Video Game / Final Fantasy XV
aka: Final Fantasy Versus XIII

http://static.tvtropes.org/pmwiki/pub/images/final_fantasy_xv_noctis_gladio_ignis_prompto_1.png
In a time unknown, only a prophecy keeps hope alive in people's hearts: "When darkness veils the world, the King of Light shall come."

Now, four brave warriors begin their journey, prepared to fight. What awaits the four, however, they do not know.

Final Fantasy XV, formerly known as Final Fantasy Versus XIII before its rebranding in 2013, is the fifteenth Numbered Sequel in the game-delayingly popular Final Fantasy series. It is the sixth entry in the Fabula Nova Crystallis Final Fantasy subseries, sharing a common mythology with Final Fantasy XIII and Final Fantasy Type-0, albeit with no direct connection.note 

Noctis Lucis Caelum is the Warrior Prince of Lucis, a kingdom whose royal family patterns themselves after The Mafia. For generations, his family has been tasked with protecting the Power Crystal which grants their kingdom prosperity. But now, Lucis is being invaded by its neighbouring countries, who lost their own Power Crystals to warfare and see Lucis's crystal as either the key to saving their own homelands... or a weapon that will conquer the others.

The gameplay of XV uses Action RPG mechanics along the lines of Kingdom Hearts, such as Implausible Fencing Powers, Spontaneous Weapon Creation, Weaponized Teleportation, taking cover and massive video game setpieces. This makes it the first main series Final Fantasy title to not have a turn-based battle system of any kind.note  It also uses Square Enix's next-generation development platform, Luminous, which was developed alongside the game.

A Metal Gear Solid 2: Sons of Liberty-esque demo, Episode Duscae, was released with Final Fantasy Type-0 HD in March 2015 for PlayStation 4 and Xbox One. An update to the demo was released in June 2015 as Episode Duscae 2.0, and adds new gameplay features and tweaks to the game (notably, the update tells the player outright that a lock-on function exists; it was in the original demo, but the game never told you about it).

A second demo known as Platinum Demo was released on March 30, 2016. This demo's story is separate from the main game, and focuses on a younger Noctis as he journeys through a fragmented dreamscape with his guide, Carbuncle, who communicates with him via smartphone. Completing the demo will give players access to the Carbuncle summon in the full game.

The game was released worldwide on November 29, 2016 after a long and protracted Troubled Production. Additionally, a CGI film called Kingsglaive Final Fantasy XV was released towards the end of July 2016 in Japan and through August 2016 in selected cinemas and digital downloads worldwide, with a physical home video release set for October 2016. An anime series named Brotherhood: Final Fantasy XV has also been released in five episodes on the game's official YouTube channel.

A side-scrolling Beat 'em Up game, A King's Tale: Final Fantasy XV, will also be available as a free bonus by pre-ordering XV through certain stores. Taking place 30 years before the events of XV, it will focus on Noctis's father King Regis and his adventures. There's also the defictionalization of the Fictional Video Game Justice Monsters Five, for iOS and Android devices. Unfortunately, for those living in Asia outside Japan, the game is No Export for You, although rumors has it that the Japanese version is available in the region, albeit a major pain to locate.

In September, it was further announced that another defictionalized Fictional Video Game for mobile devices, King's Knight: Wrath of the Dark Dragon (a Remake of the 1986 Famicom game), would be released alongside XV.

A third demo, Judgment Disc, which covers Chapters 0 and half of 1, was released in early November exclusive to Japan.

Previews: E3 2013 trailer, TGS 2014 trailer, Jump Festa 2015 trailer, 2015 "Dawn" Trailer, "Dawn 2.0" Trailer, "Reclaim Your Throne" Trailer, TGS 2016 Trailer, "Omen" Trailer, "Judgment" Trailer.

Final Fantasy XV provides examples of:

