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A UsefulNotes/PlayStation2 port by Creator/{{Arika}} was released in 2004. It features an exclusive ArrangeMode based on the game mechanics of ''VideoGame/ESPRaDe'', the game's SpiritualPredecessor. Another port for Japanese mobile phones, ''[=Espgaluda=] DX'', was released in 2005.

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A UsefulNotes/PlayStation2 Platform/PlayStation2 port by Creator/{{Arika}} was released in 2004. It features an exclusive ArrangeMode based on the game mechanics of ''VideoGame/ESPRaDe'', the game's SpiritualPredecessor. Another port for Japanese mobile phones, ''[=Espgaluda=] DX'', was released in 2005.



An UsefulNotes/Xbox360 port, ''Espgaluda II Black Label'', was released in 2010. Although Japan-only like the arcade version and the previous game, this port has no region coding, enabling it to be played on any region's console. This features an in-depth tutorial that demonstrates the game's ([[LoadsAndLoadsOfRules rather complex]]) mechanics, the arcade original as well as an HD version of it, as well as three {{Arrange Mode}}s: the titular ''Black Label'' arrange, an arrange by Shinobu Yagawa that implements a bullet color cancelling system, and a bonus mode that is unlocked after completing the game once. There are also Novice versions of the base game and ''Black Label''. This version would later be ported to UsefulNotes/NintendoSwitch in 2021 by Live Wire for all major regions, making it the first time that the console version was officially released outside of Japan.

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An UsefulNotes/Xbox360 Platform/Xbox360 port, ''Espgaluda II Black Label'', was released in 2010. Although Japan-only like the arcade version and the previous game, this port has no region coding, enabling it to be played on any region's console. This features an in-depth tutorial that demonstrates the game's ([[LoadsAndLoadsOfRules rather complex]]) mechanics, the arcade original as well as an HD version of it, as well as three {{Arrange Mode}}s: the titular ''Black Label'' arrange, an arrange by Shinobu Yagawa that implements a bullet color cancelling system, and a bonus mode that is unlocked after completing the game once. There are also Novice versions of the base game and ''Black Label''. This version would later be ported to UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2021 by Live Wire for all major regions, making it the first time that the console version was officially released outside of Japan.
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An UsefulNotes/Xbox360 port, ''Espgaluda II Black Label'', was released in 2010. Although Japan-only like the arcade version and the previous game, this port has no region coding, enabling it to be played on any region's console. This features an in-depth tutorial that demonstrates the game's ([[GuideDangIt rather complex]]) mechanics, the arcade original as well as an HD version of it, as well as three {{Arrange Mode}}s: the titular ''Black Label'' arrange, an arrange by Shinobu Yagawa that implements a bullet color cancelling system, and a bonus mode that is unlocked after completing the game once. There are also Novice versions of the base game and ''Black Label''. This version would later be ported to UsefulNotes/NintendoSwitch in 2021 by Live Wire for all major regions, making it the first time that the console version was officially released outside of Japan.

to:

An UsefulNotes/Xbox360 port, ''Espgaluda II Black Label'', was released in 2010. Although Japan-only like the arcade version and the previous game, this port has no region coding, enabling it to be played on any region's console. This features an in-depth tutorial that demonstrates the game's ([[GuideDangIt ([[LoadsAndLoadsOfRules rather complex]]) mechanics, the arcade original as well as an HD version of it, as well as three {{Arrange Mode}}s: the titular ''Black Label'' arrange, an arrange by Shinobu Yagawa that implements a bullet color cancelling system, and a bonus mode that is unlocked after completing the game once. There are also Novice versions of the base game and ''Black Label''. This version would later be ported to UsefulNotes/NintendoSwitch in 2021 by Live Wire for all major regions, making it the first time that the console version was officially released outside of Japan.
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* LoadsAndLoadsOfRules: ''Espgaluda II''[='=]s systems are considerably more complex than the original, with the console versions' tutorials having at least three pages per mode.
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Once upon a time, there was a peaceful kingdom named Shinra, ruled by a line of queens with supernatural powers. The current king, Jakou, decides to conduct a number of experiments to induce this power in his children as well as harness it for military purposes. Two of his children, Ageha and Tateha, are rescued from his grasp and taken into hiding by a man named Hiodoshi. Eventually, Jakou's forces track them down...

