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Video Game: Fire Emblem Tellius
aka: F Ire Emblem Tellius

In days long past, a young man strode the lands of Tellius.
He was simple yet true, his deeds brave and noble. He reunited two races long at war, and healed the heart of a goddess long gone mad.
Ask any you meet be they young or old, beorc or laguz, of a hero named Ike and you'll receive a warm smile and a tale or two of faith, courage, and honesty.
— Epilogue to Radiant Dawn

The ninth and tenth games in the Fire Emblem series, comprising its fifth canon and timeline. The Tellius games were the first international releases to appear on a home console, and are something of a return to the style of the last console games by way of implementing many features not seen since the Jugdral games and their darker art styles and plotting.

  • Fire Emblem: Path of Radiance (Game Cube, 2005) stars mercenary Ike, the first non-noble main character of the series, as he aids Princess Elincia in reclaiming her kingdom of Crimea after its fall to the suddenly-aggressive nation of Daein. This game reimplemented the anima magic triangle and the skills system in full, in addition to implementing new features like the base menu, bonus experience, and the laguz, an animalistic race whose combat revolves around transforming into animals.
  • Fire Emblem: Radiant Dawn (Wii, 2007) is a direct sequel to Path of Radiance, taking place three years after its ending. The game is divided into four parts, each starring a different main character. The first arc features Micaiah, the leader of the Dawn Brigade, in her work to liberate the country of Daein from its abuse at the hands of its post-war Begnion occupation, an act which instigates the conflict to come. Following arcs feature Elincia, now queen of Crimea, dealing with rebellious nobles, and Ike and his mercenaries aiding the Laguz kingdoms in a war against an apparently corrupt Begnion, with the final arc bringing all the characters together in order to avert the destruction of their world.

This sub-series provides examples of:

  • Absurdly Youthful Mother: Going only by appearances, Almedha appears to be a beorc woman in her early or mid thirties, a bit too young to be the mother of Pelleas (who appears to be in his early twenties). Subverted in that she's a dragon laguz, and dragon laguz age incredibly slowly and stop aging when they reach full maturity, meaning that Almedha was Really 700 Years Old, and she wasn't Pelleas' mother. Even so, nobody called her or Pelleas out on it before they figured out the above spoilers.
    • Even if she wasn't Pelleas's mother, she did still have a child with the king; it was Soren, however, not Pelleas.
  • A Child Shall Lead Them: Sanaki, the 10/13 year old empress of Begnion.
  • Animorphism: All the laguz.
  • Aerith and Bob: A mercenary group with characters such as Ike, Mist, Oscar... who later finds characters with names like Sothe, Zihark, Haar, etc. Somewhat justified, considering the party consists of people from several in-game countries which probably have their own naming customs, but then you have Crimeans named Brom, Renning, and Kieran, as well as Daeinians named Jill and, in Radiant Dawn, Edward and Nolan.
  • All for Nothing: The three heroes hid the truth about Lehran and Altina's child and its effect on him while forbidding Interspecies Romance out of fear that the truth would spark a new race war. Not only was that lie the cause of the reignited conflict, the Kindom of Hatari remained unaware of this edict and enjoyed peace not just between the wolf laguz and their beorc neighbors, but with the few branded born to them.
  • A Million Is a Statistic: Micaiah feels this way when, during a battle, Tibarn sweeps in and snatches up Sothe, hovering over a cliff with him in tow, demanding her army surrenders or he drops him. "Individual lives taken before your eyes weigh more heavily than the many lives taken during the chaos of war. If that life is someone dear, the burden is even worse." Pelleas reasons.
  • And Now for Someone Completely Different: You spend most of Radiant Dawn switching between various different parties, though the most abrupt case is Part 2, where you play through the prologue as Elincia, then switch to Nephenee for chapter 1, then Lucia for Chapter 2, Geoffrey for Chapter 3, before finally going back to Ellincia for the Endgame. Also sudden is the single chapter in Part 3 played as Geoffrey.
  • Arbitrary Minimum Range: Generally played straight in that bows cannot strike units adjacent to themselves. In Radiant Dawn archers can overcome this limitation by using Crossbows as opposed to bow and arrows. The Infinity+1 Bow, the Double Bow, in Radiant Dawn, also allows the wielder to strike at range 1.note 
  • Aristocrats Are Evil. For the majority of Radiant Dawn, the most villainous people in the game are the Begnion Senators and their lackeys, all of whom are landed nobility.
  • Artifact of Doom: The titular Fire Emblem, also known as Lehran's Medallion. A bit of a subversion in that the Goddess trapped inside is not inherently evil, only chaotic.
  • Asskicking Equals Authority: The Royal Laguz are selected as the strongest in the tribe. To get the throne, you must fight the king or queen and defeat him.
    • Ashnard also has this attitude... and takes it way, way too far.
      • Although, it should be noted that Ashnard is far more powerful than any of the Laguz Kings (and Giffca) in Path of Radiance. No single unit can beat him without healing or multiple skill activations.
  • Attack! Attack! Attack!: Skrimir starts off exhibiting this mentality, going so far as to actually utter the phrase "Advance! Advance! Advance!" at Fort Flaguerre.
  • Authority Equals Asskicking: Played with with Elincia, who is a useful unit in FE9 due to healing, but isn't terribly useful in combat. In FE10, however, she got a lot better. Of course, this is when she's ascended from princess to ''Queen Crimea''.
    • Apostle Sanaki and King Pelleas are no slouches in this department either, both being powerful mages. To a lesser extent, the Begnion Senators could also qualify. Micaiah, being the True Apostle, and thus the vessel of Yune may also count.
    • In fact, FE10 may just be one of the best examples of this trope, as by endgame, every single ruler on the continent (with the exception of the Heron King, who doesn't have a nation anymore anyway) is personally involved in the conflict and shows serious competence. The same goes for several heirs-to-be and other governmental members involved in the war.
  • Badass: Nearly all of the playable characters, as usual. Ashnard as well, who before becoming king basically spent his free time singlehandedly murdering other armies in border skirmishes.
  • Badass Army: The Greil/Ike Mercenaries and all of their allies are a force to be reckoned with.
  • Bad Ass Boast: Stefan gets one in Radiant Dawn if you have him battle Duke Numida.
    Numida: Wh-who are you?
    Stefan: I am the desert, and I brook no intrusions. Make peace with your goddess.
  • Back-to-Back Badasses: Technically, you can do this with any units you feel like setting it up with, but Ike and Gatrie do it in a cutscene.
  • The Battle Didn't Count:
    • In Radiant Dawn, if you manage to defeat Ike in Chapter 3-13, he merely says that you've held out longer than he expected before being informed by one of his soldiers that his forces have breached your defenses at another location. The wounds that would have resulted in a Game Over were he under your control don't seem to bother him much.
    • The same holds true for any of the battles between Ike's forces and Micaiah's: If you're playing as Ike, none of the PCs in Micaiah's army actually die, or vice versa.
  • BFS: Ettard, Ragnell, and Alondite. Impressive by the fact that Begnion's first apostle, Altina, wielded BOTH Ragnell AND Alondite.
  • Big Brother Instinct: One possible interpretation for Ike and Soren's relationship. However, though Ike is the physically stronger of the two, Soren does his utmost to protect Ike using wits and promises to always watch over him. A more straight example would be Ike and his little sister Mist.
  • Big Damn Heroes: At the end of Act 2 of Radiant Dawn, Lucia is about to be executed by rebel Crimean forces, with Queen Elincia looking on helplessly. Just as Lucia is about to be hanged, the Greil Mercenaries show up out of nowhere to rescue her in a Crowning Moment of Awesome.
  • Big Eater: Ilyana, who remains thin as paper throughout the game and spends all of her support conversations either on the point of passing out from hunger or chewing on Mia's shoes. She also is a twig, and uses her looks to charm food out of guys. A common fan theory is that she has a tapeworm.
    • Her death quote in Radiant Dawn even has her complaining that she's dying on an empty stomach.
    • Not as pathological as Ilyana, but the beast laguz and to a lesser extent the hawk laguz are known to eat a lot. Special note goes to Skrimir, as mentioned in an info conversation. In that same conversation, the characters compare Ike's appetite to a laguz and conclude that they're going to need a lot more food for the journey.
