Video Game: Dungeon Fighter Online

Developed by Neople, and as of April 15, 2014, under the control of Neople, Dungeon Fighter Onlinenote  is a popular Korean MMORPG Beat 'em Up game centered around adventurers known as "Dungeon Fighters" as they travel and battle their way across the Fantasy Kitchen Sink realm of Arad. The game appears to borrow heavily from the Dungeons and Dragons series of arcade games by Capcom, as it largely focuses on Dungeon Crawling, as Dungeon Fighters encounter a myriad of wild, dangerous areas scattered across the Aradian landscape in order to grow stronger and fulfill the many, many, many requests given by NPCs that populate the world, each with their own unique tale to tell.

One of the popular aspects of the game is that skills can be activated by using button combinations, much like in a fighting game. Want to punch right through a crowd of enemies? Hold FORWARD + Z. That enemy is only vulnerable to magic damage that only your grenades can provide? FORWARD, UP + Z. Once you memorize all the unique combinations, you won't need to use as many hotkeys to activate skills, freeing up your hotkey slots for more important uses.

Players can choose to be one of nine classes (in the most recent NA build):

  • Slayer: White-haired warrior who has an arm possessed by a demon named Kazan. Specializes in close combat with either a blade or a club, and wears heavy armor. A female version has been released in the Korean version and will be shortly released in the global version.
  • Fighter: Close-combat brawler, who uses punches and kicks while sporting a Thong of Shielding. Wears light armor. Most likely a Lightning Bruiser. Has a Spear Counterpart.
  • Gunner: Tall, gun-wielding jerk who loves playing the keep-away style. Wears leathers. Most likely a Glass Cannon. Has a male and female version, each with slightly different abilities.
  • Mage: The Token Mini-Moe of the six; usually prefers casting spells to deal damage rather than melee combat. Originally a purely female class, male mages were added to the game later; they manage to look Darker and Edgier while still being cute.
  • Priest: Burly devout who wields very large religion-themed weaponry and can cast various buffs on the party. Wears heavy armor. Is a Mighty Glacier. Also breaks the usual MMO priest mold by being ridiculously powerful rather than simply a cross between the Squishy Wizard and The Medic.
  • Thief: Dark Elf who can either swiftly cut her opponents to ribbons with twin blades, or can hang back and fight with dark magic and her trusty Battle Butler.
  • Dark Knight: A young slayer changed by events able to use a mix of various Slayer skills (and chain them), use any Slayer weapon, and wear any armor. Does not have a Subclass. A Glass Cannon in skillset as it's all about offense.
  • Creator: A Token Mini-Moe Time Master who winds up in Arad via a Time Gate mishap. Prefers fighting from wherever the screen allows with mouse-based attacks. Specializes in Plate Armor, averting Glass Cannon status unlike the Female Mage. Like Dark Knight, she does not get a Subclass.
  • Knight: A young woman sent on a mission to find the god Carloso. Prefers close quarters combat with a Zanbato or Short Sword, and fights with her blade and trusty shield. Wears Heavy Armor. Utilizes a unique Shield Safe system where she can unlock and equip a variety of different Shields, each with their own special buffs.

Note the prevalent use of phrases like "most likely" or "usually" in the class descriptions. All the classes get various subclasses to choose from that can dramatically alter their gameplay, such as a Slayer that wears cloth and specializes in summoning demons or a Battle Mage that prefers to melee with spears or polearms instead of casting spells and supplements their leather armor with a powerful mana shield.

Despite gathering and retaining a relatively small, but vocal and avid fanbase, Nexon America, the former publishers of the game, deemed its release an ultimate failure, and shut the game down in June of 2013. Since then, it seemed like the legend of Dungeon Fighter Online was to be gone for good...

... Until Neople showed up.

Opening an obscure, generic, and questionable teaser site, Neople announced the alpha test of Dungeon Fighter Online in the summer of 2014, with little advertising and fanfare. Attentive fans of Nexon's game picked up on it and cycled rumors around the internet about the site until Neople, with their own Dungeon Fighter Online Facebook page, officially made the news, hoping to revive the game around the world as Dungeon Fighter Online Globalnote . After receiving a surprising amount of alpha test players, many fans of the old game, Neople closed the alpha test within a month of service and launched the first official beta test (which can be found here) the following Spring with the advent of the Season 4 update, the Metastasis, a massive update written in as a world-rending catastrophe that drastically reshaped the world of DFO, making it a vastly different world than it was before. Because of the differences between the past version and current version of the game, the following tropes are divided into respective categories.

This game provides examples of:

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    Tropes Applicable to DFO in General 

