Video Game / Final Fantasy XV
aka: Final Fantasy Versus XIII

http://static.tvtropes.org/pmwiki/pub/images/final_fantasy_xv_noctis_gladio_ignis_prompto_1.png

O’er rotted Soil, under blighted Sky,
a dread Plague the Wicked has wrought.
In the Light of the Gods, Sword-Sworn at his Side,
'gainst the Dark the King's Battle is fought.
From the Heavens high, to the Blessed below,
shines the Beam of a Peace long besought.
"Long live the Line, and this Stone divine,
for the Night When All comes to Naught."
Cosmogony 15:2, "Nadir"

Final Fantasy XV, formerly known as Final Fantasy Versus XIII before its rebranding in 2013, is the fifteenth Numbered Sequel in the game-delayingly popular Final Fantasy series. It is the sixth entry in the Fabula Nova Crystallis: Final Fantasy subseries, sharing a common mythology with Final Fantasy XIII and Final Fantasy Type-0, albeit with no direct connection.note 

Noctis Lucis Caelum is the Warrior Prince of the Kingdom of Lucis. For generations, the royal family has protected a Power Crystal possessing untold magical powers. When the expansionist Empire of Niflheim moves to seize the Crystal to fuel their war effort, King Regis Lucis Caelum uses its power to erect an invincible shield around the Lucian capital city of Insomnia.

This stalemate lasts until the enigmatic and eccentric chancellor of Niflheim, Ardyn Izunia, presents King Regis with an ultimatum disguised as a "peace treaty": surrender all of Lucis' territory to Niflheim except for Insomnia, and keep the Crystal. As the final condition of the treaty, Prince Noctis must be wed to Lady Lunafreya Nox Fleuret: the former princess of Tenebrae (currently under Niflheim rule), The Oracle chosen by divine power to act as an intermediary to the gods, and Noctis' childhood sweetheart.

Noctis sets off on a road trip to the city of Altissia, where his wedding to Lunafreya is scheduled to take place. Joining him is a small retinue of his most trusted advisers and friends: Gladiolus Amicitia, his bodyguard; Ignis Scientia, his attendant and cook; and Prompto Argentum, his best friend. Yet the "treaty" was nothing more than a ruse to allow Niflheim forces within the gates of Insomnia, and the Empire seizes the opportunity to assassinate King Regis and capture the Crystal for their own machinations. Now Noctis must embark on an epic journey across the world, gathering the power locked away in ancient Lucian tombs and within his divine bloodline, so he can take on the Empire and reclaim his throne.

The gameplay of XV uses Action RPG mechanics along the lines of Kingdom Hearts, such as Implausible Fencing Powers, Spontaneous Weapon Creation, Weaponized Teleportation, taking cover and massive video game setpieces. This makes it the first main series Final Fantasy title to not have a turn-based battle system of any kind.note  It also uses Square Enix's next-generation development platform, Luminous, which was developed alongside the game.

A Metal Gear Solid 2: Sons of Liberty-esque demo, Episode Duscae, was released with Final Fantasy Type-0 HD in March 2015 for PlayStation 4 and Xbox One. An update to the demo was released in June 2015 as Episode Duscae 2.0, and adds new gameplay features and tweaks to the game (notably, the update tells the player outright that a lock-on function exists; it was in the original demo, but the game never told you about it).

A second demo known as Platinum Demo was released on March 30, 2016. This demo's story is separate from the main game, and focuses on a younger Noctis as he journeys through a fragmented dreamscape with his guide, Carbuncle, who communicates with him via smartphone. Completing the demo will give players access to the Carbuncle summon in the full game.

The game was released worldwide on November 29, 2016 after a long and protracted Troubled Production. Additionally, a CGI film called Kingsglaive: Final Fantasy XV was released towards the end of July 2016 in Japan and through August 2016 in selected cinemas and digital downloads worldwide, with a physical home video release set for October 2016. An anime series named Brotherhood: Final Fantasy XV has also been released in five episodes on the game's official YouTube channel.

A side-scrolling Beat 'em Up game, A King's Tale: Final Fantasy XV, will also be available as a free bonus by pre-ordering XV through certain stores. Taking place 30 years before the events of XV, it will focus on Noctis's father King Regis and his adventures. There's also the defictionalization of the Fictional Video Game Justice Monsters Five, for iOS and Android devices. Unfortunately, for those living in Asia outside Japan, the game is No Export for You, although rumors has it that the Japanese version is available in the region, albeit a major pain to locate.

In September, it was further announced that another defictionalized Fictional Video Game for mobile devices, King's Knight: Wrath of the Dark Dragon (a Remake of the 1986 Famicom game), would be released alongside XV.

A third demo, Judgment Disc, which covers Chapters 0 and half of 1, was released in early November exclusive to Japan.

Previews: E3 2013 trailer, TGS 2014 trailer, Jump Festa 2015 trailer, 2015 "Dawn" Trailer, "Dawn 2.0" Trailer, "Reclaim Your Throne" Trailer, TGS 2016 Trailer, "Omen" Trailer, "Judgment" Trailer.

The first DLC for the game, Episode Gladiolus, was released on March 28th, 2017, which covers the time period where Gladio temporarily leaves your party at the end of chapter 6.

Spoilers for Kingsglaive will be left unmarked and character tropes must be moved to the proper character pages.

Final Fantasy XV provides examples of:

