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* CrapsackWorld: Heavily implied to be this.

to:

* CrapsackWorld: Heavily implied to be this.this:



** On the other hand, it's implied that the countries that ''didn't'' implode from the chaos are at least trying to hold their own. Switzerland, the New Commonwealth and (some parts of) South America are mentioned as having pulled this off.

to:

** On the other hand, it's implied that the countries that ''didn't'' implode from the chaos are at least trying to hold their own. Switzerland, the New Commonwealth Commonwealth, and (some parts of) South America are mentioned as having pulled this off.



* WorstNewsJudgmentEver: After every battle in the WWIII campaign, there is a short news report. It NEVER mentions when any of the capitals are taken.

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* WorstNewsJudgmentEver: After every battle in the WWIII campaign, there is a short news report. It NEVER ''never'' mentions when any of the capitals are taken.

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Spelling/grammar fix(es), Fixing indentation, Natter


* ArbitraryHeadcountLimit: Your supply of reinforcements is very limited, as is the amount of units you can have on the field at one time. Also, you are permitted one Command Vehicle, two Artillery, and six Infantry on the field at once.

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* ArbitraryHeadcountLimit: ArbitraryHeadcountLimit:
**
Your supply of reinforcements is very limited, as is the amount of units you can have on the field at one time. Also, you are permitted one Command Vehicle, two Artillery, and six Infantry on the field at once.



* AttackDrone: JSF and EFEC command vehicles are escorted by an automatically replenished squad of these. They're armed with machine guns by default, but can be upgraded with missiles (JSF) or lasers (EFEC). However, they're not especially powerful against anything except gunships. Non-upgraded drones can also be deployed by Engineers to defend an Uplink. Neither variant can be directly controlled, though the escort variant can be ordered by the command vehicle to attack specific targets.

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* AttackDrone: AttackDrone:
**
JSF and EFEC command vehicles are escorted by an automatically replenished squad of these. They're armed with machine guns by default, but can be upgraded with missiles (JSF) or lasers (EFEC). However, they're not especially powerful against anything except gunships. Non-upgraded drones can also be deployed by Engineers to defend an Uplink. Neither variant can be directly controlled, though the escort variant can be ordered by the command vehicle to attack specific targets.



* BloodKnight: Many Russian units have this personality, often expressing disappointment or surprise when ordered to evacuate.
** Almost all units get quite enthusiastic when holding the advantage in a fight.

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* BloodKnight: Many BloodKnight:
** In sharp contrast to Western units, the majority of
Russian units have this personality, often expressing personality -- being very eager to throw themselves into a fight and express disappointment or surprise when ordered to evacuate.
** Almost all units get quite enthusiastic when holding the advantage in a fight.fight, this includes the very Western units who are normally averse to pointless violence.



* CrapsackWorld: Heavily implied to be this. The oil crisis meant that only the richest and most technologically advanced countries could survive; the United States has the funds and reserves to survive, Europe has developed hydrogen-powered engines to the point where they no longer need oil, and Russia controls most of the world's oil anyway. Most other countries simply couldn't sustain themselves and broke down into anarchy. The United Nations has been disbanded due to diplomatic breakdowns, Venezuela was apparently annexed or invaded by the United States at some point, China's economy has collapsed and is experiencing massive environmental disasters, India and Africa are experiencing droughts that are killing thousands, and the Balkans are referred to as "a lawless anarchy of failed states".

to:

* CrapsackWorld: Heavily implied to be this. this.
**
The oil crisis meant that only the richest and most technologically advanced countries could survive; the United States has the funds and reserves to survive, Europe has developed hydrogen-powered engines to the point where they no longer need oil, and Russia controls most of the world's oil anyway. Most other countries simply couldn't sustain themselves and broke down into anarchy. The United Nations has been disbanded due to diplomatic breakdowns, Venezuela was apparently annexed or invaded by the United States at some point, China's economy has collapsed and is experiencing massive environmental disasters, India and Africa are experiencing droughts that are killing thousands, and the Balkans are referred to as "a lawless anarchy of failed states".