  • Achievement System: The Title Book, available from Level 10 onwards, functions this way: in addition to titles you can get in item form, there's also a large number of titles you can get by either finishing specific quests or by accomplishing certain things ingame. You can then equip those titles for stat bonuses, and completing pages of the Title Book gives either bonuses to your overall stats or Emoticons useable in the ingame chat.
  • Action Bomb: The most basic Gunner skill of this type creates a small robot that looks like a wind-up toy, which slowly approaches nearby enemies, falls on its face and detonates. Several types of enemies use similar tactics.
  • After the End: Pandemonium is what's left of Terra (Earth) after it was utterly destroyed — it's the city of New York, moving through time and space.
  • A.I. Breaker: The Creator's "Wood Fence" Interference skill, which allows the player to create a temporary barrier made of wood by clicking and dragging across the screen. While this skill is designed to play keepaway and protect the Creator, it also stops any enemies behind the Fence from attacking or moving at all as long as there isn't a player on their side of the Fence, even if they have ranged attacks that ignore barriers or go through walls. This allows both the Creator and any character with a ranged attack to pull off potshots with ease, as long as the Wood Fence stays up.
  • Amazing Technicolor Population: Dark Elves as they come in a rather wide range of shades of brown, purple or in Morgan's case, pink.
  • Amazonian Beauty: The Fighter.
  • Ambidextrous Sprite: Egregious in the case of the Slayer, whose possessed arm changes depending on which way he's facing because he can flip it turn-ways.
  • An Ice Person: Glacial Master subclass for Male Mages. Creates weapons made out of ice to attack, shoots forth icy shards in a spray, and more!
  • Anti-Grinding: Less EXP is earned the higher the level difference between you and your enemy, forcing you to go through the recommended dungeons for optimal experience gain. You also don't gain Mileage, one of the currencies for the cash shop, for dungeons that're out of your level range.
    • Then again, since you can only play each character a limited amount every day, it doesn't really make sense to play dungeons that're out of your level range unless you're doing daily quests.
  • Anti-Frustration Features: If you are forced to use a revival token, are alone and your level is under 30, an APC will join you for the rest of the dungeon.
    • If you're stuck at a storyline quest and thus can't seem to proceed to the next area, you thankfully don't need to actually finish the said story quests to gain access to it: once you level up high enough, you can proceed to the new area as you please and thus Sequence Break parts of the storyline at your leisure.
  • Anti-Poop Socking : The Fatigue Point system enforces this by giving each character a cap of 156 rooms they could traverse per 24-hour period. One point is consumed when you enter a new room in a dungeon, and if you run out of Fatigue Points, that character is done for the day. The only exception is if you run out while in a dungeon, in which case you're still allowed to finish. Special dungeons cost 8 Fatigue Points to enter, but there's no additional cost when exploring them.
    • In the current build of the global version, the FP bar is raised to 176 on weekends. There are also Fatigue Potions that can be made via alchemy to recover your FP by 30 but the ingredients for them can be hard to get, as well as different variants available in the Mileage shop that restore 20 and 50 FP, all of which you can use the same day. If you REALLY want to optimize your FP use, you can have another character mentor with you and have them dripfeed you 1 FP at a time, giving you up to 10 additional full dungeon runs.
    • Valley of Fallen Souls dungeons instead use limited numbers of entries per day. (metered by inventory items for Tower of the Dead and Tower of Illusion, by a simple count for Altar of Ascension and Altar of Infinity) You actually get to play them less often than dungeons, but you can do so at no cost to your FP and even when you're completely out. The number of times you can play Altar of Ascension and Infinity is also reset every time you level up, potentially allowing you to run them up to 9-12 times a day if you time them correctly, although whether or not this is a Good Bad Bug isn't known.
  • Artistic License – Military: Anyone who knows anything about portable SAMs (Surface to Air Missiles) knows that a Stinger is a heat-seeking missile. Dungeon Fighter Online's Stinger is not a heat-seeking missile. It is a cluster bomb. Justified in that tech in the game is different, with wind up robot bombs and laser beams existing side by side.
  • Assist Character: The Arad Explorers feature allows any of your characters on the same server to call any of your Level 50+ characters to perform a predetermined attack out of 3 possible choices. There's no minimum level limit on who's allowed to call in the assist character, and the damage, while severely nerfed compared to the actual character, stays constant no matter who calls him/her, allowing you to clear out earlier dungeon rooms and One-Hit Kill weaker bosses on command.
  • Auto-Revive: Male Mage and Knight have access to this, allowing them to revive with a small amount of HP when they take damage that'd reduce their HP to 0: Male Mage then proceeds to regenerate as many HP as the maximum amount he currently has, but he can't use items to heal himself until he's done so (which can take anywhere from 15 seconds to 2 minutes depending on whether he's in a normal dungeon, a special, harder type of dungeon or in Pv P) and takes 50% more damage from all attacks, while the Knight summons a guardian that also protects them but has a long cooldown and doesn't heal HP past the initial amount granted by the skill.
    • There's also a general version of this in form of Sacred Blessings, which revive you with 1/3rd of your HP and MP without using up a token if you die while it's in effect.
  • Badass Adorable: Mages and Creator. D'awww.
  • Badass Normal: Each class has a subclass with this as their motif, which is forgoing advanced magic or tactics for practical attacks.
    • Slayers have the Blade Master, who uses only sword skills and styles to fight.
    • Fighters have the Striker, who uses simple but powerful strikes to hit enemies.
    • Priests have the Monk, who forgoes weaponry and magic for powerful strikes and brute force, possibly backed by passive magic but never directly.
    • Thieves have the Rogue, who doesn't use magic but fast movements and acrobatics to attack enemies.
    • Gunners have the Ranger subclass, whose focus is solely on using his guns to the fullest and attacking with melee strikes and not anything else during battle.
    • Mages don't seem to have one that fits this motif, but the Elementalist might be this magic style, not using any advanced magics but rather more simple magic types, or the Battle Mage, who has to use magic but forgoes many spells for a focus on using their weapon.
  • Baleful Polymorph: The Witch's Devolution Flyswatter can turn defeated enemies into Goblins, giant Tau Beasts, or the ever-annoying Hunters. However, these transformed creatures will fight for you, except for the Hunter, who immediately targets you.
  • Bara Bait:
    • The Priest, particularly Jeda from the anime.
    • Linus also tends to get some attention as well.
    • The eponymous Bwanga of Bwanga's Camp gets some attention, particularly in non-English communities.
  • Barrier Change Boss: Guardian Aegis of King's Relic switches between a blue and red aura, absorbing as well as reflecting magic and physical attacks respectively, plus the Annoying Laugh.
  • The Battle Didn't Count: You will defeat bosses numerous times running through dungeons, but they're only actually dead/defeated as a result if you have a quest that says so — otherwise, as far as the story is concerned, they're still around for whatever later quests need them.
  • The Beastmaster: Summoners, via Summon Magic. Easily reaching Minion Master levels.
  • BFG: The Gunner can equip this type of weapon. The Launcher specializes in them. ("Subweapons")
  • BFS: The Slayer can equip this type of weapon, known as the "Zanbato" weapon class.
  • Big Applesauce: New York City is the only part of Earth (Terra) that still exists.
  • Big Bad: The Apostles.
  • Blade on a Stick: The Mage can equip this type of weapon.
  • Bloody Murder: Pretty much the definition of the Berserker Slayer sub-class. He goes so far as to duel-wield by crafting another sword out of his own blood! It is never explained how he does this.
  • Bolt of Divine Retribution:
    • Crusaders have a buff called "Revenge of Light" that causes lightning to strike anything that deals magic damage to the buffed person.
    • A rare rosary also grants a passive that does something similar, although not nearly as dependable or powerful.
  • Boobs of Steel: The Fighter and the Knight.
  • Boring but Practical: Gunners will want to use the the shoot-shoot-shoot-backstep-repeat strategy as it is faster than the plain shoot-shoot-shoot-repeat combo. Or, they can follow up the backstep with something like pulling out a flamethrower. Also, there's the strategy of using the gunner's slide to cause enough hitstun for you to turn around and slide again.
    • Also, not matter what class, Gunners may also want to invest skill points into the Gatling gun. It has great range and damage, and even if you're a ranger you'll still find it useful for peppering incoming mobs.
  • Boss Rush: The Altar Of Ascension is basically this, pitting you against numerous strong individual enemies with their own gimmicks.
  • Bottomless Magazines: The game never shows the gunner reloading, except when he's in his in-town idle stance. Yes, the gunner keeps reloading his own gun without even firing it, as if he's just swapping out the same two clips of bullets.
  • Bribing Your Way to Victory: While the original Nexon-run Dungeon Fighter Online was particularly bad about this with ridiculously overpriced convenience features such as skill tree resets, Neople's DFO Global promises to be better about it. Time will tell if they keep their word.
    • Generally speaking, very little if any of the game is strictly gated behind real-money purchases: the most important one of these, an avatar package including a set of clone avatars, can be bought from the auction house with ingame money and the rest of the items that can only be bought with real money are minor conveniences that aren't necessary to play the game and their cost shouldn't break anyone's bank if you choose to get them.
  • But Not Too Black: The Thief class, which is the biggest irony in the game because they are Dark Elves.
  • Calling Your Attacks: Nearly all attacks involve the player calling out the skill name.
    Gunner: Burn, baby, burn!
    Mage: Dead Murker! Louise! Ice Wall! Lollipop!
    Priest: Bless! Smasher! Driver!
  • Captain Ersatz: Beef him up a little and give him a sword, and the Male Gunner is essentially Dante. One of the avatar costume sets for male gunners is even named Devil Trigger.
    • The Male Gunner in the cartoon series more resembles Vash the Stampede, if he had a complete lack of gun safety and an utter disregard for life. The Spitfire prestige class also bears some resemblance.
    • The Slayer essentially looks like one of Sol Badguy's pallete swaps.
  • Captain Obvious: "I'm Seria Kirmin."
  • Car Fu: Ghent has biker enemies that love to ram you, including Captain Shred and his tricked out bike with a front wheel that turns into a buzzsaw. If you're a very lucky Exorcist, you can actually use said front wheel as a weapon.
  • Catch Phrase:
    Danjin: You have to spend money to make money.note 
    Canna: Excuse me! Where are you going?
  • Cherry Tapping: Practical given the arcade gameplay in which not getting hurt is primarily based on player skill. Can show up for unusual reasons, such as the game's rating attack accuracy leading to low-level mages using pure staff combat.
  • Circus of Fear: Midnight Assault features the Kartel's hired mercenaries...who happen to dress like clowns. Their leaders themselves happen to be magicians.
  • Clothes Make the Superman: A minor version: in addition to actual equipment, you can also equip your character with avatars, which change their appearance and in some cases, also give them stat boosts. You can also equip 2 emblems per stat-increasing avatar piece, further increasing your stats to a significant degree with a full set of 9+ stat-boosting avatars with 18+ emblems of your choice.
  • Combat Pragmatist: Fighters that become Brawlers. As a way of introducing this specialization path, dust kicking is one of the starting class' skills.
    • Surprisingly, male brawler is a better pragmatist than the female brawler. Both start out the same, but vary once the subclass is unlocked. Where the female brawler uses all her tricks by hand, the male brawler throws everything at his enemies, giving him more range but equal function than the female. His Explosive hook (grab that ignites an enemy) skill kicks the enemy away, sometimes into other enemies, setting them ablaze as well.
  • Competitive Balance: Since fighting against a large number of enemies that can easily overpower you is a lot different than fighting against another human opponent, a large number of skills are changed in basic function when used in the Arena, generally to make them less overpowered.
  • Continuing Is Painful: ...unless you have enough Life Tokens to continue. You can also beg for someone to spend their life token on you, if they're nice enough.
  • Cut Short: The Taiwanese version. The English version was this temporarily, until Neople saved it.
  • Cute Witch: The Mage in general. Especially if she chooses to become a Witch.
  • Cycle of Hurting: The main source of difficulty for any fights against more than 1 APC opponent: they're just as effective at stunlocking you as you are them and due to the lack of a Combo Breaker, you can lose all your health from a single lucky hit. Thankfully these situations don't come up very often outside the various Towers and Altars.
  • Dark Is Not Evil: Soul Benders, Necromancers, and Avengers.
  • Death Is a Slap on the Wrist: Zigzagged: in most cases, you can just use a Life Token to come back to life with full HP and MP and reset skill cooldowns, but outside of guild levelups and specific events, it's hard to get a large number of Life Tokens without buying them with real-money currency and most of the difficult dungeons limit the number of times you can use them, with Tower of Despair even restoring enemy HP to full when you use one. However, Sacred Blessings can be used anywhere the game allows item use, have no usage limits and can be readily made by Alchemists and even though they're supposed to be on a 20 minute cooldown when you use one, you can just use another one the second you come back to life.
  • Death-or-Glory Attack: The Asura's Ground Quaker or Agni Pentacle.
  • Degraded Boss: Several, most notably in the early dungeons.
  • Did You Just Punch Out Cthulhu?: When the Dungeon Fighter kills an Apostle, which is entirely possible. Notably, Apostles cannot kill each other, which may result in them trying to invoke Let's You and Him Fight.
  • Die, Chair! Die!: Breakable objects can contain items, buff-giving fairies, traps, or enemies. There are even quests later on that require you to break specific objects, and a few others that require you to not break specific objects.
  • Difficulty By Region:
    • In the North American version, you used to need about 1.5 times the EXP to level up compared to the Korean version. They helped this out a little by fixing it with a patch, but it's still not on the same level as the Korean version. (Read: English DFO has the Second exp "scaling". Korea has the third, it's the current exp in Dungeon Fighter Online, cut in half.)
    • On a lesser scale, players who live on the west coast generally have a harder time finding a party on the west coast channels later in the game, and are forced to use the East Coast channels if they want a party, stripping them of an Experience bonus for playing in their native channels.
