The ''Enchanter'' trilogy is a series of InteractiveFiction games published by Creator/{{Infocom}}. It is set in the same world as the ''VideoGame/{{Zork}}'' series, and takes place in 956 GUE, eight years after the events of the original ''Zork'' trilogy.

The trilogy consists of:

* ''Enchanter'' (1983) by Marc Blank and Dave Lebling -- The protagonist, a novice enchanter, is sent on a quest to defeat the evil warlock Krill, in the hope that he will be able to pass under the radar where a more powerful enchanter would be detected and defeated.
* ''Sorcerer'' (1984) by SteveMeretzky -- The protagonist, now a full member of the Circle of Enchanters, investigates when his mentor acts strangely and then goes missing.
* ''Spellbreaker'' (1985) by Dave Lebling -- The protagonist, now head of the Circle of Enchanters, investigates when the foundations of magic itself become unreliable.

The main magical mechanic involves learning magic words, such as BLORB, FROTZ and NITFOL, each of which has a particular effect.

The tone of the series gets darker as it progresses, and the puzzles more difficult.

''For the arcade pinball game called'' Sorcerer, ''[[Pinball/{{Sorcerer}} click here]].''

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!!This series provides examples of:

* OneUp: In ''Sorcerer'', there is the GASPAR spell that can be quite useful, acting as a lifesaver if you cast it in one resurrection point and then get killed in some dangerous place, like the infamous Glass Maze, for example.
* AllJustADream: At the very beginning of ''Sorcerer'', you find yourself attacked by a Hellhound. You have no choice but to let the beast kill you. Thankfully you wake up in the Guild Hall lodgings, realizing that it's all just a dream. However, when you find the AIMFIZ spell and use it to locate Belboz, you get warped into the same forest path with the same Hellhound, turning this into "OrWasItADream"
* AllYourBaseAreBelongToUs: In ''Sorcerer'', the entire Guild Hall being sacked and destroyed is the result of waking up earlier from a dream instead of staying in and waiting for the Hellhound to kill you. Also counts as a PressStartToGameOver.
* AndIMustScream: In ''Enchanter'', if you wait too long in the endless fall, you'll eventually die from [[IFellForHours falling forever]]. Same goes for when Krill casts you into the void near the end of the game.
* ApocalypseHow: In ''Enchanter'' you enter a village that is suffering Regional Societal Collapse, as only an old woman lives in a hovel. By the time you explore the castle, the days grow darker and darker as time passes, and Krill's doing is turning everything into nearly Planetary Single-Dominant Species Extinction.
-->Everything you see is grey and lifeless, as though covered with a veil of ash. Sound is muted and there is a faint acrid odor.
* AutoRevive: In ''Enchanter'', there is the black OZMOO spell scroll that can help you "survive unnatural death". If you memorize and cast it at just the right time, you'll survive the HumanSacrifice ritual in the temple.
* BagOfSpilling: In ''Spellbreaker'', the magic problem affects the protagonist's spellbook, causing you to lose the spells you gathered over the previous two games.
* BewitchedAmphibians: The CLEESH spell turns a person into a frog or a newt.
* BlackCloak[=/=]EvilWearsBlack: The large, black-robed figure in the Temple, [[spoiler:which is later revealed to be the BigBad Krill himself.]]
* BottomlessPits: There is one that is a result of the KULCAD spell on the Endless Stairs in ''Enchanter'', and since it's ''literally'' bottomless, [[AndIMustScream you'll eventually die]] [[IFellForHours from falling forever]].
* Advertising/BurmaShave: In ''Enchanter'', if you keep going west from where you started at the Eastern Fork, you can read the signs that go like this:
-->Why\\
are\\
you\\
going\\
west\\
when\\
the\\
castle\\
is\\
east?\\
Burma\\
Shave.
* ChekhovsBoomerang: The GIRGOL spell in ''Spellbreaker''. And it has to be used at the last second the first time around. [[spoiler:It will soon come back to help you once again toward the end of the game, provided that you copy it onto a blank scroll and get the BigBad to paralyze you in an earlier time of the final confrontation.]]
* ControllableHelplessness:
