All-Stars Racing games, and has developers who worked for the now-defunct BizarreCreations and Black Rock Studio in their team. will develop the 360 version using the first Horizon's engine as a baseline. The Xbox One version will run at 30 frames per second (like the first Horizon) at a native 1080p resolution.The games feature (usually) monthly new car DLC - one free car (usually a new-model-year of an in-game car) available for everyone, and a mix of other cars which require purchase. Forza 4 had monthly $7 packs of ten cars (most of which could be purchased on their own). Horzion has $5 packs of six cars.
The Forza Motorsport and Forza Horizon games feature examples of these tropes:
The Alleged Car: Forza 4 features famous Alleged Cars like the Ford Pinto, AMC Gremlin, Chevrolet Corvair, Mustang King Cobra, and of course the DMC DeLorean. However, despite being painfully slow when stock, they all work just as well as any other car, and several of them become Lethal Joke Characters when upgraded and tuned.
Community Bounty Hunter events in Forza 4. They require you to beat a certain player's laptime, which vary between very easy to Nintendo Hard. If you beat the time by the event closure date, you get a car with a unique paintjob. Never fear if you miss the event - because someone will make a clone of the paintjob and sell it on the Marketplace.
Player badges and titles in 4 (avatars and little lines of text under your name in the game lobby) are rewarded for doing certain tasks. Some are easy, like getting a perfect Turn score, or owning 10 cars. Some require huge amounts of effort and determination, such as owning 300 cars, or driving 1000 miles in a Prius.
An Entrepreneur Is You: You can earn plenty of credits solely by selling liveries (2 onwards) and car setups (3/4) you have created. There's also the Auction House.
Artificial Brilliance: The AI in Forza 4 will adjust their behavior based on how you drive. What this means is that if you drive like it's a demolition derby, they will smash into you just as often as you try to smash into them. Forza 3 and 4 have the "Pressure" system - if you ride on the ass of an AI player, the AI will be pressured into braking later and later in order to try to pull ahead of you. Keep on them long enough, and they will usually eventually miss the braking point entirely and go flying off the track.
Artificial Stupidity: In Forza 3, AI drivers will occasionally spontaneously swerve all over the road and mash into each other, and it's easy for them to get stuck on each other. They also did not have upgraded cars, turning single player "races" into glorified hotlapping.
In Forza 4, Track Day (hotlapping while AI cars simulate slower traffic) events in Rivals. Tha AI are painfully slow, reaching single digits in some corners, and they will regularly pull out into your path, sometimes for no reason at all. This turns the longer events into Those Two Levels.
Occasionally if you hit the rewind feature and then resume the race immediately, the AI drivers either won't realise the rewind has occurred and continue driving from where they left off (often crashing into a barrier, or one another, or even you), or will wildly over-compensate (again plunging head-long into the closest barrier).
A Taste of Power: 3 begins with a practice race in an Audi R8... and then makes you pick from a selection of sub-compacts.
4 starts with a practice race in a Ferrari 458 Italia, and makes you pick from a selection of city cars.
Horizon starts you off in a Viper. However, the game switches over to your actual character and car once you reach a certain point. That said, the car in question is actually fairly decent, and modified to the top of its class right from the start.
5 starts off with a race through the streets of Prague in a McLaren P1, and then has you pick from a selection of modern sport-compacts (which includes the BMW 1M Coupe and the Hyundai Genesis 3.8).
Awesome, but Impractical: SUVs and pickup trucks. They can toss other cars around like toys, but they're so heavy and top heavy that they tend to plow through corners. Pickups are basically death traps online in Forza 3, as they're very light in the back, rear wheel driven, and it's very easy for other players to accidentally or purposely hit it, and cause it to spin out, though the problem is less noticeable in Forza 4 because of the better collision system.