    open/close all folders 

    Tropes A to C 
  • Aborted Arc:
    • Right before and after the Naga boss fight, she asks Noctis about her baby. Nothing more on her or her baby is explained in the story.
    • There's a story mission where the heroes decide to kidnap a high ranking imperial official to press him for information. The official quickly escapes and nothing more is heard from him and the heroes never attempt to recapture him or any other imperial official.
      • In the post-game (or earlier if you're hard enough), you can fight the escaped official and the first boss, Loqi, in a pair of Humongous Mecha if you invade an Imperial base northwest of Hammerhead. Neither makes a true appearance, you just hear their voices piloting the Magitek.
    • Throughout the game, there are scenes that indicate that Ardyn and Ravus are working together on some secret agenda behind the empire's back. Nothing ever comes of this and their relationship and plans are never elaborated on.
    • Gathering the Royal Arms is a major plot point early in the game. Save for a brief diversion in Chapter 10, it's rather quickly forgotten. All in all you're able to play through the game collecting maybe half of the ones available.
    • The entire Niflheim Empire invasion plot line could be considered this since Ardyn's machinations caused the entire country to turn into daemons, meaning the empire's collapse happened offscreen and was completely independent from the heroes' actions.
  • Absurdly High Level Cap: A rare aversion for the series. While it's perfectly possible to complete the game around Level 50 as is often the case, sidequests into the end game and post game will advise party levels well up to Level 99. Further, thanks to the experience bonuses from resting as hotels, especially the 3x bonus in Altissia, it's perfectly feasible to hit Level 99 without having to rely on Level Grinding very much.
    • One of the patches raises the cap to 120. Keep in mind there are some DLC bosses that have levels as high as 140.
  • Acceptable Breaks from Reality: Stores and NPCs you need to obtain and turn in quests are pretty much always open and always in the same spot. Very helpful in a game with loads of sidequests and where the using the Warp Whistle takes into account the time spent driving in the car.
  • Actionized Sequel: Final Fantasy XV is an Action RPG, unlike the previous Final Fantasy games, which used turn-based battle systems.
  • Action Dad: Regis and Clarus, Noct and Gladio's fathers.
  • Action Girl:
    • Iris joins the crew on occasion as a Guest-Star Party Member and she packs one mean punch. In the ten years since Noct was away, she's fashioned herself as "Iris the Daemon Slayer".
    • Aranea, another Guest-Star Party Member, is the commodore of a troop of the Imperial Army, and kicks all sorts of daemon ass.
  • Advertised Extra: King Regis, Emperor Aldercapt and Minister Verstael have their own promotional art and featured more in the trailers than their brief appearances in the game.
  • Adventure-Friendly World: The beginning part is meant to be very friendly and open space but it gets more linear over time.
  • Aerith and Bob: Just during the first chapter you get names like Noctis, Prompto, Gladiolus, Ignis and... Dave.
  • Affirmative Action Legacy: As predicted, Cindy/Cidney, the mechanic who assists the protagonists, effectively fills the "Cid" role for this game. Although her Granddad shares the same name, he serves more of a minor role.
  • All Just a Dream: The Platinum Demo is explicitly a dream. The Moogle Chocobo Festival appears to be one as well, considering the fact that it's completely divorced from the game's timeline and features Noctis hanging out alone with Carbuncle.
  • All Myths Are True: Following the first time Ramuh summoned in battle, a speechless Prompto can only muster the following:
    "I know now. I know why the tales are told."
  • All There in the Manual: Square-Enix released a 49-page novella note  called Prologue - Parting Ways that covers what happened the day before Noctis leaves Insomnia, and it makes many references to the events of Kingsglaive: Final Fantasy XV, Brotherhood: Final Fantasy XV, and even the Platinum Demo.
  • All Your Base Are Belong to Us: Ardyn orders the assault on Altissia in Chapter 9.
  • Altar Diplomacy: Noctis and Luna's arranged marriage is part of the peace treaty between Lucis and Niflheim.
  • Altum Videtur: The sheer amount of Latin used in XV makes previous titles look tame in comparison (see Meaningful Name below).
  • American Kirby is Hardcore: The Japanese cover is fairly relaxed, sentimental, and emphasizes the road trip/brotherhood aspect of the game. Compare with the North American cover, which depicts Noctis and co. preparing for battle, weapons brandished, with three giant figures looming in the background.
  • Animal Motifs: The Hammerhead Service Station, Cindy and Cid's place of work.
  • Anti-Frustration Features: Some hunts only appear at night time. Since waiting around for it to be nighttime can take quite a bit of time in real life, if you take one of these hunts the game will give you the option to skip to nightfall.
  • Anthropomorphic Shift: Ifrit is usually designed as one of the more bestial summons in the series, but here he's essentially a giant attractive man with horns.
    • This also seems to be the case for Bahamut, who is now a humanoid wearing dragon-like armor.
  • Anyone Can Die: Oooooh, boy. XV has the largest number of Character Deaths. Barring secondary characters such as Cid, Cindy, Cor and Aranea, only a few make it out alive by the end of the game. In Chapter 9, Luna is fatally stabbed by Ardyn and commits a Heroic Sacrifice to save Noctis's life. Then, Ravus and Aldercapt are transformed into daemons and the party is forced to kill them. Then of course, we have Noctis's Heroic Sacrifice to kill Ardyn's spirit in the afterlife.
  • Arc Number: There are references to the numbers 13 and 15, alluding to the game's original and present titles.
    • Regis is the 113th King of Lucis.
    • The Regalia's license plate number is RHS-113.
    • There are thirteen Royal Arms Noct can collect in total in the game.
    • Noct became The Chosen One when he was 5 years old, fifteen years before the game's events.
    • The game's main story has fifteen chapters.
    • The Prologue - Parting Ways drama CD has fifteen scenes.
  • Arc Words: "Walk tall."
  • Apocalypse How: After Luna's death, the world slowly sinks into one of endless night, which makes daemon attacks more frequent. Ten years after Noctis comes into contact with the crystal, it turns out that much of the population has either been wiped out, or turned into daemons as a result of the Starscourge, and the remaining humans are either taking refuge in Lestallum, or are out in Hammerhead fighting daemons.
  • Arranged Marriage: One is planned between Noctis and Luna, but it later turns out to be a farce.
  • Art Evolution: Both character art and the model designs became cleaner and softer over the game's transition from Versus XIII to XV.
  • Artificial Atmospheric Actions: To provide atmosphere, random civilians can be seen walking or even standing around outposts and towns, and they are programmed to do things like walk into the diners, stand around playing pinball, talk with each other, et cetera. However, they do this pretty much all the time, when realistically they should have no reason to be loitering around in the middle of the night.
  • Ascend to a Higher Plane of Existence: By the end of the game, Luna reunites with Noctis during their wedding in the afterlife.
  • Ascended Meme: Noct will say "I've come up with a new recipeh!" after eating a meal during the Moogle Chocobo Festival DLC.
  • Autosave: Occurs usually after you camp or rest at havens, and sometimes just as you enter a new area and before/after some story events.
  • Back for the Dead: Ravus is revived as a daemon after being Killed Offscreen in Chapter 9, only for him to be killed by Noctis.
  • The Bad Guy Wins: Despite Noctis killing Ardyn in a Heroic Sacrifice, the latter is able to successfully end the Lucian bloodline and get revenge on the true king and their ancestors as well as finally end his immortal life in the process.
  • Badass Crew: No Final Fantasy game would be complete without one. Here, this trope takes the form of Prince Noctis and his True Companions Ignis, Gladiolus, and Prompto.
  • Badass Family:
    • The Amicitias. Their bloodline's entire purpose is to guard and protect the royal family.
    • The royal family themselves, making it a case of Bodyguarding a Badass for the above.
  • Bash Brothers: Noctis and his retinue are pretty much family by now and a lot of the link attack ends with them high-fiving or striking a pose (even Ignis can't resist doing a Back-to-Back Badasses with Noctis after a linked warp strike).
  • The Beautiful Elite: Noctis and Luna certainly count.
  • BFS: As ever for Final Fantasy.
    • Gladiolus uses oversized greatswords.
    • Noctis also has access to greatswords through his Hyperspace Arsenal.
    • Monsters like Iron Giant carry 20-foot-tall swords bigger than they are; and as evidenced by the E3 2013 gameplay demo, the party can use these swords in finishing moves against the monsters carrying them.
  • Badass in a Nice Suit: The entire party switches out of their regular attire prior to the final battle - Noctis wears a suit similar to what Regis is seen wearing, whilst Prompto, Gladio and Ignis all wear Kingsglaive uniforms.
  • Beauty Equals Goodness: Noctis is a very handsome young man and Luna a beautiful young woman. Ardyn described the former as fetching and the latter as fair. The duo essentially save the world from being completely annihilated from demons.
  • Big Bad: Emperor Iedolas Aldercapt appears to be this initially, but is soon supplanted by his Chancellor, Ardyn Izunia.
  • Big Damn Heroes:
    • In Chapter 9, Titan stops Leviathan from sinking Altissia.
    • And at the beginning of Chapter 12, Leviathan arrives to kill off the daemons that are attacking the train.
  • The Big Damn Kiss: The post-credits stinger shows Noctis and Luna sharing one during their wedding in the afterlife.
  • Big Good: King Regis Lucis Caelum CXIII is the wise ruler of Lucis who protects the kingdom with its Power Crystal.
  • Bishōnen:
    • Noctis, an attractive young man with a slender figure, feminine face, and beautiful blue eyes. Gets lampshaded by Aranea Highwind.
    • The chocobo-blond-haired Prompto has a similarly svelte build and delicate features.
  • Bittersweet Ending: The good news is that Eos has been purged of the Starscourge once and for all, Ardyn is finally killed, Niflheim is defeated and the daemons have been obliterated. The bad news is that along the way, many people died during the 10 year gap, the capital city of a neighboring country was leveled, and both Noctis and Luna died, cutting off—as far as we know—the only two bloodlines capable of magic and communion with the divine (who themselves seem to also be dead).
  • Bizarrchitecture: The Pitioss dungeon which can be only accessed if you have the Regalia Type-F and will only open at night. It consist of moving walls with spikes around, statues that you can use as leverage and stairs that seemingly lead to nowhere.You have to maneuver around this dungeon in order to get one of the best accessories in the game.
  • Blade Brake: Noctis has no problem stabbing his swords through concrete, and uses his warp powers to climb buildings this way.
  • Bloodier and Gorier:
    • You can draw blood from enemies in XV, something unseen in other Final Fantasy games.
    • Your party will similarly have cuts and other wounds on their body when their Hit Points are low.
    • Gladio slices Ardyn's neck wide open which only amuses the immortal.
  • Bootstrapped Theme: The "Prelude" theme can be heard in some of the music featured in the game. The piano-based "Final Fantasy" main theme makes an appearance in the post-credits stinger where Noctis and Luna are having their wedding in the afterlife.
  • Bonus Boss:
    • The Adamantoise returns, and it's even larger than in Final Fantasy XIII! Depending on how prepared you are, it can take anywhere from 1 to 10 hours.
    • Beyond that is the Naglfar, which is the game's version of the "Omega Weapons" from previous titles.
    • The numerous Menace and Legendary Weapon quest bosses certainly which cannot be fought until completing the game. Additionally the Time Quest DLC offering one-week-only superbosses, including the lvl 140 Dread Behemoth.
  • Boss Remix: The first section of Magna Insomnia, the game's final battle music, is an epic, high-energy version of the game's main theme, with Big Bad Ardyn's theme mixed in as a undercurrent.
  • Bragging Rights Reward:
    • A car component that can be purchased for a ludicrous amount of tokens from the Totomostro game can eliminate the Regalia's need for gas? Trouble is, gas is already dirt cheap to begin with and beating the game and reaching chapter 15 unlocks the Regalia Type-F, which already has infinite gas anyways.
    • Completing the Scraps of Mystery sidequest gives you to a Mythril Ingot, which can either be sold for 20k gil (meager by the time you're able to complete this sidequest), or be used in Elemancy to make a spell have a chance to cast without using a charge (which isn't exclusive to Mythril Ingot; multiple other Vendor Trash items give the same effect. The note given to the player at the end of the quest lampshades this to some degree, stating that it was more about the journey and less about the reward.
    • Catching the largest fish in the game, a Noble Arapaima, grants you access to a lure that cannot be lost if the line snaps. Of course, considering you have to be at Fishing Level 10 to catch it, and there is no reason to ever fish again afterwards unless you need cooking ingredients, there's not much of a point to having it...
    • If you complete every Menace Dungeon, Ezma will reward you the Hunter's Medal. The Hunter's Medal is a catalyst that gives 53 casts of the Maxicast spell (Random chance to cast a damage limit breaking fire, ice, or lightning spell) when used for Elemancy. There are multiple other catalysts that allow magic to break the damage limit, you can farm those items to your heart's content, and they're available far earlier than the post-game exclusive Hunter's Medal.
  • Breaking the Fourth Wall: Prompto frequently makes fourth-wall breaking comments after battles or while walking around the world. These include a quip about how fighting is good for getting experience points so they can level up (which confuses Noctis), and him humming the victory fanfare and singing the chocobo theme.
  • The Cameo: Nyx Ulric, the protagonist of Kingsglaive: Final Fantasy XV appears towards the end of the game, with Ardyn using his corpse to decorate the Lucis throne room as he awaits Noctis.
  • Canon Discontinuity: The Episode Duscae demo, while serving as a means to introduce the characters and gameplay mechanics, is non-canon. In the actual game, the car breaking down and being repaired occurs long before the protagonists get to the Duscae region. The demo being non-canon also fixes a plot hole it had in that it was supposed to take place before Insomnia is destroyed, yet Noctis and friends are having to fight the Niflheim army all the same.
  • Cast from Hit Points: The Royal Arms, which eat away a little of your health each time you use one. The game even advises to bring healing items if you intend to fight with these.
  • Central Theme: What does it really mean to be a true king?
  • Cerebus Syndrome: The first half of the game is a lighthearted road trip towards Altissia with some mentions of the fall of Lucis. Then everything goes downhill after Leviathan is summoned. Luna dies by Ardyn's hand after summoning Leviathan, which leads to the nights getting longer with daemons swarming everywhere. Ignis gets blinded in the attack, and the party having a fight after the fallout of the attack. The party gets separated at different points and Noctis gets trapped inside the crystal for 10 years. After getting out, we learn that there is no light anymore and everyone was driven out by the daemons, save for Lestallum and some safe spots like the Hammerhead. To fix everything, the party heads back to Insomnia to fight Ardyn, which culminates in Noctis's Heroic Sacrifice to restore the light of the world.
  • Color-Coded Patrician: Extremely prominent people in each nation wear a particular color: black (Lucis), white (Tenebrae), white and red (Niflheim).
  • Combat Breakdown: In the Final Boss, after both Ardyn and Noctis are too exhausted to keep using their Armiger Arsenals, they are reduced to exhaustedly swinging their swords one swing at a time on the ground of the battered, empty city.
  • Coming-of-Age Story: This story is how Noctis comes of age, starts out on his journey and grows into the person he is meant to be, the "King of Light."
  • Cool Car:
    • The Regalia, Noctis's family ride, which he and his friends use. In game, you actually control that car as one of the modes of transportation. (Well, outside of the occasional breakdown and Cindy having to put it back together.) It later becomes the party's airship.
    • Noctis's car, the Audi R8 Star of Lucis which was featured in Kingsglaive, is no slouch either. Better yet, one was actually created as a collaboration between the Final Fantasy XV team and the German car maker.
    • Ardyn's muscle car also counts. While he admits that it's nowhere near as badass as the Regalia, he's still quite proud of it nonetheless.
  • Cover Version: The game features a cover of "Stand By Me" performed by Florence + the Machine.
  • Covers Always Lie: The cover art for some deluxe editions is Yoshitaka Amano's art piece Big Bang. While there are obvious links to the game (look carefully and you can see the guys riding in the Regalia, for instance), the piece is otherwise rather abstract and includes, for example, two depictions of Odin, who doesn't actually appear in the game in any capacity, not even as a cameo.
  • Crapsack World: The world of XV is posited as seeing a fair bit of conflict over resources, and being a Final Fantasy setting, the rural areas still have problems with monsters, which runs the gamut from the humorous (such as people complaining about thieving goblins) to the deadly serious (Adamantoise causing earthquakes). Night time is when things get near unbearable, as daemons are spawning everywhere and can only be held off by strong enough light or camping runes. Nights are getting longer and longer as the Big Bad is achieving his goal and only a few towns can maintain the lights on 24/7.

