[[caption-width-right:320:Donald Duck like you've never seen him before.]]

''Donald in Maui Mallard'', also known as ''Maui Mallard in Cold Shadow'' is one of the lesser known DonaldDuck action games. It was originally released in 1995 for the UsefulNotes/SegaGenesis in Europe and Brazil and later ported to the {{SNES}} (with different level designs and mechanics), GameBoy (PortingDisaster) and PC (based on the Brazilian UsefulNotes/SegaGenesis version and featured an [[CrowningMusicOfAwesome orchestrated soundtrack]]).

It isn't known if Maui Mallard, the detective who is also a ninja, is an AlternateUniverse version of Donald, his past self or somebody completely unrelated - but surely he'd like to quit his danguerous supernatural job and live a simpler life. However, he's called for one last mission: to search and find the missing idol statue of Shabuhm Shabuhm before the island it protects explodes. That won't be easy since everyone in the island wants him dead for whatever reason...

Gameplay is divided between Maui's two forms. Normally he's equipped with a "1935 Westchester Bug Gun", a gun that shoots bugs. Besides the normal shot, there are three other types that can be mixed into more powerful attacks. And when Maui finds obstacles he can't get through, he can turn into Cold Shadow, a ninja who uses a staff to attack enemies with combos, swing over pits and move at high speeds over lava surfaces.

Although a sequel and a cartoon were planned, the game didn't do well at market. They even removed Donald's name from the game in later versions, likely due to unease over associating a "kid friendly" character with a [[DarkerAndEdgier sinister]] [[CrazyAwesome tropical scenario of ninjas, pirates and zombies.]]