* CriticalExistenceFailure: Units will lose troops or vehicles, and therefore firepower, when their health bar depletes. Units taken down to 25% health will send up a flare, disengage, and wait for evac.
** This also means that if a transport unit is carrying infantry, the squad inside transports that get destroyed will also die, and a transport unit missing vehicles will not be able to transport a full infantry squad.

to:

* CriticalExistenceFailure: Units will lose troops or vehicles, and therefore firepower, when their health bar depletes. Units taken down to 25% health will send up a flare, disengage, and wait for evac.
**
evac. This also means that if a transport unit is carrying infantry, the squad inside transports that get destroyed will also die, and a transport unit missing vehicles will not be able to transport a full infantry squad.



* ComebackMechanic: In Conquest mode, when one side captures more than half of the map's uplinks and starts the victory countdown, the opposition gains a single-use ability to permanently remove an enemy uplink (and the support power it provided, if it was upgraded) from play, stopping the countdown until the winning side can capture another uplink. Additionally, the Command Point cost for bringing in reinforcements is halved and both sides gain access to their [=WMDs=], with the losing side getting one immediate use while the winning side starts on cooldown.

to:

* ComebackMechanic: In Conquest mode, when mode.
** When
one side captures more than half of the map's uplinks and starts the victory countdown, the opposition gains a single-use ability to permanently remove an enemy uplink (and the support power it provided, if it was upgraded) from play, stopping the countdown until the winning side can capture another uplink. Additionally, the Command Point cost for bringing in reinforcements is halved and both sides gain access to their [=WMDs=], with the losing side getting one immediate use while the winning side starts on cooldown.



* DeadpanSnarker: The Russian XO and news announcer.
-->'''Russian News Anchor''': The Pope of the Catholic Church is again urging Europe and America to cease their aggression against Russia. [[MyFriendsAndZoidberg And each other.]]
--> '''Russian XO''': Put your engineers in cover so they may bleed less.

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* DeadpanSnarker: DeadpanSnarker:
**
The Russian XO and news announcer.
-->'''Russian --->'''Russian News Anchor''': The Pope of the Catholic Church is again urging Europe and America to cease their aggression against Russia. [[MyFriendsAndZoidberg And each other.]]
-->
]]\\
'''Russian XO''': Put your engineers in cover so they may bleed less.



-->'''Mitchell''': "If there weren't a war on, he'd be working fast food someplace. And I don't mean as a manager."
-->'''Mitchell''': "There are circus bears with more impressive military records. Plus, they can ride unicycles."
* DeathOfAThousandCuts: Despite only having assault rifles, riflemen ''can'' destroy tanks on their own. It's just that the tanks in question are more likely to kill them first... unless the riflemen happen to be garrisoned, in which case, they have a fair chance of fragging the tanks, albeit with heavy casualties.

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-->'''Mitchell''': --->'''Mitchell''': "If there weren't a war on, he'd be working fast food someplace. And I don't mean as a manager."
-->'''Mitchell''':
"\\
''Mitchell''':
"There are circus bears with more impressive military records. Plus, they can ride unicycles."
* DeathOfAThousandCuts: DeathOfAThousandCuts:
**
Despite only having assault rifles, riflemen ''can'' destroy tanks on their own. It's just that the tanks in question are more likely to kill them first... unless the riflemen happen to be garrisoned, in which case, they have a fair chance of fragging the tanks, albeit with heavy casualties.



* {{Eagleland}}: Nice job jumping to conclusions and immediately attacking Europe, US. (To be fair, [[FalseFlagOperation evidence was planted]] with the deliberate intent of [[FrameUp framing Europe]], and Russia eventually shows its true colors).



* EnemyChatter: Inverted, possibly. Your currently selected unit will chat about a number of things. Such as...
--> [[LeaningOnTheFourthWall Do you think the Colonel ever listens in on our conversations?]]
-->'''Gunship pilot:''' Look at 'em down there! ''Sooo cute!''

to:

* EnemyChatter: Inverted, possibly. EnemyChatter:
**
Your currently selected unit will chat about a number of things. Such as...
--> ---> [[LeaningOnTheFourthWall Do you think the Colonel ever listens in on our conversations?]]
-->'''Gunship '''Gunship pilot:''' Look at 'em down there! ''Sooo cute!''cute!''\\



--> Man, if I had a dollar for every uplink we captured...
--> I hear ya, man!

to:

--> Man, ---> ''"Man, if I had a dollar for every uplink we captured...
--> I
captured..."''\\
''"I
hear ya, man!man!"''