  • Bilingual Bonus: The ancient language is a fairly simple one-to-one English cipher (spoken, it's just backwards Japanese), so players with a key can read exactly what various characters are saying. While the translated dialogue is usually fairly serious, Volug and Leanne's support conversations are actually rather funny, since both of them know nobody else speaks their language.
    Volug: (...Hey. You ever wonder what would happen if I just ate everyone we fought? Would the rest keep fighting?)
    Leanne: ____... Be... Be safe. I want to... stay with you, (now and always. By the way, can you cook?)
  • Birthmark of Destiny: The Branded, as well as those with the Spirit's Protection. Particularly notable is the brand that runs along the Begnion Royal Family; their unique brand designates its bearer as the true Apostle. The current bearer is Micaiah.
  • Black Knight: Current page image.
  • Blessed with Suck: According to a support conversation, some mages can invite a spirit to enter their bodies, allowing it to consume said mage's soul in exchange for essence (i.e. power).
    Callil: Magic comes from interaction with spirits. If you let one into your body, it will give you tremendous power... for a price.
  • Blocking Stops All Damage: This is how the Sentinel and General classes "dodge" in Radiant Dawn. Even though all Beorc weapons will eventually break unless blessed by magic it appears their shields are eternal.
  • Blood Knight: Ashnard, all the way. In one conversation he hints pretty heavily that he's deliberately setting up a Sorting Algorithm of Evil to allow Ike's group to reach their full potential before meeting him, provided they're worthy.
  • Bookends: An inversion regarding the Fire Emblem Theme. Path of Radiance seems at first like it might have discarded the iconic tune, until the very end. You hear a bit of it in the background of the last cutscene, and in Metroid-like fashion the theme returns with a rousing vengeance on the last screen of the game (the Unit Records). In turn, the theme is one of the first tunes you hear in Radiant Dawn, on the main menu.
    • A straight example would be the Tower of Guidance, the very first thing you see in the intro movie to Path of Radiance, and where the final battle of Radiant Dawn takes place.
  • Boom, Headshot: What Shinon does to save Rolf in chapter 2 of PoR.
  • Boss Bonanza: Fire Emblem: Radiant Dawn had this in its 5 consecutive endgame chapters. Each of which was themed around a particular named and plot relevant boss, some chapters even had two.
  • Brainwashed and Crazy: Enemy Beorc factions in both games use Feral Ones (Laguz who have been enslaved and drugged into rabid beasts) in combat. Also counts as Kick the Dog. Also, Bertram, who is actually Elincia's uncle Renning, brainwashed by Izuka.
  • Brought Down to Normal: Several endgame bosses in Radiant Dawn have obscenely good Skills coupled with their high stats. An easy solution? Send someone with Nihil to cancel them out.
  • But for Me, It Was Tuesday: Variation: If you have Jill fight Ashnard, he'll say he doesn't even know who her father is, even though he's one of Daein's generals and died for his country. Unfortunately for Ashnard, this pushes Jill's Berserk Button.
  • Call a Rabbit a "Smeerp": In Path of Radiance and Radiant Dawn, normal humans are referred to as "beorc," though beorc usually refer to themselves as humans, while laguz (the game world's other humanoid race), who dislike beorc, use the word "human" as an insult. Meanwhile, the beorc use the term "sub-human" to refer to Laguz, and again, this is meant to be an insult.
  • The Caligula: Daein's new rulers (Pre-Pelleas) are really really not so interested in actually running Daein so much as suppressing it...
  • Call Back: In an info conversation in Path of Radiance, Ike and Soren discuss how neither one of them likes to pack unnecessary items and they both travel light. In Radiant Dawn, Soren's support ending with Ike mentions that he "lightly packed" before leaving with him.
  • Chaos Is Evil: Subverted. In Path of Radiance and the first half of Radiant Dawn, it is assumed that inside Lehran's Medallion hides a Dark God who will bring catastrophe to the world if awakened. Later in Dawn, it is learned that inside rests Yune, the Goddess of Chaos, who is in fact not evil. The true Bigger Bad of the game is Ashera, the Goddess of Order.
  • Character Development: Path of Radiance had many conversations for each character. However, as usual for a Fire Emblem game, each character could only have 5 conversations per playthrough (many characters have over 10 conversations, so it takes a while).
  • Chekhov's Gun: Ragnell is first presented in this way, during Greil's battle with the Black Knight. Over a much longer period of time, so is Urvan.
  • Chekhov's Gunman: When playing Path of Radiance, you may notice that the game pays a suspiciously large amount of attention to certain characters who nevertheless don't seem to do much; examples include Prince Kurthnaga of Goldoa and his bodyguard Gareth, Naeasala's elderly chamberlain Nealuchi, Begnion Dukes Lekain and Hetzel, and Ashnard's head scientist Izuka, who sticks around just long enough to get away with all his crimes. All become at least supporting characters in the sequel, and ditto Lethe's weaker sister Lyre and her associate Kysha, who are referred to in Lethe's support conversation. And don't worry, Izuka finally gets his.
  • The Chessmaster: Sephiran.
    • Lekain thinks he's this, but he's actually just another one of the true Chessmaster's Unwitting Pawns. What's more, he's pretty much the whole reason Sephiran started his scheme in the first place.
  • Child Soldiers: Leonardo, Rolf, Mist, Tormod, Sanaki, Sothe in PoR, Laura, and Edward.
  • Christmas Rushed: Path of Radiance was rushed to coincide with the anniversary of the first Fire Emblem game. A fairly large amount of possible support conversations were cut as a result.
  • Chronic Backstabbing Disorder: "You mean Naesala's betrayed us? Again?"
    • Eventually justified in Radiant Dawn: Lekain has him under a Blood Pact that will slowly kill off his people if he doesn't do what the leader of Begnion tells him to. Apparently the Blood Pact didn't specify who the "leader of Begnion" was, as neither Naesala nor Kilvas suffer any ill effects when he fights for Sanaki. Then again though, seeing as Kilvas is kind of statues at the time...
  • Crutch Character: Zig-zagged, unusually for a Fire Emblem game. Several characters play the role of Crutch Character like Titania, but have decent enough growths for them to remain feasible throughout the entire game. (In Radiant Dawn, Titania's even a popular end-game choice.) In Radiant Dawn, the characters generally alternate between this. In part 1, Sothe and Nailah play this role. In Part 2, Elincia plays this role. (As she actually starts in the third tier of promotion.) However, unlike others, they remain pretty feasible throughout the game.
    • Radiant Dawn also gives you four endgame Crutch Characters in the chapters right before the last, who all come naturally in the rare third tier of promotion: Stefan, Oliver, Bastian, and Renning. They're there if you didn't manage to train any swordsmen, light mages, anima mages, or cavaliers (respectively) to third tier, but this happens pretty rarely and thus they don't generally see much use.
  • Cutscene Power to the Max: In Radiant Dawn, Kurthnaga forced a ceasefire by virtue of being as large as a castle and able to blow it up. When he gets on the battlefield, however, you find out he's only around level 20 (halfway to his max), his accuracy is subpar and he's incredibly slow. Most people use a lot of their BEXP to get him to a decent level so he doesn't die all the time.
  • Deconstructor Fleet: Radiant Dawn pretty much goes on a pretty big deconstruction in Parts one and two. Part one pretty much shows that while Ashnard was certainly bad, Begnion wasn't much better. Likewise, part two shifts focus to a rebellion in Crimea. As a Let's Play put it, Path of Radiance pretty much went like a fairytale for Crimea. Radiant Dawn shows that when they were no longer united against Daein, they decided to go back to petty power squabbles.
  • Decoy Protagonist: Micaiah is set up as the main character of Radiant Dawn, but by the end of the game, it's clear that Ike is meant to be the main character (again), relegating Micaiah to Supporting Protagonist status at best.
  • Deliver Us from Evil: Almedha's backstory implies that she was as belligerent as Ashnard before the birth of their son and the resulting loss of her shapeshifting abilities.
  • The Dev Team Thinks of Everything:
    • Parts of Path of Radiance's Dummied Out content included plenty of indications that the Black Knight = Zelgius, such as the internal filename of Against the Black Knight and that Zelgius's unused stats and growths are identical to those of the Black Knight.