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Once upon a time, there was a peaceful kingdom named Shinra, Shinra (not [[VideoGame/FinalFantasyVII that one]]), ruled by a line of queens with supernatural powers. The current king, Jakou, decides to conduct a number of experiments to induce this power in his children as well as harness it for military purposes. Two of his children, Ageha and Tateha, are rescued from his grasp and taken into hiding by a man named Hiodoshi. Eventually, Jakou's forces track them down...
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Dewicked trope


* BareYourMidriff: Ageha's female form in ''Espgaluda II''. Tateha's male form in both games, with much tougher abs in the second game.

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The game is known for its Ascension Dead Zone (''Kakusei Shikai'') mechanic (or Ascension/''Kakusei'' for short), in which the player can press a button to [[BulletTime slow down enemy bullets]], allowing beginners to better enjoy the game, although Ascension can only be used for a limited period of time. Notably, the player's character [[GenderBender changes genders]] when activating Ascension mode, and back when deactivating it. To encourage use of Ascension even in high-level play, the game's scoring system relies on destroying enemies in Ascension mode to collect gold items.

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The game is known for its Ascension Dead Zone (''Kakusei Shikai'') mechanic (or Ascension/''Kakusei'' for short), in which the player can press a button to [[BulletTime slow down enemy bullets]], allowing beginners to better enjoy the game, although Ascension can only be used for a limited period of time. Notably, the player's character [[GenderBender [[SexShifter changes genders]] when activating Ascension mode, and back when deactivating it. To encourage use of Ascension even in high-level play, the game's scoring system relies on destroying enemies in Ascension mode to collect gold items.



* GenderBender: The core gameplay mechanic for high scoring. [[spoiler: The final boss of ''Espgaluda'' can do it too. In ''Espgaluda II'', this game mechanic is required for unlocking the fight against True Seseri, and the final boss is the fusion of Tsubame and Janome.]]



* SexShifter: The core gameplay mechanic for high scoring has the player characters changed sex when slowing down enemy projectiles. [[spoiler: The final boss of ''Espgaluda'' can do it too. In ''Espgaluda II'', this game mechanic is required for unlocking the fight against True Seseri, and the final boss is the fusion of Tsubame and Janome.]]



* SuperGenderBender: The heroes are already powerful psychics, but gender-changing makes them into ''even more powerful'' psychics. [[spoiler: Not only can Jakou, the BigBad, do this himself, but in the final boss battle he fuses his male and female forms together to create a powerful, androgynous being.]]

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* SuperGenderBender: The heroes are already powerful psychics, but gender-changing makes them into ''even more powerful'' psychics.player characters change sex when in their SuperMode. [[spoiler: Not only can Jakou, the BigBad, do this himself, but in the final boss battle he fuses his male and female forms together to create a powerful, androgynous being.]]
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** In ''Espgaluda II Black Label'', Seseri's male Ascension form carries a pistol thst seems to be half the size of his body.

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** In ''Espgaluda II Black Label'', Seseri's male Ascension form carries a pistol thst that seems to be half the size of his body.
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Meganekko is no longer a trope. It's a Fanspeak term. Moving wicks to Bespectacled Cutie when appropriate.


* {{Meganekko}}: Asagi from ''Espgaluda II'' wears glasses bigger than her eyes.
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cut trope


* YouGottaHaveBlueHair: Ageha and Tateha ([[GenderBender and their female/male counterparts]]) have light green hair. Asagi and Seseri have light and dark purple hair, respectively.
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* DisneyDeath: [[spoiler:In the first game, Seseri falls from a great height while injured and bloodied from the first boss stage. Averted in that she doesn't die here. She comes back in Stage 5 [[WeCanRebuildHim as a cyborg]].]]

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* DisneyDeath: [[spoiler:In the first game, Seseri falls from a great height while injured and bloodied from the first boss stage. Averted in that she doesn't die here. She comes back in Stage 5 [[WeCanRebuildHim as a cyborg]].]]
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* BigBad: Jakou in the first game.

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* BigBad: Jakou in the first game.game, and Tsubame and Janome share the position in the second as co Big Bads.