--> '''Spetznaz Infantry:''' Don't pretend like we are friends now.
--> '''JSF Vehicle:''' I'd never socialize with any of you people outside the force.
* FluffyTheTerrible: Some of the unit upgrades feature rather innocuous names for absolutely terrifying weapon systems. For example, the flamethrower mount for Russia's battle tanks is designated as the "Bumblebee".

to:

--> '''Spetznaz Infantry:''' Don't pretend like we are friends now.
--> '''JSF
now.\\
''JSF
Vehicle:''' I'd never socialize with any of you people outside the force.
* FluffyTheTerrible: Some of the unit upgrades feature rather innocuous names for absolutely terrifying weapon systems. systems.
**
For example, the flamethrower mount for Russia's battle tanks is designated as the "Bumblebee".



* GarrisonableStructures: Infantry that is not in cover is ''going to die''.
** GoddamnedBats: Infantry that ''are'' in cover are ''scary''. Engineers can kill most vehicles while taking very little return damage, while Riflemen can hold their own against anything short of a tank or artillery - they have a habit of ''shooting down'' gunships that attempt to pry them out of their building. (One of the best ways to get Riflemen out of cover is other Riflemen, with Storm Building.)

to:

* GarrisonableStructures: Infantry that is not in cover is ''going to die''.
** GoddamnedBats: Infantry that ''are'' in cover are ''scary''. Engineers can kill most vehicles while taking
die'' very little return damage, while Riflemen can hold their own against anything short of a tank or artillery - they have a habit of ''shooting down'' gunships that attempt quickly to pry them out of their building. (One of the best ways to get Riflemen out of cover is other Riflemen, with Storm Building.)anti-infantry weaponry and tanks.



** You get an achievements for doing this enough (and for shooting down the transports)
** It can be horribly tempting (particularly against AI) to call down a WMD strike on the last incapacitated unit of your enemy [[ForTheEvulz when victory is assured]].



* MacrossMissileMassacre: Transport, Gunship and Artillery units gain, as a veteran upgrade, the ability to hose down an area with a massive barrage of missiles or rockets. While thematically different, all provide the ability to suddenly lop off half of a targets health, though at the expense of reduced range compared to their normal attacks. [[note]]The one exception to this is European Transports, who instead get a microwave cannon that mechanically does the same thing, just with fewer explosions.[[/note]]

to:

* MacrossMissileMassacre: MacrossMissileMassacre:
**
Transport, Gunship and Artillery units gain, as a veteran upgrade, the ability to hose down an area with a massive barrage of missiles or rockets. While thematically different, all provide the ability to suddenly lop off half of a targets health, though at the expense of reduced range compared to their normal attacks. [[note]]The one exception to this is European Transports, who instead get a microwave cannon that mechanically does the same thing, just with fewer explosions.[[/note]]



--->'''Spetznaz:''' No survivors... this is bad result.
--->'''Spetznaz:''' I knew comrades in that unit!

to:

--->'''Spetznaz:''' No survivors... this is bad result.
--->'''Spetznaz:'''
result.\\
'''Spetznaz:'''
I knew comrades in that unit!



** To be fair, they do stand a chance against Gunships and Engineers if they are lucky or [[MoreDakka concentrate their fire]].



* SlapOnTheWristNuke: Yeah, those [=WMD=]s will kill ANYTHING. A full health-shield Command Vehicle at ground zero is just about the only thing that will survive.
** It should be noted that units being 'killed' in the game are [[PermanentlyMissableContent lost forever]], which doesn't always happen with your units being hit by a WMD, but it will make them incapable of fighting.
** Just watch where you point those things, because they will destroy YOUR units just as easily as the Enemy's.



* ThatsNoMoon: Ever play on the "''USS Reagan'' Seabase" map? Fly the camera around the map after the battle and you'll see that ''a third'' of the base you're fighting in isn't a base at all, but a ship. (That also happens to be ''taller'' than the nearby skyscrapers) They weren't kidding when they said, "We're launching the attack from a mobile offshore base."