  • Actionized Sequel: Final Fantasy XV is an Action RPG, unlike the previous Final Fantasy games, which used turn based battle systems.
  • Action Dad: Regis and Clarus, Noct and Gladio's fathers.
  • Action Girl: Iris joins the crew on occasion as a Guest Star Party Member and she packs one mean punch.
  • Adventure-Friendly World: The beginning part is meant to be very friendly and open space but it gets more linear over time.
  • Aerith and Bob: Just during the first chapter you get names like Noctis, Prompto, Gladiolus, Ignis and... Dave.
  • Affirmative Action Legacy: As predicted, Cindy/Cidney, the mechanic who assists the protagonists, effectively fills the "Cid" role for this game. Although her Granddad shares the same name, he serves more of a minor role.
  • All Myths Are True:
    • Following Ramuh's summoning against Deadeye the Behemoth, a speechless Prompto can only muster the following:
    "I know now. I know why the tales are told."
  • All Your Base Are Belong to Us: Ardyn orders the assault on Altissia in Chapter 9.
  • All There in the Manual: Square-Enix released a 49-page novella note  called Prologue - Parting Ways that covers what happened the day before Noctis leaves Insomnia, and it makes many references to the events of Kingsglaive Final Fantasy XV, Brotherhood: Final Fantasy XV, and even the Platinum Demo.
  • Altar Diplomacy: Noctis and Luna's arranged marriage is part of the peace treaty between Lucis and Niflheim.
  • Altum Videtur: The sheer amount of Latin used in XV makes previous titles look tame in comparison (see Meaningful Name below).
  • American Kirby is Hardcore: The Japanese cover is fairly relaxed, sentimental, and emphasizes the road trip/brotherhood aspect of the game. Compare with the North American cover, which depicts Noctis and co. preparing for battle, weapons brandished, with three giant figures looming in the background.
  • Animal Motifs: The Hammerhead Service Station, Cindy and Cid's place of work.
  • Arc Number: There are references to the numbers 13 and 15, alluding to the game's original and present titles.
    • Regis is the 113th King of Lucis.
    • The Regalia's license plate number is RHS-113.
    • There are thirteen Royal Arms Noct can collect in total in the game.
    • Noct became The Chosen One fifteen years before the game's events.
    • The game's main story has fifteen chapters.
    • The Prologue - Parting Ways drama CD has fifteen scenes.
  • Apocalypse How: After Luna's death, the world slowly sinks into one of endless night, which makes demon attacks more frequent. Ten years after Noctis comes into contact with the crystal, it turns out that much of the population has either been wiped out, or turned into demons as a result of the Starscourge, and the remaining humans are either taking refuge in Lestallum, or are out in Hammerhead fighting demons.
  • Arranged Marriage: One is planned between Noctis and Luna, but it later turns out to be a farce.
  • Art Evolution: Both character art and the model designs became cleaner and softer over the game's transition from Versus XIII to XV.
  • Ascend to a Higher Plane of Existence: Luna and later, Noctis, ascend to the spirit realm by the end of XV.
  • Autosave: The game autosaves after you camp or rest at a caravan for the night in Duscae, and just as you enter a new area in Platinum Demo.
  • Badass Crew: No Final Fantasy game would be complete without one. Here, this trope takes the form of Prince Noctis and his True Companions Ignis, Gladiolus, and Prompto.
  • Badass Family:
    • The Amicitias. Their bloodline's entire purpose is to guard and protect the royal family.
    • The royal family themselves, making it a case of Bodyguarding a Badass for the above.
  • Bash Brothers: Noctis and his retinue are pretty much family by now and a lot of the link attack ends with them high-fiving or striking a pose ( even Ignis can't resist doing a Back-to-Back Badasses with Noctis after a linked warp strike).
  • The Beautiful Elite: Noctis and Luna certainly count.
  • BFS: As ever for Final Fantasy.
    • Gladiolus uses oversized greatswords.
    • Noctis also has access to greatswords through his Hyperspace Arsenal.
    • Monsters like Iron Giant carry 20-foot-tall swords bigger than they are; and as evidenced by the E3 2013 gameplay demo, the party can use these swords in finishing moves against the monsters carrying them.
  • Bad Ass In A Nice Suit: The entire party switches out of their regular attire prior to the final battle - Noctis wears a suit similar to what Regis is seen wearing, whilst Prompto, Gladio & Ignis all wear Kingsglaive uniforms.
  • Big Bad: Chancellor Ardyn Izunia serves as the game's main antagonist.
  • Big Damn Heroes:
    • In Chapter 9, Titan stops Leviathan from sinking Altissia.
    • And at the beginning of Chapter 12, Leviathan arrives to kill off the daemons that are attacking the train.
  • The Big Damn Kiss: The post-credits stinger shows Noctis and Luna sharing one in the spirit realm.
  • Big Good: King Regis Lucis Caelum CXIII is the wise ruler of Lucis who protects the kingdom with its Power Crystal.
  • Bishōnen:
    • Noctis, an attractive young man with a tall, slender figure and beautiful blue eyes. Gets lampshaded by Aranea Highwind.
    • The chocobo-blond-haired Prompto has a similarly svelte build and delicate features.
  • Bittersweet Ending:
    • Ardyn is dead, Niflheim's armies are scattered or defeated, Gralea is destroyed, the daemons have been obliterated, and the Starscourge is purged once and for all. However... Insomnia, Galdin Quay and Altissia are destroyed and hundreds have perished, many more also died in the later Starscourge, and Noctis and Luna are dead.
    • Also, Ardyn's mission to snuff out the Lucian bloodline has succeeded since Noctis performed a Heroic Sacrifice.
  • Bizarrchitecture: The Pitioss dungeon which can be only accessed if you have the Regalia type-F and will only open at night. It consist of moving walls with spikes around, statues that you can use as leverage and stairs that seemingly lead to nowhere.You have to maneuver around this dungeon in order to get one of the best accessories in the game.
  • Blade Brake: Noctis has no problem stabbing his swords through concrete, and uses his warp powers to climb buildings this way.
  • Bloodier and Gorier:
    • You can draw blood from enemies in XV, something unseen in other Final Fantasy games.
    • Your party will similarly have cuts and other wounds on their body when their Hit Points are low.
    • Gladio slices Ardyn's neck wide open which only amuses the immortal.
  • Bootstrapped Theme: The "Prelude" theme can be heard in some of the music featured in the game. The piano-based "Final Fantasy" main theme makes an appearance in the post-credits stinger where Noctis and Luna are together in the throne room.
  • Bolivian Army Ending: The last we see of Noctis's friends is them staying behind to hold off a horde of daemons while Noctis heads off to end the Starscourge. It's not made clear if they survived or not.
  • Bonus Boss: The Adamantoise returns, and it's even larger than in Final Fantasy XIII! Depending on how prepared you are, it can take anywhere from 1 to 10 hours.
  • Breaking the Fourth Wall: Prompto frequently makes fourth-wall breaking comments after battles or while walking around the world. These include a quip about how fighting is good for getting experience points so they can level up (which confuses Noctis), and him humming the victory fanfare and singing the chocobo theme.
  • The Cameo: Nyx Ulric, the protagonist of Kingsglaive Final Fantasy XV appears towards the end of the game, with Ardyn using his corpse to decorate the Lucis throne room as he awaits Noctis.
  • Central Theme: What does it really mean to be a true king?
