troperville

tools

toys


main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Video Game: Final Fantasy Type-0
aka: Final Fantasy Type- 0

It was their destiny, and theirs alone to decide. Free from fear of fate, gazing undaunted into the eye of death.

A game in the dumbfoundingly popular Final Fantasy series and second entry of the Fabula Nova Crystallis Final Fantasy sub-series, Final Fantasy Type-0 (originally known as Final Fantasy Agito XIII until late January 2011) is an Eastern RPG for the Playstation Portable. According to an interview with Famitsu it is still a part of the (newly renamed) Fabula Nova Crystallis: Final Fantasy, which is a Pretentious Latin Title meaning "The New Tale Of The Crystal", the name change done solely to prevent the assumption that Type-0 was dropped from the Fabula project. Nevertheless, this game contains similar mythologies with the other games, but is not directly related to them.

In the land of Orience, there are four nations: the Dominion of Rubrum, the Milites Empire, the Kingdom of Concordia, and the Lorican Alliance. Each of those regions has a crystal, and this crystal powers their military forces which are trained at four Peristylia (a combination of military academy and Wizarding School), each represented by one of The Four Gods. The countries have been at peace, honoring the Pax Codex between them.

However, the expansionist Milites Empire, led by High Commander Cid, has found a way to shatter the crystals and has set their sights on Rubrum and the Peristylium of Suzaku. Twelve students somehow retain their powers from the crystal pact, and it's up to them save their homeland and become Agito, the savior of the world.

Type-0 was originally slated to be a cellphone game, but this was changed early in development. It was released in Japan on October 27th, 2011. A fan translation is available for download at the project's website.

Playing the game again after completing it unlocks additional scenes and missions and a secret ending.

A prequel called Final Fantasy Agito has been released for iOS and Android.

On June 10, 2014, Square-Enix announced that Type-0 will be getting an HD remastered version, to be released internationally on the PS 4 and Xbox One. Interestingly, the announcement of the English localization was made within TWO DAYS of the fan translation being finished. It is set to be released on March 2015, and will contain a voucher for a Final Fantasy XV demo.

This game provides examples of:

  • Absurdly Spacious Sewer: Featured in the missions to reclaim Iscah and infiltrate the Empire's Magitek laboratory.
  • Action Commands: Comes with the more action-oriented battle system.
    • Characters mostly have variations of their normal attack, which is affected by the direction of the analog stick.
    • The Cancel Magic combo relies on this. If you want to cast higher tiered magic without waiting for its charging time, you'll need to know when to press the button for your magic spell after a part of a character's attack pattern. The conditions are different for each character.
  • Action Girl: All seven of them.
  • Action Prologue: The opening mission to liberate the Academy.
  • Advancing Boss of Doom: Midway through the escape mission in Chapter 4, a creepy steel giant (番外者 or lit. "outsider") appears out of nowhere and is out to get you. Although you can receive a Ribbon if you defeat it, the default scenario is to avoid him and escape on a train.
  • All There in the Manual: The in-game Crimson Codex serves as this.
  • All The Worlds Are A Stage: Featured in the second-to-last trial of the final mission. Class Zero is presented with four portals representing the four nations of Orience, and they must visit each one and complete the respective battles within.
  • Alternate Character Reading: The character for "Light" is read as "Hope", where they refer to The Four Gods of Orience.
  • Alternate Reality Episode: The "what-if" scenario, which is a bonus cutscene unlocked only after completing the game a second time.
  • Alternative Calendar: Orience uses the "Seagull Calendar" (鴎歴, lit. ou-reki) which retains the Gregorian calendar system, but renames the twelve months after elements (e.g. 火の月, "Month of Fire" corresponds to January). The game takes place in the year 842.
  • Amnesiacs Are Innocent: The people of Orience in regards to the deceased. Because their memories of the deceased are forgotten, there is nothing that makes them aware of who was lost and so they can move on with little repercussion.
  • Another Side, Another Story: Done with a series of new missions introduced only in the second playthrough. When you enter the area for the standard mission, you are given a choice between starting that mission, or beginning the alternate one.
    • Played straight with a mission in which you play as l'Cie Machina. The other mission has the rest of the party taking no less than 30 seconds to defeat a boss, only to be deposited back onto the World Map with the order to return to home base on the other side of the region without the use of your airship or the shortcut option in the menu.
  • Anti-Magic: The Crystal Jammer weapon, which nullifies the use of magic. Becomes the handicap of a late-game side mission in which all forms of healing are prevented.
  • Anyone Can Die: Being the setting of a world at war, along with the importance of the Crystals erasing people's memories of the deceased.
    • In gameplay, having a character's HP reduced to zero does not mean they are KO'ed, and if they are not revived fast enough, they are removed from the battle or mission until you are in a location with a Save Point. Phoenix Downs are hard to come by, while the Raise spell is MP costly.
  • Arbitrary Headcount Limit: Three members for the battle party, while the rest remain as reserves until someone dies.
  • Arc Number: Zero.
  • Arc Words: "We have arrived," or some variation thereof.
  • Art Evolution: Being a cellphone game at first, it's not avoidable. Note that in early trailers, Ace has snow white hair and younger facial features. Other characters that appeared in the trailers also underwent the same evolution, like how Seven still wore Class Zero's red cape and didn't have her unique shoulder guards as can be seen here.
  • Artifact Title Drop: At some point, a Class Zero student is deemed to be the world's "Agito," or "Savior." It's not exactly a Title Drop, due to the game's name changed to Type-0 instead.
  • As Long As There Is One Man: The structure of the Final Boss battle. Machina and Rem’s powers summon their comrades one by one to slowly dismantle the Big Bad and absorb the Phantoma from it. Doing so reduces the character’s HP to zero, so another character is brought in to replace them, and the process repeats itself ten more times. Only the last character summoned will be standing to watch the boss meet its end, probably as a Rule of Cool.
  • Attack Its Weak Point For Massive Damage: The purpose of the yellow Break Sight target.
  • Ban on Magic: Byakko’s Crystal Jammer weapon, when activated, negates magic from the Suzaku Crystal, rendering its users powerless. Because Class Zero's power source is not from the Crystal, they can bypass this ban.
  • Battle Intro: The party leader will say their variation of "Class Zero, mission start!" (任務開始, ninmu kaishi!)
  • BFS: Gilgamesh is back with one, and he seems to have picked up weapon ideas from Garland since his last appearance.
  • Big Damn Heroes: Ace, Jack, and Seven in the last part of the opening mission.
  • Bittersweet Ending: Machina and Rem are de-crystallized by Arecia, but all their classmates (and Kurasame) are dead and their country is devastated by war.
  • Big Badass Battle Sequence: The FMV for the Battle of Judecca in Chapter 5.
  • Bloodier and Gorier: Surprisingly enough, as the Final Fantasy theme of swords and guns usually hit bluntly or without effect. People are set on fire, maiming and bloodletting are prevalent, death is shown a lot more onscreen, and even the magic system requires magically pulling a life force known as Phantoma out of their enemies' bodies through forcibly exploding them into a messy pulp.
  • Bookcase Passage: Kazusa’s laboratory is hidden behind one in the library.
  • Book Ends:
    • Ace's first line when he appears is, "Here! I'm here!" and just as "Zero" finishes playing in the ending, he gets the last line in: "We were here."
    • The opening features a heavily wounded Izana crying, scared that he is going to die. The ending has the twelve members of Class Zero collectively doing the same.
    • In a physical example, Disc One is where the first and final chapters are played, while Disc Two contains everything else in between.
  • Bottomless Magazines: Ace, Trey, Cater, and King are the party’s ranged fighters and have infinite ammunition. However, King has a counter for the number of bullets remaining before he needs to reload.
  • Broken Bridge: On the World Map, you can only visit areas and regions that are under Suzaku territory. The game follows the progress of the Suzaku army slowly claiming territory for their own.
  • Brutal Bonus Level: Agito Tower, enjoy!
  • Call Back: In the opening movie the twelve protagonists stand in a group ready to take on Milites under a flag of Rubrum flying freely. In the ending they lie dead, huddled together next to a pile of their weapons and with a torn flag of Rubrum made from their capes defiantly flying from its flagpole.
  • Cast from Hit Points: Summoning in this game requires you to sacrifice a party member.
  • Charged Attack: Some characters have this, while magic spells can reach -ra and -ga this way.