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* ThatsNoMoon: Ever play on the "''USS Reagan'' Seabase" map? Fly the camera around the map after the battle and you'll see that ''a third'' of the base you're fighting in isn't a base at all, but a ship. (That ship (that also happens to be ''taller'' than the nearby skyscrapers) skyscrapers). They weren't kidding when they said, "We're launching the attack from a mobile offshore base."



* TwentyMinutesIntoTheFuture



** Heavily damaged units will take on a StopPokingMe attitude or outright panic. Ordering them to evacuate from the battlefield results in a response that's practically ''dripping'' of relief and thanks.

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** Heavily damaged units will take on a StopPokingMe attitude or outright panic. Ordering them to evacuate from the battlefield results in a response that's practically ''dripping'' of relief and thanks.thanks (unless you're playing as the Russians where they either get confused or express their disappointment at retreating from a fight).



* VideoGameCrueltyPotential: Some people get high from killing off units.
** There's also a case of WhatTheHellPlayer present. If you order units (mainly on the American and European sides) to kill incapacitated enemies, at least some will express reluctance if not outright disgust at the idea.

to:

* VideoGameCrueltyPotential: Some people get high from killing off units.
**
There's also a case of WhatTheHellPlayer present. If present if you play as either the Americans or the Europeans, if you order units (mainly on the American and European sides) them to kill incapacitated enemies, enemies at least some will express reluctance if not outright disgust at the idea.idea. Play as the Russians, and this behavior is encouraged (they have ''zero'' problems with executing incapacitated or wounded combatants) .



* WorldWarIII: Duh.



* ZergRush: Sending a bunch of gunships at your enemy at the beginning of a match can work pretty well, with their high movement speed allowing them to get to the opposing landing zone before they can move all of their units away - if your opponent is prepared to deal with them, you can just run away with said high movement speed with minimal casualties.
** However, an update added a wave of [[RedShirt regular riflemen]] at the beginning of a match to discourage this behaviour.

to:

* ZergRush: Sending a bunch of gunships at your enemy at the beginning of a match can work pretty well, with their high movement speed allowing them to get to the opposing landing zone before they can move all of their units away - if your opponent is prepared to deal with them, you can just run away with said high movement speed with minimal casualties.
**
casualties. However, an update added a wave of [[RedShirt regular riflemen]] at the beginning of a match to discourage this behaviour.
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Now YMMV, and YMMV can't be played with


* ObviousBeta: Double-subverted. About a month before the game's release, Ubisoft released a public beta of the game.
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* RegeneratingHealth: A unit's shield meter recovers automatically once they stop taking fire.

to:

* RegeneratingHealth: A unit's Units have two life bars - shield meter recovers automatically once they stop taking fire.and health. The shield bar will refill after a few seconds out of combat. However, the health bar '''won't'''. Also, unit performance degrades as it loses health.
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* MultipleLifeBars: Units have two life bars, one for Health (representing direct damage) and the other for Shields (representing evasion and defensive measures).


Added DiffLines:

* RegeneratingHealth: A unit's shield meter recovers automatically once they stop taking fire.
* RegeneratingShieldStaticHealth: Each unit has a Health meter, representing the unit's actual damage level; and a Shield meter, which represents a combination of the unit's ability to evade attacks and whatever measures they are equipped with to disrupt/intercept enemy attacks before they hit the unit (smoke grenades, ECM suites, active protection systems, etc); the former only regenerates outside of battle, while the latter will regenerate on the field once the unit is no longer being attacked. The European and Russian Engineer infantry (Grenadiers and Bears respectively) can also receive the Combat Support upgrade at Veteran rank, allowing them to restore the shields of friendly units.
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Chained Sinkhole.


* AllForNothing: Russia instigated WorldWarIII so that they and their oil reserves would be secure, with the USA and Europe being too divided fighting amongst themselves to be a threat. Instead, ''Endwar Online'' shows that the entire world is a war-torn ruin with each superpower being balkanized and crippled (emphasis on Russia, since it was their plan).

to:

* AllForNothing: Russia instigated WorldWarIII so that they and their oil reserves would be secure, with the USA and Europe being too divided fighting amongst themselves to be a threat. Instead, ''Endwar ''[=EndWar=] Online'' shows that the entire world is a war-torn ruin with each superpower being balkanized and crippled (emphasis on Russia, since it was their plan).