    Tropes D to G 
  • Dark Action Girl: Subverted with Aranea; while she works for Niflheim, she isn't villainous like her bosses and actually is as heroic as Noctis's group.
  • Dark is Evil: The endless night that envelops the world after Noctis disappears allows the daemons to move around Eos unencumbered and cripples society to the point where almost every city has been abadonded due to the sheer number of daemons occupying it, with a very sparse number of safe places left.
  • Dark is Not Evil: The color of Lucian nobility and associates is black. Hence why everybody from Regis to the Amicitias to Noctis' friends are all in black. The color makes even more sense when you realize the symbol of Lucis is The Grim Reaper.
  • Darker and Edgier:
    Tetsuya Nomura: The game's going to be more human than the science-fiction caricature... and will focus around current world events - in that sense it's darker.
    • The Jump Festa '15 trailer and Episode Duscae stinger, taken together, strongly suggest this will be the darkest Final Fantasy story yet, with the main thrust of the plot not about defeating the enemy utterly but just surviving and trying to claw some kind of victory out of the ruins of Noctis's old life and preventing Niflheim from doing anything too awful with Lucis's Crystal. It is perhaps most comparable to Final Fantasy VI in this regard.
    • Noctis sacrifices himself in order to kill Ardyn's spirit for good in the afterlife, purging Eos of the Starscourge.
    • Ignis gets blinded.
    • Ravus's fate is utterly horrifying, turning into a monster begging to be killed.
    • Luna is stabbed in the gut, like Aerith before her.
  • Death from Above: In Platinum Demo, the spell Meteorain summons a bunch of orange, glowing balls that rain from the sky and One-Hit Kill everything on the field.
  • Death Is Cheap: It's not made entirely clear what "death" means to the Six. One would be inclined to think that the Empire killing them and Noctis being able to summon them in battle is a case of Gameplay and Story Segregation, but Noct summons Leviathan in a late-game cutscene. It's possible they can vacate their godly bodies without actually dying considering Gentiana reveals herself to actually be Shiva despite standing twenty yards away from her own gigantic icy corpse.
  • Defeat Means Friendship: Some Summons can only be obtained by defeating them in a boss fight.
  • Developers' Foresight: Every time you camp or sleep in a caravan/hotel, you get a little scene of some/all of the party members, either getting thing's ready or just chilling. If you have guest party members accompanying you, they will show up in said scenes - the same applies with rented chocobos, though only when camping for obvious reasons.
    • Guest party members will also join in on photo ops. Even Aranea, who you really shouldn't have the chance to do so during the chapter where she joins up. Likely it's because she will occasionally join you in battle after chapter 9, and players can end up triggering photo ops during these times. Becomes quite noticeable when using the exploit to permanently add her to the party.
    • The summoning animations actually change depending on the player's location and circumstances, such as whether they're above or below ground, what the enemy is (Titan will actually punch the Adamantoise first if you summon him in that fight), etc.
    • Your thunder spells grow stronger when it's raining and can electrocute you if you're standing in water when you use them. Blizzaga spells can also freeze water solid, and again, if you're standing in it when you use them, you and your enemies will get stuck until it thaws out.
  • Dialogue Tree: Pops up every now and then, with different responses yielding different reactions and rewards.
  • Died Happily Ever After: In the post-credits stinger, Noctis is with his beloved Luna, happily sharing a romantic kiss with her during their wedding in the afterlife.
  • Disappeared Dad: Both Noctis and Gladiolus lose their fathers (King Regis and Clarus) during Niflheim's invasion of Lucis.
  • Disc One Nuke: The Ultima Blade, i.e., 'A Better Engine Blade III'. It's the second best sword in the game with an attack stat of 364, and you can obtain it less than a quarter into the game... assuming you know where to find its upgrade parts, which are part of a Guide Dang It.
  • Doomed Hometown: Exaggerated with the destruction of Insomnia. It's not often that this trope is applied to a major metropolitan area, with all the horror and conflict that implies.
  • Dreaming of Things to Come: The Omen Trailer is a vision that Regis has of Noctis's journey, should he have to go it alone.
  • Dude, Where's My Respect?: Lampshaded and given a Hand Wave during the opening act. Noctis might be crown prince, but only of a city-state. They might have enough clout to mint their own currency, but they have little influence beyond their borders, meaning Noctis and his posse have to earn their keep the hard way.
  • Dying Moment of Awesome:
    • In Chapter 9, Luna performs a Heroic Sacrifice to save Noct's life rather than her own.
    • At the end of Chapter 15, Noct sacrifices himself to off Ardyn for good and end the Starscourge.
  • Elemental Rock-Paper-Scissors: Fire spells work best in hot weather and in a dry environment, but are weakened in rainy weather/damp environments. Conversely, Blizzard and Thunder spells are more effective in wet weather/surroundings.
  • Empathic Weapon: The Ring of the Lucii, which violently rejects those not of its chosen bloodline.
  • End of an Age: At the end of the game, with the death of Noctis, the Lucian royal family is extinct. The lineage of the Oracle is also gone, as the deaths of Luna and Ravus mark the end of House Fleuret. Nothing Is the Same Anymore, indeed. This is an intentional thematic opposite to the game's intended sister title, Final Fantasy XIII, which ultimately concluded with the Dawn of an Era.
  • Exactly What It Says on the Tin: The title King of Light is referring to the King of Lucis, and the King the stars chose to be “their” light, which is Noctis, whose name also means "light of the night sky". For 10 years the world is plunged into an endless night and everyone is waiting for Noctis to return, he is the light at the end of the tunnel (10 years of waiting) and he is the one who can save them from this damnation. Thus he lives up to his title as the King of Light (Lucis) and his meaningful name, Light of the night sky.
  • Endgame+: There's a bunch of postgame content that you can't access until you've beaten the final boss, most notably this game's "airship", the Regalia Type-F.
  • Expository Theme Tune: The lyrics of the main theme, "Somnus", talk about a sleeping god in a city of eternal night guarded by children, and how even if tragedy destroys everything, eventually the dawn will come. An instrumental version serves as the title theme for Episode Duscae, Platinum Demo and the game itself, while the full vocal version plays during the final chapters, when Noct and Co. return to Insomnia.
    • The shift to a much more blatant War Is Hell footing, as shown in the Jump Festa '15 trailer and Episode Duscae stinger, along with the seeming plot focus on trying to achieve some kind of victory out of enormous tragedy and loss, makes "Somnus" even more thematically appropriate. From what can be inferred from the stinger and trailer, at this point the song practically narrates the game's opening act, with the "children" (mankind) lighting the "inextinguishable fire" (war) and tragedy separating those who hold each other dear (Noct being separated from his loved ones in the conquest of Insomnia).
    • The song becomes even more appropriate with the revelation that the world is slowly being enveloped in literal darkness.
    • The lyrics of "Stand by Me", according to Tabata, sum up Noct's feelings towards his True Companions.
  • Fan Disservice: In the Omen trailer, Noctis gradually suffers Clothing Damage to his jacket and shirt to symbolize his power and mind breaking down. Not only is he dirtied and clearly stressed by the increasingly desperate situations, by the time he's shirtless, he's either almost completely powerless, or Axe Crazy as he murders Luna.
  • Fantasy Counterpart Culture: According to Hajime Tabata, some of the locales featured in the game are based on real-life locations. For example, Lucis is based on Shinjuku in Tokyo, Altissia is based on Venice and Lestallum is based on Cuba.
  • Fictional Video Game:
    • Justice Monsters Five is a unique take on pinball and is this installment's permutation of the Final Fantasy game-within-a-game tradition.
    • King's Knight: Wrath of the Dark Dragon, a mobile remake of the NES Square game adapted to the gacha game format. We don't actually get to see it in-game, but it's set for defictionalization.
  • Fire, Ice, Lightning: The bread and butter of the Elemental branch of magic, which can be further amalgamated into a new technique that mixes and matches their effects into a new hybrid attack. 15:50 to 17:45 shows us how to do this while 22:50 to 23:20 shows us what a coalesced fire and lightning attack looks like.
  • Food Porn: Any dish cooked by Ignis at camp gets its own screen time.
  • Forced to Watch: In Chapter 9, Noctis is forced to watch the death of Luna at the hands of Ardyn.
  • Foregone Conclusion: Anyone who's played XV knows that in Brotherhood, Noctis, Prompto, Gladiolus and Ignis will become friends and survive this series since they appear in XV.
  • Four-Star Badass: Aranea Highwind is a powerful Punch Clock Villain and General working for Niflheim... at first.
  • Four-Temperament Ensemble:
    • Sanguine: Prompto
    • Choleric: Gladiolus
    • Melancholic: Noctis
    • Phlegmatic: Ignis
  • Free Rotating Camera
  • The Friends Who Never Hang: Talcott informs Noctis when he returns that Prompto, Gladio, and Ignis almost stopped talking and spending time with each other completely for some reason. It seems that Noctis was the lynchpin that held the group together, without him they just drifted apart.
  • From Bad to Worse: Niflheim attacks Insomia, steals the Lucian Power Crystal and kills Regis. Then Leviathan causes the destruction of Altissia. Then Ardyn kills Luna and initiates the Starscourge, plunging the entirety of Eos into darkness and tricks Noctis into entering the Lucian Crystal. And all of this happens ten years before the Final Battle.
  • Funny Background Event: The main gang have lots of silly animations that play once in a while.
    • Prompto will fix up his boot while running around.
    • Noctis sweeps his hand through his Anime Hair while running.
    • Noctis will give his teammates a thumbs up after battles.
    • Noctis and Gladio will give each other a fistbump, which sends Noctis stumbling.
    • Noctis will pick up Ignis' glasses while the latter looks for them.
  • Gameplay and Story Integration: When Ignis gets blinded, he becomes The Load for the quarry at Cartanica while he learns to cope. Additionally, if you make camp there the only food available to eat is canned food and cup noodles. After all, it's not like he's up to cooking much in his current state.
    • As you hear from a few NPCs that the nights are getting longer and the daemons are being empowered, the nights do gradually begin to lengthen as you advance through story chapters until Chapter 13 when the Starscourge is fully in-effect and the nights never end.
  • Game Within a Game: Justice Monsters Five became this when the iOS and Android defictionalization of the game was released.
    • King's Knight: Wrath of the Dark Dragon also appears in-game as a game Noct and Co. play.
    • While not explicitly stated, Kingdom Hearts as well as the Final Fantasy series itself appear to exist in this game's world.
  • Genre Shift: Chapter 13 suddenly becomes a Survival Horror level. Noctis is alone without most of his powers, thus you're encouraged to hide from or flee from enemies with a limited arsenal of abilities to fight back with. The level also includes several Jump Scares, including "dead" enemies that grab you as you walk by, enemies that rise from behind you as you progress, and enemies waiting behind doors you're opening. You also have to deal with poisonous smoke, blackouts, and eventually an Advancing Boss of Doom.
  • Getting Crap Past the Radar:
    • Prompto, one of your party members, is wearing a darkened patch on his jacket that reads: 'It's a beautiful day. Now watch some bastard fuck it up.'
    • The party's lighthearted bantering pushes the edge on how far Homoerotic Subtext can go, with them rather implicitly joking about the idea of romantic relationships between the four of them at points.
  • Ghost Reunion Ending: In the post-credits stinger, Noctis and Luna reunite during their wedding in the afterlife.
  • Go-Karting with Bowser: The first several chapters of the game has Noct and his gang very reluctantly team up with Ardyn for one reason or another. It's hilarious in that Ardyn gets very chummy with the group, even camping with them and peeping in on Prompto's photos, mostly of photos of himself. More than one is it made clear that they really don't like the dude.
  • Good Bad Translation: One of the earlier trailers had random, amusingly nonsensical Italian phrases flash on the screen.
  • Greasy Spoon / Kitschy-Themed Restaurant: The recurring Crow's Nest Diner, a dive often found in outposts replete with its own mascots, Kenny and Kelly Crow (who have plastic statues propped on benches you can have your picture taken with), and all serve the same food — Kenny's Salmon, Kenny's Fries, and a bottle of Jetty's.
  • Guide Dang It:
    • In Platinum Demo, there is a huge plethora of moves that your weapons are capable of. However, since the game never runs you through a combat tutorial beyond the basic controls, figuring out that any of the other moves exist is up to Trial-and-Error Gameplay.
    • Cid's weapon upgrade quests requires you to collect parts from monsters in order to enhance your weapons. Some of them are obvious (Coeurl Whiskers are dropped by Coeurl), but others are not so obvious. Where does one find a Sturdy Helixhorn? A Magnetron? Better buy the guide or look it up online, because the game certainly won't tell you.
    • The Scraps of Mystery sidequests involves finding maps scattered all over the world that lead you to pieces of another map. The maps themselves don't have the helpful indicator that pop up on other blue-dotted items unless you're right on top of the item and their dull color makes them blend very easily into the environment, making finding them difficult. You're likely to come across the first two easily as they easily follow the flow of the story, and even a good chunk of them are at least conspicuous enough in accessible spots, but good luck finding a few that are off the beaten path and partially hidden; you're likely to need a guide to complete this quest.
    • The final frog collection quest requires you to find five rather small frogs scattered across the entire world map, with the not particularly helpful hint "water", and no quest markers to even suggest a rough area to search. In a world that has no shortage of lakes, ponds, and rivers, the fact that you can hear a frog croak if you're very close is little comfort. Moreover, while the rainbow frogs have a unique coloration, they are on the whole more subdued and better-camouflaged than their brightly-colored cousins.

