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updated wicks with new namespace


Fallen London can be played [[http://www.fallenlondon.com/ here]]. ''[[http://silvertree.storynexus.com/ The Silver Tree]]'', set [[TheVerse in the same universe]], was funded through Kickstarter. A spinoff game, ''VideoGame/SunlessSea'', is available on Creator/HumbleBundle, Website/GOGDotCom and UsefulNotes/{{Steam}}. Its sequel, ''VideoGame/SunlessSkies'', was released on 31st January 2019, and its story involves heavy spoilers for this game. A prequel VisualNovel, ''VisualNovel/MaskOfTheRose'', arrived on UsefulNotes/{{Kickstarter}} in February 2021, and was released June 8, 2023.

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Fallen London can be played [[http://www.fallenlondon.com/ here]]. ''[[http://silvertree.storynexus.com/ The Silver Tree]]'', set [[TheVerse in the same universe]], was funded through Kickstarter. A spinoff game, ''VideoGame/SunlessSea'', is available on Creator/HumbleBundle, Website/GOGDotCom Platform/GOGDotCom and UsefulNotes/{{Steam}}.Platform/{{Steam}}. Its sequel, ''VideoGame/SunlessSkies'', was released on 31st January 2019, and its story involves heavy spoilers for this game. A prequel VisualNovel, ''VisualNovel/MaskOfTheRose'', arrived on UsefulNotes/{{Kickstarter}} in February 2021, and was released June 8, 2023.
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"Location of an Underground Organ" is also acquirable in the Helicon House since about last November making it not that hard to get. That Docks favours are more abundant is also debatable... no favour you can get from parties (Society, Hell, Rubbery Men) can be considered rare.


** The Location of an Underground Organ, the reward for getting 40 Renown with the Rubbery Men; is weaker than one fate-locked item and gives the same bonus as the Unexploded Mine, the rewards for 40 Renown with the Docks, which is much easier to acquire favours with, making the Rubbery alternative virtually obsolete; and requires the player to access a location that requires unlocking with real money. Not only is it arguably among the weakest Renown 40 rewards, it is also the most difficult to get, and the only reason to get one is if you want to collect all the Renown items or you just really like Rubbery Men.
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* MissionControlIsOffItsMeds: During the world event about delivering unexploded ordnance, you could find your own way or stake success or failure on a single roll by working with your destination's signal lamp operator. Fail, and your character had time to wonder why the man would send "STRAIGHT AHEAD", "HAZARD", "AVOID" in that order before the explosion.

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* MissionControlIsOffItsMeds: During the world event about delivering unexploded ordnance, you could find your own way or stake success or failure on a single roll by working with your destination's signal lamp operator. Fail, and your character had time before the explosion to wonder why the man would send "STRAIGHT AHEAD", "HAZARD", "AVOID" in that order before the explosion.order.
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* MissionControlIsOffItsMeds: During the world event about delivering unexploded ordnance, you could find your own way or stake success or failure on a single roll by working with your destination's signal lamp operator. Fail, and your character had time before the explosion to wonder why the man would send "STRAIGHT AHEAD", "HAZARD", "AVOID" in that order.

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* MissionControlIsOffItsMeds: During the world event about delivering unexploded ordnance, you could find your own way or stake success or failure on a single roll by working with your destination's signal lamp operator. Fail, and your character had time before the explosion to wonder why the man would send "STRAIGHT AHEAD", "HAZARD", "AVOID" in that order.order before the explosion.
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* MissionControlIsOffItsMeds: During the world event about delivering unexploded ordnance, you could find your own way or stake success or failure on a single roll by working with your destination's signal lamp operator. Fail, and your character had time before the explosion to wonder why the man would send "STRAIGHT AHEAD", "HAZARD", "AVOID" in that order.

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* LeaningOnTheFourthWall: You can't lose your character for good, unless you seek the Name; ''VideoGame/SunlessSea'', in the same setting, will happily dole out PermaDeath; ''Fallen London'' has greatly expanded into zeefaring. Consequently if you die out at zee in ''Fallen London'', you're brought to the Fathomking's court, where he makes a perfunctory effort to couch it in in-universe terms that by rights you should be dead for good, but you're operating under different game mechanics.



* ReflectiveTeleportation: All reflective surfaces can be used as portals to [[DreamWorld Parabola]] by those who know to use this ability. There is an entire science (Glasswork) dedicated to the study of this power, and one of the tricks experts can do (including the player character in the second half of the game) is travel from one mirror to the other; long-distance crossings, espionage and even assassination are easily carried out using mirrors in the right places. This is one ''big'' reason Londoners are careful with mirrors; another reason is that humans aren't the only ones that can do this.

