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* Laconic/CrossphaseViewport: Lunatic Fringe does this, with the 720-degree column in the center, where one set of windows peers out into one half of the level, and the other set looks out into the other half, on the same wall. However, with conventional geometry, these two locations both sit in the exact same location and space, but are on opposite sides of the level and oh no I've gone crosseyed...
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* AlienGeometries: The level Lunatic Fringe has a 720 degree hallway, i.e you have to take two laps around it to end up where you started. As you take one lap the scenery in the middle [[MindScrew completely changes despite it seemingly being the same place you just walked by]].

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* AlienGeometries: The level Lunatic Fringe (E2[[SecretLevel L10]]) has a 720 degree hallway, i.e you have to take two laps around it to end up where you started. As you take one lap the scenery in the middle [[MindScrew completely changes despite it seemingly being the same place you just walked by]].
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In March 2013, an officially sanctioned 3D-accelerated UsefulNotes/OpenGL port of the game and all its expansion packs, with PC support for downloading mods through the Steam Workshop, was released on Platform/{{Steam}}, Platform/PlayStation3 and Platform/PlaystationVita as the "Megaton Edition". The port was done by the indie group Creator/DevolverDigital, who are probably best known for publishing the indie hit ''VideoGame/HotlineMiami'' (and, ironically, ''VideoGame/SeriousSam'', which was known for its {{Take That}}s at ''Forever''[='=]s perennially-delayed release). However, Devolver eventually lost the license for this edition and it was pulled from Steam and from [[Platform/PlaystationNetwork Sony's storefronts]] in early 2016.

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In March 2013, an officially sanctioned 3D-accelerated UsefulNotes/OpenGL MediaNotes/OpenGL port of the game and all its expansion packs, with PC support for downloading mods through the Steam Workshop, was released on Platform/{{Steam}}, Platform/PlayStation3 and Platform/PlaystationVita as the "Megaton Edition". The port was done by the indie group Creator/DevolverDigital, who are probably best known for publishing the indie hit ''VideoGame/HotlineMiami'' (and, ironically, ''VideoGame/SeriousSam'', which was known for its {{Take That}}s at ''Forever''[='=]s perennially-delayed release). However, Devolver eventually lost the license for this edition and it was pulled from Steam and from [[Platform/PlaystationNetwork Sony's storefronts]] in early 2016.
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* CollisionDamage: Only against bosses. Killer doors are also the bane of all [[UsefulNotes/GameEngine Build engine]] games.

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* CollisionDamage: Only against bosses. Killer doors are also the bane of all [[UsefulNotes/GameEngine [[MediaNotes/GameEngine Build engine]] games.
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The game also got several console ports, such as ''Duke Nukem 64'' (UsefulNotes/{{Nintendo 64}}), ''Duke Nukem: Total Meltdown'' (UsefulNotes/PlayStation) and versions for the UsefulNotes/SegaGenesis, UsefulNotes/SegaSaturn, UsefulNotes/GameCom, UsefulNotes/XboxLiveArcade, and mobile platforms.

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The game also got several console ports, such as ''Duke Nukem 64'' (UsefulNotes/{{Nintendo (Platform/{{Nintendo 64}}), ''Duke Nukem: Total Meltdown'' (UsefulNotes/PlayStation) (Platform/PlayStation) and versions for the UsefulNotes/SegaGenesis, UsefulNotes/SegaSaturn, UsefulNotes/GameCom, UsefulNotes/XboxLiveArcade, Platform/SegaGenesis, Platform/SegaSaturn, Platform/GameCom, Platform/XboxLiveArcade, and mobile platforms.



In March 2013, an officially sanctioned 3D-accelerated UsefulNotes/OpenGL port of the game and all its expansion packs, with PC support for downloading mods through the Steam Workshop, was released on UsefulNotes/{{Steam}}, UsefulNotes/PlayStation3 and UsefulNotes/PlaystationVita as the "Megaton Edition". The port was done by the indie group Creator/DevolverDigital, who are probably best known for publishing the indie hit ''VideoGame/HotlineMiami'' (and, ironically, ''VideoGame/SeriousSam'', which was known for its {{Take That}}s at ''Forever''[='=]s perennially-delayed release). However, Devolver eventually lost the license for this edition and it was pulled from Steam and from [[UsefulNotes/PlaystationNetwork Sony's storefronts]] in early 2016.