  • Cherry Blossoms:
    • Shown at the conclusion of Chapter 6, leading into Chapter 7.
    • The "what-if" scenario ends with Rem sitting in a garden and looking up to seeing these, with a smile on her face.
  • Child Soldiers: Maybe not children, but Suzaku's idea of specialized warfare seems to be sending young teenagers into violent and bloody battle to fend for themselves. It gets even worse when their Crystal only bestows the height of magical ability in one's youth, and further diminishes as they get older, which doesn't leave much choice for youth born in the country.
  • Collection Sidequest: The l'Cie Pyroxenes, which mostly serve as proof you've visited every location in Orience. Provides additional glimpses into Orience's past history, if you're looking to fill in the Crimson Codex.
  • Color-Coded Armies: Suzaku - red; Byakko - green; Soryu - blue.
  • Color-Coded for Your Convenience: Cadets are sorted into thirteen classes or the trainees' group in the Academy, and are identified by the color of the cape they’re wearing.
    • Class Zero: Red
    • Class First: Blue
    • Class Second: Indigo
    • Class Third: Purple
    • Class Fourth: Orange
    • Class Fifth: Yellow-green
    • Class Sixth: Dark green
    • Class Seventh: Pink
    • Class Eighth: Yellow
    • Class Ninth: Maroon
    • Class Tenth: Black
    • Class Eleventh: White
    • Class Twelfth: Turquoise
    • Trainees: Grey
  • Cool Sword: Seven, Jack, Queen, and Machina.
  • Controllable Helplessness: For the last segment of the final mission leading up to the Final Boss, all of Class Zero are left badly injured and will limp slowly as a result. They are in a fixed position where they will always hold their weapons, and if you make them dodge, they will do their tumbling move and wobble a bit afterwards.
  • Cosmic Retcon: In the secret ending, Arecia, intrigued by Class Zero's actions which broke Orience's cycle of war and destruction, decides to change history such that the crystals would cease to exist and all of Class Zero (including Kurasame) would live together as a happy, if somewhat ordinary, class.
  • Crapsack World: War is commonplace, people are resigning themselves to dying as though it's an unfortunate chore that's coming up, and when someone dies all their friends and family forget about them with barely their name remaining.
    • And if you go further into the divine specs of it, Orience has been doomed to go through the same history and war over six hundred million times.
  • Critical Hit/One-Hit Kill: A very important part of the gameplay. There are lots of enemies in the game where the player has to attack at the right time in order to score a critical hit on them. Sometimes, this is the only way to damage them at all.
  • Dangerous Forbidden Technique: The summoning of a Grand Eidolon (秘匿大軍神; lit. "Sealed Great War God"). If summoning a regular Eidolon comes at the cost of one's life, the summoning of a Grand Eidolon requires a group of many to lend their powers to the summoner, gradually sacrificing their life force in the process.
  • Dark Reprise: The second segment of the final boss theme features a remix of the game's main theme, this time with Ominous Latin Chanting.
  • The Day of Reckoning: Finis.
  • Decoy Protagonist: Zig-zags between Ace/the Twelve and Machina and Rem. Sometimes the latter pair is billed after the twelve, other times they are billed before the twelve. In the end, all of them are central to the plot.
    • Machina and Rem were made out to be the main characters, gradually becoming the main representatives for Type-0 in promotional artwork and footage. However, they become unplayable for the final chapter and it is ultimately the twelve who take on the final mission themselves to perform a Heroic Sacrifice that will end the war and bring peace to the world. On the other hand, Machina and Rem's actions in this cycle of events are what finally allow Class Zero to make that sacrifice, and they are allowed to be freed from crystal stasis as l'Cie to honor their classmates' legacy and rebuild the world after the war.
  • Dénouement Episode: The bonus cutscene "The True Chapter", unlocked in the Crimson Codex after completing the game.
  • Dialog During Gameplay: Justified during missions, as the party is receiving orders and instructions from Mission Control for their objectives. This can also include conversations among enemies or fellow allies.
  • Don't Celebrate Just Yet: The end of the war in Orience is not the end of the game...
  • Doomed Hometown: Subverted. The opening movie sets this up for Suzaku, as Byakko has conquered nearly all of Orience at this point, but then Class Zero arrives to liberate the capital.
    • Then it really becomes the case when Finis happens and Class Zero comes home to the Peristylium in bloodshed and pandemonium…
  • Downer Beginning: The opening is dedicated to Izana risking his life out on the frontline to pass communication devices to Class Zero, earning a slow and agonizing death in the process. Sure, Class Zero are the protagonists and will proceed to help liberate their nation's capital, but the complete lack of BGM during this scene—followed by the acoustic rendition of "Zero" for the opening credits—sets the melancholy and somber mood for a game set during a war.
  • Dragon Rider: Concordia relies on the dragoons of the Soryu Peristylium for offensive and defensive combat.
  • Dual Wielding: Machina, Rem, and King.
  • Earth-Shattering Kaboom
    • The annihilation of Genbu shortly after the opening mission.
    • Alexander's Light of Judgment.
    • The End of the World as We Know It if you chose to become a l'Cie in the final chapter.
  • Elevator Action Sequence: Versus Brionac when you're infiltrating the Empire's Magitek laboratory in Chapter 3.
  • Eleventh Hour Superpower: From their crystal stasis, Machina and Rem are able to revive Class Zero with enhanced power that will last them until their Heroic Sacrifices against the Final Boss. This includes Haste movement, regenerating HP and MP, and never getting KO’ed by the boss’s obliterating attacks.
  • Eldritch Abomination:
    • The creature simply dubbed "the Darkness of Suzaku" by in-game characters, which appears in your introductory mission. No one knows what it is or where it comes from, but it's a gigantic three-headed bird-like beast that appears in a shroud of darkness obscuring its features.
    • Now how about the Lulusath Warriors that only appear during the time of Finis? Especially their second form.
    • Also, the Final Boss.
  • Eldritch Location: The Palace of All Magic, and how.
  • Empathic Environment:
    • During Finis in the final chapter, the world is plunged in constant red, from the darkened sky to the blood rain to the color you will see most in the final dungeon. After the world is finally saved, dawn breaks, the sun has risen, and one of the last shots before the rest of the credits roll is of a rainbow.
  • The Empire: The aptly-named Milites seems bent on conquering everything in their path.