    Tropes H to M 
  • Halfway Plot Switch: The first half is an open-world where Noctis collects a few of the Royal Arms and finds allies to support him on the path to Altissia to meet his fiancée, there's a breezy road-trip feel. At Altissa Lunafreya is killed by Ardyn and everything changes. This half is linear with disconnected levels that transport the player automatically. The tone is darker and protagonists are killed off, kidnapped and disfigured. Contrasting the road trip feel, Noctis is essentially on his own for Chapter 13 and the beginning of 14.
  • Hell Is That Noise: The Iron Giants. They make a demonic gurgling sound combined with a metallic creaking when they spawn, and you still hear it when you manage to escape them.
  • The Hero Dies: Towards the end of XV, Noctis ascends the throne and faces an honorable suicide to purge Eos of the Starscourge once and for all.
  • Heroes Gone Fishing: One new feature in XV is that each main character has his own particular hobby in which they can spend their free time doing it, and in turn has its own level in the status menu that players need to grind in order to give them more bonuses. Noct is the literal fisherman, Gladiolus focuses on being a survivalist and outdoorsman, Ignis is the team's chef, and Prompto's is photography.
  • Heroic R.R.O.D.: At the end of the game, Noctis absorbs the Crystal's light and the Lucii to fight the immortal Ardyn in the afterlife, knowing full well that he is going to die from the effort.
  • Heroic Sacrifice: In Chapter 15, Noctis allows himself to be killed with honor by the spirits of the deceased kings, including Regis, to fight the immortal Ardyn in the afterlife.
  • Hit-and-Run Tactics: It’s possible to use a pattern of firing, taking a hit, retreating, healing, firing, taking a hit over and over again and again until the enemy is dead.
  • Hold Your Hippogriffs: Much like its stablemate, Final Fantasy XIV, the English version features a fair bit of this.
    • Titan is invoked as part of a joke at one point, and Cindy makes reference to Ramuh at one point.
  • How We Got Here: The game's story starts this way, opening with an older Noct and crew battling Ifrit in Insomnia, then the screen fades to white partway in, sending the player into the prologue.
  • Humans Are White: NPCs of other races do exist, but the majority of XV's cast seem to be ambiguously white or Asian in appearance.
  • Hurricane of Puns: The guys, especially Prompto, enjoy cracking puns about the situations and places they're in.
  • Hyperspace Arsenal: All four party members, in fact; everyone can manifest and de-manifest their weapons. The trick is that, while the others are limited to a single primary weapon (like Gladio with his greatsword, Prompto's pistol, etc) plus a single sub-weapon and/or shield, Noctis can draw from four weapons (with/without magic) at once normally... however, when Noctis goes into Armiger Arsenal he manifests a max of thirteen special weapons in addition (often all at once), with these numbers essentially shielding him, switching weapons at will for special attacks, and so forth during said Limit Break - Armiger Chain even allows the entire party to wield them for a short-yet-powerful burst attack.
  • Imperial Stormtrooper Marksmanship Academy: In spades, if the 2013 E3 Trailer is to be believed. Though some of it is Noctis applying Luckily, My Shield Will Protect Me through his Armiger powers.
  • Implacable Man: Right after Noctis is pulled into the crystal, the rest of the team rush into the chamber just in time to see the tail end of Ardyn's gloating. Realising what happened, both Gladio and Prompto attempt to stop him from leaving. Despite taking the former's greatsword to the chest and a point-blank bullet from behind courtesy of the latter, they only succeed in knocking Ardyn's hat from his head and causing him to fall face-down on the floor. Being immortal and—as proven later—only killable by Noctis himself, Ardyn gets up seconds later, puts his hat back on his head and strolls out of the chamber.
  • Impossibly Cool Clothes: Noctis and his friends wear boots with glowing red soles for some reason. And despite getting attacked by sabertusks, goblins, garulas and a behemoth, their clothes never get so much as torn. Possibly justified as according to Tabata, those clothes are part of Lucis's battle gear. In game even the no jacket outfit has a different stat boost than with.
    • The Duscae stinger tears this trope down savagely, however, for Luna. It depicts her in the cool, beautiful white outfit she's been seen in previously...but in the apparent chaos of Niflheim's invasion, it's been so thoroughly soiled, ripped apart, and undone that it barely qualifies as clothing anymore. Even her shoes look ready to slip off at any moment.
    • It's possible to avert this in game since you can equip the cast with more normal looking clothes (such as a T-shirt, cap, and jeans for Noctis).
  • Infinity+1 Sword: The Balmung, which can only be obtained after finishing the main questline.
  • Informed Attribute: Promotional materials for Versus-onward compared the Lucian monarchy to a crime family. However, the royal family has not been seen doing anything illegal or unscrupulous, and the mafia-like appearance that King Regis and his council originally had was replaced with a more fantastical aesthetic (possibly somewhere in the switch from Versus-to-XV).
  • Insurmountable Waist-Height Fence: A lot of basic railings, barricades, and fences can't be jumped over. This is particularly blatant as, not only could Noctis clearly jump high enough to surmount them, but with Warp Strike he could theoretically warp to anywhere he can see, yet outside of combat Warp Strike is only usable as a short-range teleport straight forward.
  • Intelligible Unintelligible: Some Astrals are shown speaking in an unintelligible language, with the subtitles showing what they are saying, yet Luna and Noctis are able to understand them and reply to them in the human tongue. A particular offender is Leviathan, who banters a lot with Luna when the latter attempts to form a covenant with the sea goddess.
  • In the End, You Are on Your Own: Just as the boys go into the Lucian throne room, Gladiolus, Ignis, and Prompto are immediately taken out by Ardyn. For the last battle, Noct has to duel Ardyn and meet his own demise all by himself.
  • Ironic Echo: On Ardyn's part:
    (When the party first meets him in Chapter 1) "I'm afraid you're out of luck. The boats bring you here? Well, they'll not take you forth."
    (When the party confronts him near the end of Chapter 14) "I'm afraid you're out of luck. The throne brings you here? It seats only one."
  • Jump Scare:
    • In the Episode Duscae demo, Noctis and the party have to explore a cave. Right when you go through a crevice, hordes of angry goblins will come out and attack you.
    • In Chapter 13, bodies of Magitek Troopers can be seen lying around. As you pass by the last one, it suddenly comes to life and attacks you.
  • Just Add Water: Elemental spells can be granted additional effects by synthesizing them with items.
  • Just for Pun: In the 2015 trailer, Cindy says she'll service your car. In Japanese, she uses the English word "service", which usually refers to Fanservice. Guess what half of Cindy's role is going to be...
  • Kill 'em All: Downplayed in that's assuming about what happens to Ignis, Gladio, and Prompto in their Bolivian Army Ending (and if it really is their spirits that help Noctis finish off Ardyn), which would cement the deaths of all the key characters.
  • Killed Off for Real:
    • In chapter 9, Luna is killed by Ardyn right in front of Noctis
    • Towards the end of the game, Noctis commits an honorable sacrifice to permanently kill Ardyn for good in the afterlife.
  • King Bob the Nth: The king of Lucis at the beginning of the game is Regis Lucis Caelum CXIII. The number refers to the number of kings, not that there are specifically 113 Regises; when Noctis ascends, for instance, he is Noctis Lucis Caelum CXIV.
  • Knight of Cerebus: Ardyn shows every time things are about to go sour. Then he kills Luna and takes pleasure torturing Noctis with his trials.
  • Last Chance Hit Point: Characters who fall to 0 HP have their HP display replaced by a draining red gauge, where they are given a chance to heal themselves back out of the red. If the gauge empties completely in this state, the character dies. It's also the condition for summoning Ramuh once you get him in Episode Duscae.
  • Legacy Character:
  • Let There Be Snow: Done in the cruelest way imaginable in the Episode Duscae stinger. There's something like "snow" falling in the second image of the stinger, where the crew learns that Insomnia has been sacked by Niflheim and we see Luna wandering the streets in a daze...but the fires in the background suggest that's ash, not snow.
    • Noctis also notices that it has begun snowing right before the party departs from Tenebrae for the Imperial capital.
  • Letting the Air Out of the Band: The usual music that plays whenever the group camps or rests is replaced with a slower, bluesy of itself after Luna's death.
  • Lethal Joke Character: In Totomostro, the Cactuar. It is always Level 10, and is horribly fragile, to the point where most of its competitors can one-shot or two-shot it. However, if it its opponents let it set up its 1000 Needles, it can insta-kill every other monster.
  • Light is Good: Noctis has the epithet “King of Light”, weilds the light from the Lucian crystal to defeat Ardyn, when he isn’t being grumpy is a genuinely nice guy and is the main hero of the story, with Ezma referring to him as a light that burns brightly. Luna is a selfless heroine who does all she can to help others in need, even those who could be considered evil, despite the burden it would bring to her and when she repels Leviathan a beam of light emanated from her.
  • Light is Not Good: Aldercapt and some of the other antagonists wear predominantly white clothing, in opposition to the heroes' black outfits.
    • Although unconfirmed, the reason why several villains wear white while the heroes all wear black could be due to the fact that in Japan, white symbolizes death while black symbolizes life, the opposite of the colors' respective meanings in the western world.
      • Worth noticing is that while it's true that many villains wear white, so does Lady Lunafreya. This could be due to the fact that she spends the vast majority of her screentime in Altissia, more specifically in a town that's based on Venice in Italy, so the colors' symbolism is completely reversed there.
  • Limit Break: Armiger, where Noctis summons the Royal Arms to decimate foes with a storm of attacks. Its exact usage has changed between builds.
    • In Episode Duscae, Armiger cost MP and chewed through your MP bar at about 5 MP per second, ending when Noctis's MP was depleted.
    • In Platinum Demo, Armiger received a new bar called the Armiger Gauge that encircles the weapon wheel. This gauge is split into quarters and charges by dealing damage and dodging attacks. As long as one quarter is full, you may activate Armiger, which rapidly burns through the remaining gauge.
    • In the final game, the Armiger Gauge works like its Platinum Demo incarnation, but the gauge is no longer quartered, and can only be activated when it's fully charged. It's also possible to get your buddies in on it with Armiger Chain and gain boons during and after activation.
  • Lonely Piano Piece: The first half of "Somnus", which is a single melancholy piano melody playing slowly and softly.