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* ReflectiveTeleportation: All reflective surfaces can be used as portals to [[DreamWorld [[DreamLand Parabola]] by those who know to use this ability. There is an entire science (Glasswork) dedicated to the study of this power, and one of the tricks experts can do (including the player character in the second half of the game) is travel from one mirror to the other; long-distance crossings, espionage and even assassination are easily carried out using mirrors in the right places. This is one ''big'' reason Londoners are careful with mirrors; another reason is that humans aren't the only ones that can do this.

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* BizarroApocalypse: The oft-mentioned "Liberation of Night" increasingly looks like one of these the more you advance into the lore, with light as a concept being removed from existence. The truth of it entails [[spoiler:the complete destruction of all law, including the laws of nature and reality, and of both its creators ([[SentientStars the Judgements]]) and their law-enforcing light. Those proposing it hardly see it as a cataclysm, finding the Judgements are too tyrannical to suffer and ''literally anything'' would be an improvement, but it's hard not to see it as an apocalypse all by itself]].

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* BizarroApocalypse: The oft-mentioned "Liberation of Night" increasingly looks like one of these the more you advance into the lore, with light as a concept being removed from existence. The truth of it entails [[spoiler:the complete destruction of all law, including the laws of nature and reality, and of both its creators ([[SentientStars the Judgements]]) and their law-enforcing light. Those proposing it hardly see it as a cataclysm, finding as the Judgements are too tyrannical to suffer narcissistic tyrants using the universe as their playground, and ''literally anything'' an endless nightmare would be an improvement, ''preferable'' to the cycle of suffering the universe is currently trapped in, but it's hard not to see it as an apocalypse all by itself]].


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** You get to create a newspaper business. Naturally, the 'Outlandish' path involves spreading conspiracy theories and misinformation, until you're explicitly making stuff up.
-->Oh, just make some up. How hard can it be?
-->The Masters feast upon the flesh of men. The Duchess is a thousand years old and bathes in cat blood. Devils consume only cheese. This stuff just writes itself.
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* BloodSport:
** Knife-And-Candle, a straightforward game of assassination and murder. As the players die in the ''Neath'', most of them come back to life. Sadly, it has been replaced with a ''different'' game...
** Hearts' Game: A game about slapstick poisoning. While the goal is to kill the target with poison before they can identify who is doing the poisoning (or develop so great a poison immunity that you can barely weaken them), the true objective is to do so in increasingly silly and comical methods that leave the umpires scratching their heads.
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SMEN has been taken off the spoiler list, and on this wiki only the mousetrap is to remain unspoiled


** While the details are unknown due to [[DoNotSpoilThisEnding the creators advising players to not spoil them]], Seeking Mr Eaten's Name has three endings depending on whether you Grieve, Hate, or complete an optional branch that lets you ask about Salt instead.

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** While the details are unknown due to [[DoNotSpoilThisEnding the creators advising players to not spoil them]], Seeking Mr Eaten's Name has three endings depending on whether you Grieve, Hate, or complete an optional branch that lets you ask about Salt instead.
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* ArcWelding: The ''player themselves'' can engage in a bit of this at [[http://fallenlondon.wikia.com/wiki/Why%3F one point in the "Seeking Mr Eaten's Name" Story]], where the player character is asked why they persist in their quest despite their assured destruction. You can choose from over a dozen (!) possible responses, and some of them reference Stories that occurred earlier in the game. For example, you can imply that your character has never been the same since, say, their visit to the Iron Republic or being exiled from the Shuttered Palace.

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* ArcWelding: The ''player themselves'' can engage in a bit of this at [[http://fallenlondon.wikia.com/wiki/Why%3F [[https://fallenlondon.wiki/wiki/Why%3F one point in the "Seeking Mr Eaten's Name" Story]], where the player character is asked why they persist in their quest despite their assured destruction. You can choose from over a dozen (!) possible responses, and some of them reference Stories that occurred earlier in the game. For example, you can imply that your character has never been the same since, say, their visit to the Iron Republic or being exiled from the Shuttered Palace.
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* AnachronicOrder: The game's myriad of storylines can usually be progressed independently and at any time. This means that after you sit down for tea and conversation with somebody, you can embark on a voyage to sea, spend months governing a colonial outpost, sail back, and resume your conversation with no time having passed at all. This is justified in-universe as [[spoiler:the Treachery of Clocks, one of the Seven Treacheries. The Neath is a giant cavern, free from the light of [[OurGodsAreGreater the Judgements]] which determine the laws of reality, including such laws as "effects follow their causes." Consequently some events are free to happen out of order or multiple times.]]

