Discworld MUD is a free-to-play Multi User Dungeon launched in the early 1990’s, based on Terry Pratchett’s Discworld series. It’s possible to meet many characters and travel to the areas seen in the books. So far, the MUD seems to take place during the events of Night Watch or The Truth, but it’s hard to tell. New features are constantly added to the game.The player starts as an Adventurer and can choose to join one of six player-run*
except for warriors
guilds: Assassins, Priests, Thieves, Warriors, Witches, and Wizards. Each guild has a number of specialisations and different primaries. Or the player can stay an adventurer.And there’s much more to that.
This game provides examples of:
Absurdly High Level Cap: There’s an achievement for reaching guild level 800. Only one player has surpassed guild level 700, and guild levels of 1000 or more are theoretically possible.
Already Done For You: Quest-related NPCs and items usually take half an hour to reset, so sometimes it’s already “done”.
An Adventurer Is You: Once you choose a guild, you are more or less locked into a certain playstyle. Anyone can advance skills in every skill tree, but many important commands and abilities are guild exclusive. For example, a non-magic user can still spend experience learning magic skills, but they will have to rely on spell scrolls because they won't be able to remember spells, nor will they be able to see enchantment levels on equipment.
Beef Gate: Almost all NPCs can be killed, though, if the player is a high enough level. The rare few who can't be killed are generally harmless newbie helpers or annoying joke characters. (And even many helper/annoyance NPCs are very killable.)
BFS: Heavy swords belong in an entirely separate class of weapons from normal swords, requiring a different skill to use. The heaviest sword is 9 feet long and weighs 12 7/9 pounds.
Bottomless Bladder: Players don't have to deal with bodily functions, but bathing is the easiest way to get rid of fleas.
Continuing Is Painful: You get 7 lives (any more you have to buy, with the price for the first rather high and growing quickly), you lose all the unused exp, and your stats get big penalties (for weaker characters, this might mean that you're not strong enough to get everything from your corpse). This has spawned one of the most useful player organizations, the Rescue Recovery Unit (RRU), who upon death, can be called to retrieve your corpse, resurrect you with a specialized priest spell (get some of that unused experience back) and some are powerful enough to retrieve you from even a dangerous zone.
Defend Command: Tanks can choose to either parry attacks or act as meat shields for more fragile allies.
Destroyable Items: Most items have a condition, ranging from "excellent" to "a complete wreck". After enough damage to an item, it'll break and disappear permanently, but there are ways to fix it up. Also, eggs.
Constable Flint says: You, Tabs, are hereby sentenced to 3 hours and 20 minutes of maximum security arrest for the murder of a city guard, obstructing an officer of the Watch in the execution of his or her duty by fighting in public, the murder of a watchman, one hundred and seventy-one instances of assaulting an officer of the Watch and disturbing him or her in the execution of his or her duty, six instances of malicious vandalism of a valuable public service, two instances of manipulating property of the Ankh-Morpork City Watch with the intent of breaking convicted criminals out of jail, thirteen instances of killing an officer of the Watch and resisting arrest.
Hub City: Ankh-Morpork, where most newbies start out.
I'm a Humanitarian/The Secret of Long Pork Pies: See Dangerously Close Shave. After the player character dies, the body becomes meat pie material, and those pies can be purchased from the shop downstairs. There's an achievement for tasting enough delicious players.
Improbable Weapon: Umbrellas, crayons, quills… there’s even a skill for handling misc weapons.
Level Grinding: The MUD has a complex skill system involving hundreds of skills divided into eight skill trees - fighting, covert, magic, faith, crafts, people, adventuring, and languages. Most actions are checked against one or more skills from the appropriate trees. There's also a task master system that occasionally rewards players with a free level in a skill being checked against. However, these are fairly rare occurrences and for actions with multiple skill checks you can't choose which skill gets increased, so the best way to advance a skill is to throw millions and millions of experience points at it.
Languages are an even harder grind; after initial lessons from NPC teachers, they can only be raised a level at a time through the task master system. This generally involves spending months constanting reading and lounging around NPCs that speak the language you're trying to learn.
Lucky Translation: Either this, or Igors are coded so they only lisp in the language the player understands, e.g. "intersection" in Uberwaldean looks like "interthection" to one who understands the language.
Mama Bear: Petting or hugging a bear cub will make its mother appear and attack you.
Sokkard wisps: But once again, Barry the incredibly clever little cornflake works his way all the way to the top of the spoon without anyone noticing! Sokkard wisps: The student opens wide... Sokkard wisps: He lifts the spoon, and puts it in his mouth... Sokkard wisps: He closes his mouth around the spoon... Sokkard wisps: Barry is in the mouth... (Two) Sokkard wisps: And I'll tell you the rest next time BECAUSE IT'S a CEREAL.
Shoplift and Die: There are certain areas where it’s a very bad idea to shoplift. For non-thieves or thieves without a license, shoplifting in Ankh-Morpork gets you heavied (money and items confiscated) and left hanging on Brass Bridge with one hit point.
Shout Out: Many, most noticeably in the achievements and jukebox and pre-reboot songs.
The 'syntax' command is very helpful in figuring out how to get the flask.
You Get Knocked Down, You Get Back Up Again: Averted. There's a "trip" and "shove" command that, if successful, forces the enemy to crash onto the ground, where they can't attack until they get up, while the one standing can.