It was their destiny, and theirs alone to decide. Free from fear of fate, gazing undaunted into the eye of death.
A game in the dumbfoundingly popularFinal Fantasy series and second entry of the Fabula Nova Crystallis Final Fantasy sub-series, Final Fantasy Type-0 (known as Final Fantasy Agito XIII until late January 2011) is an Eastern RPG for the Playstation Portable. According to an interview with Famitsu it is still a part of the (newly renamed) Fabula Nova Crystallis: Final Fantasy, which is a Pretentious Latin Title meaning "The New Tale Of The Crystal", the name change done solely to prevent the assumption that Type-0 was dropped from the Fabula project. Nevertheless, this game contains similar mythologies with the othergames, but is not directly related to them.In the land of Oriense, there are four regions: Rubrum, Milites, Concordia and Lorica. Each of those regions has a crystal, and this crystal powers their military forces which are trained at four Peristylia (a combination of military academy and Wizarding School), each represented by one of The Four Gods. The countries have been at peace, honoring the Pax Codex between them.However, the expansionist Empire of Milites, led by High Commander Cid, has found a way to shatter the crystals and has set their sights on Rubrum and the Peristylium of Suzaku. Twelve students somehow retain their powers from the crystal pact, and it's up to them save their homeland and become Agito, the savior of the world.Type-0 was originally slated to be a cellphone game, but this was changed early in development. It was released in Japan on October 27th, 2011. A fan translation is available for download at the project's website.Playing the game again after completing it unlocks additional scenes and missions and a secret ending.A prequel called Final Fantasy Agito has been released for iOS and Android.On June 10, 2014, Square-Enix announced that Type-0 will be getting an HD remastered version, to be released internationally on the PS 4 and Xbox One. Interestingly, the announcement of the English localization was made within TWO DAYS of the fan translation being finished.
Art Evolution: Being a cellphone game at first, it's not avoidable. Note that in early trailers, Ace has snow white hair and younger facial features◊. Other characters that appeared in the trailers also underwent the same evolution, like how Seven still wore Class Zero's red cape and didn't have her unique shoulder guards as can be seen here◊
ArtifactTitle Drop: At some point, a Class Zero student is deemed to be the world's "Agito," or "Savior." It's not exactly a Title Drop, due to the game's name changed to Type-0 instead.
Bloodier and Gorier: Surprisingly enough, as the Final Fantasy theme of swords and guns usually hit bluntly or without effect. People are set on fire, maiming and bloodletting are prevalent, death is shown a lot more onscreen, and even the magic system requires magically pulling a life force known as Phantoma out of their enemies' bodies through forcibly exploding them into a messy pulp.
Call Back: In the opening movie the twelve protagonists stand in a group ready to take on Milites under a flag of Rubrum flying freely. In the ending they lie dead, huddled together next to a pile of their weapons and with a torn flag of Rubrum made from their capes defiantly flying from its flagpole.
Child Soldiers: Maybe not children, but Suzaku's idea of specialized warfare seems to be sending young teenagers into violent and bloody battle to fend for themselves. It gets even worse when their Crystal only bestows the height of magical ability in one's youth, and further diminishes as they get older, which doesn't leave much choice for youth born in the country.
Critical Hit/One-Hit Kill: A very important part of the gameplay. There are lots of enemies in the game where the player has to attack at the right time in order to score a critical hit on them. Sometimes, this is the only way to damage them at all.
Decoy Protagonist: Viewpoint characters Rem and Machina are made out in publicity as the main characters, despite Word of God saying that they are only outside observers to the story's events.
Except this turned out to be a lie, as Rem and Machina's actions in this cycle of the world are what end up breaking the Vicious Cycle that has plagued Oriense, and while they don't succeed in saving Class Zero, they do manage to make sure to rebuild the world for them. Thus making them the most important characters in the story.
Dragon Rider: Concordia relies on the dragoons of the Souryu Peristylium for offensive and defensive combat.
Everybody Lives: In the secret ending, it is implied that Arecia's Cosmic Retcon negated the possibility of a Milites invasion, and thus its accompanying fatalities (such as Class Zero). This is evidenced by a Ship Tease between Emina and a very much alive and well Izana (at poor Nine'sexpense).