  • Lord Country: Noctis, Regis, Ardyn and likely the rest of the Caelum dynasty share their middle names with the name of their Kingdom, Lucis.
  • Low Level Run: Invoked with the game's unique leveling mechanic, which only allows characters to level up when they take a break, which allows them to collect the EXP earned in combat. Word of God states that this was specifically designed so that players could play the game at a low level. The Nixperience Band accessory added by the Holiday Pack DLC takes it a step further by preventing exp gains from camping and resting at motels.
  • MacGuffin Escort Mission: At the start of the game, Noctis and his friends have to retrieve Lucis's power crystal and return it to the kingdom.
  • The Magic Goes Away: The game has an Esoteric Happy Ending in which humanity survives, but all of the people chosen to mediate between them and the gods are dead (their bloodlines being the only ones capable of channeling magic), and so are several actual gods.
  • Magic Versus Science: Lucis's society revolves around magic, while Niflheim focuses more on technology.
  • Magitek: Niflheim has made great advancements in this field. Of course, this partially due to using daemons as the source of their powers.
  • Mana: Unusually, not used to cast normal elemental magic, like Fire. It is instead consumed when warping, dodging or guarding, casting Ring Magic, and in Episode Duscae, using Techniques like Tempest and casting Armiger.
  • Marathon Level: Holy crap, the Steyliff Grove maze. It's 100 floors long and the average run of this dungeon is anywhere between 2 1/2 and 4 hours.
    • The Tower of Costlemark can take 2 to 5 hours, depending on how unlucky you are with the mazes. That's not even counting the Menace Dungeon beneath.
    • Pitioss Ruins will most likely take a minimum of 5 hours if you're really good at it, and anywhere from eight to twelve hours if you're not.
  • Maybe Magic, Maybe Mundane: A lot of the technologies of Final Fantasy XV world revolves in a mix between technology and magic. Reports that you can read in Chapter 14 indicate that the Starscourge is caused by a cloud of micro-particle-sized organisms blocking out the sun, and which corrupts living beings into daemons. Said organisms are photophilic, which explains scientifically why they absorb light so effectively. However, the game is unclear on whether these organisms are biological or magical in nature, and if they are linked in some way to the Astrals.
  • Meaningful Name:
    • Noctis Lucis Caelum is an incorrectly translated Latin phrase for "light of the night sky." He's actually supposed to contrast both Sora and Cloud.
    • Lunafreya Nox Fleuret: Luna means "moon" and Freya was a Norse Goddess associated with love, beauty, war, and death. Nox means "night" and Fleuret is French for "foil", a type of rapier—this being the preferred weapon of Luna's "predecessor", Stella.
    • Ignis Scientia means "fire of knowledge", since he's The Smart Guy who specializes in fire magic.
    • Gladiolus Amicitia means "little sword of friendship", ironically referencing his use of greatswords and his position as Noct's best friend.
    • Prompto Argentum means "quicksilver", befitting the gunman of the group.
    • King Regis's name is Latin for, well, "king".
    • Iedolas is derived from Idola, the Latin word for "idols". In turn, Idola is derived from the Greek word Eidolon, meaning "phantoms".
    • Izunia is derived from iizuna, the Japanese name for the least weasel.
    • Gentiana is the name of a species of flower named after King Gentius of Illyria.
    • Aranea is the name of a species of spider.
    • Cindy's surname, Aurum, is Latin for "gold", while Cid's surname Sophiar is derived from Sophia, Greek for "wisdom".
    • Ravus is Latin for "gray".
    • Iris was the Greek goddess of the rainbow.
    • Eos (the world XV takes place in) was the Greek goddess of the dawn.
    • Tenebrae (Luna's home country) is Latin for "darkness", and Lucis (Noctis's home country) means "light."
    • Other countries mentioned are Niflheim and Solheim, which are Old Norse for "home of mist" and "home of sun"; Accordo is Italian for "agreement", while Altissia is Latin for "most high".
    • Insomnia (the capital of Lucis) is derived from insomnis, the Latin for "sleepless"—a possible reference to New York City, which is nicknamed "the city that never sleeps".
  • Meaningful Rename: The title's re-branding is presented as this in the trailer shown at E3 2013. When the logo of Final Fantasy Versus XIII appears, the following quote is spoken, and then it shatters and is replaced with the new letters of Final Fantasy XV.
    "The legend meets its match. But, the world is ever changing...For the fifteenth coming."
  • Mini-Mecha: 12-foot-tall robots serve both as enemies and rides you can steal.
  • Missing Mom:
    • Luna and Ravus lost their mother Queen Sylva during Niflheim's invasion of Tenebrae.
    • Noctis lost his mother Aulea years before the game begins.
  • Mohs Scale of Violence Hardness: It ranks a 5, due to blood making several appearances in the game.
  • Mr. Fanservice: Gladiolus, a muscular and attractive Walking Shirtless Scene.
  • Ms. Fanservice:
    • The scantily clad mechanic, Cindy. Tabata however explained that she is not meant to be an erotic character, but outgoing and energetic, so they're going to try and moderate the way she is presented rather than change the concept.
    • Shiva is perhaps an even bigger one than Cindy, since she is depicted as a beautiful ice nymph that wears a little more than jewelry (its somewhat ironic considering her disguise as Gentiana is much more conservative). This is downplayed in the Chinese version, which censored her appearance.
  • Mix-and-Match Weapon: The Greatsword of the Tall Royal Arm seems like a regular greatsword, except for the fact that whenever Noctis equips it, it revs like a chainsaw.
  • Mukokuseki: Generally averted among the major characters, whose appearances tend to heavily favor specific real-world ethnicities in terms of appearance, rather than being racially ambiguous as the trope dictates. However played straight among NPCs such as Monica and Talcott.
  • Mundane Utility: Noct's special powers allow him to keep an armor of normal and ancestral weapons on hand, changing between them on the fly to dominate fights. He uses the same gift as an extradimensional tackle box so he always has his fishing gear on hand if the opportunity to put a line out presents itself.
  • Mystical Plague: The Starscourge, which causes the world to steadily approach eternal darkness. This is even reflected in the gameplay, where the nights slowly grow longer.
  • Mythology Gag:
    • References to the series in general, or to multiple games at the same time:
      • Alerting enemies to your presence and triggering the Threat Meter will start a short piece of music that is based on the bass-line for early Final Fantasy battle themes.
      • Occasionally, Prompto will sing the Final Fantasy victory fanfare. While it is a time honored tradition, the only character who ever actually sang the theme upon victory was Kefka in Dissidia: Final Fantasy.
      • The recurring Masamune weapon can be obtained as pre-order/Day One DLC.
      • Noctis and company will often fight robotic soldiers, dubbed Magitek Troopers. This mix of human soldiers fighting alongside cybernetic lookalikes is reminiscent of Final Fantasy VIII's Estharian army, which also had gun-axe wielding cyborgs battling the heroes. Later in the game, the process for creating Magitek Troopers are detailed, which also connects them with Sephiroth clones.
      • Gilgamesh is fought during the Episode Gladiolus DLC.
    • Final Fantasy I:
      • The game's opening text features an almost exact line from the prophecy of the four warriors of light.
      • Both games feature pivotal scenes of the party with their backs facing the camera, looking out at a large bridge.
    • Final Fantasy II: Aranea shares her surname Highwind with Ricard from Final Fantasy II. Naming Dragoons Highwind is something of a Running Gag (cf. IV, V, and VII).
    • Final Fantasy V:
      • The aesthetic of the Solheim ruins resembles that of the Crystal temples in V.
      • In the tutorial for warping, Carbuncle says "It's warping time!", a reference to one of Gilgamesh's quotes...which is in turn a Shout-Out to Mighty Morphin' Power Rangers.
    • Final Fantasy VI:
      • The Niflheim Empire owes a lot to VI's Gestahlian Empire: both command a relatively high level of technology boosted by magic and are led by an old man being manipulated by a deceptively clownish advisor.
      • Most of the "Machinery"-type weapons that Noctis and Prompto can are direct reference to Edgar's Tools; the Auto Crossbow, Bioblaster, Circular Saw, Drillbreaker, and Noiseblaster.
      • In Altissia, Noct can encounter a haunted painting of a woman named Lakshmi. The name of the daemon haunting it? Take a guess.
      • The first mission of Chapter 14 is titled 'World of Ruin.'
    • Compilation of Final Fantasy VII:
      • "Great Glacier Cola" will appear in some gas station refrigerators.
      • The Midgar Zolom (here correctly rendered as Midgardsormr) is featured as a rare late-game enemy.
      • The title of the Moogle Chocobo Festival DLC's mission is "Interrupted by Fireworks", after a BGM track from Final Fantasy VII.
      • After Luna dies, Noctis meets her spirit in a field of flowers.
      • The Lucii are one to the Knights of the Round summon.
      • The preorder/Day One DLC Masamune is a greatsword-type weapon, alluding to the size of Sephiroth's own Masamune.
      • Gladiolus can occasionally be seen practicing Zack's signature squats at campfires.
      • In the final battle, when Noctis attacks with all Royal Arms one at a time, it resembles Cloud's Omnislash from Advent Children.
    • Final Fantasy VIII:
      • The Regalia Type-F resembles the Ragnarok airship.
      • The Ring of the Lucii pays homage to the Solomon Ring.
      • A sidequest to be completed during the Moogle Chocobo Festival is named "ODEKA ke Chocochicks" after the BGM track "ODEKA ke Chocobo".
      • Rinoa and Dr. Kadowaki's names appear on some of the store signs in World of Ruin Insomnia.
    • Final Fantasy IX:
      • The name "Lunafreya" is reminiscent of Freya Crescent.
      • A pair of Zidane's signature Mage Mashers is available as pre-order/Day One DLC.
      • Sania's series of frog-collecting sidequests is reminiscent of IX's frog-catching minigame/side-quest.
    • Final Fantasy X: The tip of Ramuh's staff resembles Ixion's head.
    • Fabula Nova Crystallis: Final Fantasy:
      • The Lucii appear to be this game's equivalent of the l'Cie, with traits of the fal'Cie: besides the name's similarity to "l'Cie", the Lucii were charged with a divine task by their gods...but much like the fal'Cie, they themselves are rather aloof empowering entities.
      • The daemons are the equivalent of the Cie'th. They are former humans, altered by a supernatural force related to the power source of the Lucii/"l'Cie". The Japanese term for Cie'th is "Shi-gai" and the Japanese term for daemon is "shigai".
      • In Platinum Demo, a l'Cie brand can be seen on a playing card in the second area.
      • Lightning's Blazefire Saber is available as pre-order/Day One DLC.
      • Aranea's armor strongly resembles the starting Equilibrium garb in Lightning Returns: Final Fantasy XIII. An even bigger give away are the twin white scarves that are identical to what the Equilibrium has.
    • Final Fantasy XIV: XIV's version of the recurring Gae Bolg weapon is available as pre-order/Day One DLC.