      • At least that issue seems to have been solved with a server for players living in Oceania; North American players now have a server for their own.
    • DFOG largely subverts this as the exp tables are much closer to asian areas and there's separate severs for both coasts.
  • Digital Avatar
  • Disability Super Power: Slayers that become Asuras make a deal with Kazan and become blind in exchange for Sword Beam powers and Aura Vision. This does not stop them from being afflicted with the sight-related conditions in the game, such as the Darkness status effect and missing constantly when the lights turn off.
    • Fixed in later patches, though certain enemies can reduce ailment resist enough to have it still occur.
  • Distaff Counterpart:
    • Gunners have a male and female version with varying levels of distinction in play style.
    • Fighters have a Male version with even more deviations in style than the gunners.
    • For even more deviations, compare the male and female mages; the male mage has one subclass that uses icy powers (Glacial Master).
    • Slayers have a female version with subclasses largely different than the males.
    • Officially, female Mages, female Fighters, male Gunners, and male Slayers are just Mages, Fighters, Gunners, and Slayers. Their counterparts are, officially M.note  Mages, M. Fighters. F. Gunners, and F. Slayers.
  • Dual Wielding: Thieves, combined with Reverse Grip.
  • Earth-Shattering Kaboom: Happens to Earth (Terra) at some point in the timeline, leaving only New York City — now known as Pandemonium. The nature of Pandemonium makes it difficult to be certain, but signs are that it happened before the game takes place, not after.
  • Earth That Was: Terra, again. It's reached the point of being little more than a legend of a virtual paradise with advanced technology and natural beauty by the time the game starts.
  • Elemental Powers: Effectively present on all of the female mage subclasses, but most prominent on the Elementalist and Witch. The majority of the Elementalist and Witch skills are based around water (ice), fire, light (lightning), and shadow elements, and they usually end up specializing in two main elements. The Battle Mage has access to the same elements via her chasers, and the Summoner has a couple sets of summons representing each of the four elements.
    • Meanwhile, the Male Mage has an "equivalent" to the Elementalist called the Elemental Bomber. It can quite happily fill rooms with spells of the four elements without having to specialize as specifically, combined with the ability to augment his own basic attacks with any of the four elements for varying effects.
  • Evil Laugh:
    • The Berserker gives one out when he activates the Frenzy buff.
    • The Priest of all people gets one when he casts the Furious Grab spell.
    • Flaming Binoche has one when encountered in Blazing Grakqarak.
  • Evolving Attack: On a general level, Awakening skills level up automatically for every 5 levels you gain and can't be leveled up manually: in addition to increased damage, length and status increase that all skills get when they're leveled, they also gain a number of unique properties when they reach level 3, 6 and 9, such as increased critical hit rate, invincibility during skill startup, HP and MP recovery upon skill completion, a chance to instantly reset the skill's cooldown so that you can use it again right away and so on. Blademaster gets a more general version of this with his skills as his weapon mastery skill for each type of weapon increases, giving his skills additional followups and new properties.
  • Exclusive Enemy Equipment: Literally, in the form of Boss Unique Drops. They drop more often than normal uniques, but are still hilariously rare to encounter, and only drop from the boss of most dungeons.
    • Example being - a high level boss known as "Jericho Crawford" drops his Machine Gun, his Time Bomb, and his Jacket as rare boss uniques, just to name a few.
    • Though some of them can be gotten from NP Cs by trading items you get from bosses in the same area.
  • Experience Booster: Numerous varieties: by default, doing specific storyline quests rewards you with potions that double the amount of dungeon clear experience for 30 minutes. There's also weaker and stronger versions of this potion that're usually given out as event rewards and Burning Events that also double dungeon clear experience at specific hours and unlike the potions, also effect dungeons with a limited number of entries per day that scale their experience based on your current level. There's also weaker boosters in form of Mentorship that gives up to 15% extra overall experience if both characters are online at the same time, guild skill that gives 5%+ universal experience and the Arad Explorers feature that gives 10% clear experience to all but the highest-leveled character. Finally, specific special dungeons also have their own innate experience boosts that can be triggered when you fulfill the conditions for them: in short, under optimal circumstances, you can gain up to 6 times the default amount of dungeon clear experience.
  • Expy: The Slayer class looks noticeably similar to Sol Badguy.
  • Fantasy Counterpart Culture
    • The Bantu tribes loosely resemble Eskimo tribes.
    • Suju appears to be based off of the Joseon Dynasty of Korea.
    • On Empyrean, Ghent's architecture and designs take heavy inspiration from Imperial China. The Kartels, on the other hand, resemble The Wild West cowboys and bandits, and some grunt soldiers. Ghent's armed forces are a mixed bag with some wearing japanese styled armor while many wear western miltary officer uniforms. Of the PC classes from Empyrean, the Gunner has Impossibly Cool Clothes, while the F. Gunner has a stylized women's hanbok.
    • A subversion with Pandemonium. Places in Pandemonium are named after places in New York such as Bronx, Brooklyn, etc. However Pandemonium lacks any cultural parallel to New York, names aside.
      • Also subverted in that, according to the backstory, it actually is New York — it's all that's left of Earth after humanity destroyed themselves and the planet, having been knocked loose in space and time by the war that destroyed Earth.
  • Fantasy Kitchen Sink: At first it just looks like typical fantasy - elves, goblins, minotaurs, dragons, and so on. Then you enter into levels with machine gun toting enemy blimps, self-powered moving cannons, and the Mafia who are assisted by a goblin with a revolver, missile-launching turrets, and a crazy old man with a jet pack. At level 55, you enter the world of Empyrean, where technology is more prevalent than magic. You get to face gun-toting soldiers, cyborgs, evil clowns, genetic monstrosities, and Humongous Mecha.
  • Flash Step: Practiced by Rogues, Monks and Male Fighters.
  • Fragile Speedster: Generally, any class or sub-class that uses leather armor or light (made of bone) armor to varying degrees. This includes Battle Mages, Rogues, Weapon Masters, Monks, general Fighters, as well as others.
  • Frickin' Laser Beams:
    • Gunners who advance to the Launcher subclass gain a laser rifle as their signature damage-dealing move. It can be charged as well, bringing it into Wave Motion Gun territory. The recoil from firing it causes the user to slide back quite a distance.
    • Blade Masters can equip Lightsabers, and a unique spear for Battle Mages is a Beam Spear.
    • Brawlers now have Laser Claws available, and Priests have a Beam Scythe.
  • Fun Personified: Female Mages.
  • Gainaxing: The Fighter, as well as the Thief, although some avatar costumes avert it.
    • New class Knight is prone to this as well.
    • Some female NPC's breasts move when they are standing still.
  • Gatling Good: The Launcher's Gatling gun.
  • Gimmick Level: The various towers in the Valley of the Dead have various changes to normal gameplay.
    • Tower of Illusion alters stats, so players and APCs (enemies based off of the player characters) do much more damage.
    • Alter of Infinity pits you against legions of enemies, and as you rack up kills, you earn points that can be used to buff one of your stats or refill your health.
    • Tower of the Dead is like Tower of Illusion, but also bans all items, forcing you to use the potions and clear cubes dropped by enemies to heal yourself and use your stronger attacks.
    • Tower of Despair is something else. It has 100 floors, only one floor can be attempted each day, and you fight against (usually) a single APC with various impossibilities. For example, the 49th floor has a witch that calls herself the best driver, and she constantly uses the witch's megadrill without having to wait for the skill to cool down. The 74th floor, "Sure Fire Six" Raina, has a female ranger who has so much health regeneration that she can only be beaten by dodging six of her shots that have a possibility to kill in one hit, after which she drops dead.
  • Glass Cannon: The elementalist is the most extreme example, though other classes like soul benders and mechanics may qualify. In short, any class that uses cloth armor is likely to be an example.
    • Kunoichi is a major case of this trope; it doesn't take much to drop her, but it doesn't take her much to do likewise.
  • Grievous Harm with a Body: From the Grappler description: "The Grappler is adept at grabbing and throwing her opponents, oftentimes into other opponents." The Priest also gets a skill that amounts to "Grab enemy, throw enemy forwards, hopefully into more enemies."
  • Gun Fu: Rangers.
  • Hand Cannon: Gunners can equip this kind of weapon, though it it's more of an Arm Cannon rather than a large handgun. It also behaves more like a shotgun than anything else. Played straight in the fact that there are several very large handguns available for higher-leveled gunners.
  • Holy Hand Grenade: A staple of the Priest classes, naturally.
  • Home Run Hitter: The Exorcist's Star in the Sky. He even yells out "HOME RUN!" with a full charge.
  • Inconsistent Dub: Common with English translations of Korean MMOs, but a particularly nasty case is the disaster that hit Arad partway through the game's run — during OBT 1, it was referred to seemingly at random as The Great Metastasis or The Great Devolution — things directly affected by it are very consistently called "devolved", though. Understandable as this is a result of Neople trying their hand at localizing and DFOG is in a beta state.
    • Amusingly, during the introduction video for Underfoot added in through Open Beta Part II, the English subtitles mistranslate it as the "Great Devotion", among other mistakes.
  • Infinity+1 Sword: Or any other weapon or piece of equipment, really: you can keep reinforcing any equipable item to give it increasing amounts of defense-piercing damage or overall percentage-based damage reduction, which is shown with a numeric modifier that potentially goes up to +32. However, the more you reinforce, the lower the reinforcement's success rate drops: at +10 and below, the item will lose several levels of reinforcements upon failure, and any reinforcement failure above +10 will instantly destroy the item. This process is made all the more devious by the fact that reinforcements above +10 will massively increase the item's damage piercing/damage reduction to a point where it'll easily overshadow the item's default attack/defense value and both reinforcement successes AND failures from +10 onwards are broadcasted to everyone on the channel you're playing on.
  • Item Crafting: It exists, but suffers severe design flaws. Although crafting materials drop by the truckload and will quickly fill up your storage, the actual recipes are so vanishingly rare that many players never even see one, let alone one for a piece of equipment they can actually use. As a result, crafting recipes and the resultant items tend be vastly overpriced on the player market.
    • This has far more use with Chronicle items, some types of which only drop in recipe form instead of the actual item.
  • Kick Chick: Subverted with male fighters, as female fighters have a good number of punching skills.
  • Kick Them While They Are Down: Combos can be continued on downed opponents if the move hits low enough. The Brawler has a special move for downed opponents, as Faris will show you.
  • Kill It with Fire: "Burn, baby, burn!" The Launcher has access to two different flamethrowers: One that he gets early on, has a short range but unlike most of his weapons is counted as a magical attack but can't be moved, and another one that's much longer ranged (to the point where the camera actually shifts to fit it all in the same screen), is based on the Launcher's strength, and can be moved. And then there's the Stinger missile which erupts into four fire geysers.
    Elementalist: "Fire...PILLAR!"
    • The new Thief subclass Kunoichi LIVES for this trope as the vast majority of her skills are fire element.
    • Creator's starting magic style, "Fire", is this.
  • King Mook: Lightning Kinoll for the goblins, and Tau King Shauta for the taus. In fact, there are several bosses throughout the game that tend to be an upgraded form of some normal enemy.
  • Knife Nut: Rogues, although some prefer to use dual short swords instead of twin daggers.
  • Leeroy Jenkins: The personality given to the generic male fighter.
  • Level Up Fill Up: Attaining the next level in a dungeon instantly restores all of your HP and MP. The resulting burst of light that generally accompanies Level Ups also happens to work as a screen-wide attack that deals minor damage to anything in sight and knocks down enemies.
  • Light Is Good: Nen Masters and Crusaders.
  • Lightning Bruiser: A Priest subclass, the Monk, mostly forgoes the parent class's weaponry (in the form of driving it into the ground for a buff aura) in favor of holy boxing. The loss of the big heavy weapon makes them SIGNIFICANTLY faster.
    • The Striker subclass for Fighters is also this, with more emphasis on the "Bruiser" part, Punching and kicking for massive amounts of damage. They have powerful self-buffs that turn them into a Mighty Glacier, sacrificing movement and attack speed for massively increased power and defense, and the ability to ignore attacks and shake the screen with each hit.
    • Literally with the Female Striker's Lightning Dance skill. Landing the first hit will cause her to Teleport Spam around the area, kicking everything she can in the face.
  • Light Is Not Good: Light Castellan Sieghart is most certainly not a good guy.
  • Lightning Bruiser: All subclasses that use light armor.
  • Linear Warriors, Quadratic Wizards: If you try to select a female Mage when creating a character, you will see the warning: "Mages exchange fragility early on for great power later in the game. This class may not be suitable for beginners."
    • Male Mage becomes, surprisingly, the opposite. His listed difficulty is "Easy"note  while the the Female Mage is the only "Hard" class, and unlike the Female Mage his options are rather tight and you most likely won't have trouble getting all the skills. The two classes he has either have less variety in available moves (Elemental Bombers), or change his dynamic completely (Glacial Masters), as opposed to their (possible) female counterparts: Elementalist for Elemental Bomber, and Battle Mage for Glacial Master.
    • Flat-out inverted for the Creator, which utterly dominates the early game — easily capable of soloing even medium or hard difficulty — but becomes much weaker and more party-dependent later on.
  • Limit Break: At level 50, players can get a powerful ability called Awakening. This can either be a screen-clearing attack, or a transformation.
  • Luck-Based Mission:
    • There is an epic quest that requires giving up a large amount of disassemble by-products, and several drops in exchange for a MacGuffin. You then run this MacGuffin over to another NPC who you pay a ridiculous amount of money for a One-in-Four chance of getting the required object.
      • A related mission has you doing the exact same thing, except now you have to get 5 items that have either a 1/2 of 1/4 chance of dropping. These items are disconcertingly similar in appearance to burning piles of refuse.
      • Post-Metastasis, the above two quests are moved up to a higher level dungeon, only now it's even more annoying because one of the drops required was replaced with an even rarer drop that only drops from bosses and is also required for Awakening.