In September 2016, Gearbox announced ''Duke Nukem 3D: 20th Anniversary World Tour'' for PC, UsefulNotes/PlayStation4, and UsefulNotes/XboxOne: a new re-release featuring all the content of the ''Atomic Edition'' (the third-party expansions not included) plus a brand-new fifth episode created by two of the original game's level designers, with a new musical score by the original composer, a new weapon and enemy, new and re-recorded Duke Talk by Creator/JonStJohn, and enhanced graphics, released that October. A UsefulNotes/NintendoSwitch port was released later in June, four years later.

to:

In March 2013, an officially sanctioned 3D-accelerated UsefulNotes/OpenGL port of the game and all its expansion packs, with PC support for downloading mods through the Steam Workshop, was released on UsefulNotes/{{Steam}}, UsefulNotes/PlayStation3 Platform/{{Steam}}, Platform/PlayStation3 and UsefulNotes/PlaystationVita Platform/PlaystationVita as the "Megaton Edition". The port was done by the indie group Creator/DevolverDigital, who are probably best known for publishing the indie hit ''VideoGame/HotlineMiami'' (and, ironically, ''VideoGame/SeriousSam'', which was known for its {{Take That}}s at ''Forever''[='=]s perennially-delayed release). However, Devolver eventually lost the license for this edition and it was pulled from Steam and from [[UsefulNotes/PlaystationNetwork [[Platform/PlaystationNetwork Sony's storefronts]] in early 2016.

In September 2016, Gearbox announced ''Duke Nukem 3D: 20th Anniversary World Tour'' for PC, UsefulNotes/PlayStation4, Platform/PlayStation4, and UsefulNotes/XboxOne: Platform/XboxOne: a new re-release featuring all the content of the ''Atomic Edition'' (the third-party expansions not included) plus a brand-new fifth episode created by two of the original game's level designers, with a new musical score by the original composer, a new weapon and enemy, new and re-recorded Duke Talk by Creator/JonStJohn, and enhanced graphics, released that October. A UsefulNotes/NintendoSwitch Platform/NintendoSwitch port was released later in June, four years later.



** The UsefulNotes/Nintendo64 version removed the nudity, alcohol, drugs, swearing and religious references[[note]] One example is the game's second level; the porn shop and "Gentleman's Club" were replaced with a gun shop (complete with screens displaying action scenes rather than... well, you got it) and a walk-in Duke Burger restaurant (the layout was the same except for adding a door to the Duke-Burger out near the start of the level), and the level was renamed "Gun Crazy"; it ends the same unless you find the Secret Exit near the main exit (which goes to the Duke-Burger level from [=EP4=], which has been moved up to this point since there's no [=EP4=] on this version). New textures had also been added specifically for these sections. [[/note]], made the weapons have no effect on women; and toned down the gore as well. The {{Stripperific}} attire and LudicrousGibs remained, though.

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** The UsefulNotes/Nintendo64 Platform/Nintendo64 version removed the nudity, alcohol, drugs, swearing and religious references[[note]] One example is the game's second level; the porn shop and "Gentleman's Club" were replaced with a gun shop (complete with screens displaying action scenes rather than... well, you got it) and a walk-in Duke Burger restaurant (the layout was the same except for adding a door to the Duke-Burger out near the start of the level), and the level was renamed "Gun Crazy"; it ends the same unless you find the Secret Exit near the main exit (which goes to the Duke-Burger level from [=EP4=], which has been moved up to this point since there's no [=EP4=] on this version). New textures had also been added specifically for these sections. [[/note]], made the weapons have no effect on women; and toned down the gore as well. The {{Stripperific}} attire and LudicrousGibs remained, though.



** The [=N64=] version also degrades the Overlord; he reappears in this port's "Hotel Hell" and "Freeway" levels, which are the last stages one can play in this version prior to confronting the 3D Cycloid Emperor in an indoor stadium (there's no [=EP4=] on the UsefulNotes/{{Nintendo64}}; the game ends after the Emperor is defeated). The mini-Overlord only appears once in each of these levels (in spots occupied by mini-Battlelords in the other ports) and only on the "Come Get Some" and "Damn I'm Good" difficulties. He's still a handful here.

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** The [=N64=] version also degrades the Overlord; he reappears in this port's "Hotel Hell" and "Freeway" levels, which are the last stages one can play in this version prior to confronting the 3D Cycloid Emperor in an indoor stadium (there's no [=EP4=] on the UsefulNotes/{{Nintendo64}}; Platform/{{Nintendo64}}; the game ends after the Emperor is defeated). The mini-Overlord only appears once in each of these levels (in spots occupied by mini-Battlelords in the other ports) and only on the "Come Get Some" and "Damn I'm Good" difficulties. He's still a handful here.



