Video Game: Divinity II: The Dragon Knight Saga aka: Divinity 2
Divinity II: The Dragon Knight Saga is the sequel to the Belgian RPGsDivine Divinity and Beyond Divinity by Larian Studios. Originally released as Divinity II: Ego Dragonis (2009), it was bundled with its own Expansion PackFlames of Vengeance (2010) in a 2011 Updated Re-release under the subtitle The Dragon Knight Saga, and has been marketed as such ever since (especially since the game and the expansion are basically two halves of the same story). Divinity II was developed for the PC and Xbox 360, and released in German first before the international release a few months later.In the land of Rivellon, the Divine, the hero of Divine Divinity, was betrayed and murdered by his former allies, the dragons, shortly after his victory. As a result, almost all of the dragons have been exterminated by Dragon Slayers. The player starts the game as a new Dragon Slayer being given their powers, before news of a dragon comes and their squad leaves to track down the dragon. Through a turn of events, the new Dragon Slayer is instead made into a Dragon Knight, which the Slayers have sworn to kill, and is told that the true danger to Rivellon is not the dragons, but the evil which the dragons had been fighting: a man named Damien.The expansion, Flames of Vengeance, picks up immediately after the main game. Through the manipulations conducted by his Not Quite Dead girlfriend, Damien has returned stronger then ever and the player is trapped in diamond. The player is eventually freed, and must now fight undo the damage they unwittingly caused by taking vengeance on Damien's lover who used and misled them and finally defeating Damien once and for all.Halfway through the game, the character gets the ability to transform into a dragon and engage in aerial combat instead of ground-based combat. It has been praised for its clever writing (including the ability to mindread almost every NPC), amazing soundtrack and sense of exploration. The game could best be described as Gothic's gameplay meetsBaldur's Gate 2's roleplaying, with hints of Fable thrown in.In 2012, a Developer's Cut edition of the game was released. In addition to containing enhanced versions of both Ego Draconis and Flames of Vengeance, it contains an optional Developer's Mode that allows you to tweak your character, spawn certain monsters, and more.
This game provides examples of:
Ambiguous Gender: Played with by the resident illusionist of the Battle Tower, Hermaphroditus. He appears male for the most part, but alternates between a soft, effeminate voice and a deep, masculine voice, as he can change your character's gender.
Anti-Grinding: Each and every enemy, locked chest and every other EXP granting object in the game is entirely hand placed. Once they're gone, they're gone. So use that Mind Reading skill sparingly.
XP granted from killing enemies and bosses scales based on the difference between the enemy's level and your own, rewarding you more for killing enemies that are more powerful than you. Min/max through the game and you'll be about level 45 when you get to the final encounter. Play the game without bothering to complete all the sidequests and you'll be about level 35.
Berserk Button: Never say the word "Maxos" in Amdusias's presence. Actually, do say it; the results are hilarious.
Bittersweet Ending: Flames of Vengeance. The player kills Ygerna, taking their vengeance for her using them as a pawn in Ego Draconis. As a result, the Divine Hero is freed from his prison and the Dragon Knights are exonerated for his supposed murder. However, Damian is still out there...
Cargo Ship: In-universe. There is a wishing well that flirts with you when you throw coins down it, and an enchanted treasure chest that sounds like it's orgasming when you solve the riddles to open its locks.
Continuity Nod: A handful of characters also appeared in the first game, and they often mention something about their role in that game or about the main character of the first game.
Deadpan Snarker: It's rare to find a conversation where the main character doesn't have the option of cracking a joke or two at an NPC's expense.
Debug Room: Played with in that the whole point of the "Developer Mode" in the Developer's Cut is to make the usual features accessible right from the get-go.
Did You Just Punch Out Cthulhu?: At the end of the main game, you fight and kill the Divine, the first game's main character who's pretty much become the world's Crystal Dragon Jesus (granted, it's just a living memory rather than the actual Divine himself). As it turns out, this does not improve the situation, contrary to the claims made by certain invidivuals who you really shouldn't have trusted.
Extreme Omnivore: Markthum, from the Dragon Terror Squad, is a human who is eager to eat you, and who previously crafted an artefact to keep nearby dragons in human form, which he ate for safe keeping.
Fate Worse than Death: Happened to both Lovis and a group of scholars under the same curse as him; they were trapped in the mortal realm, and their only freedom comes at the expense of the other party, who would then be trapped for eternity.
Fetch Quest: Lampshaded by a potion brewer who says 'I'm sure an adventurer like you must have fetched all kinds of things in your day!' when asking you to go grab some of his potions.
Go Mad from the Revelation: Averted; when you read the mind of an ancient dragon god, you just get a bit of a headache and some extra skill points.
Hermaphrodite: The illusionist in the battle tower is named Hermaphroditus and can change your gender (as well as switching between a male and female voice).