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* AnachronicOrder: The game's myriad of storylines can usually be progressed independently and at any time. This means that after you sit down for tea and conversation with somebody, you can embark on a voyage to sea, spend months governing a colonial outpost, sail back, and resume your conversation with no time having passed at all. This is justified in-universe as [[spoiler:the Treachery of Clocks, one of the Seven Treacheries. The Neath is a giant cavern, free from the light of [[OurGodsAreGreater [[OurGodsAreDifferent the Judgements]] which determine the laws of reality, including such laws as "effects follow their causes." Consequently some events are free to happen out of order or multiple times.]]
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* WeirdCurrency: Justificande Coins, the currency of [[TimeTravelTenseTrouble Irem]], have negative value; that is, they ''indebt'' the person to whom they are given. Paying for something in these coins means accepting a number of them along with whatever it is you're 'buying'.
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The Iron Republic isn't 'free' from all law so much as refusing to let anything resembling a law stick.


** The Iron Republic is free from all laws, up to and including the laws of physics.

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** The Iron Republic is free from all rejects the principle of stable laws, up to and including the laws of physics.physics. New 'legislation' dictating what reality will be is churned out daily, and replaced in short order.
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* LostPropertyLiveDrop: On the Upper River, one of the activities tied to the Great Game is supplying Halcyonic Tonic to a Surface power. You pour its contents in an agreed-upon location in the cobbles, and later, you're rewarded by a bureaucrat who pointedly asks you if you dropped your wallet, which contains your payment. You've never seen the wallet before, but you say yes.
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** If you want the Secular Missionary or the Revolutionary Firebrand as a companion or spouse, you must side with that person the first time you leave the Cave of the Nadir, meaning that obtaining one permanently locks out the other.

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** If you want the Secular Missionary or the Revolutionary Firebrand as a companion or spouse, you must side with that person the first time you leave the Cave of the Nadir, meaning that obtaining one permanently locks out the other. There is a storylet that lets you reconcile with one of them if you [[TakeAThirdOption rejected them both]] after the Nadir, but once again you can only choose one of them.

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* AbsurdlyHighStakesGame: The Marvellous, focus of the Heart's Desire ambition, is "a notorious card game in which you can stake your soul and win your [[TitleDrop heart's desire]]". And you can lose worse than "just" your soul; just look at [[spoiler:the Topsy King, who bet his mind and lost it]].

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* AbsurdlyHighStakesGame: The Marvellous, focus of the Heart's Desire ambition, is "a notorious card game in which you can stake your soul and win your [[TitleDrop heart's desire]]". And you can lose worse than "just" your soul; just look at [[spoiler:the Topsy King, who bet his mind and lost it]]. Later subverted in the end with the fact that you can stake merely [[spoiler:a single penny]].

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** The various sigils of the Correspondence can affect the things they interact with in strange and mysterious ways, but the most common way is by setting them on fire. This is why the safest way to store such sigils is on huge plaques of lead; regular paper just burns. However it also means that whenever a steady source of heat and light is required, a few Correspondence sigils in the right place are the way to go. [[spoiler:The Discordance has the opposite effect, freezing anything it touches, but so far no practical application has been found for its extreme cold.]]

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** The various sigils of the Correspondence can affect the things they interact with in strange and mysterious ways, but the most common way is by setting them on fire. This is why the safest way to store such sigils is on huge plaques of lead; regular paper just burns. However it also means that whenever a steady source of heat and light is required, a few Correspondence sigils in the right place are the way to go. [[spoiler:The Discordance has the opposite effect, freezing anything it touches, but so far no practical application has been found for its extreme cold.]]and it can be used to freeze a champagne into a delicious sorbet.]]
*** Sometimes, the Laws of the Correspondence themselves can be useful like that, such as the instance where you can use it to hasten an infusion process from several months to a couple minutes, making a cherry liqueur from the result.
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*** In the Exceptional story "Stripes of Wrath" he briefly speaks about a "speckled band" and the Implacable Detective notes all good magic involves impossibility. [[StageMagician The Glass]], "[[Literature/TheyDoItWithMirrors They do it with mirrors]]".
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trope was cut/disambiguated due to cleanup


Welcome, [[CatchPhrase delicious troper]]. ''Fallen London'' (formerly ''Echo Bazaar'') is a [[BrowserGame browser game]] produced by Creator/FailbetterGames. It's set in the eponymous city, a [[BeneathTheEarth mile underground]] and a boat down the river from {{Hell}}, where people are either piecing together the mystery of what exactly happened, trading souls, or just politely murdering other people. Players start off as prisoners plotting to break out, and after that... they're free to do whatever they want.