    • Later on in the game, there is a quest that requires you to turn in some gold and a few pricey materials for a capsule. You then have about a 23% chance of getting the correct doll. People have reported getting the doll from after one try to upwards of twenty. What made this quest more frustrating than the examples above is the fact that it was required for you to get your Awakening skills. Thankfully, the Revolution update made Awakening much easier. (And yet, more expensive in gold/material costs.)
  • Ludicrous Gibs: Most enemies explode into chunks when killed. Even when punched to death.
  • MacGuffin: In Slap Up Party, Baron Abe's quest is to find the cure for his demonic arm. Near the end, this turns out to be the tears of Behemoth, who is said to cry once every 100,000 years.
  • Magic Knight: The Priest class, but also the Soul Bender, Asura, Nen Master, and Battle Mage subclasses (and possibly the Spitfire).
  • Market-Based Title: Dungeon Fighter Online. Nexon America converted the title Dungeon and Fighter to this because they thought Dungeon and Fighter would sound too awkward to someone who knows how to speak English.
  • Mechanically Unusual Class: Creator. She looks similar to and shares movement animations with Mages, but that's it for similarities. Unlike every other fighter in the game, the Creator fights primarily with the mouse and moves with WASD, with a different set of hotkeys centered around her alternative movement keys. She wields Rods, but her playstyle takes Stat Stick to the logical extreme, as she can't even attack with it, instead opting for a point-and-click burst attack that can be aimed anywhere onscreen and rapid-fired as fast as the player can click the mouse. Her skills have no "cooldown", but rather a usage gauge that depletes whenever she activates one of her skills and uses the associated attacks. This gauge replenishes when that skill isn't activated, allowing her to switch attack styles on the fly and always have a few tricks charging in reserve. She's also the only Mage-type character that wields Plate Armor.
    • Dark Knight, to a lesser extent. While still combo focused, none of his skills have a fighting game-like input at all and need to be bound to one of six hotkey combos. This includes the basic Launcher Move that's normally bound to the Z button on every other class (the Dark Knight's Z button does nothing by default).
  • Men Are Strong, Women Are Pretty: Played with. For the most part, any class with a gender counterpart will have difference between genders, but the main difference for most of the classes is this: Men will have more damage behind their skills, females will have more skill or utility behind theirs. The female classes are by no means weaker. The easiest to look at is the spitfire. The male spitfire will have less charges for their bullets and less grenades, but they will do more damage with each one, females have more bullets and grenades that are weaker, so while the male will burn their their arsenal quickly they will also go through enemies faster, while females will have more shots to use on different enemies.
  • Mighty Glacier: Any subclass that uses heavy armor will be this.
    • The Priests are slow moving, but are hard to kill. They can also dole out as well as they receive. The Crusader subclass' Plate Armor Mastery makes the already strong Plate Armor grant an even greater defense bonus, and their buffs can take up most of the slack in magic defense. They also have a skill which makes them completely invulnerable to physical type damage for a short period. Finally, they can heal themselves on a short cast time.
      • The Exorcist subclass is even better/worse, if they go with a melee build. Almost ALL of their attacks have huge range, hit like a bladed locomotive, and grant super armor. They are also the best counter for evasive witches, as their axe can hit incredibly high.
    • The Monk is an inversion of this, tossing away their weapon and instead beating their opponents to death the old-fashioned way; with Flash Step and Rapid-Fire Fisticuffs.
    • The Grappler also qualifies, but is not nearly as slow as the Priest.
  • Miss Fanservice: Knight as she's designed to play this up even more than the non-mage female classes.
  • Mondegreen
    • The puppeteers in Sky Tower/Viper's Nest really like calling your character an asshole.
    • The Asura would like you to shut the fuck up while he casts Spirit Crescent.
    • Your soul? Asarevoltum?
  • More Dakka: Gunners can equip crossbows and semiautomatics, which have the fastest firing rate out of all the guns. However, Rangers have passive skills that increase the firing rate and decrease the cooldown of revolvers. Finally, there's the gatling gun skill.
  • My Rules Are Not Your Rules: Do a quick run of the Tower Of The Dead: it won't take you long to notice APCs spamming their skills at a rate that far exceeds their minimum possible cooldowns.
  • Ninja Log: The Female Mage's Phase Shift. Triggering it will leave behind a straw dummy in the Mage's place as she teleports, and picking up the dummy grants a speed boost.
    • Kunoichi has a similar skill fittingly enough.
  • No Kill Like Overkill: The Mechanic, Berserker, and Grappler subclasses have some insanely powerful moves that seem just plain cheap or painful, and that's not counting the Awakenings.
    • If the damage dealt is especially excessive (as would be the case should you play early dungeons with even a mid-game character), the enemy immediately disintegrates into chunks (rather than exploding) which fly away from your character at a rather high speed, and the announcer will note it quite enthusiastically.
  • Nonstandard Character Design: Creator and Knight have a remarkably different design than the rest of the cast, looking more animeish in contrast to the game's mangwa-ish style.
  • Not the Fall That Kills You: Both Gunner stories involve the Gunner plummeting out of the sky and landing safely in some bushes in the forest with nary a scratch. The slightly revised backstory post-Metastasis downplays it, as the Gunner now lands in a tree and nearly breaks his/her back from the impact.
  • Onmyodo: Magic exorcists, armed with an arsenal of magical Ofuda, and shikigami loosely based off the four gods. In fact, every exorcist has a fiery shikigami following them even when they do not go with a magic build.
  • Oral Fixation: Male Rangers never go anywhere without their smokes.
  • Our Elves Are Different: Dark elves to be exact, as they're not chaotic evil, and are generally reasonable. Though some do go about practice dark magic.
  • Palette Swap: Monsters get many colors to choose from.
  • Parental Abandonment:
    • The Fighter's parents were killed by monsters.
    • And the Slayer killed his own as a result of possession by Kazan, poor kid.
  • Pistol-Whipping: The drawing animation of the Gunners basic attack. Launchers get a skill early on that allows them to pistol whip with a gatling gun, a flamethrower, a laser rifle...
  • Planet Terra: Taken to almost parodic levels — although Terra is all but outright stated to be Earth as we know it or a very similar parallel world (down to New York City being all that's left of it and one high-level alchemy item having flavor text referring to a legendary medicine of Terra capable of granting superhuman stamina for a single night called "biagra"), it's never referred to in-game or in-lore as anything but Terra. "Earth" isn't even mentioned as an older name or to confirm outright it's the same place.
  • Play Every Day: Since you only get a set number of FP every day, not using them up means you're missing out on some potential experience or drops. That being said, depending on how many days you skip playing a character and how high their level is, you can get up to a full day's worth of boosted EXP the next time you play them. You can also send any level 70 and higher character to explore for a predetermined perioid of time, from 2 hours to 2 weeks, with better rewards the longer they explore.
  • Power Glows: Some of the subclass cosmetic features consist of glows. Weapons too, when upgraded through the reinforcement machines: Reinforcement gives them a pulsating glow that grows in intensity the more times the weapon is reinforced, while Refinement gives them a colored outline. Finally, if a Hell Party drops an Epic piece of equipment, there's a bright glowing effect to ensure that you don't neglect to pick it up.
  • Prestige Class: Subclasses get you an extended skill list. Subclasses also have "Awakenings" available at higher levels. They're powerful attacks which for each class is usually capable of clearing entire dungeon rooms by itself.
  • Random Event: The events commonly known as "Cube Jackpots" that occur every so often when you're Disassembling items. Scoring a Cube Jackpot means that instead of dispensing a handful of colored Cube Fragments upon Disassembly, you will instead get a ton of that Cube Fragment. Not only that, but when you're Disassembling pink items, there's a chance that the end result will be rare trading items usually only dropped by bosses and you can get a Jackpot of those as well, meaning you can get several hundred of them all at once: this'll allow you to easily buy one of the rare items that'd normally take several weeks' worth of concentrated effort to get an equal amount of said rare trading items.
  • Random Number God: Everything you pick up while in a party goes to a random team mate, unless all of your teammates are dead. This tends to cause Loot Drama when Uniques show up.
    • Averted in DFO Global, where everyone gets their own drops, although this discourages party play when hunting for items since you don't have to share the drops. Otherverse drops are also thankfully given to everyone, which is basically mandatory since you can't do any of the worthwhile difficulty levels solo.
  • Rank Inflation: Ranks for completing dungeons go all the way up to SSS. The most difficult difficulty for each dungeon requires at least an S rank on the difficulty below it.
  • Rare Candy: When a characer reaches maximum level, a new gauge appears next to their health globe: every time you fill it up by gaining experience that'd normally go to waste, you'll receive a Growth Capsule which can be used on any of your other characters to give them an instant 1 million experience. However, since each Growth Capsule expires in 2 days and you can only use them on characters that're already level 50 to begin with, this diminishes their usefulness somewhat. Then again, with the increased level cap and multiple events that encourage creating new characters, it's unlikely that you don't have at least 1 lv50 character along with a max level character who can receive the said capsules to begin with.
  • Rare Random Drop: The "Unique" (Pink) and above tier of item rarity. They exist, but are much "easier" to get from the Auction House. To see a unique drop, bad or not, is a surprise.
    • The "Epic" (Orange) tier of equipment. It only drops from "Hell Mode" The drop chance is very low, not to mention without any player interaction, ''hell modes themselves are randomly encountered by default!'' The reward is usually worth it if you get one, particularly if you are of higher level for the drop.
      • You can also force Hell Modes on command once you hit high enough of a level and do the respective quest to enable them, but each one takes at least 20 Demon Invitations and outside of timed events that give them or spending a fortune on them in the Auction, you can get 2 of them from each boss you kill at best: the best normal way to get them is to do the various tournaments in Suju, where each opponent counts as a boss and you can get up to 8 invites/challenges per tournament but that's only if you're exceptionally lucky. The most consistent way to get a large number of them is reach level 85, which awards you with 500 invites, but you only get this once per character. Finally, Hell Modes themselves have two difficulties, Hardcore and Insane, the latter of which forces you to fight another strong enemy before the actual Hell Party, but there's an increased number of item drops (6 on hardcore, 10 on insane) when you defeat it and the chance to get an epic from each drop is higher.
      • Inverted with Chronicle items: it's almost inevitable that you'll see at least 2 or 3 of them for each Otherverse dungeon you play through, but there's a massive number of them, the most powerful ones come in sets and they are dropped only by the hardest bosses. Thankfully every single one of them can be bought even if the Random Number God isn't co-operating with you and one of them can be gotten as a quest reward, but it's still going to take a good while to get the remaining 8 pieces of the set you're after, especially since each Otherverse dungeon can only be entered twice per day by default.
  • Red Eyes, Take Warning: Slayers in general have red eyes, but the Berserkers' are Glowing Eyes of Doom.
  • Red Right Hand: The Slayer's left arm, which is possessed by the demon Kazan.
  • Reverse Grip: Theives, combined with dual wielding.
  • Revolvers Are Just Better: The Ranger subclass subscribes to this train of thought.
  • Rewarding Inactivity: There's a title you can get for idling 5 hours in a row. Two of the professions are also somewhat based around this: they involve setting up shop in town and letting other players make use of your skills in the said profession while you're not actively playing the game over the NPC providers of the said service.
  • Scunthorpe Problem: When the North American version first came out, you couldn't even say "Blazing Grakqarak" without part of it being censored, even though the game uses that actual name for a dungeon. The game's censor filter system was pretty stupid all around. Over time, Nexon ended up adding in more filters that just made things worse, but finally got things together and revamped the filter system to something decent.
    • DFO Global has this issue currently to some mindboggling extents, hopefully it'll get fixed by the official release.
  • Self-Made Orphan: The Slayer, though unwillingly.
  • Shout-Out: Due to the large number of moves and character classes, there's bound to be a lot of them:
    • Slayer's Moonlight Slash looks similar to and functions much like Moriya's Glancing Moon Blade from The Last Blade.
      • Sword God's second Awakening active essentially works like a set of magical Funnels, including grouping the floating swords on his back in wing formation when they're not attacking.
      • Asura's Wave Eye allows him to shoot out a spinning red card with the third slash of his basic combo, much like Genjuro's projectile from Samurai Shodown.
    • Female Slayer's Projection Slash likewise functions similar to Moriya's Glancing Blade Haze.
    • As stated below, many of Fighters' attacks are similar to well-known Street Fighter moves.
      • In addition to the moves Ryu and Ken are known for, Female Grappler's Neck Snap, a passive Suplex ability that increases its power when it's performed from behind the target and Cyclone Suplex are similar to Alex's moves.
      • Female Striker's first Awakening active is identical to Joe Higashi's World's Strongest Low Kick.
    • Male Gunner's Mach Kick looks and functions similar to Benimaru's Super Inazuma Kick.
      • Female Launcher's second Awakening active Operation Raze is very remiscient of a downscaled METEOR weapon pack used by Strike Freedom and Infinite Justice.
      • Male Mechanic's first Awakening active Gaebolg Punch is Bloodia Punch in all but name. Likewise, his second Awakening active Hell March is essentially a more militarized version of Servbot Lunch Rush.
    • Much of the Monk's playstyle is based on other technical boxer characters, mostly Dudley and Steve.
    • Rogue's Vertical Spiral functions the same way as Andy Bogard's (Chou) Reppadan, with an additional sword attack at the end.
    • Necromancer's second Awakening, Vallacre's Advent, has Vallacre take on an appearance remiscient of Background Bosses seen in Marvel vs. Capcom games. One of Nicholas' moves also greatly resembles Jedah Dohma's Dio Cega.
    • Chaos' Sky Sword is essentially a sped-up version of V no Jigiri with an additional horizonal slash at the end.