  • Cerebus Syndrome: The first half of the game is a lighthearted road trip towards Altissia with some mentions of the fall of Lucis. Then everything goes downhill after Leviathan is summoned. Luna dies by Ardyn's hand after summoning Leviathan, which leads to the nights getting longer with daemons swarming everywhere. Ignis gets blinded in the attack, and the party having a fight after the fallout of the attack. The party gets separated at different points and Noctis gets trapped inside the crystal for 10 years. After getting out, we learn that there is no light anymore and everyone was driven out by the daemons, save for Lestallum and some safe spots like the Hammerhead. To fix everything, the party heads back to Insomnia to fight Ardyn, which culminates in Noctis's Heroic Sacrifice to restore the light of the world.
  • Color-Coded Patrician: Extremely prominent people in each nation wear a particular color: black (Lucis), white (Tenebrae), white and red (Niflheim).
  • Coming-of-Age Story: This story is how Noctis comes of age, starts out on his journey and grows into the person he is meant to be, the "King of Light."
  • Cool Car:
    • The Regalia, Noctis's family ride, which he and his friends use. In game, you actually control that car as one of the modes of transportation. (Well, outside of the occasional breakdown and Cindy having to put it back together.) It later becomes the party's airship.
    • Noctis's car, the Audi R8 Star of Lucis which was featured in Kingsglaive, is no slouch either. Better yet, one was actually created as a collaboration between the Final Fantasy XV team and the German car maker.
    • Ardyn's muscle car also counts. While he admits that it's nowhere near as badass as the Regalia, he's still quite proud of it nonetheless.
  • Cover Version: The game features a cover of "Stand By Me" performed by Florence + the Machine.
  • Crapsack World: The world of XV is posited as seeing a fair bit of conflict over resources, and being a Final Fantasy setting, the rural areas still have problems with monsters, which runs the gamut from the humorous (such as people complaining about thieving goblins) to the deadly serious (Adamantoise causing earthquakes). Night time is when things goes near unebearable, as daemons are spawning everywhere and can only be held off by strong enough light or camping runes. Nights are getting longer and longer as the Big Bad is achieving his goal and only a few towns can maintain the lights on 24/7.
  • Dark Action Girl: Subverted with Aranea; while she works for Niflheim, she isn't villainous like her bosses and actually is as heroic as Noctis's group.
  • Dark Is Evil: The endless night that envelops the world after Noctis disappears allows the daemons to move around Eos unencumbered and cripples society to the point where almost every city has been abadonded due to the sheer number of daemons occupying it, with a very sparse number of safe places left.
  • Dark Is Not Evil: The color of Lucian nobility and associates is black. Hence why everybody from Regis to the Amicitias to Noctis' friends are all in black. The color makes even more sense when you realize the symbol of Lucis is The Grim Reaper.
  • Darker and Edgier:
    Tetsuya Nomura: The game's going to be more human than the science-fiction caricature... and will focus around current world events - in that sense it's darker.
    • The Jump Festa '15 trailer and Episode Duscae stinger, taken together, strongly suggest this will be the darkest Final Fantasy story yet, with the main thrust of the plot not about defeating the enemy utterly but just surviving and trying to claw some kind of victory out of the ruins of Noctis's old life and preventing Niflheim from doing anything too awful with Lucis's Crystal. It is perhaps most comparable to Final Fantasy VI in this regard.
    • Noctis dies at the end of the game.
    • Ignis gets blinded.
    • Ravus's fate is utterly horrifying, turning into a monster begging to be killed.
    • Luna is stabbed to death, like Aerith before her.
  • Death from Above: In Platinum Demo, the spell Meteorain summons a bunch of orange, glowing balls that rain from the sky and One-Hit Kill everything on the field.
  • Defeat Means Friendship: Some Summons can only be obtained by defeating them in a boss fight.
  • Developers' Foresight: Every time you make camp, you get a little scene of all four party members setting it up. If you have guest party members accompanying you, or even rented chocobos, they will show up in said scenes.
  • Disappeared Dad: Both Noctis and Gladiolus lose their fathers (King Regis and Clarus) during Niflheim's invasion of Lucis.
  • Doesn't Trust Those Guys: Regis and the Lucian council give off this vibe when the peace treaty is offered, but even more so when the signing ceremony takes place. The tension in the room is very austere with each side giving icy glares at each other. It ultimately culminates in a mexican standoff between Aldercapt’s imperial escorts against Regis and the Lucian High Council.
  • Doomed Hometown: Exaggerated. It's not often that this trope is applied to a major metropolitan area, with all the horror and conflict that implies.
  • Dramatic Irony: You think this is a story about a Lucian king who sets out to destroy The Empire. That is exactly what happens, but the king who does so is not Noctis, but Ardyn.
  • Dreaming of Things to Come: The Omen Trailer is a vision that Regis has of Noctis's journey, should he have to go it alone.
  • Dude, Where's My Respect?: Lampshaded and given a Hand Wave during the opening act. Noctis might be crown prince, but only of a city-state. They might have enough clout to mint their own currency, but they have little influence beyond their borders, meaning Noctis and his posse have to earn their keep the hard way.
  • Elemental Rock-Paper-Scissors: Fire spells work best in hot weather and in a dry environment, but are weakened in rainy weather/damp environments. Conversely, Blizzard and Thunder spells are more effective in wet weather/surroundings.
  • Empathic Weapon:
    • Noctis's powers partially respond to his emotional state.
    • The Ring of the Lucii, which violently rejects those not of its chosen bloodline.
  • End of an Age: At the end of the game, with the death of Noctis, the Lucian royal family is extinct. The lineage of the Oracle is also gone, as the deaths of Luna and Ravus mark the end of House Fleuret.
  • Exactly What It Says on the Tin: The title King of Light is referring to the King of Lucis, and the King the stars chose to be “their” light, which is Noctis, whose name also means "light of the night sky". For 10 years the world is plunged into an endless night and everyone is waiting for Noctis to return, he is the light at the end of the tunnel (10 years of waiting) and he is the one who can save them from this damnation. Thus he lives up to his title as the King of Light (Lucis) and his meaningful name, Light of the night sky.
  • Endgame Plus: There's a bunch of postgame content that you can't access until you've beaten the final boss, most notably the flying car.
  • Expository Theme Tune: The lyrics of the main theme, "Somnus", talk about a sleeping god in a city of eternal night guarded by children, and how even if tragedy destroys everything, eventually the dawn will come. An instrumental version serves as the title theme for Episode Duscae, Platinum Demo and the game itself, while the full vocal version plays during the final chapters, when Noct and Co. return to Insomnia.
    • The shift to a much more blatant War Is Hell footing, as shown in the Jump Festa '15 trailer and Episode Duscae stinger, along with the seeming plot focus on trying to achieve some kind of victory out of enormous tragedy and loss, makes "Somnus" even more thematically appropriate. From what can be inferred from the stinger and trailer, at this point the song practically narrates the game's opening act, with the "children" (mankind) lighting the "inextinguishable fire" (war) and tragedy separating those who hold each other dear (Noct being separated from his loved ones in the conquest of Insomnia).
    • The song becomes even more appropriate with the revelation that the world is slowly being enveloped in literal darkness.
    • The lyrics of "Stand by Me", according to Tabata, sum up Noct's feelings towards his True Companions.
  • Faceless Mooks: The Former All-Purpose Model Magitek troops wear armored helmets that cover their faces.