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* DifficultButAwesome: To maximize scoring potential in ''Espgaluda II'', one not only needs to make use of Ascension to cancel enemy bullets and to build up Kakusei Over level, they must also master the new Zetsushikai mode. It uses both gems and gold at a rapid pace, destroying enemies while in Zetsu ''spawns extra bullets'' that can spell disaster for the player and eats up gems even faster. Masterful use of Zetsu will cancel those revenge bullets ''en masse'' for massive amounts of points; whereas a no-Zetsu player will probably take until Stage 4 to get both point-based extra lives (first at 15 million points and seconed at 35 million), someone who knows their way around Zetsu can get that 35 million on Stage '''1'''.

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* DifficultButAwesome: DifficultButAwesome:
**
To maximize scoring potential in ''Espgaluda II'', one not only needs to make use of Ascension to cancel enemy bullets and to build up Kakusei Over level, they must also master the new Zetsushikai mode. It uses both gems and gold at a rapid pace, destroying enemies while in Zetsu ''spawns extra bullets'' that can spell disaster for the player and eats up gems even faster. Masterful use of Zetsu will cancel those revenge bullets ''en masse'' for massive amounts of points; whereas a no-Zetsu player will probably take until Stage 4 to get both point-based extra lives (first at 15 million points and seconed at 35 million), someone who knows their way around Zetsu can get that 35 million on Stage '''1'''.'''1'''.
** ''Espgaluda II: Black Label'' has this in two different flavors. First, Zetsu instead causes bullets near your character to multiply, and also grants complete invincibility...at the cost of draining your shield meter and ''rapidly'' draining your gem and gold counters. By flying your invincible self into a thick cloud of bullets, you can create even more bullets to cancel when you step out of Zetsu, but you must be very careful that none of the three resources your invincibility runs on run out while you're in the middle of the bullet thicket, or else you are sure to take damage. Mastering this technique can generate a lot of bullets that can make your score skyrocket. And then there's Zetsu Over; activating it causes enemies to fire back aimed revenge bullets and bullets that you graze to spawn aimed bullets, which of course creates a great risk to the player but will cancel nicely into gems, allowing a skilled player to generate extra points and fuel for their Kakusei modes.
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** In ''Espgaluda'' you gain an extra life at 40,000,000 points and again at 140,000,000 points.

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** In ''Espgaluda'' you gain an extra life at 40,000,000 4,000,000 points and again at 140,000,000 14,000,000 points.
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* BilingualBonus: In ''Espgaluda II'', there's an inscription on the podium at the end of Stage 5 where you fight [[spoiler:Seseri]], which reads "Shinra meine heimat", or "Shinra, my homeland" in German.

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Sequel Difficulty Spike is YMMV, that's not a particularly notable Game Mod, and it's not really Guide Dang It since the console versions have tutorials. Zetsu is more like Difficult But Awesome.


* DifficultButAwesome: To maximize scoring potential in ''Espgaluda II'', one not only needs to make use of Ascension to cancel enemy bullets and to build up Kakusei Over level, they must also master the new Zetsushikai mode. It uses both gems and gold at a rapid pace, destroying enemies while in Zetsu ''spawns extra bullets'' that can spell disaster for the player and eats up gems even faster. Masterful use of Zetsu will cancel those revenge bullets ''en masse'' for massive amounts of points; whereas a no-Zetsu player will probably take until Stage 4 to get both point-based extra lives (first at 15 million points and seconed at 35 million), someone who knows their way around Zetsu can get that 35 million on Stage '''1'''.



* GuideDangIt: The scoring system, especially the Awakening Overdrive mode for ''Espgaluda II''. Then there's the whole gameplay for ''Espgaluda II Black Label''.



* ROMHack: ''[[https://www.youtube.com/watch?v=BtZT4Do00wI Espketsuda]]'', the result of mashing ''Espgaluda''[='=]s program ROM with the graphical and sound assets of ''VideoGame/{{Ketsui}}''. It was popular enough that it got an original soundtrack of sorts.
--> ''[[RunningGag YOUR MISSIONS!]]''
* SequelDifficultySpike: As far as playing for score goes, ''Espgaluda II''[='=]s mechanics are much harder to understand and master.

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