  • Shoto Clone: Fighters can learn Nen Shot and Tornado Kick. Nen Masters can learn Nen Cannon (Denjin Hadouken) and Strikers can learn Rising Fist.
  • Sinister Scythe: The Priest can equip this type of weapon.
    • The Avenger has a special bonus for using it; it gives them a bonus to Darkness damage. One of the very first spells you unlock also involves manifesting a scythe of darkness and pulling off a rapid combo, regardless of whatever weapon you were holding before. Yeah, Avenger is all over it.
  • Skill Point Reset: You can reset your skills at any point or level them down individually at your preference, and resetting them at least five times nets you an useful title.
  • Slasher Smile: The Slayer can don this, as these examples speak for themselves, not just Baron of Slap Up Party.
  • Socialization Bonus: As can be largely expected from an MMORPG, playing levels in parties makes them a good deal easier. There's also guilds that provide stat and experience boosts and free Life Tokens to all their members when sufficiently leveled up via member activity, and mentor-apprentice relationships that provide exp boosts for the apprentice and extra gold and FP for the mentor.
  • Some Dexterity Required: Averted for the most part, as stated in the intro paragraph: even the strongest attacks have commands that're 4 directions at their longest by default, and you can always switch them to simpler commands. You can also map up to 12 of them to hotkeys to use them instantly, and in so cases, this is the only way to activate the skill to begin with.
  • Spin Attack: Plenty of these to go around on both sides.
  • Spiritual Successor: This game is what happens if someone took Capcom's Dungeons & Dragons beat em ups and fully expanded the RPG Elements. You could also compare it as Streets of Rage meets Diablo.
  • Squishy Wizard: All subclasses that use cloth armor.
  • Stone Wall: Crusaders. Possibly exaggerated if a crusader dumps their money to upgrade their armors, and compromising their damage for survivability skills like their heals. You'll probably run out of mana trying to kill such a crusader in Pv P.
  • Summon Bigger Fish: Soul Benders have, as their awakening, the ability to summon Blache, the god of violence, to consume their enemies. However, doing so also consumes the ghosts that they have summoned, leaving them defenseless (the ghosts act as Buffs, AoE damage, Debuffs, etc) while their ghosts cool down.
    • Summoners can summon an Aposole's shadow to fight for them.
    • Soul Benders can summon in their 2nd awakening Zieg the original soul bender, now the mightest of ghosts.
  • Super Move Portrait Attack: Two varieties: when using their first tier Awakening move, a closeup of their face slides in from either lower corner of the screen, and when using their second one, a brief narrow animated closeup of them is shown in the middle of either side of the screen.
  • Suplex Finisher: The Fighter's Grappler subclass has two of them. One of them is the Spiral skill at Level 35, which involves the Grappler reaching out and grabbing every enemy in the immediate radius area around her, then jumping up and spinning in the air, then slamming them into the ground a la Zangief's Atomic Pile Driver. At Level 40, the Grappler gets the Cyclone Suplex skill. The grappler grabs an enemy, then proceeds to suplex them numerous times by spinning around them like a wheel, (as shown here with a Japanese wrestler using a... blow up doll... before jumping into the air and kicking them into the ground.
  • Sword Beam: Slayers, particularly Asuras; they start small, but work up to a wave of lava and a Wave Motion Sword.
  • The Unpronounceable: In Empyrean, mermaid (or is it Mermaidea?) names are long and hard to pronounce, which is why one cute little mermaid on Bahn Hafen is nicknamed Coral, who has a friend named Quong'qng.
  • The War Sequence: Altar Of Infinity is focused around this, as the name implies: it's broken up into rounds and each enemy you kill gives you BP, which you can spend on temporary powerups that last until the end of the level.
  • This Is Gonna Suck: The theme for the lower levels Nintendo Hard Tower Of Despair is a rock remix of Chopin's Funeral March.
  • Tier System: Each piece of equipment not only has a level requirement, but there's also a number of tiers for all of them:
    • Common: Equipment that's damaged and dirty, white name
    • Uncommon: Same equipment but in normal condition, light blue name
    • Magic-sealed equipment: Same equipment, but it also has a random bonus effect which can be changed and two pieces of magic-sealed equipment can be combined into another random piece of equipment of the specified category, dark purple name.
    • "Powerful" equipment: Same equipment, but much higher stats and exclusive, stronger bonus effects, the strongest type of equipment that can be combined and the number of times you can reroll the bonus effect is limited by default, pink name.
    • Unique equipment: Stronger type of equipment with a number of unique effects, pink name.
    • Boss Unique equipment: Generally stronger that normal Unique equipment with the same properties but can't be traded, pink name.
    • Legacy equipment: Equipment that can have additional increased stats and a Set Bonus, dark blue name.
    • Chronicle equipment: Equipment that specializes in greatly increasing the effectiveness and changing the functionality different skills: they can either increase the effectiveness of predetermined skils, can be customized to increase the damage, cooldown/MP consumption or other skill-depending properties or they can have a Set Bonus that massively increases the effectiveness of a small pool of skills. They also increase your Exorcism stat, which is used in the areas they are obtained from. Red name.
    • Legendary equipment: Equipment that largely focuses on giving the highest overall stat boosts along with boosts to skill levels, the strongest type of equipment that can be traded, dark orange name.
    • Epic equipment: As stated above, the strongest overall equipment with various powerful unique effects that encourage a specific playstyle, has set bonuses but Epic weapons aren't a part of them, light orange name.
  • Too Awesome to Use: Events generally give out various items that have effects that're hard or impossible to duplicate with more readily-available items, meaning most people would prefer to hang on to the event items forever: however, this is ultimately subverted because almost all event items have an expiry date and if you don't use it by then, they disappear from your inventory.
  • Too Dumb to Live: Rabble Rouser Rake in the Ghent storyline ends up betraying you to the Kartels. The problem being that he does this at a point where the Kartels have gone from handily winning to demoralized, panicked, and beyond any real hope of recovery, and you are almost single-handedly responsible for this change.
  • Trapped in Another World: The Mage and Gunner stories describe this.
    • The Mage comes from Pandemonium, which has been taken over and pretty much destroyed by The Apostles. After meeting an Elf who tells her own story, the Mage voluntarily transports herself to Arad in order to destroy the evil that is oppressing both worlds.
    • The Male Gunner comes from Empyrean, a world where Steam Punk and other modernized technology is prevalent over magic. After stirring up some trouble, the gunner finds himself backed up against a cliff. He figures he's gonna die either way, so instead of being gunned down, he decides to jump into the ocean. Ever sinking further and further, he eventually finds himself sinking through the entire ocean, and then FALLING through the sky in Arad, when he eventually lands safely in some bushes in a forest.
    • The Female Gunner, however, was an Imperial Guard member trapped in a Makeshift Camp with a princess, so she used the strategy of pretending she was about to kick the bucket (via throwing up). When she did, she took down the enemy and made a hasty escape on a Motorcycle to get the aid from somewhere else. Much like her Male Counterpart, she drives off a similar cliff and lands in some bushes in a forest.
  • Twenty Bear Asses: There are a fair few quests like this. The drop rates are pretty good, so soloing them isn't usually a problem. However, it becomes complicated when adventuring in a party, as each item picked up is randomly given to a party member, regardless of who actually grabbed it. This can get very annoying when you have multiple party members attempting to complete the same collection quest.
    • With the drop system changed, that issue has been fixed.
    • There are other quests that avoid this problem. For example, the quest where you have to acquire medpacks from defeated medics will simply add one medpack to your inventory every time your party defeats one, with it stopping once you've hit the number you needed for the quest.
  • Unstoppable Rage: The Berserkers.
  • Useless Useful Spell: Many of the pre-Rebirth Awakening passives, the worst ones being the male ranger's, male mechanic's, and crusader's passive.
    • The male ranger's passive, 'Sudden Death' had a chance to automatically kills monsters that have a certain amount of HP left but the chances of triggering are undependable (around 2% at the most), and any monster that is within the HP requirement are already close to being dead. It's been changed now to a MUCH better passive which increases physical critical rate on enemies, a vital stat needed for rangers.
    • The male mechanic's passive, 'Final Will' summoned a robot when the mechanic was at 25% life or less and gave a buff to all robots on the field. However, the buff stats were pitifully small and the robot itself could be killed very easily. Post-rebirth, the robot now gives more than double the stats, activates at higher life, and most importantly, shields the mechanic from a certain amount of damage.
    • The Crusader's passive provides an aura which raise stats. The higher the Crusader's health, the stronger the aura, it giving the most when the Crusader was at full health obviously. While the Crusader's passive has not directly been changed, the reworks to the stats have made this passive far more useful. Pre-rebirth, the Crusader was not always at maximum health because he would shield damage others would take with Sign of Protection. Now, vitality gives health regeneration and maximum health so Crusaders naturally will almost always be max health. Also, post-rebirth, the aura gives double the amount it used to.
  • Vendor Trash: You collect all sorts of neat collectibles, but they're all either used for some quest or have other purposes, like ingredients for recipes. However, that useless equipment you can't even wear or is inferior to what you're using now? Sell it. Or disassemble it for more ingredients.
  • Violation of Common Sense: Some Titles require the player to pull off odd stunts that they would avoid under most normal circumstances, such as the Nightna's Nightmare Title, which requires getting hit by Nightna's Full Swing, which happens to be a One-Hit Kill.
  • Virtual Paper Doll: Avatar items and weapons change the appearance of your character, and give a small bonus to stats and/or skills. Before the Second Impact update, there was a random component to avatar purchases, which often led to a case of Rainbow Pimp Gear. With the advent of the Second Impact update, avatar items can now be purchased directly and allow you to choose what stat bonuses each piece of clothing has. This makes it easier to avoid mismatching outfits for the sake of stats.
  • Weapon of Choice: Each class in Dungeon Fighter Online generally has a preferred weapon choice. They don't have to adhere to them, but certain classes encourage a certain weapon type to be used. note 
    • Slayer:
      • Blade Master: They can use any of the five sword types available, and because they aren't limited by a specific weapon mastery, they can switch between them at will. However, the Lightsabre is exclusive to them.
      • Soul Bender: Katanas for speed and magic attack.
      • Berserker: Zanbatos for power, katanas for speed.
      • Asura: Short swords for magic power, katanas for a balance between magic attack power and speed.
    • Fighter:
      • Striker: Boxing gloves, a balance of attack power and speed. Also, strikers are the only fighter subclass that are allowed to wield these.
      • Grappler: Gauntlets for power, tonfas for speed and defense bonuses.
      • Nen Master: Knucklers for magic attack power, tonfas for defense to balance out their cloth armor.
      • Brawler: Claws, which are a balance of physical and magical attack power and can inflict bleeding.
    • Gunner:
      • Ranger: Revolvers, usually, but they can use hand cannons (and specialize in kicking enemies instead of shooting them) or muskets, which are both slower but more powerful.
      • Launcher: Hand cannons, for high physical attack power. They don't use them much, anyways.
      • Mechanic: Autoguns for high magic attack power.
      • Spitfire: They can use any gun, depending on their skill build and personal preferences.
      • Latter patches give them masteries for the Musket for more physical oriented Spitfires and the Bowgun for magic oriented ones.
    • Mages:
      • Elemental Master, Summoner, Elemental Bomber, and Glacial Master: Staves for raw power, rods for casting speed and saving mana.
      • Witch: Broomsticks so they can fly and use aerial attacks, but they can use staves or rods if they want.
      • Battlemage: Spears for physical attack power, poles for speed and/or magical attack power.
    • Priest:
      • Crusader: Crosses to boost their ability to buff and heal their teammates, rosaries for magical attack power.
      • Monk: Totem poles for attack power and speed, but battle axes and scythes would also work.
      • Exorcist: Battle axe for physical attack power, rosaries for magical attack power, or scythes for speed and a balance between physical and magical power.
      • Avenger: Scythes for magical attack power and speed.
    • Thief:
      • Rogue: Dual knives for speed, dual swords for power.
      • Necromancer: Dual wands for magical attack power.
    • Creator: Broomsticks, but they can't even attack with them.
    • Dark Knight: Swords. Unique in that he can use any Slayer weapon without a problem, and can choose which weapon type he wants to be good with.
  • Whip It Good: Summoners have the Lasher ability, which swings a magic laser whip, and gives allies a speed buff.
    • The foreign version (for now) only Demon Slayer subclass of Female Slayer can change her sword into a sword whip.
  • Wolverine Claws: The Fighter can equip this type of weapon.
  • World of Badass: Arad's so badass that groups of superpowered adventurers sweeping through armies of evil minions is considered a part of the daily routine.
  • Yin-Yang Bomb: The battle mage has an attack called fusion chaser. When using the opposite element chasers in the attack, it will, rather than exploding, create a wheel of both elements that will damage the enemy constantly.
  • You Will Not Evade Me:
    • Brawlers can snare enemies with a net, pulling them into brick range while immobilizing and weakening them.
    • Witches do the same with their Black Manteau, but it has less range and knocks enemies down. This is a great setup for the Devolution Flyswatter.
    • Berserkers can do this as well with their Bloody Twister, which constantly damages and stuns enemies as they are slowly pulled in for a big, hearty cleave.
    • Asuras can do this with Deadly Enticer, but this does not stun enemies, leaving them open to counterattacks if held for too long.
    • The Female Striker's Awakening skill knocks all nearby enemies down with a mighty stomp & battlecry, then pulls them in with the sheer force of charging up The World's Strongest Low Kick.
    • Male Strikers can do this to a certain extent with their Lightning Dance. If they manage to hit one of your allies, expect him to teleport in front of you and kick you towards your stunned comrades.
    • Creators can play this both ways with the Draw skill, which lets them drag and drop enemies with the mouse. This allows them to either toss pesky enemies away, or bring them closer to keep them on the screen.