  • Fan Disservice: In the Omen trailer, Noctis gradually suffers Clothing Damage to his jacket and shirt to symbolize his power and mind breaking down. Not only is he dirtied and clearly stressed by the increasingly desperate situations, by the time he's shirtless, he's either almost completely powerless, or Axe Crazy as he murders Luna.
  • Fantasy Counterpart Culture: According to Hajime Tabata, some of the locales featured in the game are based on real-life locations. For example, Lucis is based on Shinjuku in Tokyo, Altissia is based on Venice and Lestallum is based on Cuba.
  • Fictional Video Game:
    • Justice Monsters Five is a unique take on pinball and is this installment's permutation of the Final Fantasy game-with-a-game tradition.
    • King's Knight: Wrath of the Dark Dragon, a mobile remake of the NES Square game adapted to the gacha game format. We don't actually get to see it in-game, but it's set for Defictionalization.
  • Fire, Ice, Lightning: The bread and butter of the Elemental branch of magic, which can be further amalgamated into a new technique that mixes and matches their effects into a new hybrid attack. 15:50 to 17:45 shows us how to do this while 22:50 to 23:20 shows us what a coalesced fire and lightning attack looks like.
  • Foregone Conclusion: Anyone who's played XV knows that in Brotherhood, Noctis, Prompto, Gladiolus and Ignis will become friends and survive this series since they appear in XV.
  • Free Rotating Camera
  • The Friends Who Never Hang: Talcott informs Noctis when he returns that Prompto, Gladio, and Ignis almost stopped talking and spending time with each other completely for some reason. It seems that Noctis was the lynchpin that held the group together, without him they just drifted apart.
  • Game Within a Game: Justice Monsters Five became this when the iOS and Android defictionalization of the game was released.
    • King's Knight: Wrath of the Dark Dragon also appears in-game as a game Noct and Co. play.
  • Getting Crap Past the Radar: Prompto, one of your party members, is wearing a darkened patch on his jacket that reads: 'It's a beautiful day. Now watch some bastard fuck it up.'
  • Ghost Reunion Ending: In The Stinger, Noctis and Luna reunite in the spirit realm.
  • Go-Karting with Bowser: The first several chapters of the game has Noct and his gang very reluctantly team up with Ardyn for one reason or another. It's hilarious in that Ardyn gets very chummy with the group, even camping with them and peeping in on Prompto's photos, mostly of photos of himself. More than one is it made clear that they really don't like the dude.
  • Good Bad Translation: One of the earlier trailers had random, amusingly nonsensical Italian phrases flash on the screen.
  • Guide Dang It:
    • In Platinum Demo, there is a huge plethora of moves that your weapons are capable of. However, since the game never runs you through a combat tutorial beyond the basic controls, figuring out that any of the other moves exist is up to Trial-and-Error Gameplay.
    • Cid's weapon upgrade quests requires you to collect parts from monsters in order to enhance your weapons. Some of them are obvious (Coeurl Whiskers are dropped by Coeurl), but others are not so obvious. Where does one find a Sturdy Helixhorn? A Magnetron? Better buy the guide or look it up online, because the game certainly won't tell you.
  • Hell Is That Noise: The Iron Giants. They make a demonic gurgling sound when they spawn, and you still hear it when you manage to escape them.
  • The Hero Dies: Noctis dies at the end of the game after killing Ardyn.
  • Heroes Gone Fishing: One new feature in XV is that each main character has his own particular hobby in which they can spend their free time doing it, and in turn has its own level in the status menu that players need to grind in order to give them more bonuses. Noct is the literal fisherman, Gladiolus focuses on being a survivalist and outdoorsman, Ignis is the team's chef, and Prompto's is photography.
  • Heroic R.R.O.D.: At the end of the game, Noctis absorbs the crystal's light and the Lucii to fight Ardyn in the spirit realm, which ultimately kills him.
  • Heroic Sacrifice: Noctis absorbs the crystal's light and the Lucii to defeat Ardyn, at the cost of his own life.
  • Hold Your Hippogriffs: Much like its stablemate, Final Fantasy XIV, the English version features a fair bit of this.
    • Titan is invoked as part of a joke at one point, and Cindy makes reference to Ramuh at one point.
  • How We Got Here: The game's story seems to be told this way, opening with an older Noct battling a strange fire-wielding boss in what appears to be the Citadel with his crew, then the screen fades to white and sends the player into Chapter One.
  • Humans Are White: NPCs of other races do exist, but the majority of XV's cast seem to be ambiguously white or Asian in appearance.
  • Hurricane of Puns: The guys enjoy cracking puns about the situations and places they're in. In a meta example, the PS4 trophy list seems to employ this.
  • Hyperspace Arsenal: All four party members, in fact; everyone can manifest and de-manifest their weapons. The trick is that, while the others are limited to a single primary weapon (like Gladio with his greatsword, Prompto's pistol, etc), a single sub-weapon and/or shield, Noctis can draw from four weapons at once normally... however, when Noctis goes into Armiger Arsenal he draws from an enormous pile of weaponry (often all at once), manifesting so many it essentially shields him, switch weapons at will for special attacks, and so forth during said Limit Break.
  • Impaled with Extreme Prejudice:
    • The fate of Luna, at the hands of Ardyn.
    • This is also how Ardyn dies at the end of the game, courtesy of Noctis.
    • Noctis himself is subjected to one during his Heroic Sacrifice.
  • Imperial Stormtrooper Marksmanship Academy: In spades, if the 2013 E3 Trailer is to be believed. Though some of it is Noctis applying Luckily, My Shield Will Protect Me through his Armiger powers.
  • Implacable Man: Right after Noctis is pulled into the crystal, the rest of the team rush into the chamber just in time to see the tail end of Ardyn's gloating. Realising what happened, both Gladio and Prompto attempt to stop him from leaving. Despite taking the former's greatsword to the chest and a point-blank bullet from behind courtesy of the latter, they only succeed in knocking Ardyn's hat from his head and causing him to fall face-down on the floor. Being immortal and - as proven later - only killable by Noctis himself, Ardyn gets up seconds later, puts his hat back on his head and strolls out of the chamber.
  • Impossibly Cool Clothes: Noctis and his friends wear boots with glowing red soles for some reason. And despite getting attacked by sabertusks, goblins, garulas and a behemoth, their clothes never get so much as torn. Possibly justified as according to Tabata, those clothes are part of Lucis's battle gear. In game even the no jacket outfit has a different stat boost than with.
    • The Duscae stinger tears this trope down savagely, however, for Luna. It depicts her in the cool, beautiful white outfit she's been seen in previously...but in the apparent chaos of Niflheim's invasion, it's been so thoroughly soiled, ripped apart, and undone that it barely qualifies as clothing anymore. Even her shoes look ready to slip off at any moment.
    • It's possible to avert this in game since you can buy more normal looking clothes (such as a T-shirt, cap, and jeans for Noctis) for the party to wear.
  • Incredibly Lame Pun: Some of the sidequests and PS4 trophy names are titled thusly. The whole group will make some at any points.
  • Informed Attribute: Promotional materials for Versus-onward have compared the Lucian monarchy to a crime family. However, the royal family has not been seen doing anything illegal or unscrupulous, and the mafia-like appearance that King Regis and his council originally had was replaced with a more fantastical aesthetic (possibly somewhere in the switch from Versus-to-XV).
