Video Game / Dunnet

Dunnet is a 1983 text adventure that comes bundled with Emacs.

It starts off ordinarily, at the end of a dirt road. However, accessing computers allows you to modify the world in certain ways, and it's implied you are actually Inside a Computer System. The objective of the game is straightforward: collecting treasure.

Contains examples of:

  • Bears Are Bad News: The bear on the forked road will kill you if you try to walk toward it.
  • Darkness Equals Death: Attempting to move around in the dark results in instant death. In reference to Zork (where that will get you eaten by a grue) and Colossal Cave (where it will cause you to trip and fall into a pit, breaking every bone in your body), walking around in the dark in Dunnet will cause you to trip over a grue and fall into a pit, breaking every bone in your body.
  • God Mode: If you beat the game, it will tell you the wizard password, which you can use on the computer to change variables in the game, e.g. changing your current room or the contents of your inventory.
  • Hair-Trigger Explosive: The nitroglycerin ingredients will explode if you drop them together.
  • The Maze: The rooms are described with variations on the phrase "You are in a maze of twisty little passages, all alike." E.g. "little twisty passages", "twenty little passages", "thirsty little passages", "twisty little cabbages".
  • Only the Knowledgable May Pass: The endgame will ask you about objects and places throughout the game. If you examined everything, you should have the answers.
  • Press X to Die: Trying to eat something that clearly was not meant to be eaten, e.g. a shovel, will result in you choking and dying.
  • These Questions Three: You must answer three questions to get through the endgame.