** In ''Sorcerer'' it is possible for the protagonist to end up in the Chamber of Living Death. There, the protagonist will be horribly torn apart and devoured by hideous parasites, only to not die but regenerate, over and over again, being unable to do anything about it because 'Your agony is too great to concentrate on such an action.'
** Also, in ''Spellbreaker'', [[spoiler:the BigBad freezes you in the final confrontation, leaving you unable to do anything but watch him carry out his evil scheme.]]
* CopyProtection: Only two games in the series each have one: In ''Sorcerer'', you need to unlock the trunk containing the AIMFIZ spell in the cellar of the Guild Hall by looking up the creature name in Belboz's journal and referring to the Infotater (packaged within the game) to search for the combination color code for one of the twelve creatures in said Infotater. And in ''Spellbreaker'', when Belboz asks you a test question in the String Room, you'll need to look up the six Enchanter Cards (also packaged) to find the correct answer in one of them so that he'll give you a key for later use.
* CuttingTheKnot: In ''Enchanter'', there is a jeweled egg with all the Gordian handles and buttons needed to open it. There are a few ways to open it, and besides the time-consuming way, you either break the egg to get a shredded scroll, or you can use the REZROV spell on the egg... [[SelfDestructingSecurity only for the egg to open and reveal a shredded scroll anyway]] (don't worry, it just needs repairing).
** Later on, you come across a jeweled box with the MELBOR protection spell, bound shut by magical coils of thin Gordian rope that prevent the box from opening (and not even REZROV can open it). You only need a knife to cut the rope, and the only way to obtain the knife is by HumanSacrifice... [[DeathIsCheap provided that you have the right kind of spell that can help you cheat death]], of course.
* DarkerAndEdgier: Than ''Zork''. You're thwarting the plans of {{Evil Overlord}}s instead of just searching for treasure in a cave and getting rid of a senile wizard along the way.
** Spellbreaker is this for the trilogy itself. [[spoiler:The ultimate source of the problems is InherentInTheSystem, since any sufficiently powerful sorcerer will have an evil shadow; and even if you were to win, it would only be a matter of time until one managed to destroy everything. Of course, you ''don't'' even manage to win cleanly, leading to a DownerEnding.]]
* DeathIsCheap: Most of the games have a mechanism for bringing the protagonist back to life. Examples: In ''Sorcerer'' dying actually simplifies a certain puzzle (if you have the GASPAR spell enabled); in ''Spellbreaker'' you get brought back to life at the Boneyard (the place for the Death Cube) after you get killed. In ''Enchanter'', with [[AutoRevive the OZMOO spell enabled]], you die briefly via HumanSacrifice... only to return to life in the same place seconds later... with a sacrificial dagger in your chest and [[FeelNoPain no pain in your body at all]], even when you pull it out. (Toward the end of ''Enchanter'', [[spoiler:Krill seems surprised at your "revival", as he thought he had [[NoOneCouldSurviveThat ritually killed you]] in front of his hairy ogre servants.]])
* DemonicPossession: This is what's behind the mentor's strange actions in ''Sorcerer''. Letting the demon possess ''you'' is... not a good idea.
* DreamingOfThingsToCome: In ''Enchanter'', if you sleep in bed in a tower a few times, you'll encounter dreams of wandering in a darkened place without any light or possessions while being surrounded by strange faces; or of a cartoon version of yourself wandering up the endless spiral staircase. All of these are clues that may help you press on through the game.
* TheEndOfTheWorldAsWeKnowIt[=/=]TheNightThatNeverEnds[=/=]TheBadGuyWins: In ''Enchanter'', this is the fate of what will happen to the entire ''Zork'' universe if Krill is not stopped after over 1,400 moves. Also counts as a NonstandardGameOver.
* FromBeyondTheFourthWall: In ''Enchanter'', you can summon an Implementer (that is, one of the developers of the game), who will make a comment about "fixing bugs" and then disappear.
* GreaterScopeVillain: The Unseen Terror in ''Enchanter'', a CosmicHorror [[SealedEvilInACan trapped under Krill's castle]]; you need to defeat Krill ''without'' letting it loose.