Back in 2011, [=BigMex=] at 1UP [[http://www.1up.com/do/blogEntry?publicUserId=5533646&bId=9071187 wrote]] [[http://www.1up.com/do/blogEntry?publicUserId=5533646&bId=9071818 a]] [[http://www.1up.com/do/blogEntry?publicUserId=5533646&bId=9072566 series]] of [[http://www.1up.com/do/blogEntry?publicUserId=5533646&bId=9073226 articles]] on the [[http://www.1up.com/do/blogEntry?publicUserId=5533646&bId=9073844 story]] and [[http://www.1up.com/do/blogEntry?publicUserId=5533646&bId=9074533 legacy]] of Maui Mallard that is a must-read for fans of the game.
!!This game contains examples of:
* AbnormalAmmo: Maui's gun is loaded with what look like magical beetles or roaches.
* AdvancingWallOfDoom: In the Genesis version, there are TNT barrels in the second part of stage 6. When they explode, they start destroying the ship's hull and will suck Maui into the background if he doesn't run away. In the SNES version, the explosion happens automatically when the level starts and is slower.
* AgonyOfTheFeet: In the GameOver screen of the SNES version, the Game Over letters drop on Maui's foot, and he jumps around in pain.
* AllThereInTheManual: The manual describes the story, controls, items and levels from Maui's point of view. In fact, many things Maui says in the manual [[ChekhovsGun were supposed to be explained in other games.]] It's rather sad to read the manual and learn, among other things, that this game is supposed to be chapter 35 of the story.
* AntiFrustrationFeatures: Ying Yang coins respawn once your Ying Yang power runs low and are often set close to Checkpoints. Puzzles or bosses that require specific ammo to beat will have it respawn nearby.
* BagOfSpilling: Once you clear an act in the SNES version, you'll lose every special weapon you had. This forces the players to battle the bosses with the normal gun.
* BehindAStick: Cold Shadow's crouch pose invokes this with his staff.
* BlindfoldedVision: Cold Shadow wears a blindfold, which he only pulls off for comical effect in his crouching animation.
* BonusStage: Babaluau Baby. In the Genesis version, it is a rather hard DeathCourse where Maui is on a unicycle and must avoid losing his powerups. There are no dangers in the SNES version, but he has to do a lot of exploring to find some fireworks and beat the level.
* BossBattle: Averted in stage 7. You'll get a NintendoHard EscortMission + RiseToTheChallenge level instead!
* ChekhovsVolcano: A volcano appears in the background of the first level. Maui is thrown inside it for the fourth level, which ends with an eruption.
* {{Combos}}: Cold Shadow can peform combos. In the Genesis version he needs to collect red yin yang coins to accumulate them and in the SNES version, they use his normal yin yang meter.
* ContinuingIsPainful: You lose all of your collected ammo and ''[[HeartContainer Zombie Powder]]'' upon a single death.
* DarkerAndEdgier: Let's see... in this game Donald has a gun, can turn into a ninja, fights monsters in creepy levels, gets dragged to Hell when he dies...
* DefeatMeansFriendship: After Maui defeats the muddrake army, an alliance between them is forged. [[SubvertedTrope Not.]] [[DoubleSubversion He must escape from a volcano and kill their frog god to earn their respect.]]
* DraggedOffToHell: In this game's BlackScreenOfDeath, [[NightmareFuel a big green hand comes from underground and quickly drags Maui to hell.]] He is shown [[EscapedFromHell escaping from there]] in the continue screen, but will be [[FinalDeath killed for real]] in the game over sequence.
* DuelBoss: You fight a bunch of ninja clones in stage 2, an army of muddrakes in stage 3 and the final boss in this way.
* EscapedFromHell: Everyone's favorite hothead, Donald Duck (oh, [[ExecutiveMeddling sorry]], Maui Mallard), gets DraggedOffToHell when a life is lost. When out of lives, he uses his pistol to blast his way out to the continue screen.
* EscortMission: Happens in the second part of Realm of the Dead and in one part of stage 5 in the SNES version.
* {{Expy}}: Maui Mallard is one of [[Series/MagnumPI Thomas Magnum]].
* FlyingDutchman: ''Duckman'', actually. It's the boss of stage 6, a sunken pirate ship... Where you don't get to pit ninja Cold Shadow against it. What a waste of a "Ninjas Vs. Pirates" opportunity!
* {{Gainaxing}}: Before Donald gets into the "Sea Hag" boat to go to the boss fight in stage 6, a a female duck appears on the boat with wiggling breasts.
* GameBreakingBug: In the Genesis version, there are cases of the flash effect from using a SmartBomb getting stuck on the screen, rendering the game unplayable.
* GottaCatchThemAll: In the Genesis version, get most of the treasure in a level to get the password to the next one. In the SNES version, doing this unlocks a bonus level so ''then'' you can try to get the password.
* GratuitousNinja: Donald is pretty awesome as he is. With a gun ''and'' a ninja transformation, then...
* GuideDangIt: In the Genesis version, Cold Shadow can run really fast if you hold A and double-tap to his front. This is only mentioned in a ''footnote'' in the manual. Remember this well because you'll really need it in stage 2...
* HauntedHouse: The Mojo Mansion.
* HeartContainer: A bag of... ''Zombie Powder'' is hidden in each level (and bonus levels) of the Genesis version and increases Maui's HP by 50 points. In the SNES version it appears various times through the levels, but you [[PowerUpLetdown don't get to keep the effects through the game]].