  • Intelligible Unintelligible: Some Astrals are shown speaking in an unintelligible language, with the subtitles showing what they are saying, yet Luna and Noctis are able to understand them and reply to them in the human tongue. A particular offender is Leviathan, who banters a lot with Luna when the latter attempts to form a covenant with the sea goddess.
  • Jump Scare: In the Episode Duscae demo, Noctis and the party have to explore a cave. Right when you go through a crevice, hordes of angry goblins will come out and attack you.
  • Just Add Water: Elemental spells can be granted additional effects by synthesizing them with items.
  • Just for Pun: In the 2015 trailer, Cindy says she'll service your car. In Japanese, she uses the English word "service", which usually refers to Fanservice. Guess what half of Cindy's role is going to be...
  • Knight of Cerebus: Ardyn shows every time things are about to go sour. Then he kills Luna and takes pleasure torturing Noctis with his trials.
  • Last Chance Hit Point: Characters who fall to 0 HP have their HP display replaced by a draining red gauge, where they are given a chance to heal themselves back out of the red. If the gauge empties completely in this state, the character dies. It's also the condition for summoning Ramuh once you get him in Episode Duscae.
  • Let There Be Snow: Done in the cruelest way imaginable in the Episode Duscae stinger. There's something like "snow" falling in the second image of the stinger, where the crew learns that Insomnia has been sacked by Niflheim and we see Luna wandering the streets in a daze...but the fires in the background suggest that's ash, not snow.
  • Light Is Not Good: Aldercapt and some of the other antagonists wear white clothing, in opposition to the heroes' black outfits.
  • Limit Break: Armiger, where Noctis summons the Royal Arms to decimate foes with a storm of attacks. Its exact usage has changed between builds.
    • In Episode Duscae, Armiger cost MP and chewed through your MP bar at about 5 MP per second, ending when Noctis's MP was depleted.
    • In Platinum Demo, Armiger received a new bar called the Armiger Gauge that encircles the weapon wheel. This gauge is split into quarters and charges by dealing damage and dodging attacks. As long as one quarter is full, you may activate Armiger, which rapidly burns through the remaining gauge.
    • In the final game, the Armiger Gauge works like its Platinum Demo incarnation, but the gauge is no longer quartered, and can only be activated when it's fully charged. It's also possible to get your buddies in on it with Armiger Chain and gain boons during and after activation.
  • Lonely Piano Piece: The first half of "Somnus", which is a single melancholy piano melody playing slowly and softly.
  • Low Level Run: Invoked with the game's unique leveling mechanic, which only allows characters to level up when they take a break, which allows them to collect the EXP earned in combat. Word of God states that this was specifically designed so that players could play the game at a low level.
  • MacGuffin Escort Mission: At the start of the game, Noctis and his friends have to retrieve Lucis's power crystal and return it to the kingdom.
  • The Magic Goes Away: The game has an Esoteric Happy Ending in which humanity survives, but all of the people chosen to mediate between them and the gods are dead (their bloodlines being the only ones capable of channeling magic), and so are several actual gods.
  • Magic Versus Science: Lucis's society revolves around magic, while Niflheim focuses more on technology.
  • Magitek: Niflheim has made great advancements in this field. Of course, this partially due to using daemons as the source of their powers.
  • Mana: Unusually, not used to cast normal elemental magic, like Fire. It is instead consumed when warping, dodging or guarding, casting Ring Magic, and in Episode Duscae, using Techniques like Tempest and casting Armiger.
  • Maybe Magic, Maybe Mundane: A lot of the technologies of Final Fantasy XV world revolves in a mix between technology and magic. Reports that you can read in Chapter 14 indicate that the Starscourge is caused by a cloud of micro-particle-sized organisms blocking out the sun, and which corrupts living beings into daemons. Said organisms are photophilic, which explains scientifically why they absorb light so effectively. However, the game is unclear on whether these organisms are biological or magical in nature, and if they are linked in some way with the Astrals.
  • Meaningful Name:
    • Noctis Lucis Caelum is an incorrectly translated Latin phrase for "light of the night sky." He's actually supposed to contrast both Sora and Cloud.
    • Lunafreya Nox Fleuret: Luna means "moon" and Freya was a Norse Goddess associated with love, beauty, war, and death. Nox means "night" and Fleuret is French for "foil", a type of rapier—this being the preferred weapon of Luna's "predecessor", Stella.
    • Ignis Scientia means "fire of knowledge", since he's The Smart Guy who specializes in fire magic.
    • Gladiolus Amicitia means "little sword of friendship", ironically referencing his use of greatswords and his position as Noct's best friend.
    • Prompto Argentum means "quicksilver", befitting the gunman of the group.
    • King Regis's name is Latin for, well, "king".
    • Iedolas is derived from Idola, the Latin word for "idols". In turn, Idola is derived from the Greek word Eidolon, meaning "phantoms".
    • Izunia is derived from iizuna, the Japanese name for the least weasel.
    • Gentiana is the name of a species of flower named after King Gentius of Illyria.
    • Aranea is the name of a species of spider.
    • Cindy's surname, Aurum, is Latin for "gold", while Cid's surname Sophiar is derived from Sophia, Greek for "wisdom".
    • Ravus is Latin for "gray".
    • Iris was the Greek goddess of the rainbow.
    • Eos (the world XV takes place in) was the Greek goddess of the dawn.
    • Tenebrae (Luna's home country) is Latin for "darkness", and Lucis (Noctis's home country) means "light."
    • Other countries mentioned are Niflheim and Solheim, which are Old Norse for "home of mist" and "home of sun"; Accordo is Italian for "agreement", while Altissia is Latin for "most high".
    • Insomnia (the capital of Lucis) is derived from insomnis, the Latin for "sleepless"—a possible reference to New York City, which is nicknamed "the city that never sleeps".
  • Meaningful Rename: The title's re-branding is presented as this in the trailer shown at E3 2013. When the logo of Final Fantasy Versus XIII appears, the following quote is spoken, and then it shatters and is replaced with the new letters of Final Fantasy XV.
    "The legend meets its match. But, the world is ever changing...For the fifteenth coming."
  • Mini-Mecha: 12-foot-tall robots serve both as enemies and rides you can steal.
  • Missing Mom:
    • Luna and Ravus lost their mother Queen Sylva during Niflheim's invasion of Tenebrae.
    • Noctis lost his mother Aulea years before the game begins.
  • Mohs Scale of Violence Hardness: It ranks a 5, due to blood making several appearances in the game.
  • Mr. Fanservice: Gladiolus, a muscular and attractive Walking Shirtless Scene.
  • Ms. Fanservice:
    • The scantily clad mechanic, Cindy. Tabata however explained that she is not meant to be an erotic character, but outgoing and energetic, so they're going to try and moderate the way she is presented rather than change the concept.
    • Shiva is perhaps an even bigger one than Cindy, since she is depicted as a beautiful ice nymph that wears a little more than jewelry (its somewhat ironic considering her disguise as Gentiana is much more conservative). This is downplayed in the Chinese version, which censored her appearance.
  • Mundane Utility: Noct's special powers allow him to keep an armor of normal and ancestral weapons on hand, changing between them on the fly to dominate fights. He uses the same gift as an extradimensional tackle box so he always has his fishing gear on hand if the opportunity to put a line out presents itself.