    • The identity of Betram, one of the Four Riders of Daein being Elincia's uncle Renning was spoiled when players dug through the files of Path of Radiance and found an unused portrait of Renning that perfectly matches that of Betram.
    • The game also includes several unused names, such as Yune and Astartyune; known to English speakers as Ashunera.
    • There are numerous conversations in Radiant Dawn which are nearly impossible to see — including a death quote for the Black Knight in Part 1, where nothing can physically harm him (incidentally, his death is also programmed to trigger a Game Over).
    • Greil's combat animation looks a bit... weird... compared to Ike's or Boyd's in the prologue of Path of Radiance; his sword-arm looks rather stiff, and his backhanded swing doesn't look very forceful compared to Ike's and Boyd's fore-handed swings. Not only was Greil deliberately holding back on that fight, but his sword-arm had been crippled so that he COULDN'T swing his training sword properly.
    • On a related note, there are some similarities between the stance and combat animations of Lord!Ike, Zelgius, the Black Knight and Greil. Not a big surprise, given that Zelgius and the Black Knight are the same person and all four mentioned characters used the same swordfighting discipline, Greil's style, which he taught Ike and Zelgius.
    • To defeat Ashera, Ike must deal the finishing blow with Ragnell. To actually harm Ashera to begin with requires one's weapon be blessed by Yune partway through the Endgame, so if Ike doesn't have Ragnell equipped then for some reason, one cannot defeat Ashera. With this scenario clearly in mind, the game ensures that in the event that Ike doesn't have Ragnell equipped at that point, Yune automatically prompts him to do it and ensures Ragnell will be blessed.
    • As per usual for a Fire Emblem game, various houses will have different dialogue depending on who you send there. In one early example in Path of Radiance, the members of a racist Crimean town will give you goodies if you have a Beorc visit, but shoo away any Laguz.
  • Divine Conflict: Radiant Dawn comes to a showdown between Ashera, the Goddess of Order, and Yune, the Goddess of Chaos, both of whom are aspects of the same being, Ashunera, who split herself into two halves.
  • Don't You Dare Pity Me!: When Ike is offering to hug Soren in the tower, he responds, "Don't treat me like I'm a child!" But he lets Ike do it anyway.
  • Double Entendre: The battle conversation between Nailah and Tibarn is one giant one — and it's practically an Easter Egg, given how hard it is to trigger.
  • Do Well, but Not Perfect: If you want to get the Bonus EXP for not killing any of the enemy Laguz in "The Feral Frontier," you'll need to have leveled up your fliers and mages well enough that they can withstand the attacks of the enemy Laguz, but not so well that they kill the enemy Laguz in one or two retaliatory attacks.
  • The Dreaded: The Four Riders of Daein, plus Ashnard himself. Actually Gameplay and Story Integration as each one you fight has the skill Daunt, lowering the Hit and Critical chance of your units to reflect their fear.
  • Duel Boss: The Black Knight, in both games.
  • Dueling Player Characters: Happens repeatedly during Radiant Dawn. Add to it when you fight an alternate team, they keep the levels and items from when you were last controlling them. If you manage to keep both teams around the same power its an even match-up, but if they're not balanced you'll spend half the levels plowing through 'yourself' and the other half running away from 'yourself'.
  • Early-Bird Cameo: Several characters, such as Lekain and Hetzel, make minor appearances in Path of Radiance, but aren't relevant to the plot until Radiant Dawn.
  • Early Game Hell: Radiant Dawn is well known for this. Even on Easy, it's pretty tough. It's justified as your Rag Tag Bunch Of Misfits is trying to squeeze by a huge occupying army, but from a gameplay perspective, it's quite a shock if you didn't play Path of Radiance first. The only mitigating factor is that you don't have a lot of freedom both in which characters you bring in and where they move (the first few levels are fairly cramped), so eventually you're going to figure out something that works.
  • Easter Egg: Overlapping with The Dev Team Thinks of Everything, on the final map in Part Three of Radiant Dawn, there are numerous interesting battle conversations that can be had between all of the important people taking part in this battle. The problem is that the relevant enemies are all the way across the map, and it is extremely likely that the chapter will end before you are anywhere close to them. It takes some real finagling in order to see most of them.
  • Easy-Mode Mockery:
    • An unintentional example, overlapping with Game-Breaking Bug: When attempting to transfer data from Path Of Radiance to Radiant Dawn, the game crashes if your memory card has any Path of Radiance saves on Easy mode, unless you arrange to have your disc fixed so that Easy Mode saves are safely read. Or are European.
    • Another example; in the Japanese version, the dialogue was cut-down in Normal Mode, (English Easy) and you missed out on quite a few plot details. Unfortunately the English version was based solely off the cut-down script.
  • Egocentric Team Naming: The Greil Mercenaries.
  • Eleventh Hour Ranger: In Path of Radiance, you get your choice of Tibarn, Giffca, or Naesala. Radiant Dawn dumps a quite frankly enormous number of these into your party for the five-part final chapter: Kurthnaga, Ena, Caineghis, Giffca, Renning, Gareth, Nasir, and, on a second playthrough, Lehran.
  • Eleventh Hour Superpower: The Laguz Royals, Sephiran if you're on a second save. If they're RNG Blessed, Sanaki and Pelleas can also be this, too.
  • Emotion Bomb: The Daunt skill is described as the fear variant and has the effect of lowering enemies' hit and crit chances. Makes sense on the enemies that it's exclusive to in PoR; not so much when anyone on your squad can use it in Radiant Dawn.
  • End Game Results Screen: Relegated to Trial Maps in Path of Radiance, and only ranking the player on their kills.
  • Everybody's Dead, Dave: At the end of Radiant Dawn part 3. Ashera's judgement has turned nearly the entire population of Beorc and Laguz to stone. Ike ventures outside to an eerie quiet, desperate to find a survivor among the statues. Part 4 involves confronting and defeating Ashera to undo their fate.
  • Everything's Better with Spinning: Critical hits, again, as well as every other winpose in Radiant Dawn.
  • Evil Tower of Ominousness: The Tower of Guidance is a Light Is Not Good variation. It's so unimaginably huge that the entire population of a country (albeit a country noted to have an extremely small population) can apparently fit inside it with room to spare.
  • Expecting Someone Taller: Ike's first meeting with the apostle of Begnion. He also says something along this line in Radiant Dawn when facing Pelleas.
  • Expy: Sothe resembles Joshua Bright from Legend Of Heroes VI Sora no Kiseki SC, I mean, just take a look at them! Palette Swap and you barely notice their differences!
  • Eyes Always Shut: Oscar has this expression. Lampshaded at one point (at least in the English version), when Kieran calls him, among other things, "Squinty."
  • Fake Difficulty: Besides the hardest difficulty ("Maniac" in Japan, "Hard" elsewhere) being just plain hard, it also takes away certain conveniences, such as being able to display the range of enemy units on the map; instead you have to look at their movement points and work out how far they can go. The guide is also removed.
  • Fantastic N Word Privileges: Beorc refer to themselves and each other as "human" without a second thought (perhaps because they don't know that laguz use it as an insult), but if a laguz says it to one, it's meant as an insult (though it's not always effective). "Sub-human," on the other hand, is always malicious.
  • Fantastic Racism:
    • The various shapeshifting Laguz tribes are called "sub-humans" by many beorc/humans. This is not limited to your enemies; some between chapter dialogue has your own characters referencing your own laguz characters as sub-humans. And it goes both ways, too... a laguz calling a beorc 'human' is the same as a beorc calling a laguz 'sub-human', and it happens more than once. Most characters eventually get better — except Shinon, who is a Jerkass and remains unrepentant even throughout Radiant Dawn.
    • As is so often the case with this trope, hybrids between the two are treated horribly by both sides of the fence. Beorc use slurs like "half-breed" and tend to get violent when they discover a branded among them. Laguz are even worse. They will completely ignore any branded in their presence regardless of their statenote  and will resort to lethal violence if ignorance is not an option. And that's just their modern behavior. In the past they would lead pogroms that resulted in more than a few branded being burned at the stake.
