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Video Game: Façade
Ten years ago, you introduced two friends of yours to each other: Grace and Trip. They got together and married. After years of not seeing either of them, Trip calls you over the telephone and asks you over to their apartment for a visit.

...

That's pretty much the whole story. In this video game developed by independent studio Procedural Arts, you play as yourself visiting friends. And the friends are not ''exactly'' happy with each other.

The main selling point of this video game (well, "selling point" is the wrong term, since it's freeware) is Grace's and Trip's artificial intelligence. The player communicates with them through simple body language and by typing messages. Though they do occasionally get, er, confused if you say something they do not understand, they comprehend English remarkably well for video game characters.

Gameplay is extraordinarily simple: You move with the arrow keys, interact with objects (or physically with Grace or Trip) by left-clicking on them, and can talk at any time simply by typing something.

Façade can be downloaded at interactivestory.net.

Façade provides examples of the following tropes:

  • Arson, Murder, and Jaywalking: When Trip or Grace are listing off things you did wrong that night, they'll include "suggesting they get a pet" if you did so.
  • Artificial Stupidity: From this video:
    Player: Someone get me a bandage!
    Trip: Oh, well, um, come look at this Italy photo.
    and
    Player: I'M DYING!
    Grace and Trip: *awkward chuckle*
  • As You Know: "So, ten years ago, that's when you introduced us, right?" Say "No" for a good laugh.
  • Backstory: Unfolds a little bit at a time.
  • Berserk Button: Trip will throw you out immediately if you say certain things, most of them sexually inappropriate and therefore understandable. Infamously, however, he also hates the word "melon".
    • Gets pretty darn funny when you do it as soon as the game starts:
      Trip: Hey, it's good to see you!
      Player: Melon.
      Trip: *Smacks the door in the player's face*
  • Blue and Orange Morality: Trip and Grace sure have their moral priorities in a twist. For example, being a bartender for a bar in the slums is apparently a terrible thing in Trip's opinion, which is why he hides it. On Grace's side, she seems to think having her work praised is a moral offense. It's often hard to tell who the player should side with (and they force you to choose at least twice in every playthrough) when they don't seem to have any rational system of logic to dictate what they think constitutes appropriate behavior, for both you and themselves.
    • However, this is partially justified: Grace and Trip's resentment has been bubbling for a while (even though they try to be happy for your visit), and it's difficult to think rationally about anything when you're simmering in rage. At least some of their irrational standards might be made up on the spot, or are actually rational standards but not clearly voiced.
  • Both Sides Have a Point: Subtle example, since you need to play through the game multiple times to get all the information, but both Trip and Grace have contributed to the failing marriage, and conversely each of them have good reason to be pissed off at the other person. To wit:
    • Trip can't accept the idea of an artist wife, which is why he pushed her into advertising. Also, he grew up extremely poor, with his family always living "on the edge", and his parents were ignorant. He became ashamed enough, both of their ignorance and of an incident where they had to live in a shelter for six months, that it's what caused him to obsess over riches and material possessions, hence why he admires Grace's rich and smart but phony parents; now, however, he feels he can't get rid of his past and doesn't know who he is, he feels he's a phony. That's why while he plays high class poker games and is a wine snob, he also sneaks down to a crappy bar to drink beer with lowly construction workers. He manipulated Grace into marrying him in the first place because he proposed to her in front of her parents at a Christmas Eve party, so she couldn't say no without losing face. Finally, he slept with a client named Maria while he was on his trip to Barcelona.
    • Grace has a tendency to avoid responsibility for her decisions, so she let Trip control her into not going after her artistic passion. She developed that tendency because her parents bought her everything she wanted as a kid, so now even her apartment full of expensive crap is another way of hiding. Her parents are smart and rich, unlike Trip's, but they're always pretending to be something they're not, so Grace admires Trip's "real" upbringing that he was ashamed of. When Trip manipulated Grace into marrying him, Grace never did anything about it. Also, Grace has been secretly painting behind Trip's back, such as while he was away on his trip to Italy. Finally, back when Grace was in college, she was in love with someone else: an art major named Vince, and they had sex the night before Grace's marriage with Trip. Grace feels guilty that having the affair at that time "jinxed" Grace and Trip's marriage.
  • Captain Obvious: Hug them and they may say "You're hugging me!"
  • Catch Phrase: They say "we need to talk about us both/Trip/Grace" an awful lot.
  • The Dev Team Thinks of Everything: Try playing as a Jehovah's Witness, mention Maria or even suggest Trip to kill Grace. You can even suggest they get a pet.
    • You can end the game before it even begins by just turning around and activating the elevator behind you.
  • Disproportionate Retribution: You can get kicked out for, among other things, sitting still for too long, moving around too much, or saying the word "melon" or any word containing it. But flat-out telling Trip and Grace to kill themselves (or each other) will just merit some uncomfortable banter.
    • It becomes even more ridiculous when you simply refuse to enter the room after Trip opens the door. He'll plead for you to come in a few times before dragging you forward up to the door, saying you need to go, and slamming the door in your face.
  • Dummied Out: The game's texture files include an ashtray and a generic "drink" photograph, neither of which appear in the apartment.
  • Easter Egg: Trip and Grace seem to have a crippling phobia of melons.
    • It turns out that "melon" or "melons" is flagged as a synonym for breasts, which is why they react so badly to it. This presents its own conundrums.