* GrowlingGut: In ''Enchanter'', this growling stomach comes up as the start of your hunger, meaning that you need something to eat. ''Sorcerer'' also has this at the beginning, but luckily, you can get a potion that will indefinitely satisfy both your hunger and thirst.
* GuideDangIt: ''Spellbreaker'' was so hard the developers actually ''apologized'' and admitted most people would have to use a hint book to finish it.
* HumanSacrifice: In ''Enchanter'', hairy ogres make a sacrificial ritual in the castle's temple, and you are chosen as soon as you enter. And for good reason, too: it is necessary to get the sacrificial knife in order to cut the ropes that bind the jeweled box shut that contains the MELBOR spell... [[DeathIsCheap provided that you survive getting sacrificed with help from the OZMOO spell]].
* IFellForHours: Played for drama and taken UpToEleven: If your KULCAD spell turns the endless stairs into a {{Bottomless Pit|s}}, you'll fall down for hours. If you don't IZYUK yourself or if your IZYUK wears off, you'll fall forever and eventually die.
* IfICanOnlyMove: At the end of ''Spellbreaker'', the BigBad paralyzes you and then starts a JustBetweenYouAndMe speech that goes on just long enough to let you make one move at the last second to stop him. Unfortunately, by that point [[DownerEnding your options are limited]]. Even more awkwardly, you have to deliberately provoke him into paralysing you as soon as possible, so the paralysis wears off in time for you to act; if you try to remain under the radar he'll eventually paralyse you anyway and it won't wear off until after he's already won.
* ImAHumanitarian: In ''Enchanter'', if you cast NITFOL on the guards while imprisoned, it is implied that the hunched and hairy shapes eat less fortunate people who were killed by HumanSacrifice... while being drenched in their own blood; and that you are too scrawny to be eaten while being TheChosenOne.
* ImpaledWithExtremePrejudice: In ''Enchanter'', the large, black-robed figure [[spoiler: (that is, the BigBad Krill himself)]] prepares to stab you in the heart [[KnifeNut with a sacrificial dagger]] in a HumanSacrifice ritual. [[DeathIsCheap With the OZMOO spell on yourself, however, you'll]] FeelNoPain as the spell turns it into a BloodlessCarnage.
** Played straight, however, in the Engine Room, where if you set a DeathTrap after getting the KULCAD spell, the sharp spears skewer you to death.
* InvisibleMonsters: The aptly named Unseen Terror from ''Enchanter''.
* LoadBearingBoss[=/=]TakingYouWithMe: Toward the end of ''Enchanter'', [[spoiler:after you use [[OneHitKill GUNCHO]] on Krill, he recoils in horror before he utters a spell that makes the tower collapse as a final hurrah, leaving you to fall to your death before Belboz saves you at the last moment.]]
* TheMagicGoesAway: The threat of this sets off the plot of ''Spellbreaker''. [[spoiler:In the end, making it happen is the only way to defeat the antagonist. You get a rank of "scientist" for completing the game, since wizard is no longer a useful occupation.]]
* MythologyGag: The series makes some cameos from the ''VideoGame/{{Zork}}'' series (namely, the Adventurer and the map, the Zorkmid, the Grue Repellent, and the temple of HumanSacrifice from the magic table in the Scenic Vista).
* NonstandardGameOver: If you mess up in the endgames, you can get a negative score and the title "Menace to Society" for unleashing a horror upon the world.
* NoOneCouldSurviveThat: Toward the end of ''Enchanter'', [[spoiler:when you come face to face with Krill, he seems utterly surprised to see you alive, as he thought he had killed you in a HumanSacrifice ritual in front of his hairy slaves]]. This is also {{Justified|Trope}}, since you had [[AutoRevive the OZMOO spell on yourself]] to help you cheat death.
* PressStartToGameOver: At the very beginning of ''Sorcerer'', when you find yourself cornered by a Hellhound in the prologue, instead of waiting for the hellhound to kill you ([[AllJustADream and end the dream]]), you can [[http://www.mobygames.com/game/atari-8-bit/sorcerer/screenshots/gameShotId,306251/ wake up earlier than expected and go out shopping with Frobar]]... [[AllYourBaseAreBelongToUs only to find the Guild Hall in ruins and everyone slaughtered]].
-->[[HaveANiceDeath Some days it just doesn't pay to wake up.]]
* ReligionOfEvil: In ''Enchanter'', there are hunched and hairy figures in the temple, making some bloodcurdling chant to a demon statue with dripping fangs and razor-sharp talons.