    Tropes Exclusive to Pre-Metastasis DFO 

  • Almighty Janitor: G.S.D. is an old man who sits in an alleyway at the back of Hendon Myre. He also happens to be the single most powerful Slayer in existence. See Escort Mission below.
  • Anti-Poop Socking : While Fatigue Points used to exist, Nexon America's Dungeon Fighter Online eventually replaced this system with Blitz Points, to downplay the Anti-Poop Socking aspect that the Fatigue Point system had. With Blitz Points, you use one Blitz Point per room traversed, and when you consumed enough to hit the next Blitz Stage, the amount of EXP earned in dungeons increased, but increased the rate at which equipment durability decreased. Once a character ran out of Blitz Points, they could still continue running dungeons, but could not earn any loot, and Gold drops were severely decreased to discourage further playing. Unfortunately, this had the side effect of making dedicated players level ludicrously fast, as well as breaking the economy even further.
  • Artistic License - Geography: The town West Coast is, well, not exactly in the west.
    • Actually as revealed in a map elsewhere it is, it's just that the ingame map doesn't have North=Up.
  • Body Horror:
    • Goliath, Atlas, and Titan, bosses of the Scoria Core dungeon. Look at all of them here for your convenience.
    • The mobs of first three rooms of Noire Ferra, an Ancient Dungeon in Aphelia Post.
    • And then here are the cursed melting knights in the first room of Reshpon, an Ancient Dungeon that makes Noire Ferra sound pretty easy to decontaminate (maybe).
  • Brainless Beauty: Lorianne. "I have everything, except things I don't!" She's also one of the highest ranking mages in the academy.
  • Bribing Your Way to Victory:
    • Even for a game published by Nexon, this goes beyond the pale - credits spent often have a random component to the rewards earned.
    • As of Rebirth there is no longer a random component in buying avatars. Everything else with random components on the other hand...
    • It's a subtle one, but it's there. with the title system you can earn titles to use at any time, they are no longer inventory items. One of the titles available, you can view all in the title book even if you haven't earned it yet, is granted for owning 30 pieces of avatar items. As of right now it's impossible to naturally get an avatar item. That's not the problem, the problem is it probably has one of the most practical effects of the titles. For each hit you get inflicted with, you have 1% chance to get 200 (rounded down) HP; it's low enough to not be game shattering, and 5% chance to get 600 (rounded down) mp. If a character attacks fast enough, such as the gunner's mini-gun, you can potentially get, not a game breaking amount, but decent amount of health and MP back. Remember that, aside from items, it's hard to break more than 50 HP recovered a minute.
      • Until the release of the Quest Shop, that is.
  • Dual Boss:
    • GBL High Priest and GBL Archbishop at the Outer Temple Walls.
    • Ice Pick Shavante and Beast Master Luger at The Ridge.
    • The Martel Bros - Silky Martel and Felty Martel of Midnight Assault.
    • Scoria Core is a Triple Boss.
      • Southern Dale has a Triple Boss as well.
  • Escort Mission: A few quests had this.
    • The first NPC you escort (old arad) turns out to be a total badass capable of wrecking everyone's shit without any assistance from you, while a later quest involves a lost mage/girl in a dungeon filled with octopus monsters though. She doesn't attack, but does teleport randomly around the area. It's understandable that she keeps both hands over her lower region until you kill all the enemies.
    • The first old escort isn't really an escort. It's watching the mini-boss you defeated in the last dungeon completely destroy everything in her path. She lets you come with her because she says it's boring training alone. Not present in the Current version doesn't have this.
    • The second old quest involves you finding a Slayer and escorting him through a dungeon with literal Demonic Spiders.invoked By the way, the Slayer's very low leveled (Lv. 20) and will always try to fight. The game notes the inexperience of the Slayer when you get the quest.
  • Floating Continent: The Behemoth area, courtesy of a flying whale.
  • Game-Breaking Bug: These apply to the original Nexon NA version.
    • The 3525: series is particularly aggravating on the principle it kills your dungeon run without actually killing you, which makes you auto-fail quests that require you to beat the boss under certain criteria. To date, Nexon America has not found a fix, even though there is a topic dedicated to it on the boards.
    • One has popped up since the Rebirth patch: Some call it the no-drop bug, others refer to it as simply "The Curse". The afflicted player will not see any items or gold drop ever, aside from the occasional quest collectable or Ryan Cokes. This will affect the entire party if one of them happens to experience this bug. Many fans suspect something from Nexon as they have not acknowledged this bug as even existing yet after a couple of patches, even though the forums always have a thread about it.
      • And now there is another one when fighting the boss of Second Spine at Behemoth. When you fight the boss, it may put you to sleep and then attempt to grab you with its tentacle. However, it can't, since you are lying down. The space between the tentacle will be empty, showing where your sprite SHOULD be. The bad part? The boss becomes invincible, so this bug forces you to quit the dungeon.
  • Heroic Sacrifice: Bakal the Apostle of all people! How? He saw his own death at the character's hands, but didn't know when it would happen. He arranged for an invasion of Empyrean and the use of Sky Castle to push the people of Arad into becoming stronger. When the characters encounter him in Otherverse He correctly guesses that you're from the future, and wonders if you're strong enough to do him in after all his work
  • Interface Spoiler: Later in the game, Ophelia, the sole survivor of her religious organization, discovers that there are more Grand Blue Lore members in Arad, and asks you to inspect them and see if they are brainwashed by Lotus, the one who hijacked the GBL. When you enter the dungeon, all the enemies behave like friendly entities and don't attack you, but looking at the dungeon menu, you will quickly notice that the thumbnails for the dungeons, which usually have an image of the dungeon's boss, depict two GBL members and a sky blue He'etako. When you re-enter the dungeon for the next quest, the enemy GBL members have tentacles coming out from under their robes.
  • The Lost Woods: Grand Flores.
  • Nice Job Breaking It, Hero: Defeating Lotus causes the previously friendly Marcellus to go murderously insane due to being denied his vengeance, and the player is forced to put him down too.
  • Stalker with a Crush: Lorianne repeatedly refers to your character as this.
  • The Man Behind the Man: It turns out that the reason Bakal conquered Empyrean and outlawed magic? One of the other Apostles, Hilder, is plotting to destroy Arad to help remake Terra. Bakal's invasion and subsequent war was the result of a centuries old plan to strengthen the people of Arad so they would be powerful enough to stop her
    • It's to the point where fans' first guess as to why something happened in the plot being "Hilder's behind it"
  • The Only One Allowed to Defeat You: Marcellus considers himself this to Lotus. He does not take it well when the player beats him to the punch.
  • Wake-Up Call Boss: Lakius, the first boss in Sky Tower. While he doesn't have much health and is fairly easy compared to some of the other Sky Tower bosses, he is capable of gradually regenerating it, and he can create a clone to assist himself in battle as well. Also, every time you knock Lakius down, he will surround himself with an electric barrier that hurts, but players with ranged attacks can take advantage of this.
  • Was Once a Man: The slimy Phantasmal Shamblers were once humans of North Myre before they fell prey to Blooderflies. It's scary to imagine.
  • Water Is Air: A subtle one, but if you look, when you get high in the sky tower, you do enter the ocean (of the world above), indicated by bubbles rising up when you run. Nothing at all is affected by this, but you are undoubtedly underwater.