  • Enemy Detecting Radar: Done in the second mission of Chapter 3, where you are sneaking into the enemy’s Magitek laboratory. There is no long-term penalty if you are caught, though, just an endless swarm of enemies.
  • Episode Title Card: When a new chapter begins.
  • Everybody's Dead, Dave: The resulting chaos of Finis largely implies this, as the Lulusath Warriors practically exist to inflict mass slaughter on all people in Orience.
    • Then Machina and Rem survive the ending only to run in and find their classmates at their own burial site.
  • Everybody Lives: In the secret ending, it is implied that Arecia's Cosmic Retcon negated the possibility of a Milites invasion, and thus its accompanying fatalities (such as Class Zero). This is evidenced by a Ship Tease between Emina and a very much alive and well Izana (at poor Nine's expense).
  • Evil Is Deathly Cold: The native territory of the Milites Empire is far to the west, where it is always cold and snowing.
  • Experience Booster: The Growth Egg accessory gives 2x EXP, while the Mog Amulet gives 4x EXP. Each character also has a weapon that gives 2x EXP.
  • Extranormal Institute: The Peristylium Suzaku.
  • Failure Is the Only Option: No matter the outcome of the war, Orience is always doomed to have Finis come upon it, due to the prophecy stating that Finis arrives when one nation conquers the other three.
  • Fetch Quest: Several quests from NPCs are this.
  • First Episode Spoiler: The game opens with Izana Kunagiri dying. Though this opening movie has been uploaded to Square Enix’s official YouTube channel.
  • Fission Mailed: The first time around, Nimbus and Shinryu Celestia seem to be this. However, it becomes subverted once your characters are stronger enough because it is possible to not die at either of their hands.
    • For Nimbus, the mission is already set to end after three minutes have passed, because in the context, a ceasefire was suddenly announced. Getting everyone KO'ed just ends the mission sooner, however it is possible to use only one character for the Brionac boss fight prior so that you can focus on avoiding all of Nimbus' attacks for three minutes.
    • For Shinryu Celestia, if all your party members get KO'ed, the Eleventh Hour Superpower Bahamut-0 will be summoned to defeat her in your place, allowing you to control A Taste of Power you won't normally get elsewhere. But, if you're aiming for rank S on this mission and need to lessen your casualties, then it is possible to defeat her with your characters, provided you watch out for her and know when to exploit her Break Sight pattern.
    • Played straight in the final mission. The last "judgment trial" requires the party to quickly ascend a staircase, only for all of them to be immediately KO'ed as the battle text states that they failed the trial. However, this is part of the story and afterwards, they wake up in another hallway badly injured.
  • The Four Gods: The symbols of each of the four countries, with the protagonists' country being represented by Suzaku, The Vermilion Bird.
    • The Azure Dragon Soryu makes a literal appearance as a l'Cie of its eponymous nation.
  • Fun with Acronyms: The Military Operation, Organization, Guidance and Logistics Expert, aka the MOOGLE. Doubles as a Mythology Gag.
    • There's also the COMM, while normally short for "communication", actually stands for Crystal Oriented Messaging Medium.
  • Forgotten Fallen Friend: Justified In-Universe as the Crystals remove people’s memories of the deceased.
  • Frameup: When the Queen of Soryu is assassinated in the Imperial Capital, Class Zero is framed as the perpetrators due to being in the same room as her when she was last seen. They didn't commit the crime, but it earns the wrath of Soryu to become their enemy as well.
  • Gameplay and Story Integration:
    • When a character's HP is reduced to zero, there's a blue-greenish aura coming out of them as they collapse to the ground. It's the same color as the HP bar, so it's like their life force is leaving them.
    • When roaming around Peristylium Suzaku during free time, each character has a series of voice quotes played when they examine points in various areas (e.g. sitting on a bench, pulling out a book from a bookshelf). Beginning with Chapter 5, Machina's quotes change from his usual optimistic outlook to colder, sterner, and mostly one-word reactions. It's only revealed near the ending that Machina became a l'Cie at this point, and he is slowly losing his humanity in favor of the Focus the Crystal has ordained for him.
  • Gender-Equal Ensemble: The gender split of the 14 playable characters is exactly even: 7 girls and 7 guys.
  • Get Back Here Boss: Captain Faith (フェイス大佐), who is piloting a flying Helldiver mech, in his first appearance in a Chapter 5 side-mission.
  • Giant Space Flea from Nowhere: The "Darkness of Suzaku".
  • Global Airship: The Setzer, allowing faster travel to parts of the world map you normally need to travel to on foot.
  • Gold Makes Everything Shiny: The logo for the Final Fantasy Type-0 HD remaster.
  • Golem: Featured as one of the Eidolon types you can summon, but it gets a notable appearance in the two Togoreth Fortress missions.
  • Gratuitous Latin
  • Harder Than Hard: Done with the replayable missions from the title screen. Hard Mode features all enemies 30 levels higher, while Impossible Mode features all enemies 50 levels higher, under constant Berserk status, and the requirement that only ''one'' member can participate with no reserves.
  • Hell on Earth: When Finis happens, an endlessly-spawning army of giant warriors appear to slaughter all life on Orience.
  • Heroic Sacrifice: The official goal of all the Class Zero students is to sacrifice themselves to become "Agito", the country's saviour. They succeed.
  • Holding Hands: The ending scene contains two instances of this. Some members of Class Zero held hands as they were dying, and Machina holds Rem's hand to comfort her after they find the bodies.
  • Hold the Line: The alternate story mission for Chapter 6 requires the player to wait out a 23-minute timer while protecting the area that they are stationed in.
  • Honorary True Companion: Naghi, Carla, Mutsuki, Quon, and Ryid have sidequests where upon completion, they join Class Zero. However this change is solely aesthetic (their capes become red) and they do not actually join the party or impact the story thereafter.
    • Of the five, only Naghi has been of actual assistance to Class Zero, serving as their contact for a number of missions.
  • Hotter and Sexier: Compared to the rest of the series anyway. The scenes of Emina in her bikini are the most gratuitous fanservice to yet come from Final Fantasy, which considering their past instances of such is saying a lot. It's also the first time the developers have been forthcoming with the design process behind the Panty Shots of the female characters, and recurring Ms. Fanservice summon Shiva barely even qualifies as a Cute Monster Girl, just being a buxom human in a bikini top and miniskirt.
  • How Did We Get Back Home?: It's unknown how Class Zero arrived in the ruins of their classroom from the place of their final battle. The only transition used is Ace’s All Just a Dream scenario.