    • While Lethe learns to treat beorc better, she still makes sweeping generalizations about them, implies they are inferior in their customs, and the word "human" escapes her lips sometimes.
    • Ike notably averts this. Not only doesn't he exhibit any hatred of other races (he does use the slur "sub-human" once, out of ignorance, but afterward sticks to "laguz"), he doesn't really seem to understand what the fuss is all about. When Soren reveals to Ike that he's a Branded, a Half-Human Hybrid generally shunned by both beorc and laguz, Ike's reaction is:
      Ike: All right. I understand. So?
      Soren: ...What do you mean, "So?"
      Ike: So, you have laguz blood in your veins. So, you have a mark to prove it. So... What's the problem?
      Soren: What's the problem...? Don't you find me repugnant!? I work beside you, eat beside you. I'm nothing! I don't belong anywhere! Doesn't that sicken you?
      Ike: No. It doesn't change anything. You're still you, Soren! You're a capable officer of our army. And my friend. We can't keep going unless you are with us.
  • Fantastic Slur: Half-breed and hairball are also used to refer to laguz. "Half-breed" is also used by beorc to refer to the branded, while lazuz refer to them as "parentless".
  • Fantasy Counterpart Culture: The general plot of Path of Radiance seems has some parallels with World War II, particularly in the roles of many of the countries. Daein/Germany is a bigoted, militaristic aggressor nation, Crimea/France is a cultured nation invaded by said agressor state, Bengion/Britain is a powerful, aristocratic empire to whom Crimea/France appeals to for help and the Laguz/United States are isolationists who come to join the Allies when they realize Daein/Germany threaten them. To top it all off, the leader of the allied force is called Ike.
  • Fighting Fingerprint: Greil immediately identifies the completely anonymous Black Knight as one of his former students after exchanging blows and hearing his manner of speech in Path of Radiance. Ranulf identifies him after fighting him in costume and out of costume, and also acknowledges his scent. Ike after being told about his identity confirms it after clashing with him out of costume and claims it makes perfect sense in hindsight because their fighting style is identical.
  • Fog of War: Only in hard mode for Path of Radiance; Radiant Dawn adds braziers that are basically infinite-duration stationary torches that can be lit/extinguished by units.
  • Foreshadowing: There's some pretty effective foreshadowing in these games. For example, when Pelleas mentions that he was tricked into a blood pact by Lekain, he tells of what Lekain tells him. Now, much much later, Naesala's Chronic Backstabbing Disorder is explained as another Blood Pact...that country mentioned by Lekain? KILVAS. Likewise, some early cameos serve as foreshadowing too.
    • Naesala's dilemma is first foreshadowed when Reyson convinces him to withdraw from Daein during the Mad King's War.
      Neasala:...I cannot say what the future will bring. I have the fate of my nation to consider after all.
      • Even earlier then that. When Naesala brings Reyson to the remains of Serenes Forest with the intention of selling him to Duke Tanas, after Reyson heads off into the forest Naesala says that Reyson doesn't understand what it means to protect a nation. Later on, Nealuchi says regarding Kilvas that it "has its own issues".
    • Yet another one from Naesala; in a single throwaway line toward the beginning of Radiant Dawn, it's mentioned that he was considered a very unlikely man to become King, implying he was low in the line of succession. And this is because the Blood Pact his father signed eliminated all his older siblings. Long story short, to puzzle out this character's often very confusing actions, you really need to be paying attention.
    • Throughout Path of Radiance, it's implied that there's something very special about Ena the Red Dragon, to the point that a certain other character is willing to chance Daein ripping the continent apart than see her harmed. Only at the very end of the second game is it revealed that this is because she's pregnant - the first Dragon Laguz to become pregnant in over a century.
  • Gameplay and Story Integration: In Path of Radiance, many of the Skills that characters start off with reflect their personality or backstory. For instance, Tomrod has Celerity (+2 movement each turn) because a tiger laguz taught him how to run. This is no longer true in Radiant Dawn since any Skill can be removed from a character and given to another, even those those that don't make much sense story-wise (why does our heron have Daunt again?)
  • Gameplay and Story Segregation: When you recruit Makalov in Path of Radiance, Ike mentions that they paid all of his debts back. Nothing happens to your current inventory of gold, meanwhile.
  • Gay Option: Ike and Soren or Ranulf's supports, either that or Heterosexual Life-Partners.
  • Genki Girl: Mia
  • Gold and White Are Divine
    • The heron clan is said to be the closest to the Goddess of all the peoples on Tellius. Members of their royal family all have gold hair and white wings, and the ones we see all prefer white clothes with gold patterns.
    • Micaiah has Supernatural Gold Eyes and Mystical White Hair. It foreshadows her ability to act as a vessel for the Goddess of Chaos.
    • Ashera's soldiers wear gold and white armor.
  • Guide Dang It: Want to obtain the few bits of Character Development in Radiant Dawn? Good luck. A conversation detailing Soren's past requires a second cycle, transferred stats from Path of Radiance with an Ike/Soren A support, and requires Ike to engage a foe that he would easily be killed by with normal leveling in a timed chapter. Another requires one of the three brothers to visit a specific house in a specific timed chapter and give up a useful item to get a bonus conversation before the next chapter.
    • Support conversations in the GBA games previously fell into this, but it's averted in the Tellius games.
      • Supports in Radiance are built up by simply bringing supporting units into chapters together. After enough chapters, you get a support convo at the base. No more, no less - although some characters take quite a while to build up supports (Ike's A support with Titania requires you to use them together for almost the entire game). On the flip side, a handful of them require 0 chapters to unlock, as long as you get any lower-level supports first.
      • The system is roughly the same in Dawn, although you can speed up the process by having supporting units perform actions next to each other (attack, heal, ect.). You can actually have almost every unit support another in Dawn; unfortunately, this came at the expense of the conversations themselves, which now amount to little more than scripted in-battle blurbs with each other.
    • Want to recruit Stefan, one of the best characters of the first game? You can only do it in one mission, by sending one of your laguz characters to stand on a single square that's so far off the beaten path they pretty much won't be participating in the fight. There's nothing in-game to tell you this, or that Stefan even exists, though a few players might find the area you need to go conspicuous, seeing as it's a massive detour that leads to a dead end.
      • There's only one clue to this. In a base convo for that chapter, a servant mentions that there are reports "strange figures wandering the dunes in the northeast." There's no notion that these figures exist, if they're recruitable, or how to find them, so it doesn't help much.
      • The same applies to recruiting him in the second game, although now Micaiah can be added to the list of characters capable of recruiting him.note  In the same chapter, there's a Laguz Gem, an item that will be immensely helpful in the endgame, that can only be found by sending a unit, probably Sothe but you still have a chance with another unit, to the boss's position. Since the mission ends when all enemies are killed, and the Black Knight is slowly mowing down everything in his path at this point, this means keeping at least one unit alive until you can get Sothe over there as fast as possible.
    • Re-recruiting Shinon in Radiance, to a slightly lesser degree. You have to talk to him with Rolf, then kill him with Ike. Yes, you have to kill him to recruit him. (Well, more like thrash him into submission.) And if you do it with anyone but Ike, or Rolf hasn't talked to him, he doesn't join. Furthermore, there's no real indication that Rolf would need to talk to him, as prior to that point the two characters have had no spoken interaction, and even if you check the Convos list, Shinon can talk to several characters from the Greil Mercenaries, so Rolf doesn't stand out. More than a few players missed him on their first playthrough because of this.
    • From the second playthrough onward, PoR adds equippable armbands to the game that slightly boost a unit's level up growths in one or two stats. Does the game tell you which stats each band increases? No. It's either guesswork or "Guide, Dang It!" for you!
  • Hair Color Spoiler: While he slightly shares the same hair color of his supposed father, Pelleas has no other features that make him resemble either Ashnard or Almedha. Soren, on the other hand, looks like a younger, male Almedha complete with hair and eyes. Not a coincidence.
  • Healing Hands: Micaiah's Sacrifice ability. It was even called that in the Japanese version.
  • Heroic Lineage: Three notable ones;
    • Sanaki and Micaiah are direct descendents of Altina, one of Ashera's three heroes and the first queen of Begnion. They are also descended from Lehran.