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Welcome, [[CatchPhrase [[AuthorCatchphrase delicious troper]]. ''Fallen London'' (formerly ''Echo Bazaar'') is a [[BrowserGame browser game]] produced by Creator/FailbetterGames. It's set in the eponymous city, a [[BeneathTheEarth mile underground]] and a boat down the river from {{Hell}}, where people are either piecing together the mystery of what exactly happened, trading souls, or just politely murdering other people. Players start off as prisoners plotting to break out, and after that... they're free to do whatever they want.
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* HistoricalDomainCharacter: A number of them appear, though never by the name they're best known by. There appear UsefulNotes/SigmundFreud, Creator/CharlesDickens, Victoria and Albert, Pre-Raphaelite painter William Holman Hunt, Creator/OscarWilde (though it seems like he came to a tragic end), Charles Babbage, and [[spoiler:one or more of the royal families of Pharaoh Akhenaten and Möngke Khan]]. The PlayerCharacter of The Silver Tree is based on [[https://en.wikipedia.org/wiki/William_of_Rubruck William of Rubruck.]]

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* HistoricalDomainCharacter: A number of them appear, though never by the name they're best known by. There appear UsefulNotes/SigmundFreud, Creator/CharlesDickens, Victoria and Albert, Pre-Raphaelite painter William Holman Hunt, Creator/OscarWilde (though it seems like he came to a tragic end), UsefulNotes/HelenaBlavatsky, Charles Babbage, and [[spoiler:one or more of the royal families of Pharaoh Akhenaten and Möngke Khan]]. The PlayerCharacter of The Silver Tree is based on [[https://en.wikipedia.org/wiki/William_of_Rubruck William of Rubruck.]]
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* WorkplaceHorror: Many of the storylines involve the characters treating the various horrors of the Neath as workplace inconveniences. The Exceptional Story The Bloody Wallpaper is a standout example. In it the player is charged with working a shift at the [[BedlamHouse Royal Bethlem Hotel]] and the horror comes equally from the threats and dangers within the hotel itself, and the soul crushing horror of having to [[StepfordSmiler keep smiling]] while dealing with the inconsiderate and disgusting guests. It is equally comparable to a surreal nightmare and a tough shift at a bad service job.

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* WorkplaceHorror: Many of the storylines involve the characters treating the various horrors of the Neath as workplace inconveniences. The Exceptional Story The "The Bloody Wallpaper Wallpaper" is a standout example. In it the player is charged with working a shift at the [[BedlamHouse Royal Bethlem Hotel]] and the horror comes equally from the threats and dangers within the hotel itself, and the soul crushing horror of having to [[StepfordSmiler keep smiling]] while dealing with the inconsiderate and disgusting guests. It is equally comparable to a surreal nightmare and a tough shift at a bad service job.
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* WorkplaceHorror: Many of the storylines involve the characters treating the various horrors of the neath as workplace inconveniences. The Exceptional Story The Bloody Wallpaper is a standout example. In it the player is charged with working a shift at the [[BedlamHouse Royal Bethlem Hotel]] and the horror comes equally from the threats and dangers within the hotel itself, and the soul crushing horror of having to [[StepfordSmiler keep smiling]] while dealing with the inconsiderate and disgusting guests. It is equally comparable to a surreal nightmare and a tough shift at a bad service job.

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* WorkplaceHorror: Many of the storylines involve the characters treating the various horrors of the neath Neath as workplace inconveniences. The Exceptional Story The Bloody Wallpaper is a standout example. In it the player is charged with working a shift at the [[BedlamHouse Royal Bethlem Hotel]] and the horror comes equally from the threats and dangers within the hotel itself, and the soul crushing horror of having to [[StepfordSmiler keep smiling]] while dealing with the inconsiderate and disgusting guests. It is equally comparable to a surreal nightmare and a tough shift at a bad service job.
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* WorkplaceHorror: Many of the storylines involve the characters treating the various horrors of the neath as workplace inconveniences. The Exceptional Story The Bloody Wallpaper is a standout example. In it the player is charged with working a shift at the [[BedlamHouse Royal Bethlem Hotel]] and the horror comes equally from the threats and dangers within the hotel itself, and the soul crushing horror of having to [[StepfordSmiler keep smiling]] while dealing with the inconsiderate and disgusting guests. It is equally comparable to a surreal nightmare and a tough shift at a bad service job.