The SSC Ultimate Aero is the second fastest car in the world, with 1200 horsepower and torque. The top speed is higher than the Veyron - but it's rear wheel drive, not all wheel drive. What this essentially means is that you get wheelspin well into fourth gear, making the car nearly un-drivable without traction control enabled.
The downloadable Hennessey Venom GT manages to trump the SSC by having around the same horsepower figures with slightly less torque, but having a much lighter body, meaning even traction control doesn't help.
Cowl hood scoops and air scoops in Forza 4. They look badass, and reduce weight (being made from lighter materials than steel), but they severely restrict interior vision - the king of these being the cowl available on the 2002 Trans-Am, which blocks all of your vision in the cockpit view, as the cowl is pretty much right at eye level◊.
The Lotus Esprit V8 has a similar issue; adding a roll cage blocks half the windscreen so you can only see the bottom half of the road.
Boring, but Practical: Weight removal and tire compound/grip upgrades, which are likely going to be the most commonly used upgrades.
Brand X: Performance parts in Forza 4 are a generic brand, unlike 3, where most of the ports were "made" by a certain manufacturer, such as K&N making air filters for certain car brands.
Generally justified, as 4 features a lot more niche and unique cars where no real company would design aftermarket parts for them. However, said niche cars often use engines or are actually built from other cars (for example, the Bertone Mantide is just a Corvette ZR1 with a lighter, radically designed body), so the reason why aftermarket companies were removed besides advertising billboards remains unclear.
Bribing Your Way to Victory: In-game example, the Hired Driver in Forza 3 and 4. For a mere 50% of your winnings (easily negated by disabling driver aids and increasing the AI's difficulty), he'll almost guarantee a win in any race on any difficultly. The Hired Driver basically drives like The Stig.
Forza 3 had the Game Breaker Porsche 550, which thoroughly dominated almost every leaderboard. It was part of one of the $5 DLC packages.
Car Tokens allow players to pay real money for a car they can't afford in-game. Available in 4 and Horizon.
The treasure map for Horizon; $3.49 will find every hidden discount sign and barn find for you.
Real Life example; it's not exactly known what Turn 10 did to get Porsche back, but it's a general assumption they paid EA a huge sack of money.
Although Horizon's 1000 Club expansion pack is free, players will have to get paid DLC to unlock most of the achievements, especially the relatively quicker-to-get one involving Shelby cars.
Car Fu: There are game types where you get points for mashing the other cars. The Cat and Mouse game type requires you to defend your team's Mouse (a slow car) and take out the enemy Mouse and their Cats (high performance cars), which usually means mashing into the enemy Mouse as fast as possible and trying to flip them over. There's also a more standard demolition derby game type, where you get points for ramming players at high speed.
Online play can frequently turn into Car Fu, unfortunately. The Forza 3's netcode means that a slight bump can cause a car to act like you did a full blown PIT maneuver, and can result in a pileup with every player mashing into each other; the first corner of a track is notorious for causing these pileups. The problem of slight taps sending cars spinning has been fixed in Forza 4, but there are usually pileups at the first corner because people drive like idiots.
Call Back: Each one of the Forza games (barring Horizon) includes each of the previous game's logos in the manufacturer decal section of the vinyl editor.
M. Rossi, the Memetic Badass from Forza 2, 3 and 4 returns as one of the random racers you can find cruising in Horizon. He drives a red Ferrari F40.
Character Tiers: A game mechanic, each car is given a numerical value called their Performance Index (PI), which is then matched to a letter grade; higher letters mean faster classes. Cars can be upgraded to higher classes, and a few can be creatively downgraded to lower classes too, with engine or aspiration swaps or by installing heavy rims. In general the classes can be thought of as: -
F class - City cars, old economy cars, hybrids
E class - Hot hatchbacks, '60-'70s sports cars
D class - American muscle cars, '90-'00s sports cars
C class - European and Japanese sports sedans, high performance hot hatches
B class - Late '00s/high performance sports cars and sport sedans
A class - 90s/early '00s super cars
S class - Modern supercars, "track day" cars
R3 class - Hypercars and road-car-based racing cars.