* CuttingOffTheBranches: ''Endwar Online'' reveals that ''no one'' won, with the conflict not only devastating much of the planet but also resulting in the three superpowers fragmenting into to various feuding factions.

to:

* CuttingOffTheBranches: ''Endwar ''[=EndWar=] Online'' reveals that ''no one'' won, with the conflict not only devastating much of the planet but also resulting in the three superpowers fragmenting into to various feuding factions.



* ForeverWar: While ''Endwar Online'' is set AfterTheEnd, it's revealed that the titular [=EndWar=] is ''still'' technically ongoing.

to:

* ForeverWar: While ''Endwar ''[=EndWar=] Online'' is set AfterTheEnd, it's revealed that the titular [=EndWar=] is ''still'' technically ongoing.



** Subverted in ''Endwar Online'' - after ten years of war, [[PyrrhicVictory NONE of the factions won]], [[MutuallyAssuredDestruction the war has blasted all of their territories back to the stone age]], [[BalkanizeMe and their former territories have fallen into breakaway states]] [[EnemyCivilWar and civil war]]. Double-Subverted in that the goal of ''Endwar Online'' is to not just reunite the selected faction, but also to "win the Endwar" [[HereWeGoAgain by conquering the other two factions]].

to:

** Subverted in ''Endwar Online'' - after ten years of war, [[PyrrhicVictory NONE ''[[PyrrhicVictory none]]'' of the factions won]], won, [[MutuallyAssuredDestruction the war has blasted all of their territories back to the stone age]], [[BalkanizeMe age]], and their former territories [[BalkanizeMe have fallen into breakaway states]] and [[EnemyCivilWar and civil war]]. Double-Subverted in that the goal of ''Endwar ''[=EndWar=] Online'' is to not just reunite the selected faction, but also to "win the Endwar" [=EndWar=]" [[HereWeGoAgain by conquering the other two factions]].



* VestigialEmpire: By ''Endwar Online'', every superpower is a shell of their former glory, with their armies scattered and much of their territories occupied by warlords, secessionists and deserters.

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* VestigialEmpire: By ''Endwar ''[=EndWar=] Online'', every superpower is a shell of their former glory, with their armies scattered and much of their territories occupied by warlords, secessionists secessionists, and deserters.
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Added DiffLines:

* FromBadToWorse: The global situation grows progressively dire as the campaign drags on, with news broadcasts bringing up mounting unrest, food shortages and overall gloom. Eventually, if the conflict goes on for long enough, conditions become so severe that governments shut down all non-essential services just to maintain some semblance of order.

Added: 552

Changed: 16

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* AllForNothing: Russia instigated WorldWarIII so that they and their oil reserves would be secure, with the USA and Europe being too divided fighting amongst themselves to be a threat. Instead, Endwar Online shows that the entire world is a war-torn ruin with each superpower being balkanized and crippled (emphasis on Russia, since it was their plan).

to:

* AllForNothing: Russia instigated WorldWarIII so that they and their oil reserves would be secure, with the USA and Europe being too divided fighting amongst themselves to be a threat. Instead, Endwar Online ''Endwar Online'' shows that the entire world is a war-torn ruin with each superpower being balkanized and crippled (emphasis on Russia, since it was their plan).



* CuttingOffTheBranches: ''Endwar Online'' reveals that ''no one'' won, with the conflict not only devastating much of the planet but also resulting in the three superpowers fragmenting into to various feuding factions.



* ForeverWar: While ''Endwar Online'' is set AfterTheEnd, it's revealed that the titular [=EndWar=] is ''still'' technically ongoing.