  • Improbable Weapon User: Ace uses cards, Deuce plays the flute, and Machina uses screw-drill-sword-things. And let's be honest, Sice, a scythe isn't the most practical thing, either.
  • Infinite 1-Ups: The Life Lantern (命のランタン) is an item that puts Reraise on a character, and is dropped by Tonberries. Fortunately, there is a mission where Tonberries make a regular appearance, first available in Chapter 4 of the second playthrough. It’s a short mission too, with only the giant yeti boss to worry about if you’re not up to level yet. But once you are, you can replay this mission over and over to farm those lanterns, because revival items are hard to come by and KO’ed characters who are not revived in time will disappear until the end of the mission or until you go to a location with a Save Point. Reraise will be your new life insurance to keep your characters throughout a tough series of battles, and it comes in a pretty easy source too.
  • Informed Equipment: All you will see on your characters are their weapons, and there is only one default model used of each of those weapons.
  • I Never Told You His Name: Machina asks this when bringing up the death of his brother to Class Zero, and Ace responds by saying they cannot allow Izana's sacrifice to be in vain.
  • In the Hood: The original twelve members of Class Zero are shown wearing these when they reveal themselves.
    • Later in a cutscene after the ending is unlocked, Tiz and Joker are only shown wearing these same hooded cloaks, suggesting their connection to the class.
  • Instant Awesome, Just Add Dragons: Concordia's specialty, in no small part due to having the Soryu Crystal.
  • It's All Upstairs From Here: Two missions in Soryu territory are about this, as well as the Bonus Dungeon Agito Tower.
  • Jerkass Gods: Causing the events of Orience to happen over six hundred million times.
  • Just Following Orders: Seven remarks this when Class Zero is suddenly blamed for the apocalyptic Finis.
  • Keystone Army: Defeating an enemy commander causes all other enemies to surrender.
  • Language of Magic: Soryu has a language used to command dragons, as shown when Celestia sends one to attack Ace and Deuce.
  • Laser Cutter/Literally Shattered Lives: The Grand Eidolon Alexander.
  • Laser-Guided Amnesia/Wistful Amnesia: In Orience, people forget their memories of the deceased, which is done by the Crystals to spare them the sense of grief and despair. But it doesn't prevent anyone from becoming curious over their missing memory pieces and finding out more. The rest of Class Zero would, in their Heroic Sacrifice, ultimately restore Orience's ability to remember the fallen.
  • Last Episode New Character: Tiz and Lean Joker are this, appearing only near the end and bearing little impact on the plot overall.
  • Last Of Their Kind: Gilgamesh and Atola, the two Genbu l'Cie who are still alive while the rest of their nation isn't.
  • Last-Second Ending Choice: A short way into the final mission, the Suzaku Crystal gives Class Zero a choice. Do they choose to become l'Cie to protect Suzaku? Or do they remain human in order to press on with their mission? Choosing the former abruptly ends the game, while choosing the latter leads to the better ending.
  • Lazy Backup: Averted. You don't get a game over until all the playable characters are KO'd.
  • Leave Your Quest Test: A short way into their final mission, Class Zero is presented with the Suzaku Crystal's offer to become l'Cie and protect their home from the invading Lulusath Army. This leads to a Nonstandard Game Over as they end up getting overwhelmed by the endless waves of enemies. The correct choice to get to the ending is to remain human and continue on.
  • Let's Split Up, Gang: Averted for the most part; the party is never forced to split up or separate and they go through everything together.
    • This is supposedly the premise when Suzaku is planning to launch two simultaneous counterattacks on the Soryu and Byakko warfronts. Three party members are selected to go off to Byakko, while the rest are your reserves for Soryu. Afterwards, the party members in Byakko are informed that they can bring in several more allies for the mission, meaning you can still use your party from the Soryu mission for the Byakko mission as well.
    • The first half of the final mission does require you to form two parties of three, who will go through both sides of the forked road to complete a series of trials before they can reach a Save Point. The reserve members can be switched in for either party.
  • Lighter and Softer:
    • Being in the Peristylium during free time is like this, where for a brief time it feels as if you are just in school and the world war outside is the least of your concerns.
    • The "what-if" scenario is this trope played straight, depicting Class Zero as ordinary high school students.
  • Limit Break: Preforming basic attacks builds up a meter that lets you use your special attacks.
    • Combination Attack: The most powerful of which, Trinity Attacks, must be executed in tandem with the other two party members.
  • Loads and Loads of Characters: There are fourteen playable characters.
  • Loads And Loads Of Sidequests: There are more side missions to be unlocked that are not part of the storyline, as well as quests from NPCs and other little quests around the Academy and World Map that contribute to 100% completion of the Crimson Codex. Many weapons and magic spells also have certain conditions to be fulfilled before they can be obtained.
  • Low-Level Advantage: The enemy levels in the final mission are based on the average levels of the party, excluding Machina and Rem. For this reason, players can choose to train only certain characters to their strongest, while keeping the characters they don't use at low levels to make the average level easier.
  • Luckily My Shield Will Protect Me: The mysterious Byakko l'Cie puts one up to shield him and Qator when everything else around them is obliterated by the Eidolon Alexander.
  • Ludicrous Precision: The events of the game are revealed to be part of a cycle that has seen Orience destroyed, recreated, and repeated 600,104,972 times.
  • Manual Leader, AI Party: You're allowed to switch between any of your three characters.
  • Marathon Level:
    • Usually storyline missions are this, with Save Points and Healing Checkpoints in between battle zones and objectives. (Note that when replaying these missions, the Save function is not available.)
    • One of the last side missions in Chapter 7 is this, in which the objective is to destroy Soryu's Dragon Nest. Roughly takes about 30 minutes to climb to the top of the place, and maybe even longer to destroy the egg unless you have some really beefed up magic and accessories to boost it.
    • Agito Tower, in which each challenge room requires you to defeat one hundred of a certain enemy, all of who are at Level 128. There are Save Points in between challenge rooms, but once you begin the ascent, there is no leaving the tower until you reach the goal of obtaining the game's ultimate accessory. That accessory is worth it though.