    Tropes Exclusive to Post-Metastasis DFO 

  • After the End: Zigzagged. As of the current version, Arad has been devastated by an event known as the Great Metastasis, which the opening cutscene shows as entire chunks of the world being torn apart by the sheer energy produced by the catastrophe. However, life for the average Arad citizen and Dungeon Fighter is largely the same, the main difference being that the world's monsters are now capable of having nightmares. Nightmares that make them much more powerful when they wake up.
  • Always Chaotic Evil: The Dwarves introduced post-Metastasis. They're greedy, violent, corrupt, and in this setting are actually directly responsible for the Dark Elves' fall — manipulating them into revealing the location of the goddess Venus' secret gold vein, then abandoning them to the anger of their goddess once it was revealed — Venus also cursed the dwarves for their trouble, making it so that gold could only bring them misery... but they're too greedy to stop seeking it despite that.
  • Anti-Frustration Features: As of the Metastasis, the ever-hated Cube Fragment quests are no longer an issue, as Seria Kirmin will directly sell you any color Cube Fragment for 5 Clear Cube Fragments each, so if you keep up on Disassembling items you don't need, Cubes and Cube Fragments generally won't be a hassle. Also, earlier quests that ask for Cubes or Cube Fragments will generally be offered alongside a different quest of similar level whose reward includes the Cube or Cube Fragment you need.
  • As You Know: In a particularly silly example, Hilder will tell the Creator, who's originally from Pandemonium, about the Apostles as if they have no knowledge of them. There is alternate dialogue for characters from Pandemonium, but they're not properly flagged for it.
  • Back from the Dead: Morgan, who was killed in the backstory of the original Dungeon Fighter Online, was Cosmic Retcon'd back to life by the Great Metastasis.
  • Badass in Distress: Much of the Iced Wall story revolves around finding Bwanga and Aganzo, who decided to enter the realm of the Nightmare to do some work and haven't returned since. It's actually subverted in the former case. Bwanga just got disillusioned due to the Nightmare and got lost. Aganzo, however, needs to be roughed up a little to knock some sense into him.
  • Call Back: With the updated story, a lot has changed including enemies and locations, but there are many references to the original DFO, such as fighting in the ruined streets of Arad, a couple of references to dungeons, such as sky tower being ruined as well as a character asking about it, and a couple of old enemies showing up in non-antagonist roles, such as a puppeter floating in the dojo, taking control of practice targets for you to fight against.
    • The Ice Wall of Resignation area is basically designed for this, since it takes you through many areas that were destroyed or are gone after the Great Metastasis via a Dream Land.
  • Captain Ersatz: Two of the first bosses you fight are thinly-veiled copies of the Flame Princess and Ice King.
  • Cosmic Retcon: The Metastasis didn't simply devastate a good portion of Arad; it completely rewrote its history, including the backstories and fates of several NPCs, bosses, locations, and even certain Plot Coupons.
  • Crapsack World: While pre-Metastasis Arad wasn't exactly sunshine and rainbows, post-Metastasis Arad is very much this. More than half the world is in ruins and monsters are running rampant and are being empowered by strange "Nightmares", the Elves are practically extinct. The destruction of most of the world's Pentacles has put nature itself out of wack, causing previously benevolent nature spirits and fairies to go insane and attack people. Dwarves are causing trouble, waking things that shouldn't be. The ruins of Hendon Myre are overrun with strange spores, ant-people among other things. However, a few good things came out of the Metastasis: Gangling Lotus's mind control over the GBL isn't quite as potent meaning many GBL bosses are now allies who help you fight him, Michelle using her powers to help out when it hit the fan meant she was much more accepted and is now the main quest-giver at Iced Wall, and there is also a more peaceful state between Dark Elves and humans.
    • The nigh-extinction of elves was something in old Arad as well, and the Dark Elf/Human war was a thing in old Arad but post-Metastasis things aren't so bad.
  • Creator Cameo:
    • Exclusive to the Global version's open beta test, you can talk to an NPC version of Neople's CEO, In Lee, everyday in Underfoot to get a package of goodies.
    • Everyone in Part II of the open beta test received a Creature of a Super-Deformed version of the Author Avatar of Neople employee "Danjun".
  • Darker and Edgier: The new story is a LOT darker now, with most of the world being destroyed and nature is out of control in most places because of it, making it a struggle to survive for certain people.
  • Degraded Boss: Examples can be found here and there of enemies that were bosses pre-Metastasis but are now just mini-bosses. Viper's Nest is the biggest offender, as it features Lakius, Master Dogrie, and Heaven Expeller as mini-bosses.
  • Dream Land: The Nightmare, the resident dungeon locale of the Ice Wall of Resignation, a locale in post-Metastasis Arad where monsters sealed away by Ice Dragon's Breaths are stored inside, well, a giant wall of ice blocks. The nightmares you encounter largely take the form of composites of dungeons from pre-Metastasis Arad, with many of the enemies from that era intact within the realm of the Nightmare.
  • Eldritch Location: The Nightmare, again. The characters' initial assumption (that it's just a shared Dream Land inhabited by all the creatures sealed in the Ice Wall) is swiftly proven false, and even the revised understanding that it's conjuring images from the minds of those within still doesn't end up explaining everything, implying that it's still something different and stranger than that.
  • Enemy Mine: Due to the effects of the Great Metastasis, Death Dragon Spirazzi wakes up from the depths of Underfoot and tries to recover his full strength. The scenario is so bad that the Dwarves are willing to team up with the Dark Elves to stop him. Most of them, anyway.
  • Escort Mission:
    • A quest that'll be in a more up to date build is escorting some famed sword masters to fight Lotus. Of course, like the majority of Escort Missions in the game, your "escorts" are also stupidly overpowered, and you're just tagging along for the ride.
    • Each area of Iced Wall contains at least one quest where you must escort Michelle through the dungeon. Thankfully, she's completely invincible and occasionally buffs the player.
    • One mission involves Sandstorm Varracht, a former Kartel member, asking you to take him along to a dungeon. While he may be retired and lacks a working eye, he can hold his own very well as a Level 80 Ranger.
  • Fantastic Nuke: The Great Metastasis, a disaster that reportedly occurred when the Pentacles supporting Old Arad in Myre collapsed, allowing a Dimensional Rift to form that obliterated practically all of the original Arad. Well, that's the official story. It actually happened as a result of Carloso managing to reunite with one of the fragments of his power.
  • Fantastic Racism: Elder Saffron doesn't much like the Elven Knight, as Klonter warns you about beforehand.
    • In general, while relations between Humans and Dark Elves aren't nearly as bad as they were pre-Metastasis, there's still a fair amount of friction between them. Notably, the Thief, who was one of the most vocal and open of the Dark Elven racists, is now much more friendly.
  • Floating Continent: After the Great Metastasis, the formerly underground cities of Underfoot and Noire Ferra are this, as well as the Inverted Waterfall, which is made up of fragments of what used to be Sky Tower.
  • Gimmick Level: A large number of dungeons have some sort of a minor or a major gimmick, such as imprisoned APCs you can break free in order to gain their help, overpowered APCs you can either get as allies or fight as enemies depending on if you select the right Dialogue Tree choices, a boss whose form changes depending on which miniboss out of 3 you kill first, a cave where you can get extra money at the end if you avoid getting hit too much, levels where you can find and pilot a small airship and two types Mini-Mecha, both with their own sets of attacks, a level where you dress up as ninja turtle to fool other turtle pirates and a level that starts with a brief chase sequence with a speedboat and if you avoid crashing, you gain numerous powerups, including doubled experience.
    • When doing the Iced Wall story, every dungeon will have at least one run where you have to tag alongside Michelle and defeat the Foundation of the Nightmare. Michelle emits a special aura whose effect changes depending on what dungeon you're doing, such as stunning invisible monsters or revealing the contents of nearby pots so you don't break the wrong one. Naturally, said levels are full of these gimmicks that only Michelle can help you get past.
  • Glass Cannon: Notably, any character throughout the duration of Abnova, partly due to the lack of differences between characters in terms of defense (since all you can get is weak Leather Armor for the time being), partly because almost everything there does relatively absurd damage, including bosses that can eat 1/3 of your HP with a single hit.
  • Gravity Screw: One of the effects of the Great Metastasis caused Arad's gravity to invert itself. This caused the underground cities of Underfoot and Noire Ferra to emerge from the ground and become flying islands, as well as creating the Inverted Waterfall, named as such because the water there flows upward instead of down.
  • Have You Seen My God?: Carloso hasn't been seen in any capacity since he re-emerged and reunited with one of his fragments at the end of the pre-Metastasis storyline.note  The Knight class is composed of different incarnations of the same entity dedicated to finding him.
  • Heel-Face Turn: Several characters underwent this via Cosmic Retcon, including Alchemist Morgan, formerly Malicious Morgan of Shallow Keep, as well as Vangelis and Isadora, who used to be bosses from the Temple of Apostacy. In a location sense, Behemoth could count as well, since it is now a town as opposed to a dungeon.
  • Hopeless Boss Fight: The Imperial Captain in the Knight's first Glassfey quest, at least until Annis gives you a portion of her power.
  • Let's You and Him Fight: Hilder reveals that she is trying to invoke this through crafting the Hyper Jammer in order to get the Dungeon Fighter to kill Lotus for her. When asked why she can't just kill Lotus herself, she explains that the power Apostles radiate prevent them from killing one another.
  • Luck-Based Mission: Some of the storyline quests in Heisz are a major offender of these: while earlier storyline missions also required you to collect various dropped items, most of them were all but guaranteed and the quest description told you or strongly hinted at the enemy that dropped the item: compare this with the Heisz missions, which start off by telling you to find a Princess' Trace with no other clues...which ends up being rarely dropped by a sniper miniboss in the middle of the stage. Once you do get the item and go through the plot, you're eventually tasked to get 3 different pieces of data from the actual boss...all of which are random and since there's only 1 boss, you need to kill him at least 3 times and that's if you're extremely lucky.
    • A more minor but still annoying version is a quest which requires a specific untradeable item, but you can only get it by using a Magic Capsule that has a chance of creating the said untradeable item. Said capsule requires a number of items which are hard to get early on to create, and if the said untradeable item doesn't pop out of the capsule, you need to make another one. Thankfully the number of materals required for another capsule are halved after it's been created once and the other items the capsule creates can either be used to complete the quest in a different way or either used in a later quest or sold in the auction at a high price.
  • Monster Sob Story: Queen Clara, the boss of Chessboard of Despair. She isn't actually a true living being, but a puppet infused with magic and a soul. Seria extrapolates that Clara must have originally been a puppet left behind in Sharon's shop that was stolen behind Sharon's back, then infused with dark magic via a special tiara to make her commit evil against her will. Even Seria laments over the pain and suffering Clara's soul must have experienced.
  • No Ending: The Iced Wall arc seemingly has zero concrete conclusion at all, seeing as how it stops at Aganzo being rescued by the Dungeon Fighter, then everyone throws a celebratory banquet. Aside from one last quest from Bwanga tying up loose ends before you head to Emperyan, nothing about the truth behind the Foundation of the Nightmare or what exactly the Nightmare is is ever explored.
  • Nostalgia Level: The Iced Wall of Resignation area has dungeons based on each of the dungeons areas of Arad from pre-Metastasis. Though some of the Monsters get mixed up (ex. dark elves in the Grand Flores dungeon, Zombies in the Mt. Thunderime dungeon, etc.) The only area missing is the Citadel area, but an epic quest takes you to an altered version of Verderia, a dungeon from that area with Michelle as the boss.
  • Once More with Clarity: During the Epic Quests within the Iced Wall, you see a scene of Siran trying to get Aganzo to move on from Roxy's death at the Screaming Cave. Latter, you see the same scene again during the Time Gate Epics, only now you know that Siran is from the future trying to figure out the identity of the mage who caused all the disasters.
  • Our Dwarves Are All the Same: The Dwarves featured in post-Metastasis Arad's Gold Tunnels are basically the stock Dwarves: stout, fat humanoids with long beards who fight with hammers and pickaxes, have a sort of accent, and have a fatalistic love for gold. They're even enemies of the Dark Elves. However, it's subverted in how absolutely jerkass they are compared to normal dwarves and how their love of gold has basically overriden all other typical dwarf traits. It's so bad that some of them are willing to side with what is essentially death incarnate under the promise that they'll get Gold Tunnel back.
  • Put on a Bus: Many of the pre-Metastasis NPCs have disappeared without a trace after the Great Metastasis, and no one bothers to mention where they are or what happened to them. Although if their situation is like Orca's, they're most likely dead.
  • Puzzle Boss: Tower Of Despair and Altar Of Ascension are both filled with these: in addition to the ones described above in Tower of Despair, the Altar has bosses that only take damage if you kill off their puppets, ones whose only weakpoint is a cocoon in the middle of the room and who attack you for major inescapeable damage if you do anything when the screen tints red, a pair of bosses that only take damage from attacks that fall within specific damage range, another pair with tons of HP that take massive amounts of extra damage from the element they're weak against and do tons of unavoidable damage and recover most of their HP if you attack them with the element they're strong against and who revive infinitely if you don't finish them off with the said element and several bosses who force you to use your Quick Recovery to avoid taking massive damage from their otherwise unavoidable attacks.
    • Almost the entirety of Otherverse dungeons consists of a party variant of these, to a degree that there's an optional ingame tutorial that tells you what you need to do in each room to beat it and that the only difficulty level you can do solo is the easiest one.
  • Right for the Wrong Reasons: The Knight is correct when she tells Ilia that there are Apostles who aren't evil... but the reason she thinks this is because she'd just gotten help from Hilder, who is only pretending to be one of them.
  • Show, Don't Tell: In a truly bizarre example, Queen Maya tells you that Death Dragon Spirazzi has to be sealed away. You, the Dungeon Fighter, just tell her that that you could just kill him instead. Instead of outright telling you that Death Dragon Spirazzi is effectively immortal, as his body regenerates after every defeat, she simply tells you to go try it anyway and see why. She doesn't tell you the "effectively immortal" bit until after you beat the boss.
  • Stalker with a Crush: Queen Clara, the boss of Chessboard of Despair, is this towards Albert.
  • The Computer Is A Lying Bastard: Get caught in one of Luminous Anodron's attacks and the game tells you that you need to mash X to keep the gauge in the blue area or you die. Nope, you need to hold X, as if the boss wasn't hard enough as it is. That being said, the amount the gauge moves as a result of pressing and releasing the button is randomized and when it's the most sensitive, you need to tap the button so often to keep the gauge in the safe zone that it's closer to mashing it than holding it.
  • The Only One Allowed to Defeat You: Not Marcellus' motivation this time around, but he still meets with misfortune, thanks to the curse of the Forbidden Shrine.
  • Tactical Suicide Boss: Gold King Widir will Turn Red after taking enough damage, and will gain an incredibly deadly rush combo that will eat away at a victim's HP at a surprising speed. However, if he does this too long, the exertion makes him tired, which allows players to close in on him to score free hits.
  • Taste Of Power: Prior to the Knight's first venture into Glassfey, Annis appears and asks you to check out one of the two Subclasses, Elven Knight or Chaos. After you take your pick, you head into the dungeon and encounter the Imperial Captain, a practically invincible midboss who will take you down in one or two hits. However, upon death, Annis sends you that power packet she asked you to pick out earlier, and you get resurrected with all of that Subclass's best pre-Awakening skills overriding your Hotkey Bar, alongside a limitless MP pool and full invulnerability. You can then proceed to steamroll your way through the rest of the dungeon without breaking a sweat.
  • Tech Points: Two varieties, SP and TP: SP is gained normally by leveling up and used to level up your skills, while TP becomes available from Level 51 onwards and can be used to enhance the skills in more ways than just increasing their damage or how much they boost your status when used, such as giving them more hits, increasing their area of effect or greatly increasing one of their properties at the cost of another one.
  • Took a Level in Badass: Aganzo, from a gameplay standpoint. Pre-Metastasis, he was a boss in Moonlight Tavern who wanted to drown away his sorrows. Post-Metastasis, he's a friendly Slayer who travels the world sealing up monsters possessed by Nightmares in the Ice Wall of Resignation. This is reflected in his true Level seen post-Metastasis, which is Level 90, when the current level cap is Level 85.
  • Turns Red: Gold King Widir will shed his golden armor once he accumulates enough damage. This makes him incredibly fast and powerful and gives him several new and dangerous moves. This can easily make him exponentially more difficult to take down.
  • Ungrateful Bastard: In Gold King's Secret Cave, if you lose all your gold before you get to Widir's room, Greedy Jor will instantly turn on you and attack.
    Jor: I lost all my gold. I have no business with you! DIE!
  • Vendor Trash: While the only thing worth selling to the ingame vendors in general are weak and common versions of equipment, this mainly exists in form of various types of Protein Oils which the Alchemist profession can easily produce but has no use for and which the Animator profession can't produce on their own in sufficient quantities but needs for all their APCs, which means that even Inferior Protein Oils will be sold in the ingame auction at a noticeably high price despite the relative easiness of making them. The game lampshades this with the item's description, stating that they're the main byproduct of failed alchemists' attempts of creating gold, sold en masse at the auction as a means to avert poverty.
  • Video Game Cruelty Potential: For all the missions involving escorting her, Michelle is completely immune to damage but is otherwise NOT Friendly Fireproof. Some players choose to get the "Daredevil" title note  by simply comboing her after clearing a room or completing the dungeon.
  • Worthless Yellow Rocks: While money is still important as ever, various normally valuable gemstones such as diamonds generally suffer from this: they're only ever used in crafting which few people bother to do since equipment recipes only let you craft items you can easily get in other means, they're not worth much in ingame stores and they take up valuable item slot space: cue everyone dashing in to grab any iron scraps and raw hardeners the enemies might drop but leaving gems behind.
  • Wake-Up Call Boss: The last few bosses of Abnova can qualify as this due to being so early and while your characters are a tad frail.
  • Was Once a Man: A common trend in the Meltdown dungeons where people that lived in the area became mushroom people, wolf creatures, ghosts, or living chess pieces.
  • Water Is Air: Applies to the Shark Habitat dungeon where sharks swim in the air.
  • World Half Full: Post-Metastasis Arad is by no means a pleasant place, but civilization is still able to moderately thrive with the help of the Dungeon Fighters, the evil De Los Empire is slowly but surely losing its power, and due to the fact that there's no Zombie Apocalypse plague causing them to go at eachother's throats, relations between Humans and Dark Elves are much more cordial, and are steadily improving by the day.