  • Mystical Plague: The Starscourge, which causes the world to steadily approach eternal darkness. This is even reflected in the gameplay, where the nights slowly grow longer.
  • Mythology Gag:
    • Some astute viewers of the game's work-in-progress trailers have noticed that some of the soldiers Noctis's party fights are robots or cyborgs, named Magitek Troops. This mix of human soldiers fighting alongside cybernetic lookalikes is reminiscent of Final Fantasy VIII's Estharian army, which also had gun-axe wielding cyborgs battling the heroes
    • Alerting enemies to your presence and triggering the Threat Meter will start a short piece of music that is based on the bass-line for early Final Fantasy battle themes.
    • The tip of Ramuh's staff in Episode Duscae resembles Ixion's head.
    • The name "Lunafreya" is reminiscent of Freya Crescent, the Dragoon from Final Fantasy IX.
    • Occasionally, Prompto will sing the Final Fantasy victory fanfare. While it is a time honored tradition, the only character who ever actually sang the theme upon victory was Kefka from Dissidia: Final Fantasy.
    • The collecting of "Cherished Frogs" around the map in Duscae is reminiscent of the frog-catching minigame/side-quest from Final Fantasy IX.
    • Aranea is not the first Dragoon to bear the name of "Highwind".
    • You can find mini-fridges at gas stations' shops selling Great Glacier Cola.
    • In Platinum Demo, a l'cie brand can be seen on a playing card in the second area.
    • Aranea's armor suit strongly resembles the starting Equilibrium garb in Lightning Returns: Final Fantasy XIII. An even bigger give away are the twin white scarves that are identical to what the Equilibrium has.
    • The game's pre-order bonuses reveal that several weapons from past games in the series will be available as Downloadable Content, with the confirmed ones being:
    • The game's opening text (which is the page quote) features an almost exact line from the prophecy of the four warriors of light in the very first Final Fantasy.
    • A hotel in Lestallum is named "The Bevelle".
    • In Altissia, Noct can encounter a haunted painting of a woman named Lakshmi.
    • The Regalia Type-F resembles the Ragnarok airship.
    • The Ring of the Lucii is one to the Solomon Ring.
    • One of the "Machinery"-type weapons that Noctis and Prompto can use is a mechanical buzzsaw, which is a direct reference to one of Edgar's Tools. This makes Noctis the second example of chainsaw-wielding royalty in the series.
    • Gladiolus can occasionally be seen practicing Zack's signature squats at campfires.
    • After Luna dies, Noctis meets her spirit in a field of flowers.
  • Neck Snap: Noctis memorably breaks one soldier's neck with his legs in some of the original trailers.
  • Never Trust a Trailer: Due to the many changes to the game's story and design, no trailer or gameplay footage released before 2014 is a wholly accurate representation of the game.
    • One of the most recent, the Omen Trailer, is actually a short movie created by Digi Pictures with Square's permission. Meaning it was never actually even supposed to represent the game's plot. It was well received enough to be worked in to the final product to some degree.
  • The Night That Never Ends: Eos descends into this during the ten years after Luna's death.
  • Non-Standard Game Over: Besides Noctis dying, crashing the Flying Car during takeoff or landing also results in a Game Over. The warning about new lost condition is always do this or the game will end.
  • Noodle Incident: In Episode Duscae 2.0 during Gladiolus's second Tour, after being teased over a scared face he made, Noctis's comeback mentions that Gladio once made a similar face when Ignis ran over his foot with the Regalia. No further information is given.
  • Ominous Latin Chanting: As ever for a Final Fantasy game. At the moment, it is currently used in boss battle music.
  • Only Known by Their Nickname: "Ardyn Izunia" is not the character's real name, but an alias he adopted once he was ostracized for consuming darkness as a healer. His true name is Ardyn Lucis Caelum.
  • Only the Chosen May Wield: Only those of the royal bloodline of Lucis can wield the Ring of the Lucii and its powers.
  • Peninsula of Power Leveling: Killing cactuars for a few days in the Weaverwilds (hint: Eat something that will allow you to survive their One Thousand Needles attack, and also make you strong enough to kill them before they run away,) then sleeping at the hotel in either Galdin Quay (for a double experience bonus) or Altissa (triple) will provide you with enough levels and AP to carry you through most of the game.
    • In addition, once you have the beast whistle, you can repeatedly call and slaughter sabertusks in the Three Valleys to amass thousands of AP (and salable Vendor Trash) per hour.
  • Perfectly Arranged Marriage: Noctis and Luna have been friends since childhood and they do get along well.
  • Point of No Return: As has become standard for Final Fantasy games, you're warned before crossing them. Getting on the ferry bound for to Noctis's fiancée is the first. And a very effective fake-out. The plot kicks off before the party can depart and they turn back.
  • Posthumous Character: By the time the game starts, Queen Sylva, King Regis and Clarus are all dead.
  • Power Crystal: Lucis is powered and protected by a crystal, which also serves as the game's MacGuffin and is eventually stolen by Niflheim by the end of Kingsglaive. In the original Versus XIII story draft, it was also the last remaining crystal in the world; in the past, the other nations save for Niflheim possessed their own crystals, but lost them due to war. However, in XV proper, the crystal is a one-of-a-kind artifact.
  • Power-Up Food: On the occasion Noctis and the gang drive by a gas station, they can go to the nearby diner and munch on a meal while the car gets gas. This in turn grants status buffs in combat. You also get to chow down when camping, as Ignis is a pretty dapper cook...assuming you have the ingredients.
  • Power Walk: An early promotional image of Noctis and his friends walking away from a smoking building.
  • Product Placement: Several companies were involved in Final Fantasy XV to provide tie-ins for their products. Let's count them, shall we?
    • Gladio is apparently a fan of Coleman outdoors gear. In the Platinum Demo, two Coleman forks can be spotted in the second area (the living room). In the game proper, all of the party's camping gear is Coleman.
    • Apparently shops in Eos accept American Express.
    • Nissin Cup Noodles has plenty of advertising in-game: the product appears on billboards; shops, including a dedicated Cup Noodles truck in Lestallum, sell Cup Noodles; and it's possible for Gladio to trigger a sidequest where he waxes poetic about instant noodles and ropes the whole party into an ingredient hunt.
    • In a slightly different example, Luna's wedding dress was explicitly designed by Vivienne Westwood.
  • The Promise: Noct and Luna made one to each other when they were kids, that they would always support one another as King and Oracle.
  • Promoted to Playable:
    • Prompto is playable in a VR game.
    • Ignis, Gladio and Prompto, in their respective Episodes in the upcoming Season Pass's DLC.
  • Random Encounters: Being an Action RPG, all battles take place on the field, which means the lack of a signature Fight Woosh for this game. How close you are to one is denoted by a red "Threat Meter" that appears when you approach an enemy; when it's full, the fight starts and the battle music starts playing.
    • Also, in Episode Duscae, small squads of Niflheim Magitek Troops will airdrop on you every now and then, more or less at random, if you're in an open area, which carries over into the main game after a certain story event. "Normal" monsters also spawn in from time to time.