* TheHeroDies: PlayedForLaughs at the end. Maui doesn't actually die, [[spoiler:but is crushed and half-buried by the sacred idol. Hernae shows up and says he'll be posthumously remembered as a hero and get a constellation of himself in the sky, all while Maui is clearly alive and struggling to pull himself out of the floor]].
* HeroicMime: Maui has no dialogue in-game, but he does talk in the manual.
* IdleAnimation: Maui looks around while pointing his gun or checks a map/scroll, but sometimes it's a chicken instead. Cold Shadow just turns around twice, or starts spinning his Bo Staff to [[ImprobableUseOfAWeapon use it as a hula hoop]].
* LethalLavaLand: Stage 4, The Sacrifice Of Maui, takes place in a volcano.
* LetsFightLikeGentlemen: In the second part of the final boss fight, the Witch Doctor will steal all of Maui's weapons and force him into his ninja form.
* LighterAndSofter: Thanks to the color pallete, a couple of levels in the SNES version feel less morbid. [[ItsAWonderfulFailure The creepy]] GameOver [[http://www.youtube.com/watch?v=igo5RoHS5_o screen]] is changed to something funny.
* NakedPeopleAreFunny: In the battle against the Muddrake Gladiator, you can knock off the other muddrakes' loincloths. They will bashfully shuffle over, pull them back on, and continue fighting.
* TheNameIsBondJamesBond: Done in the manual.
* {{Ninja}}: Cold Shadow and his clones.
* NintendoHard
* NoNameGiven: Although you'd think the "Cold Shadow" part of the title in the SNES version refers to Maui in ninja garb, he actually isn't ever named in-game and both versions of the manual simply refer to him as "Ninja Maui". Some other characters are also unnamed.
* NoodleIncident: The people of the island distrust Maui because of something he's done in the past, but we're never told what it is. Peharps the cancelled sequel would have explained those events.
* OutsideTheBoxTactic: The first boss in the Genesis version is vulnerable in his startup animation, so you can kill it [[ZeroEffortBoss before the battle starts]] with the homing + lightning attack. There's also the third form of the fourth boss: just drop a SmartBomb to kill it. In the SNES version, while the final boss has powerful, hard to dodge attacks, you can simply let yourself be hit by CollisionDamage (which does only 1 HP of damage) and then abuse the MercyInvincibility.
* PasswordSave: Used by the Genesis, SNES and PC versions. The two releases of the Genesis version use different sets of passwords (only ININJA is the same on both) and the PC version uses the Brazilian set.
* RecurringRiff
* RegionalBonus: The Brazilian release of the UsefulNotes/MegaDrive version had a few little things the European version didn't, such as some tutorials that played when the played died in stage 1 or 2. Those features were later used in the PC version.
* RiseToTheChallenge: Rising volcano lava in stage 4 and rising sea of acid in stage 7.
* SecretAIMoves: The ninja clones Boss in stage 2 can use various moves that Cold Shadow can't, like a harmful version of the running move and sliding. The SNES version adds '''projectiles''' to their arsenal and lets them dodge your attacks.
* SequelHook: "Watch for Maui's next adventure", they said...
* SequentialBoss
** In the SNES version, the Giant Spider goes OneWingedAngel, [[Franchise/{{Castlevania}} Dracula-style.]]
** In stage 2, Cold Shadow has to fight a pack of ninja clones. By the end of the battle he'll be fighting two at once and they'll be using unique attacks. In the GameBoy version, the clones have no extra moves, but they do get more HP.
** The boss of stage 4 starts as a skull with a tail of ribs. After it loses it, it gets a shield of rocks, which it later uses as projectiles.
** In the Genesis version, the Giant Frog in stage 5 has to be fought twice.
** To defeat the final boss, Maui must destroy the barrier around him, then fight him directly as Cold Shadow.
* SimpleStaff: Cold Shadow's weapon of choice.
* SmartBomb: What you get by mixing all three weapon types.
* SoundTest: The Genesis version has it. The SNES ''seems'' to have one, but it only has 8 sounds, none of them being music.
* SparedByTheAdaptation: In the Genesis version, Maui kills the Muddrakes' giant frog deity. In the SNES version he just sacrifices a bunch of muddrakes to it.
* SpinAttack: Cold Shadow has one in the SNES version, but it's not very useful.
* SuperNotDrowningSkills: In Stage 6.
* SuspiciousVideoGameGenerosity: The bungee-jumping levels give you several bags of Zombie Powder right away. [[SpikesOfDoom You'll need them.]]
* TitleOfTheDead: Stage 7, The Realm of the Dead.
* TookALevelInBadass: The normally ill-tempered, ButtMonkey stuck with bad luck is now a gun toting, ghost busting, island saving, sea diving, bungee jumping, ninja detective who even makes his way out of Hell!
* ToothyBird: Everyone.
* UnderTheSea: Stage 6, The Flying Duckman.
* VideoGameDashing: Cold Shadow has a dash move in the Mega Drive version, which is named "Teleport" in the game even though it doesn't look like teleportation at all. Over the course of the game, you're supposed to use it to outrun a OneHitKill giant fire ball in Stage 2 and to run over lava floors on Stage 4. Thing is, you'll likely not know how to perform the move or even know it exists. The game actually ''expects you to not know'', so even if you don't understand what that "TELEPORT!" writing in the wall is supposed to mean, it is still possible to dodge the fire ball and to endure the lava damage without the dash move.
* WheelOFeet: Cold Shadow's ninja dash.