    Tropes N to R 
  • Neck Snap: Noctis memorably breaks one soldier's neck with his legs in some of the original trailers.
  • Never Trust a Trailer: Due to the many changes to the game's story and design, no trailer or gameplay footage released before 2014 is a wholly accurate representation of the game.
    • One of the most recent, the Omen Trailer, is actually a short movie created by Digi Pictures with Square's permission. Meaning it was never actually even supposed to represent the game's plot. It was, however, well received enough to be worked in to the final product to some degree.
  • New Game+: Added in patch 1.03. The player retains all experience and items except for the Royal Arms, and your hunter rank goes back to level 1.
  • The Night That Never Ends: Eos descends into this during the ten years following Luna's death.
  • Non Standard Game Over: Besides Noctis dying, crashing the Flying Car during takeoff or landing also results in a Game Over. The warning about new lost condition is always do this or the game will end.
  • Noodle Incident: In Episode Duscae 2.0 during Gladiolus's second Tour, after being teased over a scared face he made, Noctis's comeback mentions that Gladio once made a similar face when Ignis ran over his foot with the Regalia. No further information is given.
  • Nostalgia Heaven: The end of the main story sees Noctis and Luna reunited in the hereafter and sharing the wedding they never got to have in life. In fact, it's implied that Chapter 15, which occurs after the main story is completed, is this, with Noctis (and by extension, the player) given the chance to have continued adventures with his bros in a largely unspoiled Eos.
  • Obvious Beta: Heavily, heavily downplayed compared to most examples. However, a number of players are convinced that this was the case, given the inexplicable lack of polish of some features at launch. Chief among them: a confusing and cumbersome UI, an uncooperative camera during skirmishes with 3+ enemies, long load times, an absurdly low photo cap (and the inability to take photos yourself), significant chunks of the overworld being Dummied Out, missing exposition which renders the story nigh-incomprehensible at times, glitches and voice files which suggest that characters like Aranea could permanently join the party, Chapter 13 being significantly less polished than the other stealth missions in the game, and not being able to use the MP3 player while riding a Chocobo.
    • Moreover, the majority of patches thus far have been adding features which should have been in the initial release or overhauling them to be of an acceptable quality. Hajime Tanaba has also hinted that Dummied Out features (such as additional party members, an avatar creation system, and an in-depth multiplayer mode) will be the focus of upcoming patches.
  • Ominous Latin Chanting: As ever for a Final Fantasy game. At the moment, it is currently used in boss battle music.
  • One-Hit Kill: Take aim at an MT's head with the Cerberus, and execute a Boom, Headshot. Any MT in the game period dies instantly to this.
  • Only Known by Their Nickname: "Ardyn Izunia" is not the character's real name, but an alias he adopted once he was ostracized for consuming darkness as a healer. His true name is Ardyn Lucis Caelum.
  • Only the Chosen May Wield: Only those of the royal bloodline of Lucis can wield the Ring of the Lucii and its powers.
  • Peninsula of Power Leveling: Killing cactuars for a few days in the Weaverwilds (hint: Eat something that will allow you to survive their One Thousand Needles attack, and also make you strong enough to kill them before they run away,) then sleeping at the hotel in either Galdin Quay (for a double experience bonus) or Altissa (triple) will provide you with enough levels and AP to carry you through most of the game.
    • In addition, once you have the beast whistle, you can repeatedly call and slaughter sabertusks in the Three Valleys to amass thousands of AP (and salable Vendor Trash) per hour.
  • People Farms: The Empire has been kidnapping innocent civilians and transforming them into soldiers so they can be sent to die in foreign lands.
  • Perfectly Arranged Marriage: Noctis and Luna have been friends since childhood. When Noctis found out he had to marry Luna, he was quite happy about it, since he was already in love with her.
  • Playing the Player: Chapter 11, which is rather aptly titled "In the Dark" . Ardyn makes an abrupt appearance beside Noctis, so Noct attacks him and demands answers. However, Ardyn himself appears rather uncharacteristically shocked and horrified by this. And then Imperial forces assault the train, and Noctis is greeted by none other than Prompto, who fights alongside him in keeping the Imperials at bay. At the end of the chapter, Ardyn is holding Prompto at gunpoint, so Noctis promptly pushes Ardyn off the train...except it's all an illusion engineered by the Imperial Chancellor, who switched appearances with Prompto for almost the entirety of the Chapter. The game itself fully cooperates with his illusion, complete with showing Prompto's health bar on the HUD and giving you access to his abilities even though he's actually Ardyn.
  • Point of No Return: As has become standard for Final Fantasy games, you're warned before crossing them. Getting on the ferry bound for to Noctis's fiancée is the first. And a very effective fake-out. The plot kicks off before the party can depart and they turn back.
  • Posthumous Character: By the time the game starts, Queen Sylva, King Regis and Clarus are all dead.
  • Power Crystal: Lucis is powered and protected by one, which also serves as the game's MacGuffin and is eventually stolen by Niflheim by the end of Kingsglaive. In the original Versus XIII story draft, it was also the last remaining crystal in the world; in the past, the other nations save for Niflheim possessed their own crystals, but lost them due to war. However, in XV proper, the Crystal is a one-of-a-kind artifact.
  • Power-Up Food: On the occasion Noctis and the gang drive by a gas station, they can go to the nearby diner and munch on a meal while the car gets gas. This in turn grants status buffs in combat. You also get to chow down when camping, as Ignis is a pretty dapper cook...assuming you have the ingredients.
  • Power-Up Letdown: The Type-F upgrade for the Regalia turns in into a full on Flying Car. Unfortunately, you can only land on roads and only on suitably straight roads at that, because if you don't land on the road just right, you'll crash and get a game over. In addition, you can't even fly to upper Cleigne with it, preventing you from accessing Lestallum, the Vesperpool, and several other points of interest that would otherwise be much easier to access via flying. It does have a top speed of 100 MPH, but only in flight. The only feature of the Type-F that doesn't have a downside is that you get access to infinite gas without having to scrounge for the Magitek Generator. And gas is hilariously cheap anyways, so it only removes the need to stop for gas. You really want the Type-F to access Pitioss Ruins, the only dungeon in the game which requires flight to access.
  • Power Walk: An early promotional image of Noctis and his friends walking away from a smoking building.
  • Product Placement: Five well-known companies were involved in Final Fantasy XV to provide tie-ins for their products. Let's count them, shall we?
    • Gladio is apparently a fan of Coleman outdoors gear. In the Platinum Demo, two Coleman forks can be spotted in the second area (the living room). In the game proper, all of the party's camping gear is Coleman.
    • Apparently shops in Eos accept American Express.
    • Nissin Cup Noodles has plenty of advertising in-game: the product appears on billboards; shops, including a dedicated Cup Noodles truck in Lestallum, sell Cup Noodles; and it's possible for Gladio to trigger a sidequest where he waxes poetic about instant noodles and ropes the whole party into an ingredient hunt. The quest ends with what can only be called an actual advertisement, but the voice actors had fun with it at least.
    • In a slightly different example, Luna's wedding dress was explicitly designed by Vivienne Westwood.
  • The Promise: Noct and Luna made one to each other when they were kids, that they would always support one another as King and Oracle.
  • Promoted to Playable:
    • Prompto is playable in a VR game.
    • Ignis, Gladio and Prompto, in their respective Episodes in the upcoming DLC.
    • Even more story characters will be made playable when the Multiplayer DLC pack lands following the main Episodes.
  • Random Encounters: Being an Action RPG, all battles take place on the field, which means the lack of a signature Fight Woosh for this game. How close you are to one is denoted by a red "Threat Meter" that appears when you approach an enemy; when it's full, the fight starts and the battle music starts playing.
    • Also, in the overworld, small squads of Niflheim Magitek Troops will airdrop on you every now and then, more or less at random, if you're in an open area, which carries over into the main game after a certain story event. "Normal" monsters also spawn in from time to time.
    • In dungeons, enemies will often just spawn in and ambush the party, giving the feel of random encounters without actually being random.
  • Reality Ensues: This is a "fantasy based on reality", after all. Various gameplay elements are designed to simulate the limits of actual human beings. For example, running for an extended period of time causes Noctis to run out of breath and get tired, and going for days without sleep causes sleep deprivation and incurs status ailments, while getting regular rest and eating properly gives you long-lasting, often potent, buffs and allows you to level up. Even the story presentation has this: for the most part, the only things the audience sees are what Noctis/Ignis/Gladio/Prompto see (either with their own eyes, on the news, etc) - near-everything else is offscreen, and they have to read/be told about events they didn't see, because they can't be everywhere.
    • You want to avoid Imperials air-dropping on you? Just get into a wooded area; they aren't going to air-drop into trees.
    • Magic now works more realistically; aside from damaging targets, spells have residual effects dependent on the environment (e.g., Fire sets the surrounding area ablaze on a clear day but is extinguished during rainy weather, Blizzard freezes all water within the area, etc.). Unlike in previous games, however, you and your allies aren't immune to those effects, and will take damage if you're not careful. Also, depending on the spell cast, your party and enemies will have different reactions (e.g., running from the flames after a Fire spell, movements becoming sluggish after a Blizzard spell, etc.).
    • The Astrals. These 'summons' are essentially forces of nature (if not gods), and thus they don't look favorably upon humans by default. Defeating them earns respect for your party, but that only goes so far - they aren't gonna drop everything and come every time you call, and only long, protracted battles or near-death is enough to warrant their help... and even then, they may not come period because they're aloof allies, not pets. If they do come, any enemies defeated by them don't give EXP to Ignis/Gladio/Prompto, since only Noctis holds their power and therefore kill-stole in essence. Individual Astrals also have additional summoning restrictions: Leviathan can only be summoned if there's a large body of water nearby, and massive ones like Titan can't be summoned underground or in caves.
    • Ignis is blind for the second half of the game, and in defiance of the norm, is explicitly not a Handicapped Badass. He needs a walking stick which makes him move much slower than the party, can't fight a lick (and can actually harm the others with his flailing around in combat), and can't cook, making him The Load to the team. Tragically, he's fully aware this is the case. He does get better after a while, but only slightly. It takes him a ten-year Time Skip to become a Handicapped Badass and fully return to form.
  • Real Men Eat Meat: Three of the group's favored food have a high amount of meat and one sidequest is about hunting a Behemoth because their meat goes great with cup noodle.
    Gladio: Minced meat is the key to every perfect cup of noodles.
    • As is mentioned - and poked fun at by his friends - Noctis' has quite the distaste for vegetables, to the point where he refuses to eat them or, at the very most, look upon the prospect with mild disdain.
  • Real Song Theme Tune: A Cover Version of Ben E. King's "Stand By Me" is featured as the game's theme song.
  • Real Time Weapon Change: You can switch between weapons and spells on the fly with a press of the D-pad.
  • "The Reason You Suck" Speech: Leviathan gives one to humanity when Luna asks to forge a Covenant:
    "Blasphemous ingrates, all Men, quick to forget the ages their Goddess stood watch!"
    "It is in receiving mercy that men offer praise, and in shedding grace that the gods solicit worship."
  • Rewatch Bonus: On the second playthrough, Ardyn's insistence on spending the night at the rest station at Cauthess while declining Gladio's offer to camp takes on a whole new meaning when you remember the anti-Daemon runes carved on the campsites and Ardyn's true nature.
  • Ridiculously Cute Critter: Platinum Demo gives us Carbuncle, a green fennec fox with a red gemstone horn. Then there's the baby Chocobos and Chickatrice monsters, which true to their name look like enormous baby chicks.
  • Ring of Power: The Ring of the Lucii, which holds the accumulated wisdom and power of the previous kings of Lucis. Gameplay-wise, it is the key to unlocking Ring Magic, the branch of magic exclusive to Noctis.
  • Robotic Reveal: Zig-zagged. At the start of Chapter 2, Ignis and Gladiolus talk about Niflheim's Magitek Troopers, informing us the player that they are mass produced robots. We learn a little more about them when Aranea in Chapter 7 reveals the unsettling fact that each MT unit's power supply is fueled by daemonic energy. Then, in Chapter 13 the Awful Truth is revealed: the daemonic energy used to power Magitek Troopers comes from the Empire using humans as test subjects to be infected with the Starscourge, mutating them into daemons, and then killing the daemons and harvesting their energy for MT usage. So in a very unsettling sense, the "robotic" MTs were originally humans. However, the trope is then played straight(er) once Prompto admits he's an MT with a barcode on his body, or at least, was meant to become an MT like the rest of the poor souls in Gralea.
  • Royals Who Actually Do Something: Another staple of Final Fantasy.
  • Rule of Symbolism: Noctis and Luna contrast each other at Faux Symbolism levels: male and female, black and white clothing, dark-haired and blond-haired, and so on.