  • Reality Ensues: This is a "fantasy based on reality", after all. Various gameplay elements are designed to simulate the limits of actual human beings. For example, running for an extended period of time causes Noctis to run out of breath and get tired, and going for days without sleep causes sleep deprivation and incurs status ailments, while getting regular rest and eating properly gives you long-lasting, often potent, buffs and allows you to level up. Even the story presentation has this: for the most part, the only things the audience sees are what Noctis/Ignis/Gladio/Prompto see (either with their own eyes, on the news, etc) - near-everything else is offscreen, and they have to read/be told about events they didn't see, because they can't be everywhere.
    • You want to avoid Imperials air-dropping on you? Just get into a wooded area; they aren't going to air-drop into trees.
    • Magic now works more realistically; aside from damaging targets, spells have residual effects dependent on the environment (e.g., Fire sets the surrounding area ablaze on a clear day but is extinguished during rainy weather, Blizzard freezes all water within the area, etc.). Unlike in previous games, however, you and your allies aren't immune to those effects, and will take damage if you're not careful. Also, depending on the spell cast, your party and enemies will have different reactions (e.g., running from the flames after a Fire spell, movements becoming sluggish after a Blizzard spell, etc.).
    • The Astrals. These 'summons' are essentially forces of nature (if not gods), and thus they don't look favorably upon humans by default. Defeating them earns respect for your party, but that only goes so far - they aren't gonna drop everything and come every time you call, and only being near-death is enough to warrant their help... and even then, they may not come period because they're aloof allies, not pets. If they do come, any enemies defeated by them don't give EXP/AP, as a result of being kill-stealing. Individual Astrals also have additional summoning restrictions: Leviathan can only be summoned if there's a large body of water nearby, and massive ones like Titan can't be summoned underground or in caves.
    • Ignis is blind for the second half of the game, making him The Load for a while and until the Time Skip he couldn't cook or fight properly. It takes him ten years to become a Handicapped Badass.
  • Real Men Eat Meat: Three of the group's favored food have a high amount of meat and one sidequest is about hunting a Behemoth because their meat goes great with cup noodle.
    Gladio: Minced meat is the key to every perfect cup of noodles.
    • As is mentioned - and poked fun at by his friends - Noctis' has quite the distaste for vegetables, to the point where he refuses to eat them or, at the very most, look upon the prospect with mild disdain.
  • Real Song Theme Tune: A Cover Version of Ben E. King's "Stand By Me" is featured as the game's theme song.
  • Real Time Weapon Change: You can switch between weapons and spells on the fly with a press of the D-pad.
  • "The Reason You Suck" Speech: Lunafreya gives a short one to Leviathan for her low opinion of humanity.
    "It is in receiving mercy that men offer praise, and in shedding grace that the gods solicit worship."
  • Ridiculously Cute Critter: Platinum Demo gives us Carbuncle, who is rather vulpine in appearance.
  • Ring of Power: The Ring of the Lucii, which holds the accumulated wisdom and power of the previous kings of Lucis. Gameplay-wise, it is the key to unlocking Ring Magic, the branch of magic exclusive to Noctis.
  • Royals Who Actually Do Something: Another staple of Final Fantasy.
  • Rule of Symbolism: Noctis and Luna contrast each other at Faux Symbolism levels: male and female, black and white clothing, dark-haired and blond-haired, and so on.
  • Scenery Gorn: The empty and ruined landscapes outside the cities, such as crumbling desert highways that have sunk into the sea. Though it is worth noting that this only appeared in early trailers; more recent trailers, and Episode Duscae, suggest the "ruined landscapes" element will be heavily downplayed in the final game. The gorn is much more likely to come from devastated, war-blasted cities, if the Duscae stinger is anything to go by.
  • Scenery Porn:
    • Altissia features gorgeous Renaissance-style architecture based on Venice, and Insomnia is a haunting neon cityscape based on the Shibuya district of Tokyo.
    • There are more than 5 million polygons per frame, 100 thousand for each character, 20 thousand of that for the hair alone.
    • The "World of Wonder: Environment Footage" trailer (released May 2016) consists entirely of Scenery Porn money shots.
  • Scenery Gorn: The burnt out ruins of Insomnia at the beginning of the game and Altissia by the end of Chapter 9.
  • Schizo Tech: The general level of technology in the world of Eos is more or less on par with real life, but there is one notable break: Eos does not have any equivalent of the Internet (even though the characters use smartphones, one will notice that they only use these for texting and calling). People get their news from radio, TV, and newspapers.
  • Serial Escalation: One of the main reasons why the game was moved over to the next generation of consoles? The game was too big. Set pieces now involve fighting giant sea serpents, dozens of airships and entire armies, a far cry from self-contained turn based battles of earlier Final Fantasy titles. In addition, the "Luminous" next-gen rendering engine has made in-engine gameplay indistinguishable from the pre-rendered CG of earlier FF games.
  • Shout-Out:
  • Soundtrack Dissonance:
    • The first trailer was dark, violent and bloody, but set to a beautiful piece of music.
    • Another trailer plays "Stand by Me" as monsters attack the heroes.
  • Spoiler Opening: The beginning of the game gives us a glimpse of the penultimate battle before the final boss.
  • Stance System: Word of God states that the different weapons are roughly equivalent to stances in other video games. This is reflected in Platinum Demo, which replaces the Techniques of Episode Duscae with a four-way wheel manipulated by the D-pad that allows Noctis to switch his on-hand weapon on the fly, granting the player access to seamless combo variety and damage options.
  • Star Power: According to a Q&A session about the game, the Summons in this game are astral-based. Though when actually invoked, they briefly manifest as building-sized beings who lay waste to the target area. Or at least Ramuh does.
  • Stepping-Stone Sword: Although he'll initially dangle helplessly after warping halfway up a building and stabbing his blade into the concrete, Noctis can also swing himself onto the sword and continue throwing weapons to create a sort of ladder.
  • The Stinger:
    • Episode Duscae has what is perhaps the single cruelest stinger Square-Enix has ever produced, and in some ways turns a number of the previously-discussed concepts of the game completely on their ears. It begins with a passage from the scriptures of one of this world's religions which seems to discuss the place of the Lucis line in the world which is paired with an illustration similar to a medieval illuminated manuscript, and then leads into a shocked, disbelieving Noct hearing from Gladio and Iggy that the Crown City's been invaded while Noct and the crew were away and that the city's been laid waste, and a radio broadcast stating that any and all peace negotiations are in the dumpster with Regis, Luna and Noct all reported dead - with a paired visual of Luna wandering the ruined streets of the Crown City in a daze, her clothes torn and charred and a ring barely held in her hand, while Niflheim troops assert control of the still-flaming, ruined city in the background and ash rains down on the scene like snow. Square then literally tells viewers to look forward to the full game, which seems almost excessively cruel.