* GunsAkimbo: The UsefulNotes/Nintendo64 port replaces the Ripper with a pair of [=MP5K=] sub machineguns.

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* GunsAkimbo: The UsefulNotes/Nintendo64 Platform/Nintendo64 port replaces the Ripper with a pair of [=MP5K=] sub machineguns.



** Also in the UsefulNotes/Nintendo64 port, Duke was able to rescue women trapped in alien pods in exchange for being immune to damage.

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** Also in the UsefulNotes/Nintendo64 Platform/Nintendo64 port, Duke was able to rescue women trapped in alien pods in exchange for being immune to damage.
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Trope was cut/disambiguated due to cleanup


* PreAssKickingOneLiner: Duke tells the second boss "I'll rip your head off and shit down your neck!" and the final boss "It's down to you and me, you one eyed freak!". The BonusBoss gets "I'm gonna kick your ass, bitch!" Oddly the first boss doesn't get one.

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* PreAssKickingOneLiner: Duke tells the second boss "I'll rip your head off and shit down your neck!" and the final boss "It's down to you and me, you one eyed freak!". The BonusBoss OptionalBoss gets "I'm gonna kick your ass, bitch!" Oddly the first boss doesn't get one.
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* CompactInfiltrator: One weapon in Duke's arsenal is a ShrinkRay, which reduces enemies to inches tall. Duke can then stomp them to death to conserve ammo. At one point, Duke cannot proceed further, unless he shrinks himself by firing his shrink ray at a bathroom mirror. Now only inches tall, Duke can scuttle through the floor vents to another room. However, if Duke takes too long in the vent system, [[ARottenTimeToRevert the effect wears off]], and [[TerminalTransformation Duke ends up crushed to death when he grows to full size]].
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* ActionHero: The titular Duke Nukem is a gun-slinging wise cracking badass set out to save the world.

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* ActionHero: The titular Duke Nukem is a gun-slinging gun-slinging, wise cracking badass set out to save the world.
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* ActionHero: The titular Duke Nukem is a gun-slinging wise cracking badass set out to save the world.
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* GroinAttack: Duke also finishes off the Alien Queen by [[spoiler:shoving a pipe bomb up her birth canal]].

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* GroinAttack: Duke also finishes off the Alien Queen by [[spoiler:shoving a pipe bomb up her birth canal]].

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Removed: 96

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I don't think this trope is considered for that hitbox area as it doesn't really get a funny reaction from them or anything like that


* GroinAttack: The shrink ray works on the mini-Battlelords if you use it to do this.
** Duke also finishes off the Alien Queen by [[spoiler:shoving a pipe bomb up her birth canal]].

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* GroinAttack: The shrink ray works on the mini-Battlelords if you use it to do this.
**
Duke also finishes off the Alien Queen by [[spoiler:shoving a pipe bomb up her birth canal]].
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-->'''Duke''': My name's Duke Nukem! After a few days of R&R, I'll be ready for more action! \\
'''Woman''': Aww, come back to bed, Duke! I'm ready for some action, nowww!

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-->'''Duke''': -->'''Duke:''' My name's Duke Nukem! After a few days of R&R, I'll be ready for more action! \\
'''Woman''': '''Woman:''' Aww, come back to bed, Duke! I'm ready for some action, nowww!



-->'''Duke:''' ''Whoa, that's some good..."coffee"!''

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-->'''Duke:''' ''Whoa, that's some good... "coffee"!''



* VideogameCaringPotential:

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* VideogameCaringPotential: VideoGameCaringPotential:



* VideogameCrueltyPotential: You can kill the strippers if you want, although doing so will often [[CantGetAwayWithNuthin make more enemies spawn]]. You can also kill the women trapped in the cocoons, although considering [[FateWorseThanDeath their current plight]], it can hardly be called cruel.

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* VideogameCrueltyPotential: VideoGameCrueltyPotential: You can kill the strippers if you want, although doing so will often [[CantGetAwayWithNuthin make more enemies spawn]]. You can also kill the women trapped in the cocoons, although considering [[FateWorseThanDeath their current plight]], it can hardly be called cruel.