** Subverted in "Endwar Online" - after ten years of war, [[PyrrhicVictory NONE of the factions won]], [[MutuallyAssuredDestruction the war has blasted all of their territories back to the stone age]], [[BalkanizeMe and their former territories have fallen into breakaway states]] [[EnemyCivilWar and civil war]]. Double-Subverted in that the goal of "Endwar Online" is to not just reunite the selected faction, but also to "win the Endwar" [[HereWeGoAgain by conquering the other two factions]].

to:

** Subverted in "Endwar Online" ''Endwar Online'' - after ten years of war, [[PyrrhicVictory NONE of the factions won]], [[MutuallyAssuredDestruction the war has blasted all of their territories back to the stone age]], [[BalkanizeMe and their former territories have fallen into breakaway states]] [[EnemyCivilWar and civil war]]. Double-Subverted in that the goal of "Endwar Online" ''Endwar Online'' is to not just reunite the selected faction, but also to "win the Endwar" [[HereWeGoAgain by conquering the other two factions]].


Added DiffLines:

* VestigialEmpire: By ''Endwar Online'', every superpower is a shell of their former glory, with their armies scattered and much of their territories occupied by warlords, secessionists and deserters.
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Direct link.


* AllForNothing: Russia instigated WW3 so that they and their oil reserves would be secure, with the USA and Europe being too divided fighting amongst themselves to be a threat. Instead, Endwar Online shows that the entire world is a war-torn ruin with each superpower being balkanized and crippled (emphasis on Russia, since it was their plan).

to:

* AllForNothing: Russia instigated WW3 WorldWarIII so that they and their oil reserves would be secure, with the USA and Europe being too divided fighting amongst themselves to be a threat. Instead, Endwar Online shows that the entire world is a war-torn ruin with each superpower being balkanized and crippled (emphasis on Russia, since it was their plan).

Added: 219

Changed: 302

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* ArbitraryMinimumRange: Artillery cannot hit units that are too close to it.
* ArbitraryMaximumRange: Downplayed. Units cannot hit targets beyond their range, which is rather small by modern-day standards. However, due to the low camera angle and fixed chase camera, there is a greater sense of distance than other strategy games.

to:

* ArbitraryMinimumRange: ArbitraryWeaponRange:
**
Artillery cannot hit units that are too close to it.
* ArbitraryMaximumRange: Downplayed. ** Units cannot hit targets beyond their range, which is rather small by modern-day standards. However, due to the low camera angle and fixed chase camera, there is a greater sense of distance than other strategy games.
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* LateArrivalSpoiler: [[spoiler:Captain Scott Mitchell]] (of the ''VideoGame/GhostReconAdvancedWarfighter'' series) is alive and well in this game, so if you play this before ''Advanced Warfighter 2'' [[spoiler:(where Mitchell is last seen critically injured and being evacuated due to his injuries)]], the impact of that game's ending is rendered pointless.

to:

* LateArrivalSpoiler: [[spoiler:Captain Scott Mitchell]] (of the ''VideoGame/GhostReconAdvancedWarfighter'' series) is alive and well in this game, so if you play this before ''Advanced Warfighter 2'' ''VideoGame/GhostReconAdvancedWarfighter2'' [[spoiler:(where Mitchell is last seen critically injured and being evacuated due to his injuries)]], the impact of that game's ending is rendered pointless.
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Up To Eleven is a defunct trope


** The ''Elite Pack'' DLC added [[UpToEleven Elite Armies]] ''[[UpToEleven for]]'' [[UpToEleven the Elite Armies]]: the JSF 15th Special Operations, Spetsnaz Alpha Brigade and EF Battlegroup 1. How Elite? Where every other army is lead by a [[ColonelBadass Colonel]], this one is lead by a [[FourStarBadass General]]. Heck, 40 turns into the game, the overall commander of the '''entire faction''' takes over the Elite battalion (for the AI).

to:

** The ''Elite Pack'' DLC added [[UpToEleven Elite Armies]] ''[[UpToEleven for]]'' [[UpToEleven Armies ''for'' the Elite Armies]]: Armies: the JSF 15th Special Operations, Spetsnaz Alpha Brigade and EF Battlegroup 1. How Elite? Where every other army is lead by a [[ColonelBadass Colonel]], this one is lead by a [[FourStarBadass General]]. Heck, 40 turns into the game, the overall commander of the '''entire faction''' takes over the Elite battalion (for the AI).
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None