He's Back: The Dragon Knight at the beginiing of Flames of Vengeance.
Hurricane of Puns: You meet a talking painting in a gentleman's club in Aleroth. The conversation that ensues is filled with puns related to being a painting, from both parties involved.
Inner Monologue: Most mindreads give you a glimpse at the character's thoughts, ranging from mundane farming to thinking about a special piece of loot they have stashed.
Knight Templar: While the Slayers appear to have a noble goal at first, it quickly becomes apparant that they are Ax-Crazy fanatics who hunt down and kill not only Dragons and Dragon Knights, but their families, friends, and anyone who criticizes them.
Laser-Guided Karma: You meet someone in the first area of the game who wants money to help buy a house for you—which never materializes. When you meet him in Aleroth, a group of assassins are trying to take his house from him, and you can side with them.
Lost Forever: Once you get your Battle Tower, Damian razes the Broken Valley, so its kinda impossible to complete any quests there you missed.
Nice Job Breaking It, Hero: So, you made your way through whole armies of opponents, to resurrect the love of the Big Bad, so that he would be killed because of a life-bond. Turns out that you really shouldn't have trusted these guys. Now you can spend the eternity encased in crystal, while Big Bad and his now-resurrected love go on to conquer the world. Nicely done *clap*.
The Divine, Lucian himself, was somewhat prone to this as well. The guy had way too much of a soft spot for his adopted son Damian, first refusing to kill him as an infant in Divine Divinity, and then despite fighting him later in life, he dumped him in Nemesis to keep him out of Rivellon instead of killing him outright. Needless to say, his inability to kill Damian has been criticized even by his companions.
Nintendo Hard: The main game has a few brutally difficult parts, most notably directly after reaching the center of the first big zone. All enemies are a good chunk stronger than you, and you will have a hard time picking them off one by one.
No Bisexuals: Averted; female NPCs will comment on the male or female player character's attractiveness, and the owner of a brothel in Aleroth flirts with the player character regardless of their gender.
Obviously Evil: Behrlihn in Flames of Vengeance. Its not a matter of if he'll double cross you, it's when. If you don't side with Bellegar, "when" turns out to be the final battle.
Orcus on His Throne: Very much averted by Damian, who doesn't even seem to have a throne. He often goes out of his way to chat with you and taunt you in person (before throwing a bunch of mooks at you after he leaves on a few occasions), and he's very prompt when showing up after the Dragon Knight hits certain points in their quest. He's even seen participating in the razing of Broken Valley, after you get your Battle Tower. And the moment he finds out that someone is trying to thwart his plans? Show up alone in person, kick the Dragon Knight around a few times while they're down, and tell him/her that while it's nothing personal, he will kill him/her if they continue on their quest. Sure, for some reason, neither he or the Dragon Knight attack each other for some reason despite often getting rather close and personal, but still.
Screw The Rules, I'm A Dragon: Some of the player's actions are justified simply because they are the Dragon Knight, and at one point, they get the option to say, essentially, 'Screw you, I'm a dragon.'
Shapeshifter Mode Lock: In the Flying Fortresses and elsewhere, you find shimmering barriers that force you to stay in human form and kill you if you fly through them as a dragon.
Shout-Out: All over the place, from the titles of quests (clearing the ghosts out of a Dragon Elf's cellar is called Ghostbuster) to characters (the ghost of a man killed by a whale is named Jonah) to dialogue (Vae Victis pops up as a fake magic spell).
Spanner in the Works: After spending literally the entirety of Ego Draconis as Damian and Ygerna's pawn, you manage to turn the tables on them in Flames of Vengeance.
"Super Sentai" Stance: Parodied by the Dragon Terror Squad, a bunch of drunken rejects from the local army. When they attack you, you get to see a transformation sequence with dramatic posing backed by power metal.
Don't spend too much time laughing at it though, because no matter how big a bunch of losers they are in the cutscene, they can kick your ass once the cutscene ends.
The Dev Team Thinks of Everything: In the above mentioned Dragon Terror Squad fight, you can kill the one enemy who ate an anti-dragon device, which makes you able to transform—and it just so happens that the Dragon Terror Squad are the only ground units you can hurt in your dragon form.
That's what everyone, including some of the developers apparently, seems to think, but there's actually one other enemy you can attack. Charlie, that otherwise relatively unimportant goblin you need to kill for Yggdrasil is a good bit easier to deal with in dragon form. Helpful when you're seriously under leveled.
Token Evil Team Mate: Your Necromancer choices. One is a sadist and openly admits being a member of the Black Ring (Damian's cult), or his fanatically loyal assistant.
Tragic Monster: Inverted. After finding out that you have become a Dragon Knight, your Dragon Slayer comrades turn on you, as they see you have become the sort of monster they have sworn to kill.
Reading the lore makes it clear that Damian's life sucked before he ultimately snapped.