    Tropes S to Y 
  • Scenery Gorn: The empty and ruined landscapes outside the cities, such as crumbling desert highways that have sunk into the sea. Though it is worth noting that this only appeared in early trailers; more recent trailers, and Episode Duscae, suggest the "ruined landscapes" element will be heavily downplayed in the final game. The gorn is much more likely to come from devastated, war-blasted cities, if the Duscae stinger is anything to go by.
  • Scenery Porn:
    • Altissia features gorgeous Renaissance-style architecture based on Venice, and Insomnia is a haunting neon cityscape based on the Shibuya district of Tokyo.
    • There are more than 5 million polygons per frame, 100 thousand for each character, 20 thousand of that for the hair alone.
    • The "World of Wonder: Environment Footage" trailer (released May 2016) consists entirely of Scenery Porn money shots.
  • Schizo Tech: Technology-wise, Eos variously hovers between the mid-20th century and the near future. Insomnia resembles a particularly opulent but otherwise modern-day city, but every other area of Lucis is light on high tech—for instance, Cindy's quest line reveals that mass production of auto parts is impossible with Insomnia destroyed. Another notable break is the apparent lack of the internet or any equivalent: characters depend upon radio, television, newspapers, phone calls, and other people for their news. Air travel also appears to be near-nonexistent—the party's dependence upon ground travel and eventually a boat is rather conspicuous, and the only aircraft that appear in the game (with the exception of your Flying Car) are owned by the Niflheim military.
  • Sealed with a Kiss: Noctis and Luna share one in the post-credit stinger during their wedding in the afterlife.
  • Serial Escalation: One of the main reasons why the game was moved over to the next generation of consoles? The game was too big. Set pieces now involve fighting giant sea serpents, dozens of airships and entire armies, a far cry from self-contained turn based battles of earlier Final Fantasy titles. In addition, the "Luminous" next-gen rendering engine has made in-engine gameplay indistinguishable from the pre-rendered CG of earlier FF games.
  • Simple, yet Awesome: The Shield of the Just Royal Arm. In terms of combat, it's no different from any other shield beyond Cast from Hit Points...but that's not why you'd use it. Holding the phase button while carrying it will rapidly heal you at the cost of MP, and will also allow you to block and deflect nearly any attack from any direction. Simply having it equipped also gives you a big boost to HP and defense, making you much harder to kill. Even if you swear off Royal Arms entirely, the Shield of the Just can almost always fit into your arsenal.
  • Shout-Out:
  • Sniper Rifle: The Noctis-exclusive Firearm Cerberus, a hidden gun in Fort Vaullerey. While it has an Attack of a mere 153, it is the best weapon for breaking parts in the entire game due to an insanely high Break multiplier. It is incapable of Point Warping, but this is replaced by the ability to scope-fire for precision attacks. It can also One-Hit Kill any Magitek Trooper in the game via Boom, Headshot.
  • So Much for Stealth: The first time the party encounters Talcott in Lestallum, he hails you by name — "Prince Noctis!" — very, very loudly. This is when Noct is still trying to take advantage of his Death Faked for You, so you'd think that Talcott, even as a young boy, would've been briefed on the idea of not shouting the name of the supposedly-deceased crown prince whilst in public.
    • It's established much later on that as a child, Talcott was fairly incompetent in terms of keeping the crew on the down-low. In the World of Ruin, Talcott sadly explains that Jared wound up getting shot because he blindly mouthed off about how cool his grandfather was... to a Niflheim soldier.
  • Soundtrack Dissonance:
    • The first trailer was dark, violent and bloody, but set to a beautiful piece of music.
    • Another trailer plays "Stand by Me" as monsters attack the heroes.
  • Speedrun: One particular dungeon, the hidden Pitioss Dungeon has become the subject of this. The dungeon itself has no combat whatsoever and requires pure platforming. This, combined with its sprawling nature filled with numerous sequence breaks has made it a favorite of speedrunners who dedicated to running it.
  • Spoiler Opening: The beginning of the game gives us a glimpse of the penultimate battle before the final boss.
  • Stance System: Word of God states that the different weapons are roughly equivalent to stances in other video games. This is reflected in Platinum Demo, which replaces the Techniques of Episode Duscae with a four-way wheel manipulated by the D-pad that allows Noctis to switch his on-hand weapon on the fly, granting the player access to seamless combo variety and damage options.
  • Standard Evil Empire Hierarchy:
  • Star Power: According to a Q&A session about the game, the Summons in this game are astral-based. Though when actually invoked, they briefly manifest as building-sized beings who lay waste to the target area. Or at least Ramuh does.
  • Stepping-Stone Sword: Although he'll initially dangle helplessly after warping halfway up a building and stabbing his blade into the concrete, Noctis can also swing himself onto the sword and continue throwing weapons to create a sort of ladder.
  • The Stinger:
    • Episode Duscae has what is perhaps the single cruelest stinger Square-Enix has ever produced, and in some ways turns a number of the previously-discussed concepts of the game completely on their ears. It begins with a passage from the scriptures of one of this world's religions which seems to discuss the place of the Lucis line in the world which is paired with an illustration similar to a medieval illuminated manuscript, and then leads into a shocked, disbelieving Noct hearing from Gladio and Iggy that the Crown City's been invaded while Noct and the crew were away and that the city's been laid waste, and a radio broadcast stating that any and all peace negotiations are in the dumpster with Regis, Luna and Noct all reported dead - with a paired visual of Luna wandering the ruined streets of the Crown City in a daze, her clothes torn and charred and a ring barely held in her hand, while Niflheim troops assert control of the still-flaming, ruined city in the background and ash rains down on the scene like snow. Square then literally tells viewers to look forward to the full game, which seems almost excessively cruel.
    • To emphasize/explain the ear-turning: up to the release of Duscae, the trailers and whatnot seemed to imply that Noct and friends would be defending their city and kingdom against an encroaching enemy (and would feature a bit of the horror of war, but nothing to really conclusively say that "war is hell"), that the conflict was generally all secular and would be somewhat "gangland-style" in execution, and that Stella and Noct would be severely at odds. Now there's a major religious bent being implied, the only way the War Is Hell element could be any more pronounced is a pile of dead babies, the gang-war elements have disappeared entirely in favor of almost world-war-scale conflict and devastation, it seems like the villains are basically going to win right out of the gate and the thrust of the plot will be attempting to claw some kind, any kind, of victory out of this near-total disaster, and Stella has been replaced by Luna, whose role may be vastly different than what was originally pitched.
    • Mid-credits stinger: Noct having a final conversation with his friends around a campfire before the Final Battle begins.
    • Post-credits stinger: Noct and Luna reuniting with each other during their wedding in the afterlife while the series's main theme plays and Regis reads his letter to Luna. As Luna and Noct share a kiss and sleep next to one another, they transform into Yoshitaka Amano's Final Fantasy XV logo, followed by Noct's voice saying "Thank you."
  • Stock Footage: Scenes from Kingsglaive were used in Chapter 1 to depict Insomnia's destruction.
  • Stuff Blowing Up: The gameplay has as much of this as it does actual fighting.
  • Suicide Attack:
    • The Magitek troops' final attack at low HP; if you're not fast enough, they will latch onto you and self-destruct, taking a good chunk of your HP.
    • Noct performs a worldwide one in order to destroy the Starscourge.
  • Tagline: "This is a fantasy based on reality" — a tagline the title has carried since when it was still Versus XIII.
  • Take That!: The "Chapter 13, Verse 2" DLC contains a jab against the propaganda of the Trump administration.
    Gladiolus: I thought Aranea said the daemons were afraid of the Crystal.
    Ignis: It may be like moths to a flame — or it may be one of the empire's "alternative facts".
  • Technology Porn: By the Gods and all the Astrals, the cars. Every single motor vehicle has stylings harkening back to the 1940s or so, with lots of chrome trim, wide rounded bodywork and impressive grills. While Noct's Regalia looks cool, to be sure, even the humblest of trucks or family cars look like a retro-motorhead's sweetest dream.
    • Of course, the Regalia, being the party's Cool Car, deserves special mention, and it's given lots of loving camera attention in cutscenes, even in the Episode Duscae demo. You can upgrade it so it can fly.
  • Teleport Spam: Mechanically encouraged so long as you have the MP to do so, as warping around is your main means of dodging enemy attacks and can help get out of a sticky situation. As a power unique to Lucian royalty, Noctis is able to access it naturally.
  • Tempting Fate: During the drive with Ardyn towards Titan, Ignis's vision being perfect and how he likes them being crystal clear is brought up in a lengthy conversation. He is blinded later on in the game.
    • In one of the game's first cutscenes as Noctis is bidding farewell to King Regis, he entrusts Titus Drautos to take good care of his father while he's gone, and his Audi. Kingsglaive reveals that Drautos was none other than General Glauca of Niflheim, the man who sacked Tenebrae, killed Luna's mother, and eventually kills Regis himself. The Japanese guidebooks revealed that much like Nyx Ulric did, Noctis looked up to Drautos as a paragon of Lucian military and loyalty.
  • Theme Naming: A lot of the names of people and places in this game have to do with darkness, light and/or the day-night cycle.
  • The Theocracy: Tenebrae; its queen also serves as the Oracle.
  • Throwing Your Sword Always Works: The blades Noctis throws, no matter how unwieldy, always land pointy side in.
  • Time Skip: A ten-year timeskip happens after Noctis gets pulled into the spirit realm.
  • Together in Death: In the post-credits stinger, Noct joins Luna in the afterlife.
  • Trademark Favorite Food: Cup Noodles for Gladiolus (to the point you have to do a side quest revolving around finding the perfect ingredient for it). Ignis also has one in Ebony Coffee, to the point that when the group finds out that there's a shortage of Ebony Coffee due to an Imperial blockade, they feel they need to hide it from Ignis to keep him from being upset.
  • Trailers Always Spoil:
    • Some of the pre-release trailers spoiled that Ignis gets blinded during some point in the game.
    • One pre-release trailer in particular even showed portions of the cutscene that plays after the defeat of the final boss.
  • Traintop Battle: The end of Chapter 11 and the beginning of Chapter 12 depict Noctis fending off Niflheim forces and the Daemons on the train heading for Tenebrae.
  • Transforming Mecha: The Regalia can transform from a land based vehicle into a fully functioning aircraft.
  • Translation Convention: If the signage in both countries is any indication, Lucis speaks English and Accordo speaks Italian, but everybody in Accordo speaks the same language as the rest of the game without an accent. This trope will also obviously apply to any version of the game that isn't in English or Italian.
