Flyff (Fly for fun), a MMORPG created by Aeonsoft, is one very unusual game — you have the ability to get on a board/broom and fly across the map! This new and unusual game mechanic allows you to travel large distances without having to worry about being hit by monsters. It is also well known for its ranking of monsters (small/normal/captain/giant) and quest item selling (which are at exorbitant prices).Flyff is currently in Version 19 (Flyff Gold). This refers to the global version.
The following tropes are available in this game:
Allegedly Free Game: Possibly parodied, actually. As Bribing Your Way to Victory (below) says, players spend gpots to buy stuff, then sell in-game, and you can also "buy" gpots from other playersnote Or rather, pay them to buy a specific cash shop item of your choice for you. You can make money from some of the events run by the GMs, and there's a new event every week. It is entirely possible to get any CS item you want by farming boxes. As to how this is a parody... well, your equipment kinda sucks if you can't upgrade it that much, and you need CS stuff to keep it from breaking when you upgrade it past +3 or when you pierce it (and to remove a bad awakening).
Barrier Warrior: Assist (1st Job)and Ringmaster (2nd Job). The buff Heap Up, available to the Assist class, boosts the stamina stat by 40 points. Monsters begone!
Battle Couple: Players can become "couples," which gives them various bonuses when they are both logged into the same channel at the same time, depending on the couple level.
BFS: The Hobo (Levels 35 and 36), which uses it with one hand.
Come on Knight's weapons aren't exactly small.
Bribing Your Way to Victory: Some special items are available in the premium shop, where you pay with "gpots", purchased with real money. You can resell these items, using ingame currency, to make an enormous profit. Let's just say there's a reason the player base frequently describes the game as "free to play, pay to win."
Class Change Level Reset: The game does this differently with the Hero job classes. To obtain a Hero job class, one must obtain the corresponding Master class and be at level 120 while in that job class. To obtain the Master class, one must be at level 120 while in its corresponding second job class, and your level will be reset to 60-Master, which requires 3x the normal EXP to get to level 120-Master and become a level 120-Hero. This is the only way a character can break the level 120 and 120-M caps.
Double-crits will kill a CrucioPsykeeper taking monsters suitable for his or her level... Then again, Crucios can't kill anything easily unless it can take off half their HP with one hit. Someone get these troubled children in touch with the suicide hotline.
However, since Crucio deals twice the damage taken back to the enemy, low-level full-STA Crucio Psykeepers can take on much higher-level monsters without getting killed with just a boatload of HP and Gold Pills.
This happens a lot more often and it hurts even more the higher the monster's level is from yours.
Cute Bruiser: Dress yourself as a nurse or anything you find cute and play as any class like Knight, Blade...
Disk One Nuke: One quest has you find a lost puppy near a level 13 area at the beginning can net you a easy 10,000 penya. While this is seems harmless as equipment is pretty expensive once you get to the first job change, the problem is about this, Enemies don't aggro save for a one or two. This essentially allows a level one to run over to the area, grab the item and get the money with out getting hurt at all.
Also as of V7 you can now call buffs via NPC until level 20+ which will make the getting to your first class pretty easy.
It now buffs you while you're Lv.60 or lower, making getting to second class easier.
Fetch Quest: You get one everytime your level is equal to that of a 'small' rank monster, from level 7 onwards. Ironically, since you are supposed to fight monsters 6+ levels above you by the time you NEED these quests, you should collect the quest items first and go get your free exp when the time comes!
For Massive Damage: The Billposter's Asalraalaikum, and heaven forbid it's a STR BP with MP-awakened gear. The skill drains the entire mana gauge. The more mana it drains, the more damage it deals. It's capable of dealing over one hundred thousand damage in a single hit, in a game where only a pure stamina tank with awe-inspiring equips has a snowball's chance in hell of getting HP that high. A fun tactic in guild wars that's often discussed, no idea if it's been used before, is to have an int billposter masquerade as a ringmaster and act as the party healer/buffer. First rule of guild wars: Shoot the Medic First. Thus, when someone comes to kill the healer, BAM! Taken down on the word go.
If someone *else* comes after them, figuring their nuke is gone due to cooldown, the billposter int-based AoE is nothing to sneeze at, either. While it's not as lethal as the ringmaster AoE, three or four hits and they're done for. There's no cooldown on it, either.
And now the rule of thumb is that Asalraalaikum is guaranteed to take out an opponent in one hit if the BP's MP is approximately equal to the opponent's HP. With full INT and MP gears, Asal can now One-Hit Kill a full-STA Knight!
Hit-and-Run Tactics: Invoked with the emergence of full-INTElementors. Mid-level Elementors in a high-level area would just spam the Windfield skill on groups of enemies, then run away from them. Two hits and he's dead, after all. However, since Windfield slows down its targets, he could just spam Windfield on the high-level mobs and then run away to a fair distance from them, repeat ad nauseam, For Massive EXP.
Ninja Looting: Averted; loot can only be picked up by the first person attacking the monster until about 30 seconds later.
Played straight with giant killing in parties. The ranged classes have little or no chance of picking up any rare drops.
Palette Swap: Used a lot. There are several species of monsters; the Giant (and sometimes normal) rank monsters usually have some colours switched to indicate element. Dungeon monsters are also palette swaps of overworld monsters.
Peninsula of Power Leveling: Get yourself a party, with just you and an AoE Billposter. Stay in the air at all costs. Follow him to a high-level monster area.
Pillar of Light: The Ringmaster has two of these skills. One is an AoE heal, the other is an AoE kill.
Player Versus Player: The key is not what you do during the fight, but before the fight. For example, a Psykeeper taking on a Billposter is cake (Satanology spam), a Ranger taking on a Billposter is easy (Silent Arrow), but any other class taking on a Billposter is suicidal (1 hit, you're down).
Screwed by the Network: Many of the players believe Gala to be incompetent when it comes to running the game, except for a few individuals within the company that actually know what they're doing. Sadly, those individuals are not in charge.
Solo Class: Many classes can solo due to Good Bad Bugs or Game Breakers. However, the Billposter is usually considered the purpose built solo class due to high damage output combined with decent endurance and the ability to self heal (as an offshoot of the basic healing class). The Battle Priest (A Priest built for fighting instead of healing and using Billposter equipment) is another 'proper' solo class.
Stripperiffic: Some of the female costumes, especially for Acrobats.
Wave Motion Gun: Clockworks, a nasty boss in this game that guilds go up against, has one. It can kill you even if you are in midair.