Holding Hands: The ending scene contains two instances of this. Some members of Class Zero held hands as they were dying, and Machina holds Rem's hand to comfort her after they find the bodies.
Hotter and Sexier: Compared to the rest of the series anyway. The scenes of Emina in her bikini are the most gratuitous fanservice to yet come from Final Fantasy, which considering their past instances of such is saying a lot. It's also the first time the developers have been forthcoming with the design process behind the Panty Shots of the female characters, and recurring Ms. Fanservice summon Shiva barely even qualifies as a Cute Monster Girl, just being a buxom human in a bikini top and miniskirt.
Improbable Weapon User: Ace uses cards, Deuce uses a flute, and Machina uses screw-drill-sword-things. And let's be honest, Sice, a scythe isn't the most practical thing, either.
Keystone Army: Defeating an enemy commander causes all other enemies to surrender.
Laser-Guided Amnesia/Wistful Amnesia: Oriense's Crystals have a very strange way dealing with the dead — memories of any recently-deceased Oriensian will disappear from anyone who knew him/her, presumably to spare them the sense of grief and despair. But it doesn't prevent anyone from becoming curious over their missing memory pieces and finding out more. The rest of Class Zero would, in their Heroic Sacrifice, ultimately restore Oriense's ability to remember the fallen.
Lazy Backup: Averted. You don't get a game over until all the playable characters are ko'd. Whether or not there will be exceptions to that rule remains to be seen.
Limit Break: Preforming basic attacks builds up a meter that lets you use your special attacks.
Combination Attack: The most powerful of which, Trinity Attacks, must be executed in tandem with the other two party members.
Nonuniform Uniform: Let's put it this way to save time; no two characters wear their uniforms the same way.
Patriotic Fervor: The opening movie begins with Cid rallying his troops in a Mien Kampf Liebenstraum-esque speech, and ends with Ace standing tall, driving a pole bearing the flag of Rubrum into the ground before he and his classmates go to war.
Sigil Spam: Anything that remotely Rubrum will have some kind of gear motive on them, whether it's clothes that its people wear, summons, or architectures.
Slice of Life: Certain cutscenes revolve on the daily lives of Class Zero and other associated schoolmates between missions.
The secret ending shows a much happier day in Class Zero's lives in a world where the crystals no longer exist. Emina remains teacher and is dating Izana, much to poor Nine's grief; Machina drags Ace out of the library to play; Sice accidentally presents to Seven a love letter meant for Kurasame, even as he walks in on them; Trey and King ditch band practice, much to Jack's chagrin; Cater and Eight accidentally knock each other out when the former leaps off a ledge; Deuce, Cinque and Queen talk about a Ship Tease between Ace and Mutsuki; and Rem wakes up from a bench, rises, and smiles to the sky.
The Smurfette Principle: Averted. In contrast to the "three females rule" of other Final Fantasy games, there are 7 girls in the main party.
Theme Naming: Twelve of the playable characters are named after playing cards and French dice terms. The low numbers are dice terms, possibly simply for sounding more like names. The other two characters that are playable have Latin and Japanese Meaningful Names.
The four countries in the world are named for the four Chinese God Beasts. Suzaku (Vermilion Bird) for the heroes and Byakko (White Tiger) for the villains being most prominent in the story thus far.
The cities of Concordia mostly have names from Hindu mythology.
Too Many Belts: Where a normal school uniform would have buttons to close up their shirts and coats, we have buckles here. ThankNomura for this.
Trailers Always Spoil: Rem, after becoming a Suzaku l'Cie, dies after Machina, made a Byakko l'Cie and clad in Milites armor, accidentally impales her, with neither recognizing each other until it was too late. They soon crystallize after this, but Arecia revives both of them.
Vaporware: The game was infamous for this for a while; it was announced in 2006 as a cellphone game (that is, something traditionally very easy to put together), and it was 2011 before we got a release date... on the PSP, on two UMD discs. For a long time, people speculated that the project had just been canceled.
The creators of the game admitted that development on the game didn't even really start until 2008, two years after it was announced, and even then it had to be kept to a minimum for the first year so they could focus on The 3rd Birthday.