    • Rajaion, Kurthnaga, and Almedha are the children of the second hero, Deghinsea. Through Almedha, he also has a grandson, Soren.
    • Stefan is heavily implied to be descended from the seldom referenced third hero, Soan, who was also the second king of Begnion.
  • Hidden Elf Village:
    • The Branded village in Grann Desert where Stefan comes from. After FE10, though, Stefan reveals the existence of the Branded village to the world, and it eventually turns into a country.
    • The dragon kingdom of Goldoa is a Downplayed example, as most know where it is, but they are isolated from the world, rarely leaving or allowing others to enter. Despite what it seems, this is not due to being xenophobic (they are one of the few laguz tribes with no signs of prejudice towards beorc or other laguz) or due to being uncaring about what happens outside their borders, but rather due to Dheginsea feeling the dragon laguz are too powerful and dangerous to live among the other tribes, as if they were involved in a war, the chaos would awaken the dark god and cause the end of the world. Though no clear mention is made of whether or not Kurthnaga opened up Goldoa's borders after becoming king.
    • Hatari is a good example: It's a country far northeast of Daein, outside any charts, due to being blocked off by the Desert of Death. The majority of the population are wolf laguz, some co-existing beorc, and a few wolf-branded.
  • Hold the Line: A few missions in both games require you to defend a particular point for a certain number of turns against a more numerous enemy. Radiant Dawn has a literal variant in one chapter where a single enemy crossing a bright blue line on the map results in instant defeat.
  • Husband Husbandry: Micaiah found Sothe as a child and raised him, but due to her long lifespan, she looks younger than Sothe in the current game. However, they are so far ahead of everyone else as a canon couple that they start out with max support for each other. You HAVE to go out of your way to make them not end up marrying each other.
  • Hybrid Power: The offspring of Beorc and Laguz are known as the Branded (from the marks they have somewhere on their bodies, usually kept hidden) or Parentless. They often have special abilities, but it's generally considered a great stigma, until Radiant Dawn when it turns out the Apostle and Empress of the Begnion Empire is a Branded, the descendant of the Laguz Heron Lehran and the Beorc woman Altina, which enables them to hear the voice of the Goddess Yune. Also, aside from Ike's army, most of those unaffected by Ashera turning the entire population to stone are Branded, because Ashera has no idea that they exist.
  • I Am Your Opponent: Ranulf, before challenging Zelguis to single combat:
    Ranulf: I'm Ranulf, right hand to Gallia's future king. (Morphs into cat form) Will that do?
  • I Found You Like This: In Path of Radiance, Ike's patrol comes across Princess Elincia half alive in the shrubs. Her convoy was attacked by Daein soldiers as she attempted to flee Crimea. Awakens inside the Greil Mercenaries' base.
  • I Let You Win:
    • The Black Knight in Path of Radiance, according to a Woolseyism.
    • And Greil to Ike, at the beginning of Path of Radiance. Ike could tell that Greil had let him win, but couldn't tell that the Black Knight had also let him win because he has been sparring against Greil his whole life up to that point, but only fought the Black Knight a few times.
  • Informed Ability: Izuka's actions all contradict the claims he is a brilliant strategist (His proposed solution to liberate a PoW prison is to poison the water, which is noted that it would kill the prisoners). May be a Justified Trope, as only Izuka and the guy he has eating out of his hand ever say he is such.
    • Other members of the party call Izuka's planning ability out a few times over the course of the game, so it is pretty much Izuka's self-delusion that lets him believe that he's The Strategist.
  • Interspecies Romance: Mostly in the background, but almost all of the game's events can ultimately be traced back to the relationship between Lehran and Altina, and spectacularly bad reaction everyone had to the side effects of their child's birth.
  • In the Blood: Soren, the most cunning and amoral member of the Greil Mercenaries, turned out to be Ashnard's son.
  • Irony: There is superstition about branded having special powers but the only benefit they really get has the drawback of making them easily spotted by enemies. Amusingly, some of them survive Radiant Dawn's end game because the enemy overlooked them.
  • I Shall Taunt You: The Provoke skill will make enemies prioritize attacking its user presumably by using this. As you may suspect, it's useful on units that soak up attacks well and suicidal on ones that can't. It appears automatically on Shinon, a Sniper. This doesn't make much sense tactically as he can't retaliate at close range but story-wise...
  • Item Crafting: You can pay out the nose to create better versions of generic items in both games.
  • Jack of All Stats: Elincia becomes this in Radiant Dawn. She starts off as a Crutch Character in part 2, but unlike others, remains feasible late-game and can fucntion as a good staff user as well as a decent ombat unit thanks to her special sword.
  • Jigsaw Puzzle Plot: The Tellius bilogy has arguably one of the most complex yet compelling scripts ever written by Nintendo.
  • Joke Character: Oliver in Radiant Dawn, who is likely outclassed by the time you recruit him, but has plenty of special dialogue with bosses and other characters, much of it hilarious.
  • King of Beasts
  • La Résistance: The Dawn Brigade during the first part of Radiant Dawn
  • Laser-Guided Amnesia If you're playing Radiant Dawn for a second time, Use the Black Knight in the Part 1 Endgame, and have Ike fight him (but not kill him) before the part 4 Endgame, then after Ike does kill him in the part 4 endgame you'll unlock a special flashback scene. In it, we see Zelgius and Sephiran arrive just after Gawain has killed Elena. Apparently, Ike saw this happen as a child, and Mist just missed it. In order to protect the children, Sephiran gave them both Laser Guided Amnesia, and Zelgius carried his soon-to-be Archenemy back into his house and tucked him in.
  • Last Chance Hit Point: Mist starts with a skill called "Miracle" that halves any lethal damage, making it possible to survive with or close to 1HP. Of course, if even half damage isn't enough...
  • Late-Arrival Spoiler:
    • The Black Knight's identity was revealed in an Nintendo produced fact sheet before Radiant Dawn was even out in English!
    • Strangely inverted, too, with the identity of "Kurth" in the early chapters of Radiant Dawn. Anyone who had played Path of Radiance could tell who he really was within a few chapters at least, though it wouldn't be as clear to those who hadn't played Path of Radiance. Early Arrival Spoiler, I guess?
    • The concept of being Branded, explicitly mentioned in only three (including two that featured an extremely obscure character) specific support paths in Path of Radiance, is part of the main plot in Radiant Dawn from early on. And the game assumes you know Soren is one.
  • Leader: Several given how many countries and factions there are. Notably:
    • Micaiah of the Dawn Brigade as a type IV. She was later recruited to use that persona be a morale booster for the Daein Army, was just so endearing she became the general of the army and later queen of the country. of course she took on more type II qualities as the story went on.
    • Both Skrimir and Tibarn come off as type III's of their respective armies.
    • Ike matures into a type II for the Greil Mercenaries and Crimean Army in the first game. In the second he becomes a type IV for the entire continent even among other generals, strategists, empresses, and kings because he's the only one everyone respects enough to listen to.
  • Legendary in the Sequel: At the start of Path of Radiance, Ike is a member of a relatively obscure mercenary company based out of rural Crimea. By Radiant Dawn, he's a hero and a household name across the entire continent.
  • Light Is Not Good: In Path of Radiance, you only have one character who can wield light magic (Rhys, and only after he promotes); but you face plenty of Bishops on Ashnard's side. And in Radiant Dawn, the Bigger Bad is Ashera, the Goddess of Order.
  • Limit Break: Mastery/Occult Skills. Originally prototyped in 7 with the Assassin's "Silencer" ability (renamed Lethality in this series), and in 8 with class-specific skills like the Wyvern Knight's "Pierce". In this series, any promoted beorc class in 9 that uses an Occult Scroll can use one, and in 10, any third-tier beorc unit or any non-heron laguz unit who uses a Satori Sign past level 30, can use these skills when they randomly activate based on their skill stat.
  • Long-Lost Relative: Micaiah to Sanaki, and both sort-of to Sephiran AKA Lehran. How the former case came to be is a bit a vague, but Lekain is commonly blamed.
  • Long Song, Short Scene: Repose of Souls, a beautiful piece that only plays briefly in one cutscene, and it's easy for the player to go through the dialogue and miss most of it.