  • Mass Monster Slaughter Sidequest: The last quest from an NPC requires you to defeat 99 of a flying dragon...that only appears once in a typical enemy formation.
  • The Maze: One of the side missions in Chapter 7 takes place in a jungle covered in fog. There is no guiding arrow on the mini-map and it will only appear when you are near a zone you were just in. Finding your way to the end is by trial-and-error.
  • Men Don't Cry: In the ending, Class Zero realizes that their battle has been won, but that includes the unspoken truth that they are also going to die. Some start to cry, others quietly reveal that they are scared. Nine lets out in a hiss that everyone knew they were prepared for this, but no one is calmed by this. Finally Cinque loses it and sobs loudly, bringing everyone to sit around her as they all collectively grieve over their impending fate. Their acceptance of it gets better afterwards.
  • Messianic Archetype: What "Agito" is believed to be. It's not just Class Zero aspiring to become this, but all the cadets in the Academy.
  • Military School: Peristylium Suzaku is this, where cadets train in combat and magic while also getting deployed to battle.
  • Mission Briefing: When it’s time for the next storyline mission, Class Zero needs to report to Kurasame to get their orders before heading out. Some briefings feature cutscene explanations.
  • Monster Arena: Opens up in the Academy not long into Chapter 2. One character will fight three Mooks at a time, until sixty have been defeated total, and then you will have the option to either continue to the next round or leave. If you are defeated, you are simply returned to the entrance before the battles started. Since cadets follow a free time schedule before the next storyline mission, they have limited chances to go out to the World Map.
  • Mythology Gag:
  • Names to Run Away From Really Fast: L'Cie in Orience are generally bad news; being powerhouses stronger than the usual human military force, and thus pretty good at turning the tide of battle.
    • Happens directly to Class Zero when Nimbus suddenly appears to stop them.
  • Never Trust a Trailer: The final pre-release trailer ends with a dying Rem in Machina’s arms, but the game reveals that the pair were l'Cie at this point, so they actually entered crystal stasis afterwards, and were later released by Arecia.
  • New Era Speech: Cid Aulstyne of Milites gives one to his armed forces, before they launch an invasion upon Peristylium Suzaku.
  • Ominous Floating Castle: The location of the final mission.
  • Ominous Latin Chanting
  • One Time Dungeon: Fortresses and bases in general, as they cannot be normally accessed when exploring the world map. Exceptions go to those where replayable missions take place.
  • Only the Worthy May Pass: Only l'Cie can enter the place of the final mission. Cid was brought by Nimbus, Class Zero was brought by Celestia, and that is where Machina and Rem meet for their duel against each other.
  • Open Ended Boss Battle: By default, you will not receive a Game Over if the party is all KO’ed, and the missions will still end as usual. However, if you are aiming for that rank S and need to minimize the number of deaths, it is actually possible to not get your party slaughtered here.
    • Nimbus in Chapter 3. If all your reserves die, the mission automatically ends anyway because of the plot. However, it is possible to spend those three minutes avoiding his attacks, so as long as you stay in a corner during beam spams and run away from him if he suddenly teleports near you. The mission ends with a sudden announcer’s voice, so you just need to wait it out until then.
    • Shinryu Celestia in Chapter 5. If all your characters end up KO’ed, a special Eidolon called Bahamut-0 will be summoned to fight the battle for you. However, it is possible to defeat this boss with your party, provided you avoid her attacks well and exploit her Break Sight targets when they appear. The mission rewards are also different depending on whether your party or Bahamut-0 won the battle for you.
  • Opening the Sandbox: Chapter 7, when you're finally able to visit Byakko and Soryu territory and thus, when the quest to obtain the Global Airship becomes available.
  • Our Zombies Are Different: The Seiryujin.
  • Panty Shot: Each of the girls is wearing a different color of underwear, courtesy of the game's character texture designer. Almost always happens to Cinque no matter what angle she is knocked down. Only Seven averts this and wears Modesty Shorts due to her She-Fu fighting style.
  • Party in My Pocket: Fortunately, you have free choice of who you want as the field character. During a few compulsory storyline scenes, Ace briefly takes this role.
    • Subverted during free time, as all the other characters will be wandering out and are free to talk to.
  • Patriotic Fervor: The opening movie begins with Cid rallying his troops in a Mien Kampf Liebenstraum-esque speech, and ends with Ace standing tall, driving a pole bearing the flag of Rubrum into the ground before he and his classmates go to war.
  • Pink Girl, Blue Boy: Briefly seen with Machina and Rem’s capes before they were transferred to Class Zero. Machina was a member of Class Second and Rem was in Class Seventh.
  • Player Headquarters: Peristylium Suzaku.
  • Plot Tunnel: Occurs twice in the game. Chapters 4 and 6 consist solely of one storyline mission before you can go back to the Academy, interrupting your usual flow of the Free Time schedule.
  • Point Build System: Characters gain AP when they level up, which is used to unlock new abiilities when they become available to them.
  • Post-End Game Content: Plenty. It is highly encouraged to play the game a second and even third time to unlock all available content.
  • Power Tattoo: The l'Cie brand, which manifests as a floating, glowing emblem more than a physical mark.
  • Power-Up Magnet: Absorb Phantoma to gain any additional item drops that came with it.
  • Pre Ass Kicking One Liner: The members of Class Zero have regular battle quotes, but each of the twelve has a special one during the Final Battle.
  • Preexisting Encounters: Lv.99 Behemoths appear on the world map like this, even in early areas.
  • The Prophecy: Concerning the arrival of Agito, a savior who will appear at the time of Finis to bring peace to the world.
    • Prophecy Twist: "We have arrived." It's not Agito who arrives at the coming of Finis...
  • Quality Over Quantity: Why Arecia has chosen Class Zero to sacrifice their lives to open Etro's Gate. The other option was slaughtering many human lives (i.e. Finis and the invasion of the Lulusath Warriors).
  • Rage Against the Mentor: Ace and Deuce have one, and later Nine and Cater as well, against Kurasame.
  • Rain of Blood: During Finis.
  • Random Event: A Cactuar may appear in a few select areas of the academy, and may leave a bonus item behind.
  • Ray of Hope Ending: Machina and Rem just discovered all their classmates had died. As "Zero" ends, they look up to the sky (with a rainbow) as they narrate their resolve to honor the sacrifice their friends made for the world.