      • Oddly, if you pair it with another trigger word, Trip doesn't throw you out. Try saying "Maria's melon". Trip typically only reacts to the Maria part.
  • Game Mod: The games textures and sprites for pictures/painting/props/skylines are in common graphic formats, and easy to open and edit. Many YouTube videos demonstrate graphical hacks, such as the magic 8-ball being turned into Chris Hansen, the skyline from the window being set on fire, etc.
  • Gay Option: No matter what gender your character is, you can still flirt with either Grace or Trip. Or both.
  • Gender-Blender Name: It takes some strong dedication on the player's part to invoke this, since Trip and Grace will always treat the player character as the gender assumed by the name. That being said, it explicitly offers "Chris", "Kelly", "Mel", "Nat", "Pat", and "Sam" for males and females, plus there's "Joe" versus "Jo", so you can select any of these and just act like you meant the opposite version.
  • Guide Dang It: There is a “good” ending where you save Grace and Trip’s marriage, but it is extremely difficult to figure out. You can buy a guide from Procedural Art for US$5. Then again, as noted above, you can actually beat the game by doing nothing.
  • Hello, Insert Name Here: Done in an odd way. The player doesn't type in a name, but instead selects one from a list, which will then be awkwardly spliced into Trip and Grace's fully voice-acted dialogue.
  • Intangible Man: Trip and Grace have no respect for the walls, or sometimes even furniture; they walk straight through them without a second thought when necessary.
  • It's a Wonderful Failure: Courtesy of Trip. If you're "out of line" about three times, Trip kicks you out of the apartment (and it's always Trip who physically removes you, even if Grace is the one you pissed off). "Out of line" in this case being defined as saying really rude things to them, or kissing them on the mouth. However, on some occasions (and they are rare), you can get kicked out after one mistake instead of three if you say something really outrageous.
  • Let's Play: A common source. Here's one by raocow, for example.
  • Love Triangle: We would put in a spoiler box, but there are only three characters, so you can guess who is involved.
  • The Masochism Tango: Grace and Trip. You can overhear a huge argument between them before Trip even answers the door for you, so they end up trying to pretend everything is normal and happy for your benefit while secretly getting passive-aggressive potshots in at each other. Then the potshots turn just plain aggressive, which is when you can potentially help them.
  • Mad Libs Dialogue: The player's name. It can sometimes get really cringe inducing.
  • Match Maker Quest: The player is supposed to fill the role of informal marriage counselor.
  • Multiple Endings: You can either get kicked out by Trip, get Trip or Grace to leave, successfully save their marriage, leave with Trip and Grace telling you they're OK while they're not, or leave the apartment before any of the previous possibilities happen. There are multiple ways to get the same ending.
    • Or you can do this to get the door slammed in your face before you even get a chance to enter.
  • Nice Job Breaking It, Hero: The two people you hooked up are unhappy with their marriage.
    • In-game, if you side with only Grace or only Trip the whole time, that will technically solve their relationship problems...by causing either Grace or Trip to cut the relationship off and storm out of the apartment.
  • Non-Standard Game Over: If you irritate Trip at the very beginning of the game, he shuts the door on you without giving you a chance to come in.
  • Precision F-Strike: Trip and Grace rarely curse (major curses, anyway - both seem addicted to the phrase "Goddamn it"), but in the heat of an argument Grace might say "fuck you" to Trip and it's almost a shock when she does.
  • Press Start To Game Over: It's possible to have Trip kick you out of the house before you actually enter if you say something obscene, offensive, or otherwise triggering as soon as he opens the door to let you in.
  • Relationship Values
  • Sprite/Polygon Mix: Various things around the apartment are obviously sprites.
  • Speed Run: You can end the game in record time by turning around and hitting the elevator button without even knocking on Trip's door. If that feels too much like a cop-out, you can cause the game to end in a real hurry by saying something Trip doesn't like (say, "melons") when he opens the door for you.
  • Suspiciously Specific Denial: Asking Trip if he cheated on Grace leads him to tell you to not accuse him of doing it with Maria.
  • "The Reason You Suck" Speech: Every time you play, either Trip or Grace go through a list of everything you did wrong. Even if you were legitimately trying to help, they list reasons such as, "praising Grace".
    • The funny thing is, if you do nothing but sit on the couch and say "Yes" when Trip or Grace ask you if you want the truth, they start talking like, "Do you really think that..." and then, since they have nothing to list, say, "...I mean is that supposed to help us realize something about ourselves?" without saying anything in between.
  • Video Game Caring Potential: Only if you actually manage to save Grace and Trip's marriage. Typically this can only happen if you get them both to admit at least one fault of some kind.
  • Video Game Cruelty Potential: Feel free to completely ruin Grace's and Trip’s lives. Though their marriage is already falling apart and they both intensely hate their life together. The worst you can do is be a catalyst to make it all come apart more quickly.
  • We Used to Be Friends: A rather subtle case. Trip, Grace, and you, in the back story, have been good friends and you're even the guy who hooked the two up. Trip having to throw you out due to being a complete troll can be seen as this.
  • Wham Line: This line from Trip comes as a major shock, especially since it is the first sign that there is more to the game than it seems at first glance.
    Trip: Grace... uh... I've been having an affair.
  • Wide Open Sandbox: Well, OK, so it’s a small, closed sandbox. Yet a sandbox it is.
  • You Lose at Zero Trust: When Trip gets upset enough at you, he kicks you out of the apartment, causing a game-over.

Okay, Kha, I think this evening is over, you've gotta leave.

We'll be fine, just... GO.
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