    • To emphasize/explain the ear-turning: up to the release of Duscae, the trailers and whatnot seemed to imply that Noct and friends would be defending their city and kingdom against an encroaching enemy (and would feature a bit of the horror of war, but nothing to really conclusively say that "war is hell"), that the conflict was generally all secular and would be somewhat "gangland-style" in execution, and that Stella and Noct would be severely at odds. Now there's a major religious bent being implied, the only way the War Is Hell element could be any more pronounced is a pile of dead babies, the gang-war elements have disappeared entirely in favor of almost world-war-scale conflict and devastation, it seems like the villains are basically going to win right out of the gate and the thrust of the plot will be attempting to claw some kind, any kind, of victory out of this near-total disaster, and Stella has been replaced by Luna, whose role may be vastly different than what was originally pitched.
    • Mid-credits stinger: Noctis has a final conversation with his friends around a campfire before the Final Battle begins.
    • Post-credits stinger: Noctis and Luna reuniting with each other in the spirit realm while the series's main theme plays and Regis reads his letter to Luna. As Luna and Noctis sleep leaning against each other, they transform into Yoshitaka Amano's Final Fantasy XV logo, followed by Noct's voice saying "Thank you."
  • Stock Footage: Scenes from Kingsglaive were used in Chapter 1 to depict Insomnia's destruction.
  • Stuff Blowing Up: The gameplay has as much of this as it does actual fighting.
  • Suicide Attack: The Magitek troops' final attack at low HP; if you're not fast enough, they will latch onto you and self-destruct, taking a good chunk of your HP.
    • Noct performs a worldwide one in order to destroy the Starscourge.
  • Tagline: "This is a fantasy based on reality"—a tagline the title has carried since when it was still Versus XIII.
  • Technology Porn: By the Gods and all the Astrals, the cars. Every single motor vehicle has stylings harkening back to the 1940s or so, with lots of chrome trim, wide rounded bodywork and impressive grills. While Noct's Regalia looks cool, to be sure, even the humblest of trucks or family cars look like a retro-motorhead's sweetest dream.
    • Of course, the Regalia, being the party's Cool Car, deserves special mention, and it's given lots of loving camera attention in cutscenes, even in the Episode Duscae demo. You can upgrade it so it can fly.
  • Teleport Spam: Mechanically encouraged so long as you have the MP to do so, as warping around is your main means of dodging enemy attacks and can help get out of a sticky situation. As a power unique to Lucian royalty, Noctis is able to access it naturally.
  • Tempting Fate: During the drive with Ardyn towards Titan, Ignis's vision being perfect and how he likes them being crystal clear is brought up in a lengthy conversation. He is blinded later on in the game.
  • Theme Naming: A lot of the names of people and places in this game have to do with darkness, light and/or the day-night cycle.
  • The Theocracy: Tenebrae; its queen also serves as the Oracle.
  • The X of Y: Many of Noctis’s Phantom Swords follow this trope; his father’s glaive gets bonus points for being called "The Sword of the Father".
  • Throwing Your Sword Always Works: The blades Noctis throws, no matter how unwieldy, always land pointy side in.
  • Time Skip: A ten-year timeskip happens after Noctis gets pulled into the spirit realm.
  • Together in Death: In the second stinger, Noctis and Luna are reunited in the throne room in the spirit realm before they sleep.
  • Traintop Battle: The end of Chapter 11 and the beginning of Chapter 12 depict Noctis fending off Niflheim forces and the Daemons on the train heading for Tenebrae.
  • Transforming Mecha: The Regalia can transform from a land based vehicle into a fully functioning aircraft.
  • True Companions: Prompto is stated to be an "old school friend" of Noctis, while Ignis and Gladiolus are his childhood friends. They have such a close friendship that they informally advise Noctis that he's not strong enough to handle himself in a proper fight.
  • Urban Fantasy: The essential concept of the game is that it's a "Final Fantasy setting", but with civilizations that have all reached basically equal levels of development to the real world. The game has metropolitan cityscapes based on modern Shibuya, gorgeous 40s-styled cars and paved roads, modern-style clothing, cellular telecommunications and modern forms of media (such as radio, newspapers and television), and convenience stores even in rural areas...right alongside power crystals, magitek, sword fighting with weapons conjured out of pure magic, chocobo rental stops just down the road from the fuel station, government-posted signs notifying you of Garulas in the area, the aforementioned newspapers reporting people's demands that the local government do something about the hideouts of goblin thieves, and hunting a Behemoth in a marshland to pay off your auto repair bill.
  • Vancian Magic: Elemental spells are stored in a quantified inventory, similar to Final Fantasy VIII.
  • Vocal Dissonance: A downplayed version with Noctis in the English dub of Duscae. While few will say the performance is 'bad', many fans (particularly in North America) have reacted negatively to how surprisingly deep his voice is in contrast with his appearance. Depending on his tone, it can be hard to distinguish him from Gladiolus without the subtitles on. Tabata later stated in April 2015 that this was due to a short dubbing process, and by the time they realized the performance wasn't right, the demo had to be shipped and so they just went with it. He also said that they've done several retakes and think they've found a satisfying voice that sounds younger.
  • War Is Hell: A fair number of the trailers seem to run with the theme of warfare being a terrible, brutal thing. The Duscae stinger is utterly blatant about this. Downplayed in the game since the war is over with the group seeing Insomnia being raided by Imperial forces and bombing the city. The Empire doesn't oppress the population unless Noctis is involved and even then the commander who caused Jared's death has been reprimanded for it.
  • Weaponized Teleportation: Noctis has the ability to warp to weapons he's thrown at walls and enemies, allowing him to dodge gunfire or surprise opponents on the fly. Episode Duscae 2.0 gives him a significant expansion in way of options for this ability, including but not limited to natural rock formations and open stretches. Platinum Demo adds a tactical edge by granting you a damage multiplier to a Warp Strike depending on how far you warp when you hit the target, as well as adding a stagger mechanic that enables you to disable targets with a Warp Strike if the multiplier is high enough.
  • We Cannot Go on Without You: As the only controllable character, it's game over when Noctis dies.
  • We Were Your Team: Not that they hate each other but with Noctis gone and the never ending night destroying all but two outposts with daemons, the group had to spread out and barely socialize except for a big daemon hunt. They reunite when Noctis comes back ten years later.
  • Wham Line: From the E3 trailer:
    The legend meets its match. But, the world is ever changing...For the fifteenth coming.
  • A Wizard Did It: Or in this case, "The Planet's Power Did It." The in-game explanation as to how the environment goes back to normal after being damaged by magic and Astral attacks.
  • Work Off the Debt: Cid is so upset that Noctis and his friends let the Regalia break down that he purposely overcharged them for the repairs, forcing them to go on an extermination mission to get their car back.
  • A World Half Full: Most of the world has become overrun with demons, with only a very small handful of safe places left for the remaining survivors.
  • X Meets Y: Final Fantasy meets The Lion King/Hamlet meets Child of Light, with a dash of Stand by Me.
  • You Don't Look Like You: Most of the cast's appearances in Final Fantasy XV don't match with how they appear in Kingsglaive Final Fantasy XV, with the exception of Regis.


Alternative Title(s): Final Fantasy Versus XIII

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FinalFantasyXV?from=VideoGame.FinalFantasyVersusXIII