  • Lord British Postulate: In one chapter of Radiant Dawn, Lekain appears on the field for a couple turns, and then leaves. During the time they're on the field, it is actually possible to reach them and kill them. They simply retreat upon being defeated.
  • Lower Deck Episode: Part 2, chapter 1 in Radiant Dawn has the player controlling minor character Nephenee from Path of Radiance.
  • Luck-Based Mission: The fight with the Black Knight in Path of Radiance. If Ike has his relevant stats maxed (almost impossible for him not to if he hasn't been left out of the action), you still need Aether to activate at least once before the battle ends. If it does, you win! It doesn't? Too bad. (Unless Ike's strength is capped, Mist is tough enough to survive the mooks and heal him, and he hits the Black Knight on every single blow. To be fair, you're more likely to get a single Aether than all of that.)
  • MacGuffin: Lehran's Medallion in the first game.
  • Magikarp Power:
    • Elincia can be this in Path of Radiance, before becoming a Crutch Character in Radiant Dawn (at least during part 2; she still remains feasible all the way to the end of the game).
    • Sanaki in Radiant Dawn joins very late, has some low stats in some areas, a very powerful weapon, and has the lowest health in the game but also better than usual growth rates.
    • Mist also applies to a lesser degree. Although she never catches up with the top tier characters, her Combat Medic status can be extremely useful, and even be a total life saver during the final duel against the Black Knight in Path of Radiance if you have been training her properly.
    • Vika also competes with Sanaki in Radiant Dawn for this. (Being an "Est"). She has one of the highest growths for a Laguz, and if you invest the time, you can actually make something usable out of her. A Let's Play demonstrates this.
  • Marathon Level:
    • The third part of the Endgame of Radiant Dawn. So many dragons... When you finally reach Big D, he's the first boss to constantly regenerate and is immune to all but a select set of weapons. The good news is that you get to choose those weapons. The bad news is that you don't know about his defenses until after you made the choice. The other good news is that you can use a few characters to get some cheap damage. The bad news is that you don't know who they are until you try.
    • Also in Radiant Dawn, there's 4-5, "Unforgivable Sin." It's twelve of you versus a horde of feral laguz that, at least in hard mode, seem to never stop spawning. The good news about this stage is that while the first few levels have you struggling to stay alive, if you play your cards right, you finish the stage with a group of powerful units who can take on anything. The bad news is that while the boss here is not hard like in the above example, he also runs away to the other side of the map. And it's a swamp level, so chasing him is not easy for your ground units. You do have Tibarn and Elincia, who can both fly, however.
  • Mini-Boss: Nedata in the "Gallia" level, a hilariously stereotypical pirate.
  • Moon Logic Puzzle: The reveal that Soren is the prince of Daein is more of this than a Guide Dang It, since you have all the information you need to figure it out:
    • Pelleas is a Spirit Charmer who usually keeps his spirit mark hidden, but he revealed it to Micaiah by wiping sweat off of some part of his body. (Pelleas conversation, I.7)
    • The prince of Daein is Branded. (Based on Almedha's status as a laguz, which is first revealed in III.Final)
    • Soren has an uncanny resemblance to Kurthnaga (Most obvious in the map scene of IV.1, where Soren's and Kurthnaga's portraits are both visible at the same time) and is Branded (Soren's supports with either Ike or Stefan from Path of Radiance).
    • It isn't common knowledge that Soren is Branded, so the first thing you need to do is reveal that information to somebody from Daein. And who better to recognize a Branded than another Branded? Unfortunately, Micaiah never has a conversation with Soren while they are allies, so it is necessary to get them to talk while they are enemies; and the only scenario in which this is possible is III.7.
    • There is at least a possibility that Pelleas' spirit mark may look exactly the same as Soren's Brand; it could be on Pelleas' forehead, hidden by his long bangs except when he wipes sweat off of his forehead, but the only way to find out for sure is to make those two compare notes. And again, they won't compare notes when they are allies, so you need to make them speak to each other when they are enemies. And the only scenario in which this is possible is III.Final.
  • Neutrality Backlash: In Radiant Dawn, Dragon King Dheginsea stubbornly tries to have the country of Goldoa remain neutral for 1,000 years to satisfy the terms of the covenant with the goddess Ashera. He ends up having one of his children killed and another one forced into exile because of his insistence on neutrality.
  • New Game+: Radiant Dawn lets you save after watching the epilogue, creating a "Clear Data" slot to start over the game with. This doesn't have any immediate benefits, but on clear data you have the chance to recruit two characters who would otherwise be killed, Pelleas and Lehran. It's also one of the many required steps to unlock Soren's hidden endgame scenes.
    • In Path of Radiance, from the second playthrough onwards, certain characters gain bands that increase the growth rates of one or two stats by a small amount. You can also set a different method for leveling up the characters, but it doesn't end up much different from the normal, random method. Playthroughs after that can unlock special characters to play in some trial maps.
  • Nintendo Hard: Both games are fairly difficult, but Radiant Dawn takes it to levels not seen since Thracia.
    • Harder Than Hard: Maniac mode in the Japanese Path of Radiance and Hard mode in Radiant Dawn.
      • The first act with the Dawn Brigade is particularly hard. Your characters die easily, you don't get very many usable people, and you can't level up characters that would otherwise be useful due to an alarmingly thin EXP pool.
  • No Blood Ties: Greil's (and later Ike's) philosophy regarding his mercenary company: everyone in the company is family, so live if you don't want to cause your family grief. They unwittingly take this trope to its logical conclusion by employing the biological son of Ashnard against Ashnard himself.
  • No Hero Discount: Taken to absurd levels in Radiant Dawn, where THE ENTIRE WORLD besides your company has been paralyzed, and you're gearing up to fight against the Goddess to save the world. What's that, you want a forged silver sword to save the world? Sorry, you don't have enough.
  • No Kill Like Overkill: Most of the Tier 3 mastery skills in Radiant Dawn. Many of them, like deadeye and stun, have effects to put enemies to sleep or paralyze them, but there's a good chance the player will never see these effects, since they're also effectively critical hits and almost always kill before their effects take hold.
    • Eclipse gets a special mention, in that it not only negates defense but multiples the Black Knight's strength by FIVE. It activates on his skill stat, so he always has a fixed 40% chance to rip his opponent apart to the tune of 208 damage, which even the final boss couldn't live through. Ye gods.
  • Non-Combat EXP: In both games, Bonus EXP is awarded for completing maps, doing so quickly, leaving certain units alive, and other tasks, which can be given to different units to build them up.
    • Staff users gain EXP whenever they use a staff. Similarly, in Fire Emblem: Radiant Dawn, Micaiah gains experience whenever she uses her "Sacrifice" skill.
  • No Pronunciation Guide: Let's just say the Spanish dubbers seem to actively be trying to get every name wrong and leave it at that. The voices are very decent, at least.
    • The worst case is Ike's name, which instead of been pronounced "eye-k" (like in English), it's pronounce "ee-keh" (like it would be read directly with Spanish phonetics), which sounds "off" to say the least. Sadly, that pronunciation was carried over to the Super Smash Bros. Brawl Spanish dub.
    • Congrats, because the German dubs both pronounce the names oddly and the chosen voice actors just don't seem to sound good or well-chosen.
  • Nostalgia Level: Chapter 3-11 in Radiant Dawn is Chapter 23 from Path of Radiance, only your army is moving from Crimea to Daein and not vice-versa.
  • Older Than They Look: Possibly Mist. A conversation with Caineghis early in Path of Radiance reveals that her mother had been killed "more than ten years ago," and Ike's memory scene from Radiant Dawn reveals that Mist had already grown old enough to walk and talk by then, meaning that Mist was about 13 or 14 in POR and 16 or 17 in RD. That said, Mist does look her age, if you're used to anime artwork, so people thinking she's younger may be merely a form of Small Reference Pools and Values Dissonance. The official website states that she is sixteen in Path of Radiance, only a year younger than Ike.
    • All laguz are older than they look. Deghinsea, for example, looks like a regular man entering his 50s yet is really over 1000 years old. Though this is because certain laguz races have longer lifespans than others. Presumably, the order would be: Dragons > Herons > Hawks and Ravens > Beasts, but we can only infer the certainty of the first two for sure.