  • Recurring Boss: Gilgamesh, all in unorthodox places. His first appearance is on the Big Bridge in Chapter 6, and then during the final mission, he is the boss representing the Genbu portal. During Machina's solo mission as a l'Cie, Gilgamesh appears as the boss at the end, and finally, he can be challenged one-on-one for each character's ultimate weapon.
  • Red Eyes, Take Warning: The signature identification for Suzaku l’Cie, while Byakko and Soryu l’Cie have green and blue eyes, respectively.
  • Red Sky, Take Warning: Finis.
  • Red Is Heroic:
    • The protagonist nation Suzaku is represented by the color red and the symbol of the Vermillion Bird.
    • Class Zero's cape color is red, identifying them as the "legendary class" in the Academy.
  • Reduced Mana Cost: The Power Spot accessory, which grants 0 MP Cost.
    • Also one of the benefits of upgrading magic spells in the Altocrystarium. When its MP Cost level is fully upgraded, the RF spells are only a mere 5 MP per cast!
  • Regenerating Health: Done in battle when the characters stop moving. If their weapons are sheathed, HP regenerates even faster.
  • Remilitarized Zone: Such is the case for missions taking place in Byakko territory.
  • Resurrective Immortality: In-Universe, Class Zero will not die if they are killed in battle, because Arecia can resurrect them. This immortality is then removed for the final mission, due to Class Zero being needed to perform a Heroic Sacrifice.
  • Second Episode Introduction: Deuce, Trey, Cater, Cinque, Sice, Eight, and King don't appear until Chapter 2, and even then, they don't exactly get equal, much less proper introductions like their classmates who appeared in Chapter 1.
    • Subverted for Trey, Sice, and Eight, who are featured in a bonus cutscene taking place during the opening mission.
  • The Seven Mysteries: Rem states that prior to Class Zero's entrance, they were considered to be one of them among fellow cadets. More of them are revealed in Final Fantasy Agito.
  • School Uniforms are the New Black: The playable cast are all cadets at a magic academy.
    • Nonuniform Uniform: Let's put it this way to save time; no two characters wear their uniforms the same way.
  • Score Screen: Comes at the end of a mission, displaying the time completed, number of Phantoma collected, and number of deaths, which determine your overall mission rank and how much gil and what rewards you earn.
  • Shiny Sense: How most items on the ground are obtained.
  • Shoot The Fuel Tank: Fuel tanks are mostly in places where the enemies are big mechs like Magitek Armor, in the hopes that if you destroy the tanks while the enemies are nearby, it’ll help deal huge damage. Please don’t be near the tanks yourself when they are hit, or your HP may be dangerously close to zero.
  • Shout-Out:
  • Sigil Spam: Anything that remotely Rubrum will have some kind of gear motif on them, whether it's clothes that its people wear, summons, or architectures.
  • Silent Whisper: Andoria gives one to Machina at the end of her address to the class.
  • Slice of Life: Certain cutscenes revolve on the daily lives of Class Zero and other associated schoolmates between missions.
    • The secret ending shows a much happier day in Class Zero's lives in a world where the crystals no longer exist. Emina remains teacher and is dating Izana, much to poor Nine's grief; Machina drags Ace out of the library to play; Sice accidentally presents to Seven a love letter meant for Kurasame, even as he walks in on them; Trey and King ditch band practice, much to Jack's chagrin; Cater and Eight accidentally knock each other out when the former leaps off a ledge; Deuce, Cinque and Queen talk about a Ship Tease between Ace and Mutsuki; and Rem wakes up from a bench, rises, and smiles to the sky.
  • Small Towns: Quite literally any town visited out in the World Map. At the most, towns only have a small shop, a Pyroxene, and an NPC quest to offer, so don't be expecting to spend much time in one.
  • Sneaky Departure: Machina. Twice. The first is in Chapter 5 after the party returns to the Academy from the first storyline mission, only for them to find Machina missing. He doesn’t return until the beginning of Chapter 7. Then, he leaves again before the second storyline mission of said chapter, and then he becomes unplayable for the final chapter and mission.
  • Sniping Mission:
    • The opening segment of the Judecca mission in Chapter 5 has the player controlling a turret to fire away at dragons in the sky.
    • Trey has one moment at the end of a mission in Chapter 3 to take out an enemy sniper. You will always succeed since that is the end of the mission anyway.
  • Spell My Name with an "S": Orience (オリエンス; lit ‘’Oriensu’’) was previously spelled "Oriens" and "Oriense" before receiving an official spelling in Theatrhythm Final Fantasy.
  • Stable Time Loop: Turns out Arecia knew all along that Orience is trapped in one as part of her and the Arbitor of Lulusanth's experiment to see which of them gets to open the gate to the Invisible World — the latter through sacrificing billions of lives, Arecia through the "mighty souls", which come in the form of the sixteen students of Class Zero. However, within the last 600,104,971 iterations of this cycle, Class Zero has been doomed to fail Operation Apostle each time by becoming l'Cie and dying in battle, and Orience to destruction because of Cid's actions, and along the way four such pawns were abandoned, leaving only twelve to try and hold off Finis long enough for either deity to finish their own experiment, each being apparently an Anthropomorphic Personification of a given power: Ace represents trust, Deuce to kindness, Trey to knowledge, Cater to courage, Cinque to innocent, Sice to persistence, Seven to understanding, Eight to calmness, Nine to action, Jack to ignorance, Queen to intelligence, and King to resolve. Come the 600,104,972nd cycle, Machina and Rem, two such "abandoned" pawns representing fear and love, respectively, helped the twelve defeat Cid — not that this keeps Machina and Rem from crystallizing and their classmates from dying, though. Fortunately, their actions, which changed Orience's destiny, convinced Arecia (with some help from Joker and Tiz, the two remaining "abandoned" pawns representing pain and decrepitude, respectively) to revive Machina and Rem and allow them to record their classmates' deeds 50 years later; and at best, she abandons the experiment altogether and changes history such that the crystals would cease to exist, giving Class Zero and Kurasame another chance at life as a Wacky Homeroom of sorts.
  • Stern Chase: Taken to grand proportions when Class Zero must escape the Imperial Capital in Chapter 4, on the wrongful accusation they assassinated the Concordian queen. The mission takes them from their hotel room all throughout the city, until it's revealed they reached safety in a forest in Lorican territory. And we're supposed to believe this took place [[Determinator all in one day]]?!
  • Story Breadcrumbs: The l’Cie Pyroxenes, which contain fragments of a l’Cie’s life during some time in the history of Orience, and are otherwise collected as proof you've visited all available in-game locations.