* SealedEvilInACan: In ''Enchanter'', your job is to defeat Krill without disturbing the Cosmic Horror that's sealed below his castle. The tie-in novel by Robin Bailey takes the tack that your character accidentally did release the thing, and now it's up to the book's protagonist to stop it.
* SelfDestructingSecurity: In ''Enchanter'' there's an mechanical egg with a scroll inside. No matter how you open it, the egg shreds the scroll so it's unusable. You later get a spell that allows you to reconstitute the scroll and learn the spell on it.
* ShoutOut: Some of the spell names; for instance, NITFOL, which lets you talk to the animals, is named after Creator/HughLofting.
* SpeaksFluentAnimal: The NITFOL spell in ''Enchanter'' allows you to talk to animals. Also a TropeCodifier, as NITFOL is named after Hugh Lofting, author of the ''Literature/DoctorDolittle'' series, which became the former {{Trope Namer|s}} for "The Doctor Dolittle".
* StableTimeLoop: One in ''Sorcerer'' and two interlinked loops in ''Spellbreaker''.
* SteppingStonesInTheSky: ''Spellbreaker'' has this as a puzzle solution ... though it makes a little more sense jumping up rocks when you've ''[[TimeStandsStill stopped time in the middle of the rock collapse]]''.
* AStormIsComing: In ''Enchanter'', when you first meet the old crone in the hovel, she says, "They've all left! A great storm is brewing in the east, my friend, and all have fled before it!", before giving you the REZROV spell.
* SuperSpeed: The EXEX spell is very useful for allowing you to move faster than normal. And it just might work on a {{turtle|Power}} if you time it right.
* TimeStandsStill: The recurring Girgol spell does this.
* TimeTravel: The time travel spell, GOLMAC, is used for a series of puzzles in ''Sorcerer'', and a rather more fundamental method is used in ''Spellbreaker''.
* TurtlePower: In ''Enchanter'', a turtle is one of the friendly creatures you encounter, and a useful ally in getting one necessary item.
* TwelveCoinsPuzzle: Implemented in ''Spellbreaker'' as a puzzle involving the magical power levels of a set of physically-indistinguishable white cubes.
* UnwinnableByDesign:
** In ''Enchanter'', the Kulcad scroll can only be used once. It cancels magic. Since every puzzle you encounter is basically a magical trap, the spell allows you to "cheat" your way past any one puzzle in the game. Doing this gives you no warning that you've done anything wrong -- until you get to the endgame and lack the spell you need to win.
** If you [[https://web.archive.org/web/19970805225821/http://www.csd.uwo.ca/Infocom/Invisiclues/spellbreaker/chapter8/TheStringRoom2/ fail the copy protection]] in ''Spellbreaker'', the game lies to you and tells you that you passed it. Many hours later, at the very [[https://web.archive.org/web/19970805232746/http://www.csd.uwo.ca/Infocom/Invisiclues/spellbreaker/chapter15/TheSandRoom3/ end of the game]], Belboz will suddenly appear and imprison you below the earth, with no warning as to why, what you did wrong, or when.
* UnwittingPawn: In ''Spellbreaker'', [[spoiler:the player character]].
* VancianMagic: Spells have to be memorized each time you want to cast them, although apparently you can "master" a spell to retain it in your mind permanently.
* VideoGameLives: Sort of played straight throughout ''Enchanter'', as when you die, Belboz resurrects you and returns you to where you started in the Eastern Fork. However, his powers are limited, so you have to be very careful. Die too many times, and it's GameOver for you. Near the end, the KULCAD spell subverts this, because if you die during the long fall or the battle with Krill, it's an immediate Game Over.
** ''Sorcerer'' averts this, because if you die without casting the GASPAR spell, it's also an immediate Game Over.
* WithThisHerring: In ''Enchanter'', you are a novice sent to kill Krill with almost no spells to start with. Gets a HandWave that Krill would detect a more powerful mage and raise appropriate defenses.
* WizardNeedsFoodBadly: ''Enchanter'' requires you to eat regularly, or else die of starvation. Players found this so annoying that very early in ''Sorcerer'' you obtain a magical potion that enables you to go without food and water almost indefinitely. ''Spellbreaker'' [[AvertedTrope dispenses with starvation mechanics entirely]].
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