* WeaponizedOffspring: The 1996 release had Duke face the alien queen as the FinalBoss. The queen routinely birthed drones that could fire shrink rays at Duke, making him very squishable.

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* WeaponizedOffspring: The 1996 release had Birth has Duke face the alien queen as the FinalBoss. The queen routinely birthed births drones that could can fire shrink rays at Duke, making him very squishable.



-->'''Battlelord''': Who the hell ''are'' you?!
-->'''Duke Nukem''': (blows the Battlelord's head open) I'm Duke Nukem, and I'm coming to get the rest of you alien bastards!

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-->'''Battlelord''': -->'''Battlelord:''' Who the hell ''are'' you?!
-->'''Duke Nukem''':
you?!\\
'''Duke Nukem:'''
(blows the Battlelord's head open) I'm Duke Nukem, and I'm coming to get the rest of you alien bastards!
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* ForMaximumDamage: Octobrains take a lot of bullets and dish out a lot of pain, but they're cripplingly weak to explosive weapons: one rocket will gib them instantly, if you can hit them. Their critical weakness is the Devastator, where even ''one'' of the tiny rockets will immediately kill them.

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* ForMaximumDamage: ForMassiveDamage: Octobrains take a lot of bullets and dish out a lot of pain, but they're cripplingly weak to explosive weapons: one rocket will gib them instantly, if you can hit them. Their critical weakness is the Devastator, where even ''one'' of the tiny rockets will immediately kill them.
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Added DiffLines:

* ForMaximumDamage: Octobrains take a lot of bullets and dish out a lot of pain, but they're cripplingly weak to explosive weapons: one rocket will gib them instantly, if you can hit them. Their critical weakness is the Devastator, where even ''one'' of the tiny rockets will immediately kill them.
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* RatedMForManly: And beyond.

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* RatedMForManly: And beyond.%%* RatedMForManly:

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Removed: 274

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Some small fixes and mention about the three expansions being third party


* UpdatedRerelease: the Atomic edition, which includes the official expansion pack (which effectively consists in a patch to turn the normal edition into the Atomic Edition), and the Xbox Live Arcade version, almost identical to the Atomic Edition (one small bug in co-op which could trap players was fixed), with improved stats tracking and online multiplayer.\\
\\
One of the stat tracking features also allowed you to watch a recorded level and ''play from the position the recorded player was in.'' It doesn't keep track of the stats from that reason unless it's your replay every time you died when you played in single player though.

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* UpdatedRerelease: the Atomic edition, which includes the official expansion pack (which effectively consists in a patch to turn the normal edition into the Atomic Edition), and the Xbox Live Arcade version, almost identical to the Atomic Edition (one small bug in co-op which could trap players was fixed), with improved stats tracking and online multiplayer.\\
\\
One of the stat tracking features also allowed you to watch a recorded level and ''play from the position the recorded player was in.'' It doesn't keep track of the stats from that reason unless it's your replay every time you died when you played in single player though.



** The ''20th Anniversary World Tour'' edition lacks the expansion packs, but features improved lighting, truly 3D environments, cleaner textures, new and re-recorded dialogue by Jon St. John, and developer commentary tracks. And most notable of all, it includes a brand new fifth episode by the original designers with new music from the original composer, a new enemy type, and a new weapon.

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** The ''20th Anniversary World Tour'' edition lacks the third-party expansion packs, but features improved lighting, truly 3D environments, cleaner textures, new and re-recorded dialogue by Jon St. John, and developer commentary tracks. And most notable of all, it includes a brand new fifth episode by the original designers with new music from the original composer, a new enemy type, and a new weapon.

Added: 412

Changed: 4

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Fixed the amount of ammo when you start the game (48 is the original game, 72 was in Duke Plus mod) and added Easier Than Easy category (text was copied from its page)


* BagOfSpilling: At the beginning of each episode you lose all of the weapons and ammo you acquired during the previous episode, except for the pistol and 72 rounds of bullets.

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* BagOfSpilling: At the beginning of each episode you lose all of the weapons and ammo you acquired during the previous episode, except for the pistol and 72 48 rounds of bullets.


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* EasierThanEasy: According to what appears in the saved games menu, the Easy "piece of cake" mode was numbered "1". With the DNSKILL''n'' cheat code which set the difficulty to n−1, it was possible to set the difficulty to 0 and even -1, the latter having no enemies at all (though [[EasyModeMockery it also made the final level of each Episode unwinnable]], since victory is triggered by ''killing'' the boss).

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