R2 class - Purpose built racing cars which still resemble road cars.
R1 class - Le Mans Prototype cars.
X class - Modified Le Mans Prototypes.
Literal example in Horizon, in the form of wristbands.
For instance, M. Rossi's cars are [almost] always red, as close to Rossa Corsa as possible.
Cool Cars: Hundreds of them! And that's before you start loading them with performance upgrades and light body kits.
Cross Over: Forza Motorsport 4 features the Top Gear (UK) test track, and Jeremy Clarkson will provide commentary on dozens of cars in the Autovista mode. All Most of the Reasonably Priced Cars from the various Top Gear shows are playable. The Suzuki Liana and the Kia Cee'd from Top Gear UK are there, but the Chevrolet Lacetti is surprisingly absent. The Top Gear US car, a Suzuki SX 4, shows up as well. The two cars from the now canceled Top Gear Australia (a Proton Satria Neo and a Ford XG Falcon Ute) are nowhere to be found, however. 5 will feature very high support from Top Gear: it's confirmed that all of the three hosts (Jeremy, Richard and James) will appear in the game.
The Warthog from Halo will appear as an Easter Egg in the Autovista mode with Cortana (Jen Taylor) providing the commentary for it in the place of Clarkson. Unfortunately, it's not drivable.
Creator Provincialism: Not to the same extent as Gran Turismo, but there are a lot of classic and modern muscle cars, as the company is American. DLC had greatly expanded the classic European car selection, adding in companies like Austin-Healey, and adding in cars like the Peugot 205 and BMW 507.
Someone at Turn 10 obviously favors Ferrari; they generally have one of the biggest car selections in each game. With the lower car count in Horizon, this is especially noticeable.
With the release of the free 1000 Club expansion pack to Horizon, one of the new achievements that Playground Games added requires that the player earns at least one challenge medal in twenty different British-made cars each. Also, in continuity with the above, there's an achievement for earning one medal each for fourteen different Ferraris.
Dak in Horizon very subtly disses the condition of your starter car's engine. All the other celebrities you face count as one as well, although they act more and more like dicks about it the further you go. All three of the radio DJ's count too.
Defeat Means Friendship: After beating Ali Howard in Horizon, he invites you to join his street racing league and acts the friendliest towards you of all the rivals. Ramona Cravache, Marko Baran, Duke Maguire, and Zaki Malak all become noticeably friendlier towards you after you beat them. Halley Harper collapses into a black hole of denial after you knock her out of the running, while Darius Flynt just tries to remind everyone that he's still here after you take home the Horizon crown.
Even before you beat Ali, he openly states before some races that he likes the player character, yet he will still race as competitively as possible in the spirit of competition.
Design It Yourself Equipment: Players can customize both the paint/apply decals, and customize the mechanics of a car. You might get a Dodge Neon with a V10 from the Viper and the AWD system from the Dodge Stealth/Mitsubishi 3000GT, with a customized body kit, and a replica British Petroleum livery painted on top.
Horizon has a monsterous 4000 Microsoft Point (fifty US dollars) season pass.
Diegetic Interface: Starting with 2, the game has fully modeled interiors◊ for all its cars, with appropriate gauges depending on what the car is equipped with - tachometers, speedometers, boost gauges, fuel gauges, accelerometers, clocks, et cetera. In the high end purpose-built cars, you can actually disable the entire HUD and still remain fairly aware of your status - the car's electronic dashboard or wheel-mounted display will list lap times, your position, remaining fuel, RPMs, gear, speed, and so on. In cars like the Lamborghini Reventon, with its fully digital fighter-jet esque dashboard, it goes all the way to Technology Porn.
Drives Like Crazy: M. Rossi, the fastest AI driver in singleplayer. He will occasionally mash you off the starting line, and use the PIT maneuver on you if you get in his way on corners.