    • Branded also seem to inherit this gene to some degree. Zelgius looks not a year older in Radiant Dawn than he did in the flashback scene to 13 years ago in the same game, and Micaiah is outright stated to be older than she looks. Given the chronology, she has to be between 24-27 years old whereas she looks like a girl in her mid-teens. Stefan spells this out in his support conversations with Soren, who looks like he just started puberty in spite of being 19 when that conversation happens.
  • Old Save Bonus: With an original model Wii that is compatible with GameCube memory cards, data from Path of Radiance can be transferred to Radiant Dawn. Characters that have reached the level cap and capped at least one stat in Path of Radiance gain a + 2 bonus to that stat in Radiant Dawn (or in Sothe's case, his exact stats if they are higher). A-supports in Path of Radiance become bonds and can unlock additional conversations.
  • On the Next: Radiant Dawn has this at the end of the first three parts.
  • Our Angels Are Different: The Heron Laguz are traditional angels in all but name and in-universe definition, appearing as inhumanly beautiful, golden-haired individuals with white wings, a tendency to always wear white, the inability to physically harm anyone and they can heal and rejuvenate others using magical songs.
  • Outside-the-Box Tactic: The Black Knight / Zelgius can easily be defeated in the final chapter by forgoing use of Ragnell in favor of a common hammer.
  • Panty Shot: The 3D models for battle result in a few, primarily Ilyana (dark blue) and Mist (Black and light pink).
  • Pet the Dog: Hetzel, the one Begnion senator who wasn't necessarily evil. He did indeed purchase Rafiel as a slave, but did so to nurse the heron prince back to health, and he later sent him to Serenes Forest to be free. He regrets fighting you when you do, and does so out of fear of Lekain and the other senators. There were even implications that he could have been spared.
  • Plot Armor: Like most Fire Emblem games, most characters who are important to the plot will retreat when killed injured, removing them from gameplay but allowing them to stay around for the story. Unlike the previous games, however, many of the characters who normally have Plot Armor (such as Sothe, Soren, and Titania) can actually be Killed Off for Real in Radiant Dawn's final chapter.
  • Puppet State: Crimea and Daein are both former principalities of Begnion. Daein also becomes an effective puppet in Part 3 of Radiant Dawn.
  • Purposefully Overpowered: The three royal Laguz that you can take as reinforcements in the final chapter of Path of Radiance are this and the EleventhHourRangers, and potentially necessary to beat Ashnard if your Ike or your dragon aren't up to scratch.
  • Put Down Your Gun and Step Away: A bandit takes Rolf and Mist hostage early on in the first game, and tells everyone to do this. Titania, seemingly grabbing the Idiot Ball, tells everyone to comply, after which the bandit simply decides to kill them anyways. Turns out that Titania was just stalling for time to let Shinon get a clear shot.
  • Rapunzel Hair: The Heron tribe have hair between waist-long (males) and feet-long (females). Aside from members of this tribe, others such as Jill, Sanaki, Titania, Naesala and Ashera and Ashunera also have it to varying degrees.
  • Reality Ensues: Happened between the two games. Path of Radiance had a fairy-tale ending, with the heroic Crimea defeating the evil Daein and the new Queen Elincia leading the former country into a new age of peace... except that the defeated Daein was promptly annexed by the powerful and corrupt nation of Begnion, which brutalizes its citizens as "punishment" for starting the war, which in turn causes the heroes of the first game to receive an in-universe Historical Villain Upgrade to the Daeins! Given that the series was very clearly intended as a two-parter from the beginning, Soren's speech in the first about what happens to a country that loses a war is likely foreshadowing.
  • Reasonable Authority Figure: Sanaki becomes this in Path of Radiance, although at first she appears to be a spoiled little kid. (Which well, she is...she's eleven.)
  • Redemption Earns Life: Naesala, Oliver, and on a second playthrough, Lehran. Emphasized by their respective endings in Radiant Dawn: Naesala abdicates and goes into diplomacy to atone for his role in making two wars worse, Oliver finally learns to channel his appreciation of beauty in a healthy way, namely patronizing the arts, and Lehran has his Laguz powers restored by the Herons and when a new world war brews 1200 years later is once again at Ashunara's side, not as her accomplice in destruction, but as her assistant in searching for a new hero.
  • Regional Bonus: The PAL version of Radiant Dawn fixed the Game-Breaking Bug in the Old Save Bonus, and fixed a few name inconsistancies with the first game and a couple of utter Blind Idiot Translations. (like the infamous "Heart of Fire")
  • Retraux: The icon for Path of Radiance save data.
  • Royals Who Actually Do Something: By Part 4 Endgame in Radiant Dawn, the leaders of every nation on the continent except one have all joined your party, and yes, they all kick ungodly amounts of ass.
  • Royalty Super Power: The imperial family of Begnion came to power for their famed ability to speak directly to the goddess. This power is real, but the fact that it overlaps with Hybrid Power is the world's most carefully guarded secret.
  • Sadistic Choice: Radiant Dawn has a couple:
    • A rather gripping one in near the end of Part 3 in Radiant Dawn. Just as Micaiah is about to give the order to fire on the Apostle, Tibarn swoops in and hangs her Bodyguard Crush Sothe over a cliff and gives her an ultimatum: cease fire and retreat or Sothe dies. Micaiah can't retreat however, since it would effectively mean everybody in Daein would die due to the bloodpact. Unable to find a third option, Michiah is helpless as she watches Sothe get thrown over the cliff. Micaiah promptly has a My God, What Have I Done?, until it is revealed to have been a bluff and she calls for a retreat.
    • The final chapter of Part 2 in Radiant Dawn, where Ludveck's men have Lucia standing on the gallows. They threaten Elincia to release Ludveck in half a mark or they shall hang Lucia. Painfully, Elincia chooses to sacrifice Lucia to save her people from Ludveck and braces herself to watch her dearest friend die before her eyes...that is, until the Greil Mercenaries come to the rescue.
    • Also in Radiant Dawn, after the game seemingly drops the choice system that made a brief appearance in Path of Radiance (do you want to hire Volke? let Sothe join your army?), you're confronted with one: let Micaiah kill Pelleas to break the blood pact, or make someone else do it. Of course, this trope is taken to higher levels when everyone realizes killing Pelleas did nothing, and the blood pact is still in effect (this could be subverted on a second playthrough, where you can keep Pelleas alive and let him fight for you).
  • Secret Character:
    • On a New Game+ in Radiant Dawn, Pelleas and Sephiran can be recruited if the player performs certain actions.
    • Oliver also counts in Radiant Dawn, due to an extreme amount of Guide Dang It and a Violation of Common Sense. (Why would you put a defenseless Heron right in front of a boss? Plus he's the only boss in both games that can be recruited, and due to a 4-part-long crawl through the swamp to "kill" him in the first game, the last character you would consider to be recruitable in the first place).
    • Stefan in both games. In both games, you must put a certain character on a certain tile in the desert map for him to appear. In neither game is any indication given about the character's existence, or how to recruit him.
  • Self-Fulfilling Prophecy: In a non-divination example, the boss of "Solo" is the leader of a group of mercenaries fighting for Daein. After Ike's force captures the capital, he believes that an invading army wouldn't let a bunch of sellswords just surrender and desperately takes unarmed priests hostage as human shields. The irony is that Ike really would have let them live, given his nature, and instead has to fight them now that they crossed the line.
  • She's Got Legs: Nephenee when she upgrades from Halberdier to Sentinel (and ditches the Zettai Ryouki look she had).
  • Shout-Out: An early pair of bandits in Radiant Dawn share the faces of another Dual Boss pair of bandits from the 7th game.
    • Which were themselves a shout out to a dual boss pair from the sixth game.
      • Heck, in general, those two bandits are more or less a Fire Emblem mainstay - two bosses in Awakening even wound up resembling them!
    • In Path of Radiance, there is one support conversation between the three Pegasus knights; they are training, and Tanith shouts "DO YOU WANT TO LIVE FOREVER!" Coincidence? We don't think so.