  • Summon Magic: Called Gods of War or War Gods in this game.
  • Tactical Withdrawal: Done at the end of the Togoreth Fortress mission in Chapter 2 when Nimbus appears and Zhuyu is sent to fight him. When a l'Cie is present, everyone had best get far, far away as possible.
  • A Taste of Power: The opening mission, which also serves as a tutorial for the battle system, has the party under constant Reraise. Then there's the first time an Eidolon is used in battle, which is Odin. The latter is lampshaded by Jack prior to entering that battle, as it is explained there is a Special Eidolon who can be summoned without costing the summoner's life.
  • Theme Naming:
    • Twelve of the playable characters are named after playing cards and French dice terms. The low numbers are dice terms, possibly simply for sounding more like names. The other two characters that are playable have Latin and Japanese Meaningful Names.
    • The four countries in the world are named for the four Chinese God Beasts. Suzaku (Vermilion Bird) for the heroes and Byakko (White Tiger) for the villains being most prominent in the story thus far.
    • The cities of Concordia mostly have names from Hindu mythology.
    • The names of the Genbu l’Cie who left behind Pyroxenes are named after characters from the The Epic of Gilgamesh.
  • Throw-Away Country: Genbu has been utterly annihilated by an Ultima Bomb in the beginning of the game, leaving much of the war to be fought by three nations instead of four. Gilgamesh is the sole major character left representing his country.
  • Time Trial: One of the three criteria for grading missions; the faster you complete it, the higher the chances of getting rank A and therefore an overall rank S for the mission.
  • Tomes of Prophecy and Fate: The “Book of Akasha” and the “Nameless Tome” mentioned in the final chapter are these. Excerpts found in the Crimson Codex’s character bios further explain the purpose of events happening in Orience.
  • Too Awesome to Use: For once in the series, averted with Elixirs. The game doesn't hand them out like candy, but it does give them to you often enough that you're comfortable using one when you need it. In their place is the Phoenix Down, which you'll treasure like a priceless antique once you realize how rare they are.
  • Too Many Belts: Where a normal school uniform would have buttons to close up their shirts and coats, we have buckles here. Thank Nomura for this.
  • Trailers Always Spoil: The final pre-release trailer ends with a dying Rem in Machina's arms. It turns out they were l'Cie in the middle of a fierce duel, unaware of each other's identities. Rem is ultimately saved because the two end up in crystal stasis afterwards, and are freed by Arecia in the ending.
  • Traintop Battle: Class Zero gets one during their Imperial Capital escape mission in Chapter 4.
  • Unable to Cry: Rem in the cemetery following Kurasame's death, as she is unable to remember him.
  • Unexpected Gameplay Change: At various points in the game you have to play what is basically an RTS wargame, commanding camps dispatching troops to conquer enemy cities and providing them support fire. In a later chapter you have to fight dragons on an airship in a FPS sequence where you commandeer a deck cannon to blast them.
  • Unknown Item Identification: Pyroxenes, little stones left behind by past l’Cie, seem to be nothing more than collectibles, and there is always one to be found in every visitable location and region in the game. But speak to Atola, the Genbu l’Cie in the town of Iscah, and he can reveal the messages from those Pyroxenes, which are the last thoughts of l’Cie before they entered crystal stasis.
  • Updated Re-release: The announced Final Fantasy Type-0 HD, which will be remastered for the PlayStation 4 and Xbox One and will also be translated into English.
  • Vicious Cycle: Though the characters are unaware of it, the events in Orience have been repeated over six hundred million cycles.
  • Victory Quote: "Mission complete!" (任務完了; "ninmu kanryou)
  • Video Game Time: Per the History section in the Crimson Codex, the storyline of the game spans eleven months, with the first mission taking place on February 3rd and the final mission on December 7th.
  • Villain Shoes: The mission in which you control l'Cie Machina has him killing Suzaku soldiers, or people who he used to be on the same side with.
  • Virtual Paper Doll: Two additional costume sets for the whole cast—the summer uniform and the formal uniform.
  • Walkie-Talkie Static: The only time it happens is when Kurasame is saying his final message to Class Zero, as he is about to sacrifice his life in helping summon Alexander. Class Zero has no idea what is going on and they are unaware that it is the last time they will ever hear from him, much less remember him afterwards.
  • War Is Hell: So very much. The game makes no attempt to hide the fact that people are dying on both sides, anyone you see in the Academy might not survive the next mission, and the government just sees them as expendable soldiers rather than people. It really sets the tone that the introductory cinematic shows front and center Academy students being gunned down by assault rifle fire.
  • Weapon of Mass Destruction: The Ultima Bomb, which annihilated the entire nation of Genbu at the start of the game.
  • Weapon Tombstone: Class Zero has all their weapons put in one next to their final resting place, along with a red flag made from their capes.
  • What Happened to the Mouse?:
    • Remember Nimbus, the Byakko l'Cie that appears during the early chapters of the game? The developers didn't. That only a l'Cie can enter the Temple at Finis implies he took Cid there, but he never shows up there so presumably he crystallized off-screen.
      • The Crimson Codex states that Nimbus ended his own life as an act of freedom after realizing that the world was ending and repeating again.
    • All members of the Suzaku parliament disappear when Finis has arrived, leaving mostly cadets to attempt to understand the situation and keep everyone under control. Naghi states outright that the disappearance of many key figures has put the remaining survivors in a panic.
  • Won the War, Lost the Peace: Suzaku conquers both Soryu and Byakko, but that is not the end of their troubles...
  • Zettai Ryouiki: Sice, Cinque, Rem, Aria and the female Suzaku soldiers score an easy A in this.
  • Zip Mode: There's a service at the airship deck that can fly you instantly to a few world map locations for a small fee.

Final Fantasy TacticsPlay Station PortableFlat Out
FIFA SoccerPlay Station 4 Final Fantasy XIV
Final Fantasy XVAction RPGCrisis Core
Dissidia 012 Final FantasyVideo Games of the 2010sFinal Fantasy XIII-2
Fabula Nova Crystallis Final FantasyFranchise/Final FantasyFinal Fantasy XIII-2
Lightning Returns: Final Fantasy XIIIEastern RPGFinal Fantasy XV

alternative title(s): Final Fantasy Type Zero; Final Fantasy Agito XIII; Final Fantasy Type- 0
random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
117251
38