The first "true" game in the Final Fantasy Crystal Chronicles series for the Wii (the others were WiiWare or a copy of the DS version), this game was announced very early on, but actual development did not begin until the developers actually had a gameplay concept in mind.The game was an attempt to make a sandbox game, although some found it just a bunch of stuff to do instead of a true sandbox game.Reviews were mixed, some complaining about the game in general, and others just that this was a game better in potential than in execution. Also, since this is a Wii game, the graphics were largely dismissed as nothing special, despite the relative lack of such games on the Wii.
The Alcatraz: The Aerial Prison. True to its name, the entire fortress is floating above the desert at a lethal distance. And even if you manage to escape your cell, make it outside and make the jump without dying, all you've managed to do is land yourself in the Prison Sands, another desert prison situated directly beneath.
Layle's first scene involves him being bored on a mission to protect an airship, which naturally causes a massive attack of monsters not a minute later. His response? Jump off the escort craft toting a massive gun to take out them all himself midair, not hesitating a moment even when the gun is knocked out of his hands, and simply grabs and fires it with his powers while still plummeting to the airship.
Blaze, who claims to have taught Layle everything he knows about using his bearer powers, had ridiculous villain potential despite showing up halfway through the story. He's a pyrokinetic loon with extensive scarring around both eyes and a voice that oozes Ax-Crazy.
Controllable Helplessness: At one point, you're on a catwalk overlooking a large holding cell full of Selkies. The Big Bad is also in the cell, attacking them. You have a limited amount of ammo to throw at the Big Bad before you're forced to watch helplessly as the situation resolves itself without further input from you. However, this trope can be subverted if you find the right object.
Cosmetic Award: Medals, which you get for everything from advancing the plot to playing minigames to finding items, but don't actually do anything. Some of them range through gold, silver and bronze, "rewarding" you for completing the objective multiple times or with high scores.
Cosmic Keystone: The four tribal crystals, which acts as the source of life for each of the four races. The ancient war ended with the Lilties and Yukes each trying to destroy the others' crystal, the Lilties succeeded, and the Yukes were doomed to a state of non-existance.
Cutscene Power to the Max: Layle. Some things are justifiable, such as when he picks up more than one item at a time with telekinesis. The only reason you can't do that is limitations of the technology, even taking into account that two players can manipulate one item on the screen each. But the barriers? Why are those only used in cutscenes? The C button is just sitting there unused; make it the shield button!
Fanservice: Loads of it, especially that the Selkies are mostly dressed for the beach. Also of note is Keiss in a uniform. Or just Keiss in general.
Don't forget the Panty Shot of Belle early on right before she and Layle go into the cave. Okay, technically it's more like lace underwear than panties.
The entirety of the Beach Episode. From Belle changing into a tiny bikini, to her getting into a turf war with other (well-endowed) ladies, to her getting into a game of ass-based chicken, to Layle having to retreave something she has tucked away and being mistaken for a pervert, the entire segment is full of it.
Fantastic Racism - A deep prejudice against Crystal Bearers, people born with he ability to use magic in a time where magic is all but dead outside of Magitek. Bearers are deeply mistrusted, their abilities feared, using their powers inside the Lilty capitol city is a crime, etc. Layle himself goes from "valuable mercenary" to "hunted criminal" because of one act of magic in the city. Oh, and no Selkie has ever been a Bearer. Take what you will from that.
Frickin' Laser Beams: Scarecrows that protect crops with Eye Beams and cows that fire jets of laser milk from their udders when disturbed. The latter can be used as an attack by the player, at least until the cow runs dry.
I Need No Ladders: Layle will walk up to ladders, poles, and other climbable things, and then use his gravity powers to vault himself straight to the top (or bottom). Makes one wonder why he even bothers.
Joker Immunity: Almost subverted; Layle uses his gravity powers to try and crush the Big Bad into the ground, but is interrupted by the princess' insistence (at gunpoint, ironically) that he must answer for his crimes instead.
At the start of the Unity Ball scene, the random guest whose outfit Layle steals is first seen walking through the hall, humming a very familiar tune.
All of the dances at the Unity Ball are remixes of songs from the original game.
The BGM for Moschet Manor, the level where you slaughter a monstrous dinner party (first the guests, then the Tonberry chefs, then the hosts), becomes a formal ballroom dance.
The game's ending theme (Starry Moonlit Night in English, Hoshizukiyo in Japanese), which was originally a sad and thoughtful tune with lyrics about missing home during a long journey, becomes a peppy, upbeat Riverdance-style jig.
The music of Veo Lu Sluice is remixed as a tango, but by far the most easily recognized. The soundtrack CD of Crystal Bearers didn't even bother giving it a different name.
Obviously Evil: The villains are pretty easily spotted from their introductions.
One-Winged Angel: In true Final Fantasy fashion, the Big Bad has one during the Final Battle. Except it's really just more of an arm. Layle looks like he has one, on the other hand.
Pimped-Out Dress: The Lilty ladies, particularly Althea in the last half. Her dress actually has sparkles sewn into the pattern.
The Plan: The only reason Amidatelion was able to board the Alexis was because Layle used his powers to pull her out of the portal. Though Layle eventually decides to help her.
Powered by a Forsaken Child: Jegran uses his Bearer power to turn people into Crystal, shatter them, and use the shards as power sources for the crystal reactors. Before he appeared on the scene, though, the only source for crystal shards were the remnants of the shattered Yuke Tribe crystal, the slow consumption of which is gradually destroying the Yukes, so that wasn't all sunshine and roses either.
Pretty in Mink: The Selkies of course, and Layle and Belle have fur trimmed jackets.
Red Right Hand: The ostracized Crystal Bearers are recognizable as such for having a small part of their body crystallized. The Big Bad has a literalRed Right Hand that he hides under a lion-motif gauntlet.
The Reveal: Jegran can't hurt Althea because she is also a crystal bearer, likely from the accident where her mother died.
Scenery Porn: Plenty of detailed scenes, and that's taking into account the graphics are actually held back to shorten the loading times.