Discworld MUD is a free-to-play Multi-User Dungeon launched in the early 1990’s, based on Terry Pratchett’s Discworld series. It’s possible to meet many characters and travel to the areas seen in the books. So far, the MUD seems to take place during the events of Night Watch or The Truth, but it’s hard to tell. New features are constantly added to the game.The player starts as an Adventurer and can choose to join one of six player-run*
except for warriors
guilds: Assassins, Priests, Thieves, Warriors, Witches, and Wizards. Each guild has a number of specialisations and different primaries. Or the player can stay an adventurer.And there’s much more to that.
This game provides examples of:
Absurdly High Level Cap: There’s an achievement for reaching guild level 800. Only one player has surpassed guild level 700, and guild levels of 1000 or more are theoretically possible.
Already Done For You: Quest-related NPCs and items usually take half an hour to reset, so sometimes it’s already “done”.
An Interior Designer Is You: You can decorate the interior of a building that belongs to you, and the game will give a text description of the items in the room.
Back Stab: Thieves and assassins get this as a command. Everyone can learn the similar Ambush command.
Beef Gate: Almost all NPCs can be killed, though, if the player is a high enough level. The rare few who can't be killed are generally harmless newbie helpers or annoying joke characters. (And even many helper/annoyance NPCs are very killable.)
Capital City: Ankh-Morpork, where most newbies start out.
Capture the Flag: A popular game, where non-playerkillers can be playerkillers with no repercussions. There are tournaments between and within guilds sometimes.
Cast from Hit Points: There’s a spell that requires the caster to cut his/her hand, and the blood turns into mist that deals damage to the target.
Character Level: The way to level up is by spending experience points on primaries.
Continuing Is Painful: You get 7 lives (any more you have to buy, with the price for the first rather high and growing quickly), you lose all the unused exp, and your stats get big penalties (for weaker characters, this might mean that you're not strong enough to get everything from your corpse). This has spawned one of the most useful player organizations, the Rescue Recovery Unit (RRU), who upon death, can be called to retrieve your corpse, resurrect you with a specialized priest spell (get some of that unused experience back) and some are powerful enough to retrieve you from even a dangerous zone.
Dartboard of Hate: Whenever players start a new game of darts, the dartboard has a random creator's face on it. The nose is the bullseye.
Death from Above: Some wizard spells. There are also a few ways to die this way when not in combat. Such as pulling the black lever in Pumpkin Town, even though a sign tells you not to.
Destroyable Items: Most items have a condition, ranging from "excellent" to "a complete wreck". After enough damage to an item, it'll break and disappear permanently, but there are ways to fix it up. Also, eggs.
Constable Flint says: You, Tabs, are hereby sentenced to 3 hours and 20 minutes of maximum security arrest for the murder of a city guard, obstructing an officer of the Watch in the execution of his or her duty by fighting in public, the murder of a watchman, one hundred and seventy-one instances of assaulting an officer of the Watch and disturbing him or her in the execution of his or her duty, six instances of malicious vandalism of a valuable public service, two instances of manipulating property of the Ankh-Morpork City Watch with the intent of breaking convicted criminals out of jail, thirteen instances of killing an officer of the Watch and resisting arrest.
Fanon: invoked The deviations serve to enhance the game. Moon dragons, for instance, wouldn't be as appealing if they were true to the moon dragons of Discworld canon.
Feghoot: Sokkard tells "Barry the Cornflake", a very long story about cereal. The other reason why this story exists is there's an achievement for killing Sokkard while he's telling it.
Lucky Translation: Either this, or Igors are coded so they only lisp in the language the player understands, e.g. "intersection" in Uberwaldean looks like "interthection" to one who understands the language.
Mama Bear: Petting or hugging a bear cub will make its mother appear and attack you.
Player Versus Player: Players can choose to apply to be playerkillers. Assassins, after passing their specialisation-relevant test, automatically become PKs.
Point Build System: Players are allowed the command “rearrange” to… well, rearrange stats, but can only do it once. There’s a way fix them after, but it’s slow, costly and painful.
Point of No Return: There’s no going back to the newbie area once you’re out.
But the old newbie area is hidden in the actual MUD, somewhere...
Sokkard wisps: But once again, Barry the incredibly clever little cornflake works his way all the way to the top of the spoon without anyone noticing! Sokkard wisps: The student opens wide... Sokkard wisps: He lifts the spoon, and puts it in his mouth... Sokkard wisps: He closes his mouth around the spoon... Sokkard wisps: Barry is in the mouth... (Two) Sokkard wisps: And I'll tell you the rest next time BECAUSE IT'S a CEREAL.
Punny Name: Several NPCs and players; Tique is fond of making different puns with his last name. There's a category in the Osrics for best name, where the top names are mostly puns.
Purely Aesthetic Gender: The only major thing affected by gender is whether a player can join the witches’ guild (can’t be male).
Rage Quit: Probably the reason why corpses of newbies with their stuff are found, but the player isn’t online.
Regenerating Health: Usually 3-4 HP per “heartbeat”. Bandages, healing roses, and healing tea speed it up.
Schmuck Bait: There are signs that warn players not to do certain things, and the game teaches you early on that it’s a good idea to heed them. Some players don’t.
There are also some tough NPCs that have short descriptions that resemble weaker NPCs. "Look"ing at them or "consider"ing them usually gives the player clues that they shouldn't be trifled with.
Scratch Damage: Averted. Once the player is a high enough level (something like that), weaker opponents have a hard time landing a hit. If they manage to, the player’s “skin absorbs all of the blow”.
Shoplift and Die: There are certain areas where it’s a very bad idea to shoplift. For non-thieves or thieves without a license, shoplifting in Ankh-Morpork gets you heavied (money and items confiscated) and left hanging on Brass Bridge with one hit point.
Shout Out: Many, most noticeably in the achievements and jukebox and pre-reboot songs.
The 'syntax' command is very helpful in figuring out how to get the flask.
You Get Knocked Down, You Get Back Up Again: Averted. There's a "trip" and "shove" command that, if successful, forces the enemy to crash onto the ground, where they can't attack until they get up, while the one standing can.