* PostSovietReunion: As oil and gas prices soared in the wake of the Arabian Peninsula being devastated by nuclear attacks in 2016, the Russian Federation became flush with enough money to build up its military well past the Soviet Union's heights during the Cold War, and when many of the dysfunctional countries of Eastern Europe and the Balkans were effectively excluded from the newly formed [[UnitedEurope European Federation]], it wasted no time seizing the opportunity to bring them into its sphere of influence to the point of ''de facto'' annexing them. Just before [=WW3=] breaks out, Russian territory (both ''de jure'' and ''de facto'') includes Belarus, Ukraine, Bulgaria and stretches all the way to the Adriatic Sea, having several outposts in the "lawless zone" comprising the former Yugoslav states.

to:

* PostSovietReunion: As oil and gas prices soared in the wake of the Arabian Peninsula being devastated by nuclear attacks in 2016, the Russian Federation became flush with enough money to build up its military well past the Soviet Union's heights during the Cold War, and when many of the dysfunctional countries of Eastern Europe and the Balkans were effectively excluded from the newly formed [[UnitedEurope European Federation]], it wasted no time seizing the opportunity to bring them into its sphere of influence to the point of ''de facto'' annexing them. Just before [=WW3=] breaks out, Russian territory (both ''de jure'' and ''de facto'') includes Belarus, Ukraine, Bulgaria Bulgaria, and stretches all the way to the Adriatic Sea, having several outposts in the "lawless zone" comprising the former Yugoslav states.
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None

Added DiffLines:

* PostSovietReunion: As oil and gas prices soared in the wake of the Arabian Peninsula being devastated by nuclear attacks in 2016, the Russian Federation became flush with enough money to build up its military well past the Soviet Union's heights during the Cold War, and when many of the dysfunctional countries of Eastern Europe and the Balkans were effectively excluded from the newly formed [[UnitedEurope European Federation]], it wasted no time seizing the opportunity to bring them into its sphere of influence to the point of ''de facto'' annexing them. Just before [=WW3=] breaks out, Russian territory (both ''de jure'' and ''de facto'') includes Belarus, Ukraine, Bulgaria and stretches all the way to the Adriatic Sea, having several outposts in the "lawless zone" comprising the former Yugoslav states.
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None


* LoopholeAbuse: The [=WMDs=] of each faction exist because of this. The SLAMS satellites are programmed to target and destroy objects on a ballistic trajectory that exceeds the [[https://en.wikipedia.org/wiki/K%C3%A1rm%C3%A1n_line Kármán line]] from below - however, the US kinetic strike is launched from a KillSat and thus exceeds the line ''from above'', while the Russian themobaric missile ''is'' launched from the ground but does not fly high enough, resulting in neither being intercepted by the missile shield. And the EF's satellite laser, of course, is an energy beam that cannot be shot down.

to:

* LoopholeAbuse: The [=WMDs=] of each faction exist because of this. The SLAMS satellites are programmed to target and destroy objects on a ballistic trajectory that exceeds the [[https://en.wikipedia.org/wiki/K%C3%A1rm%C3%A1n_line org/wiki/Karman_line Kármán line]] from below - however, the US kinetic strike is launched from a KillSat and thus exceeds the line ''from above'', while the Russian themobaric missile ''is'' launched from the ground but does not fly high enough, resulting in neither being intercepted by the missile shield. And the EF's satellite laser, of course, is an energy beam that cannot be shot down.
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* AntiVehicle: Engineers are designed to be this - ''and they are very good at it'', being the only unit capable of taking on tanks, transports and helicopters (given proper cover). Engineers garrisoned into a structure are pretty much impossible to dislodge with anything other than artillery.

to:

* AntiVehicle: Engineers are designed to be this - ''and they are very good at it'', being the only unit capable of taking on tanks, transports transports, and helicopters (given proper cover). Engineers garrisoned into a structure are pretty much impossible to dislodge with anything other than artillery.
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None


* AntiVehicle: Engineers are designed to be this - ''and they are very good at it'', being the only unit capable of taking on tanks without. Engineers garrisoned into a structure are pretty much impossible to dislodge with anything other than artillery.

to:

* AntiVehicle: Engineers are designed to be this - ''and they are very good at it'', being the only unit capable of taking on tanks without.tanks, transports and helicopters (given proper cover). Engineers garrisoned into a structure are pretty much impossible to dislodge with anything other than artillery.

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