  • True Companions: Prompto is stated to be an "old school friend" of Noctis, while Ignis and Gladiolus are his childhood friends. They have such a close friendship that they informally advise Noctis that he's not strong enough to handle himself in a proper fight.
    • This companionship also extends to their friends, family, and allies to a lesser extent: Cid, Cindy, Cor, Aranea, Iris, Jared, Talcott, and Monica are all very steadfast and loyal to Noctis and the guys. It's driven home with a group picture of most of the above that's taken shortly before the group goes to Altissia and the world goes to shit. Ten years later, most of the above group of people stands together as resistance leaders against Ardyn's daemon forces, basically keeping hope alive for humanity until Noctis can return and reclaim his throne.
  • Urban Fantasy: The essential concept of the game is that it's a "Final Fantasy setting", but with civilizations that have all reached basically equal levels of development to the real world. The game has metropolitan cityscapes based on modern Shibuya, gorgeous mid-century styled cars and paved roads, modern-style clothing, cellular telecommunications and modern forms of media (such as radio, newspapers and television), and convenience stores even in rural areas...right alongside power crystals, magitek, sword fighting with weapons conjured out of pure magic, chocobo rental stops just down the road from the fuel station, government-posted signs notifying you of Garulas in the area, the aforementioned newspapers reporting people's demands that the local government do something about the hideouts of goblin thieves, and hunting a Behemoth in a marshland to pay off your auto repair bill.
  • Uncertain Doom: The fates of Gladiolus, Prompto and Ignis while fending off the daemons at the end of the game are unclear.
  • Unexpected Gameplay Change: The hidden dungeon, Pitioss Ruins, is entirely devoid of enemies and consists purely of an enormous puzzle platforming stage.
  • Useless Useful Spell: Averted. Poison is an annoyance to you, but on enemies it's a godsend.
  • Vancian Magic: Elemental spells are stored in a quantified inventory, similar to Final Fantasy VIII.
  • Vocal Dissonance: A downplayed version with Noctis in the English dub of Duscae. While few will say the performance is 'bad', many fans (particularly in North America) have reacted negatively to how surprisingly deep his voice is in contrast with his appearance. Depending on his tone, it can be hard to distinguish him from Gladiolus without the subtitles on. Tabata later stated in April 2015 that this was due to a short dubbing process, and by the time they realized the performance wasn't right, the demo had to be shipped and so they just went with it. He also said that they've done several retakes and think they've found a satisfying voice that sounds younger.
  • War Is Hell: A fair number of the trailers seem to run with the theme of warfare being a terrible, brutal thing. The Duscae stinger is utterly blatant about this. Downplayed in the game since the war is over with the group seeing Insomnia being raided by Imperial forces and bombing the city. The Empire doesn't oppress the population unless Noctis is involved and even then the commander who caused Jared's death has been reprimanded for it.
  • Warp Whistle: The Regalia allows the player to quick-travel to outposts they've been to before, and it also allows them to drive to quest locations on the map. There are, however, limitations to this; since very few quests are directly on the road, using it to go to a quest location will just bring you to the closest point to the quest while still being on the road. Fast traveling also costs 10 gil, but that is negligible.
    • Similarly, the game also allows you to teleport right to the Regalia and where you last rested.
  • Weaponized Teleportation: Noctis has the ability to warp to weapons he's thrown at walls and enemies, allowing him to dodge gunfire or surprise opponents on the fly. Episode Duscae 2.0 gives him a significant expansion in way of options for this ability, including but not limited to natural rock formations and open stretches. Platinum Demo adds a tactical edge by granting you a damage multiplier to a Warp Strike depending on how far you warp when you hit the target, as well as adding a stagger mechanic that enables you to disable targets with a Warp Strike if the multiplier is high enough.
  • We Cannot Go on Without You: As the only controllable character, it's game over when Noctis dies.
  • We Were Your Team: Not that they hate each other but with Noctis gone and the never ending night destroying all but two outposts with daemons, the group had to spread out and barely socialize except for a big daemon hunt. They reunite when Noctis comes back ten years later.
  • Wham Episode: A few:
    • Chapter 4: Ardyn leads Noct and party to the Disc to investigate his visions of Titan—which leads to Titan going berserk and trying to kill them all, Noct and co. having to work with the Empire to take him down, having to trust Ardyn again—this time after the reveal that he's the Imperial Chancellor—or else face certain death, and ending with the party stranded in Duscae, the Regalia in Imperial possession, and the Empire more actively fortifying the Lucis countryside.
    • Chapter 9... Hoo boy, Chapter 9: Starts off simple, with the party arriving in Altissia, then Noct negotiates with Accordo's leader for terms of seeking Leviathan's blessing; the Empire is planning an attack, and the leader will allow Noct to attempt to seek the blessing if he agrees to leave his companions behind to protect the citizens, minimize civilian casualties, and deal with the Empire's attack at the same time. Everything except getting the blessing is a resounding failure; Leviathan's rampage is far worse than expected which, combined with the Empire's overwhelming assault, leads to the entire city being levelled, the majority of the citizens dying, Ignis suffering an eye injury that leaves him completely blind, and finally a helpless Noct being forced to watch Ardyn murder Luna. Noct gets Leviathan's blessing, but only because of the intervention of Titan, otherwise Leviathan would have killed him on the spot. Ignis is permanently blinded, Luna's dead, Altissia is gone, and Ardyn gets away scott-free.
    • Chapter 10, a combination of Wham Episode and Darkest Hour; with no choice but to press on and continue their journey, Noct tries to cope with Luna's death, made worse by Gladio's Brutal Honesty reaching an apex that nearly divides the foursome. Noct (and the player) are forced to cope with Ignis's handicap actively making him a detriment to the party, with the entire chapter being an agonizingly slow and uncomfortable dungeon crawl that really drives home just how broken the entire party is. It takes Ignis himself resolving to the party that he'll either try to keep up or just let himself be left behind, that forcibly motivates the group to try to patch things up and keep going.
    • Chapter 11: Ardyn unexpectedly turns up on the train following the escape from the ambush, and tricks Noct into attacking Prompto and knocking him off the train. A hysterical Noct tries to convince the rest of the party to go back for him, but is told that he's most likely in Ardyn's hands now and they can't turn back anyway, and are forced to move on without him, with full knowledge that he may be dead.
    • Chapter 12: Aranea explains that the Empire is gone; the Magitek army went nuts and began attacking the Empire itself, Commander Ravus (Luna's brother) was executed for the events of Chapter 9, the Emperor is missing, Ardyn turned traitor and ran, and the Imperial capital is apparently a ruin overrun with daemons and haywire Magitek Troopers.
    • Chapter 13: The party arrives in the desolate ruins of Gralea (the imperial capital), but thanks to Ardyn, Noct's weapons and powers have been sealed off, and only a short while later, he's cut off from his friends. Noct is now stranded in an abandoned fortress overrun with daemons and Magitek Troopers with no means of defense...until he receives the powers of the Ring of the Lucii, giving him new powers to defend himself with. After making his way through the fortress, fighting or avoiding daemons or troopers and with Ardyn taunting him all the while, he comes to a series of startling revelations: the Magitek Troopers are made from daemons, the daemons are people, not monsters or animals, and Prompto is a runaway trooper. After a tragic battle against a resurrected, semi-Magitek Ravus who begs Noct for death, this culminates in the mother of all Wham Episodes: Noct successfully reaches the crystal, with knowledge that it'll grant him the power to defeat Ardyn and save the world from the growing daemon threat, only for it to absorb him into it and blink out. All the while, Ardyn taunts him and reveals himself to be an immortal being who desires vengeance on his entire bloodline. The last thing we see is the immortal Ardyn laughing off the attacks of Noct's pissed off companions as Noct himself vanishes into the crystal.
    • Chapter 14: Within the crystal, Noct learns from the final Astral, Bahamut, that awakening the crystal and ending the daemon scourge will require a Heroic Sacrifice on his part. He then emerges from the crystal off the shore of Galdin Quay...only to find it in ruins and overrun by daemons, and shortly thereafter meets a grown-up Talcott, who explains that it's been ten years since Noct disappeared, the world is in a state of perpetual night, daemons have killed everyone and destroyed everything outside of Lestallum and Hammerhead, Ardyn resides in the ruined Crown City waiting for Noct's return, and Noct's friends have more or less gone their separate ways. Though things do pick up from here, this is the definitive point that establishes Nothing Is the Same Anymore for the endgame.
  • Wham Line: From the E3 trailer:
    The legend meets its match. But, the world is ever changing...For the fifteenth coming.
  • A Wizard Did It: Or in this case, "The Planet's Power Did It." The in-game explanation as to how the environment goes back to normal after being damaged by magic and Astral attacks.
  • Work Off the Debt: In Episode Duscae, Cid is so upset that Noctis and his friends let the Regalia break down that he purposely overcharged them for the repairs, forcing them to go on an extermination mission to get their car back.
  • A World Half Full: The growing daemon population is gradually driving the world to this: populated areas are safe, but the open road and outskirts are becoming increasingly dangerous, and at night the world turns into outright Everything Trying to Kill You. However, populated areas are secure even at night, there are organized hunters who actively and successfully protect the masses and eliminate the most dangerous of the beasts, while people are afraid, humanity is mostly able to make a living. Post Time Skip the world falls much more strongly into Crapsack World; Luna's death has plunged the world into endless night, endless hordes of roving daemons have sacked most of the settlements around Lucis and presumably the rest of the world, all of the major cities including Gralea and Insomnia have become daemon-infested hellscapes, and the vast majority of humanity has been wiped out. The only known remaining bastions are Lestallum, which is dangerously overcrowded with survivors (and it's implied the power plant, the only thing keeping the daemons at bay, is on borrowed time), and Hammerhead, which has been turned into a Hunter HQ as the last line of defense. The party still has a chance to turn things around, but it looks very bleak.
  • The X of Y: All of Noctis’s Royal Arms follow this trope; his father’s glaive gets bonus points for being called "The Sword of the Father".
  • You Don't Look Like You: Most of the cast's appearances in Final Fantasy XV don't match with how they appear in Kingsglaive: Final Fantasy XV, with the exception of Regis.


Alternative Title(s): Final Fantasy Versus XIII

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FinalFantasyXV?from=VideoGame.FinalFantasyVersusXIII