Driving Stick: Forza 3 and Forza 4 allow the player to set the shifting behavior to "Manual + Clutch". On the Xbox controller, you'll have to hold down the LB button while shifting up or down. On expensive racing wheels (like the Fanatec CSR), this mode will make you use the clutch pedal and the 6 speed H-pattern shifter. Poor shifting will result in near-stalls, engine damage (shifting into first gear at 200mph, for example), or engine lugging. If you don't use the clutch when starting from a standstill (such as at the start or after a wreck), the engine will repeatedly stall, resulting in a painfully slow start, especially in cars with huge turbochargers or tall gearing.
Dummied Out: Jeremy Clarkson was originally going to narrate the Halo Warthog autovista experience, but it was cut from the game in favor of having Cortana, from the Halo series, narrate it. However, the Jeremy Clarkson Warthog narration can be viewed online.
Dynamic Difficulty: Shows up in Forza 4's World Tour. The AI starts ridiculous easy, but the more events you win, the harder they become.
Easier Than Easy: All the games (but 3 in particular) have plenty of ways to make things easier on yourself. You're encouraged to crank up the difficulty and turn off the driver aids, though: the harder the difficulty is, the more money you earn. Many driver aids also slow you down, compared to driving without them.
Somewhat inverted, unintentionally, as some of the more skilled players find it more difficult to race with assists turned on.
In 4, once the player reaches affinity level 4 for a manufacturer, they get all upgrades, bar rims and bodykits, for free. Couple this with getting a new free car - which is already upgraded to the top of its car class - everytime you level up your driver, means you can save ridiculous amounts of money fairly early into the game.
Expansion Pack: The Porsche expansion pack in Forza 4. Re-introduces 23 of Forza 3's Porsches, adds 7 new ones that weren't in previous games, adds achievements, and adds more single player events.
A Rally expansion pack was revealed for Horizon about a week before the game was even out.
Expy: Duke Maguire is Horizon's version of Johnny Knoxville, who makes it quite clear he's only there to smash up expensive cars for his new show. He was even threatened to be kicked out from the Festival due to his behavior towards his cars.
Open for interpretation, but both reviewers and players have likened the main character to that of Paul Walker.
Exposition Fairy: Alice Hart in Horizon. Every couple of minutes, she'll tell you about the hidden discount signs (even if you've already found all of them) or advising you to blow some cash on a car at the Autoshow.
The free 1000 Club expansion pack contains a patch which resolves this issue, with Alice only advising you to buy a car once you've been playing over a set time and are sitting idle. This patch also tracks whether or not you have all the discount signs, and will disable her comments for good if you have.
First Person Snapshooter: The games let you take pictures (adjusting focus, aperture, all that jazz) ingame and upload them to the Forza website to download. 4 introduces the Big Shot, which lets you take massive 3840x2160 pixel shots, then upload them directly to your Forza website profile in all their 30+ megabyte BMP glory.
Fragile Speedster: Small cars like the Lotus Elan and Mazda Miata offer extremely good handling, but they're tiny and slight nudges can cause them to spin out. On the other end of the size (but NOT weight) scale would be the Le Mans Prototypes.
Forza 4 had a bug in online player where players may hang up in loading screen - sometimes up to five minutes, until the game boots them out to the lobby or pukes up a "disc is dirty" error. When this happens, the entire lobby gets stuck in the loading screen until the person causing the delay get booted out by the game. This was patched in the March 23rd update, which then introduced...
If your car's decals are not visible in a race, your Xbox will crash when you return to the lobby. How often it happens varies by player, from every other race (rendering the game effectively unplayable) to every dozen or so races. However, the bug only seems to occur in the public matchmaking lobbies - private or user-created lobbies don't seem to cause the bug.
Green Aesop: Forza 4 has hybrids like the dreaded Toyota Prius, and electric cars like the Chevrolet Volt, Nissan Leaf, and Tesla Roadster. There's a player title reward for driving 1,000 miles in hybrid or electric cars.