  • Ship Sinking:
    • Before Radiant Dawn, Astrid tells Gatrie she can't be with him because she's engaged (something she doesn't mention to Makalov). Though at the time she was indeed engaged to Lekain, not to Makalov. In Radiant Dawn, she's all but forgotten about Gatrie in favor of fawning over Makalov. (Though you don't have to hook them up.)
  • Shut Up, Hannibal!: Elinicia delivers an awesome one to Ludveck at the end of Part 2 in Radiant Dawn. It's even more awesome in the Japanese script, which has extended dialogue.
  • Sir Not-Appearing-in-This-Trailer: In the Japanese previews of Radiant Dawn, Ike and the Greil mercs were nowhere to be seen, despite Ike been a major focal character in the latter half of the game.
  • Social Darwinist: Surprisingly, Ashnard fits this mold pretty well, though the only way to find out about it is through a boss conversation he has with... Reyson, who probably won't survive the ensuing battle due to his pathetic defenses.
    Ashnard: If you are stronger than those around you, you should benefit from your strength. This is why I will use my strength to remake this world. Class and rank will not matter. Human and sub-human will not matter. The strong will possess everything. The weak will submit to their will. Is this not the meaning of peace?
    Reyson: Are you saying that the lives of those without strength have no value?
    Ashnard: That is the natural order. The only way for the weak to survive is to cling to the strong.
  • Sorceress Queen: Apostle Sanaki, Empress of Begnion. Not seen in Path of Radiance but in Radiant Dawn she is a mage type class capable of using all classes of magic. Micaiah also once she becomes queen of Deain. She's also Sanaki's elder sister and the true heir of the Begnion, but decides against taking it.
  • Sorting Algorithm of Evil: The final battle of Radiant Dawn structures this as literally a climb up a tower. First, you fight the apparent Big Bad, who is ultimately revealed to be a mere puppet. Next, you fight The Dragon, who it turns out was deeper into the conspiracy than the supposed Big Bad. Next up is an even stronger person just as deep in the plot. After this, you face the real Big Bad'', and finally, at the top of the tower, face off with the goddess the Big Bad worships.
  • Squad Controls: The games allow the team leader to give some basic orders to the other playable characters (In case you don't feel like moving them manually) and to the allied yellow units (Useful if they have to survive, just send them to a square away from enemies)
  • Stay in the Kitchen: Mia's backstory. Leads to the hilarious Mia x Largo supports.
  • Standing Between The Enemies: Elincia tries to prevent the Begnion Army and the Laguz Alliance from fighting. It doesn't work, but at least she could convince the Laguz that not all Humans Are Bastards.
  • Stealth-Based Mission: A rather odd case for a turn-based strategy game occurs early in Path of Radiance. The party enters an enemy controlled castle and the only objective is to leave from it (meaning it can be completed without fighting anyone). However, 3 roaming guards will call for lots of reinforcements if attacked or if a unit ends up in their movement range. The weird part is that even if you stay one square out of their movement you are still completely visible to them. The player has to decide if they want the bonus EXP for being stealthy or just the regular EXP from killing everyone (plus the treasure/recruitable characters that are easier to obtain if you fight).
  • Suspicious Video Game Generosity: Savvy players will definitely find it suspicious that the final chapter of Path of Radiance has less enemies on Hard mode than on Normal. This is for good reason: Ashnard says to heck with Orcus on His Throne and moves around starting on turn 9.
  • Translation By Volume: It has a scene where one of the Hawk Tribe is trying to talk to the Heron princess, who only speaks an ancient language, by talking loudly and slowly as he helps her pack for a trip. Then he tries to find out why she screamed right before the Black Knight kills him.
  • The Team - several develop throughout. the core ones being
  • Bad Ass Crew: The Greil Mercenaries
  • Ragtag Bunch of Misfits / Five-Man Band: The Dawn Brigade growing into the Daein Liberation force
  • Praetorian Guard: Crimean Army
  • Took a Level in Badass: The Soldier class , just Mooks in previous games, became a lot more powerful in this installment by gaining the Halberdier and Sentinel promotions, making them more than on par with their sword-wielding and axe-wielding counterparts.
  • Unusual Euphemism:
    • Radiant Dawn presents us with gems such as "Moldy onions!" and "Hornet hairs!"
    • Marcia loves this trope. She swears... using food. "Oh, crackers!"
  • The Unfought: Duke Seliora isn't even positively identified with any character in the game. He is presumably the yellow-robed Senator who appears in cutscenes in Part 3, since it was mentioned that after losing his castle to the Laguz Alliance he fled to Lekain's castle at Gaddos, and that's where this character's scenes take place.
  • Unwitting Instigator of Doom: Three characters, all of them completely innocent of any wrongdoing, are explicitly or implicitly responsible for the situation in Radiant Dawn becoming as bad as it did:
    • Rafiel was the only survivor of the Serenes Massacre to know that the true culprit was Begnion, not Daein, but had been stuck on the other side of a supposedly-impenetrable desert for twenty years. Once the desert finds itself penetrated, he goes to Gallia and spills everything to Caineghis, who declares war on Begnion. Arguably a blessing in disguise, though, as without this information Lekain and his accomplices would've escaped justice.
    • Later on, it's implied ever-so-slightly that Kurthnaga and Ena violating Goldoa's neutrality laws was the exact moment the Dark God was destined to be released, as only then was ALL of Tellius at war.
  • Video Game Caring Potential: Several chapters give you Partner units (those you can more or less control) and Other units (those that you can't control) that are on your side. You can go out of your way have them survive the battle and even get rewarded with BEXP in some instances for saving the latter.
  • Video Game Cruelty Potential: On the other hand, there are several points where there are sympathetic characters on the enemy side that the game encourages you to not kill (like the priests coerced to fight against you in Solo). You can butcher every last one of them if feeling particularly bloodthirsty though, again, BEXP serves as an incentive not to.
  • Water Source Tampering: In Radiant Dawn, Micaiah rejects this as a tactic to take out a well defended enemy base when it's suggested. Rather than point out the questionable ethics involved, she explains that people would see it as a questionable act, and start to question their motives, maybe turn against them. More importantly, the base is a prison camp they are attempting to liberate for manpower, and this would hit the prisoners as well.
  • Weapon Tombstone: Greil's axe, Urvan. In Radiant Dawn, it comes back as the Infinity Plus One Axe.
  • Wham Episode: In Radiant Dawn, who could have expected the Black Knight, of all people, to come to your aid at the most unexpected time?
    : "Be at ease, Maiden. I shall not allow him to harm you."
  • Wham Line: While it was rather heavily foreshadowed, when Sephiran reveals his intentions near the end of Radiant Dawn, it completely drops the jaws of players who hadn't picked up on it earlier (or were holding out for a Meta Twist):
    Sephiran: The goddess was to be freed... and all living creatures destroyed
  • Why Don't You Just Shoot Him?: SERIOUSLY Micaiah? You really thought that Jarod is the kind of person who would rather bury his friend rather than leave his corpse behind and try to hold onto his position by any means necessary? After he tried to murder you after being exposed? That's why you didn't let either the Black Knight or Sothe subdue him?
    • Lampshaded by Lethe in a base conversation part 2 regarding Ludveck. That would be how the laguz do it, anyway...but beorc have these things called trials that require evidence.
  • World of Badass: Each and every single nation has its share of awesome, kick-ass warriors, whether beorc or laguz, male or female.
  • Worthy Opponent: General Zelgius, most notably when he averts a major battle between Begnion and the Laguz Alliance by challenging Skrimir to a duel, and when he refuses to aid Valtome in attacking Queen Elincia.
  • You Shall Not Pass: Radiant Dawn has both a heroic and a villainous (okay, Anti Villainous) example toward the end of the game: in the former, all but seventeen members of your party stay behind as you enter the Tower of Guidance to hold off Ashera's zombie horde (they live). In the latter, Dheginsea, in his utter devotion to Ashera, stands in your way upon entering the tower, adamant on stopping you from reaching her (he does not live).

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alternative title(s): Fire Emblem Path Of Radiance; Fire Emblem Radiant Dawn; Path Of Radiance; Radiant Dawn; Fire Emblem Tellius; Fire Emblem9; Fire Emblem10; Fire Emblem Radiant Dawn; Fire Emblem Path Of Radiance
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