    Tropes Present in Arad Senki - Slap Up Party 

  • Anime Theme Song: Nogawa Sakura's Party Play for Season One.
  • The Anime of the Game: Slap Up Party -Arad Senki- aired in spring of 2009.
  • Bare-Handed Blade Block: Not only does Ryunmei do this, she then proceeds to karate chop the blade in half!
  • Big Damn Heroes: When Baron is suddenly confronted by a horde of Taus and Goblins, Cabenesis jumps out of nowhere and rains lead on the lot of them, killing them all except for their local boss, Tau King Shauta.
  • Bishounen: Cabenesis imagines himself as this. He's really not.
  • Dangerous Forbidden Technique: Unleashing Kazan's curse. This immensely increases the infected's power, but also transforms them into a demon, and may possibly kill them. Roxy does this in the prologue after their party runs out of options.
  • Denser and Wackier: The anime verges on wacky comedy sometimes, with among other things, GSD becoming a Dirty Old Man, Linus becoming allergic to weapons somehow, and Canna having her own fan club.
  • Driven to Suicide: After being ousted from his own village for possessing a demonic arm, Baron was ready to kill himself, until he met Roxy.
  • Dual Wielding: Roxy's primary weapon is twin short swords, like a Thief.
  • Exposition Fairy: Roxy, the spirit of the female Slayernote  of the same name who possesses Baron Abe's Sword and talks to him.
  • Fight Clubbing: The anime's depiction of the Arena is this.
  • Funny Afro: One nameless Arena combatant has this. He gets taken out instantly via pressure point.
  • Human Pincushion: In the prologue, Aganzo is run through multiple times by Combat Tentacles.
  • Hope Spot: In Episode 1, a nameless village girl offhandedly mentions that her father has figured out a way to cure Kazan's curse, something Baron has been searching for much of his life. The girl's father and his wife are subsequently killed by Tau King Shauta when Taus and Goblins attack the village one scene cut later.
  • Nice Job Breaking It, Hero: Roxy's destruction of the demon spirit in the prologue winds up starting the Devolution.
  • Nonchalant Dodge: After his sword gets destroyed, Kaspo, an Arena champion, tries tossing some random items at Ryunmei, who sidesteps them with minimal effort.
  • Not the Fall That Kills You: Cabenesis quite literally falls out of Emperyan and crash lands into the ground as a flaming comet, with an impact crater no less. He's completely unharmed.
  • Talking Weapon: Played with. While Aganzo's sword doesn't talk, the spirit possessing it, Roxy, does. Only Baron can hear her, though.