Broken Aesop: The is undermined—only slightly—by Jeremy Clarkson's introductory monologue lamenting the decline of petroleum-powered automobiles and those who still love them.
Hard Mode Perks: Disabling driver assists (such as anti-lock brakes, traction control, racing/braking line) and increasing the AI difficulty nets you more cash - disabling every assist and enabling the hardest AI will give you an extra 165% cash on top of the regular winnings in Forza 4.
In Horizon, try to win the final race of the game with all assists turned off and on Insane difficulty, and see how much money you get. Whoa.
Hood Ornament Hottie: The intro to the first game had one of these. Ramona Cravache and Hailey Harper in Horizon count.
Lampshaded by Hailey herself: she mentions she already gets thousands of dollars just for unzipping her race suit on photoshoots.
Hummer Dinger: The Autovista mode for the Hummer H1 Alpha in 4 describes its extreme offroad prowess.. and then notes that 20 inch deep flooded roads are not something generally encountered on the way to the gym.
Infinity+1 Sword: The Ferrari 250 LM in 3, 4, and Horizon. It is BY FAR the best car in its class (B class)... But, with a 10 million credits price tag (20 million in 3!), cue much Level Grinding.
Justified slightly by the fact that the real world car is the most expensive car... in the world. If one goes up for auction, it can cost around 10 million British Pounds. That is a lotta dosh.
Informed Attribute: The mechanic in Horizon implies that your VW Corrado has seen better days and is running rough; none of which shows in-game with the just-out-of-the-showroom paint and perfectly maintained mechanical bits (semi-justified, as Horizon doesn't have Subsystem Damage like previous games)
Itasha: Can be done from 2 onwards. A nice part of the Forza fanbase even makes Itasha liveries and put them on sale online, although a few times with a very high price tag for a car livery, ranking up to 25-30k credits. But it is very often Worth It!
Practically everyone in Horizon besides Dak, the radio DJs and Alice treats the player like crap. Until you beat them, at least.
Joke Character: Hybrids, which for the most part, are outran by everything else in the game when stock. You can of course, turn them into insane drag racers because of Forza's huge customization, though.
Most DLC packs usually include one or two.
The May DLC for 4 has a Smart ForTwo, a Ford Transit vannote It's the racing version, but it's still a delivery van, and the AMC Pacer X.
The car dominating the lower class leaderboards in Forza 4? The Chevrolet Spark.
In the right hands, the Hummer H1 Alpha. It may be slower than the other cars, but being twice as wide makes it impossible to pass.
Level Grinding: Getting money in Forza 3 was a relatively slow affair, upgrades were expensive, and the player had no choice in what the level-up cars were, forcing them to spend credits to buy them. However, Forza 4 inverts it, by dumping tons of free cars onto the player (already upgraded, too!) up to level 50, and after that, dumping six figure credit rewards on the player every time they level up, up to level 150. Additionally, many cars in 4 are cheaper than 3, such as the Ferrari 250 GTO being a mere 10 million credits, rather than 20 million.
Furthermore, in 4 you don't earn levels for individual cars anymore by racing with/in them, but for whole manufacturers. These "Affinity Levels" grant you massive discounts to upgrades, starting with 25% on 1st level and going to 100% at 4th Affinity Level. This means that except for 3rd-party items like aerodynamic parts, rims, and tires, as well as new engines from other cars of that manufacturer, all upgrades are free. And on top of that you earn additional cash for increasing a manufacturer's Affinity Level, which doesn't seem to be capped.
Limited Special Collector's Ultimate Edition: Each game starting from 2 has one of them. Typically the game cover is a special Steelbook one and often features special cars and add-ons, otherwise unobtainable. Forza 4 also introduced some in-game perks for owners of collectors edition ("VIPs") in the form of more online upload slots for pictures and videos. For those that missed the collectors editions, the content in the special editions for each game can be bought for $5-10 a few months after the game comes out.