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Whitsun is a real thing


* DoubleEdgedBuff: Failing the Watchful check when greeting the Merry Gentleman gives The Walls Are Wrong, which increases both your Watchful and Nightmares gain, until the next Time the Healer.



* WhaleEgg: The FictionalHoliday of Whitsun involves collecting and hatching eggs that contain a number of unsettling pets, bizarre companions, and freaks of nature. [[ExaggeratedTrope They can also hatch into clothing]].

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* WhaleEgg: The FictionalHoliday of Whitsun involves collecting and hatching eggs that contain a number of unsettling pets, bizarre companions, and freaks of nature. [[ExaggeratedTrope They can also hatch into clothing]].clothing or weapons]].
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* WhaleEgg: The FictionalHoliday of Whitsun involves collecting and hatching eggs that contain a number of unsettling pets, bizarre companions, and freaks of nature. [[ExaggeratedTrope They can also hatch into clothing]].
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* CueOClock: The Ratwork Watch.
-->''The -ping- of the cash register almost drowns out a single tiny chime from the watch. The 'Purchase Interval' hand has just reached the end of its arc.''
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Someone beat me to it.


** August 2023 added an [[InfinityPlusOneSword Infinity+1]] (or [[InvertedTrope Negative-Infinity-1?]]) of these items in the [[TheJinx Weasel of Woe,]] which drops your late-game stats by ''10'' and your base stats by a whopping ''250'', well above the regular {{Cap}} for both. It also greatly increases your Wounds buildup.
--->'''Description:''' It's not the weasel's woe. No, this weasel brings ''you'' misfortune.
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** August 2023 added an [[InfinityPlusOneSword Infinity+1]] (or [[InvertedTrope Negative-Infinity-1?]]) of these items in the [[TheJinx Weasel of Woe,]] which drops your late-game stats by ''10'' and your base stats by a whopping ''250'', well above the regular {{Cap}} for both. It also greatly increases your Wounds buildup.
--->'''Description:''' It's not the weasel's woe. No, this weasel brings ''you'' misfortune.
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* BandagedFace: Major characteristic of Tomb-Colonists, and one of the neutral-gender options has your face wrapped up, a la TheInvisibleMan.

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* BandagedFace: Major characteristic of Tomb-Colonists, and one of the neutral-gender options has your face wrapped up, a la TheInvisibleMan.Literature/TheInvisibleMan.
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The Judgemental Hat access code got retired... it's still aquireable in-game but it's 'not' cheap.


** Reaching 10 Renown with a faction grants access to an item that grants a bonus of 4 to a single highway stat. All of these items are outclassed by rewards of the Making Your Name stories (which cost no Echoes and are very easy to get), Bazaar items that are cheaper than the corresponding faction's Connected item (which is needed to grind Renown in the first place) or the Judgemental Hat (which costs no Echoes ''nor'' actions). Adding to the fact that a fair amount of Favours are needed to reach 10 Renown themselves, and each of these items requires you to draw the faction's opportunity card and spend 3 Favours, it's better just to spend the Favours elsewhere or store them and beeline for the higher Renown items, which are often more useful.

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** Reaching 10 Renown with a faction grants access to an item that grants a bonus of 4 to a single highway stat. All of these items are outclassed by rewards of the Making Your Name stories (which cost no Echoes and are very easy to get), or Bazaar items that are cheaper than the corresponding faction's Connected item (which is needed to grind Renown in the first place) or the Judgemental Hat (which costs no Echoes ''nor'' actions).place). Adding to the fact that a fair amount of Favours are needed to reach 10 Renown themselves, and each of these items requires you to draw the faction's opportunity card and spend 3 Favours, it's better just to spend the Favours elsewhere or store them and beeline for the higher Renown items, which are often more useful.



* DiscOneNuke: Through access codes or events, it is often possible to acquire high-level items (like the Judgemental Hat or a Scuttering Squad) far earlier than you should be able to normally. These items trivialise a bunch of gear, but they are usually not best-in-slot, even when limited to Bazaar gear only (except the Portable Lamp-Post, which is the only 2 BDR Home Comfort that doesn't require spending Fate, completing an Ambition or doing very-late-game content).

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* DiscOneNuke: Through access codes or events, it is often possible to acquire high-level items (like the Judgemental Hat or a Scuttering Squad) far earlier than you should be able to normally. These items trivialise a bunch of gear, but they are usually not best-in-slot, even when limited to Bazaar gear only (except the Portable Lamp-Post, even after it was moved to cost 2 Night Whispers, which is the only 2 BDR Home Comfort that doesn't require spending Fate, completing an Ambition or Ambition, doing very-late-game content).content, or getting very lucky with an event).

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