Luck-Based Mission: Track Day events, if you're trying to get a "clean" laps (no contact with other cars, stay on the track at all times, no rewind). The AI cars that drive around the track will brake and swerve with no warning.
Marathon Level: Endurance races in 3 lasted around an hour to two hours. The events were removed from the career in 4, though it's possible to create a custom online race lobby for an endurace race, up to 50 laps (be it on the 1 mile long Ladera test track or on the 10 mile long Nurburgring). A special event to win a Unicorn car in 4 had players join a multiplayer lobby on the Le Mans track in Le Mans Prototype cars, and then required them to do 360 laps. In an online race.
Mighty Glacier: The HUMMER H1 Alpha in Forza 4. It's nigh-impossible to really damage, and weighs the better part of three and a half tons. The "Weight removal" upgrade on it effectively acts like removing an entire Ford Focus from the weight of the truck.
And even after applying full weight reduction, it's still heavier than the second-heaviest car in the game.
Moral Dissonance: All three DJs in Horizon rail against the evils of street racing, yet the game allows to you participate in ad hoc street races against rivals out on the hub map, and the actual street race events hosted by Ali Howard have some of the highest payouts in the game, so you'd be a fool to ignore them.
My Rules Are Not Your Rules: In Horizon various CPU characters use cars which are only available in the Limited Collector's Edition, which can't be available for the player if he/she doesn't have it: the Lamborghini Sesto Elemento, the Pagani Huayra, the Koenigsegg Agera, the RUF RT 12 R and the Audi R8 GT Spyder are these cars.
Thus, if you have the Limited Collector's Edition and have redeemed the codes, this trope will be then subverted.
Nintendo Hard: Any event with a field of R1 Le Mans Prototype cars and no assists. These cars have 6-700 horsepower but only weigh 900kg at most, so the slightest twitch on the throttle is almost guaranteed to cause you to spin out and mash into a wall.
Forza 4 can become just as hard as F-Zero GX or Midnight Club: Los Angeles, if you win loads and loads of races.
The Nineties: One of the Rivals mode events bears the same name as this trope. It's description talks about pivitol moments such as the arrival of the internet and the Y2K scare. The event itself is a drag race with any 90's car of your choice.
No Name Given: Your silent protagonist in Horizon. Lampshaded by the other competitors, invoked by the radio stations; they point out your character doesn't even register his name into the events he's entering.
Old Save Bonus: Having a Forza 3 game save will reward Forza 4 players with additional credits, a few select level-up cars, some unicorn cars (see Rare Vehicles below), and an achievement.
Horizon rewards players if they have a game save of 4. Playing the demo also gives them a unique car.
Over Drive: Any player looking to get the achievements for completion of every event in the game will experience this, especially in 3 and 4. The endurance races in 3 and the two-stage championships in 4 are enough to drive you insane.
Toyota Aygo, Citroen C1 and the Peugeot 107. All the same apart from the front bumpers (although the Aygo does have a different rear end as well).
Alternate market versions of the same car (eg. Infiniti G35 and the Nissan Skyline 350GT). Besides badging and steering wheel position, nothing else is different.
A common complaint about the car list is how often several manufacturers will have the same race car with the same stats, but be classed as seperate models because of the livery. Holden is the worst offender, with only two road cars - one if you don't have the DLC pack - and five race cars with identical performance factors and price, but different paintjobs.
The player's character in Horizon has the exact same animations as the driver in 4, albeit is dressed in a neutral fashion rather than full racing attire.
Forza Horizon features the Ford SVT Raptor Halo edition in one of it's DLC packages. It's a bog standard Ford SVT Raptor with Halo decals (The UNSC eagle logo) and a camouflage pattern - something which anyone can design on their own and apply to the standard car. And it's not even the free DLC car, either.
Pass Through the Rings: Autocross events in Forza 4. Cones are set up to form gates along the track, and you pass between them as you go along the track. Hitting the cones results in a +5 second time penalty to your lap. The cones are set up to form slaloms and create extremely tight corners, making them excellent ways to test a car's handling and stability.
Pre-Order Bonus: Depending on which retailer you ordered from, Forza 4 would come with a code for one out of a possible five exclusive cars. Regardless of where you preordered, the game would also come with a code including five additional cars. Although, as is the norm recently, both of these can be purchased via Xbox Live.
Forza Horizon again has one of five cars for you to choose from. Many players are irritated by this as the cars in question are ones which you'd expect to have been put in the game anyway (such as the Ferrari 458 and the Nissan 370Z). It's debated that these cars just come with unique liveries, and are already in the game, but Turn 10's details - and preorder trailer - don't seem to support this theory.
Product Placement: Obviously parts, fuel and tire companies are advertised, however Forza has been supported by several manufacturers over the years and have had numerous free car packs. 2 was supported by Nissan. 3 and 4 were backed by Hyundai, with the free pack in each game normally having an upcoming model and a racing variant along with it. 4 was closely linked with BMW, and the new Viper.
There are numerous examples of actual rare cars. For instance, you could be in a race with sixteen Ferrari F50 GTs - Ferrari only made three!
Forza 3 and 4 also have "unicorn cars". These cars cannot be bought in-game, and are only available from official competitions or by being a VIP.
What gets really weird is that some actual rare cars (eg. the aforementioned Ferrari F50 GT) aren't considered unicorns, while some of the unicorns aren't actually rare (the particular Chevrolet Camaro that was a Unicorn in 3, for example)
The auction house used to be a good place to get them, although gamers charging 999,999,999 credits for them made Turn 10 realise that the only good that would come out of selling them online would be discovering hackers. An update now prevents players from gifting or selling unicorn cars on the auction house. Hackers are also allegedly the reason why unicorn cars aren't available in 5 and Horizon 2.
Real Life Writes the Plot: During Autovista, Clarkson will every now and then address his own opinions on the car - for better or worse. A good example would be his take on the Ferrari F50.
Horizon may let you find one of only 6 Shelby Daytona Coupes rusting away in a barn, but don't think for a second you can actually buy a concept car. Instead, they're now unicorn cars.
Reality Is Unrealistic: One of the complaints a few reviewers had about early titles in the series was that some of the cars did not sound like they would in real-life. However, those cars sound exactly like they do in real-life. The audio engineers even went and sampled the individual components of those cars' engines on electric motors so they could fine tune individual engine noises as players modified their vehicles. However, this is not necessarily how those vehicles sound in Hollywood films.
Every game allows racing front splitters and wings to installed, regardless of how rare and/or unlikely the car would be.
Recycled In Colorado: The basic game engine, modification system and car models from 4 are re-used in Horizon, only in an open-world setting.
Painting and selling cars was such a major part of the Forza 2 community that it got turned into an entire section of the game in 3, complete with leaderboards.
RPG Elements: Each race in career mode gives you experience as well as money. At certain levels you are gifted what should be an appropriate car...
The third and fourth games also have manufacturer levels, which give cash and increasing discounts on aftermarket parts. In the fourth game, you can (eventually) get all manufacturer upgrades for free!
Scenery Porn: The Fujimi-Kaido track in 3; cliff faces, rivers, waterfalls, and none of this is in the skybox. You can actually look alongside the track and see some rapids with water flowing over them. They even put in a small scenic overlook so you could stop and gawk at it all.
Forza 4. Bernese Alps. Whoa.
Forza Horizon's rendition of Colorado. Beautiful mountain vistas, desert roads, and all the fireworks above the Horizon festival at the center of the map lead to a whole lot of Scenery Porn.
Forza 5 has pretty much this trope all over the FREAKING place. Prague? Bernese Alps? Yas Marina? Le Mans? Oh yes.
Horizon 2 is shaping up to have the best graphics seen so far in the series, with its amazing rendition of the French Riviera, Tuscany, and the Amalfi Coast. Just look at the E3 trailer!
The storefront will block out any searches for obscenities, as well as come down hard on anybody who dares post pornographic designs and vinyl groups. However, the system refuses to acknowledge the word 'Honda' as anything but a nasty curse word.
Sequel Hook: Open for debate, but many players have considered the addition of SUVs and other classic cars in 4 as a way of boosting the car list for Horizon.
Jossed, as practically none of these cars were added. Instead, it seems older variants of cars have been replaced/updated with newer models in time for the next game.
One of the special edition Aston Martin cars is a Le Mans prototype, bearing the number of 007. As well as this, when you first find the Aston Martin DB 5 in Horizon, in addition to damage from years of neglect, the car has bullet holes in it's door, and the comments made about it go exactly as far as they can without actually saying the name of it's most famous owner...
Show Within a Show: Duke Maguire hosts a series called Krash Max, which is referenced often in Horizon.
Skill Gate Cars: SUVs end up as this in Horizon, since their poor handling makes little difference when most cars are piling into the walls oin every corner whilst their large size and high weight work great for ramming, commonly used at low level as well as being the best vehicles off road. However, at higher or average levels, most people in smaller cars than an SUV can duck through their inside around a corner whilst the SUV driver is incapable of doing anything about it.
Subsystem Damage: Forza splits your cars into sections; bodywork, engine, gearbox, brakes, steering and suspension. Damage to each section reduces your car's performance accordingly.
Somewhat flawed, as many cars can be rammed by the wheel well or front quarter panels, but will be registered as direct hits to the front bumper, despite there being no damage done to it.
Some DLC cars, presumably due to rushed programming to get the car pack ready in time, take this even further; the driver's door may be hit, but the game counts this as a ruined rear bumper.
Suspiciously Similar Substitute: RUF to Porsche in Forza 4. Whilst initially seen as a Replacement Scrappy, RUF is one of few manufacturers to be fully sponsored through the game, as shown by the various billboards with the RUF logo. And even with the arrival of the Porsche expansion pack, the developers still add to RUF's car selection with their more famous cars such as the CTR "Yellowbird" as downloadable content.
The inclusion of both Porsche and RUF makes it only the second game in history - the first being Test Drive II: The Duel - to feature both manufacturers.
The first game had the Blue Mountains course. It was an exact replica of Australia's Bathurst circuit, albeit with more lush scenery.
Teeth-Clenched Teamwork: According to Jeremy Clarkson's Autovista for the Mercedes McLaren SLR the designers couldn't even agree what the car sounded like. (The Germans say it's like a Messerschmitt, the Brits said it is like Spitfire.)
This is pretty much taken exactly from the review he did of the car on Top Gear, but without the additional [paraphrased] line of: "Personally, I think it sounds like the God of Thunder... Gargling with nails!"
Variable Mix: Forza 5's in-game soundtrack is an orchestral soundtrack that varies to fit with different situations, that is, it becomes louder and more pompous as the player performs better during races or is in a close combat with other racers.
Villain with Good Publicity: Not a "villain" per se (it's a racing game, after all), but Darius Flynt in Horizon is the most self centered and vapid of all the serious competitors you face. He is, however, an amazing driver, something the fans keep supporting.
The Voiceless: Like any open-world racing game, Horizon's character keeps his mouth shut through the entire game.
Wearing a Flag on Your Head: Some liveries are based entirely around nation flags - for example, a racing livery for a Lotus based on the flag of the United Kingdom.
Wronski Feint: If an AI car is riding on your ass and they only start to overtake you right before a turn, they'll go flying through the turn from breaking too late, often slamming into a wall. Happens frequently in multiplayer when dealing with rammers - if you see someone aiming to smash into you, just go wide at a turn and smash on the brakes, and the rammer will go flying through the turn and smash into the walls of the track.