Video Game / Digital Devil Saga

Rend... Slaughter... Devour your enemies! There is no other way to survive. You cannot escape your hunger, Warriors of Purgatory!
Digital Devil Saga Intro

A Spinoff of the Shin Megami Tensei JRPG series for the PlayStation 2, divided into two parts. Developed by Atlus, the first game was released in Japan in 2004 with the second following in 2005.

All is not well in the realm of the Junkyard, a wartorn land living under blackened skies and perpetual rain. An endless war is being fought between six Tribes struggling for dominance over the Junkyard. The Karma Temple, a neutral party that moderates the war, has decreed that the Tribe who defeats all the others to control every sector of the Junkyard shall be awarded the ultimate prize: the right to ascend to Nirvana, a mythical paradise free of war or strife.

The Embryon Tribe, led by the calm and silent Serph, is locked in a stalemate with the nearby Vanguards Tribe. During one of their skirmishes, they encounter a mysterious egg-shaped relic that neither side can identify. Neither Tribe acknowledges ownership of the device, and both demand the other remove it or risk considering it as provocation for war. Before they can act, the relic explodes, sending out beams of light that pierce the bodies of the combatants and transform them into bloodthirsty demons. Regaining their senses and awakening to a bloodbath, Serph and the Embryon investigate the crater left by the relic and discover a young girl with black hair and no identifying Tag Ring.

Soon afterwards, the Karma Temple issue a new decree: that the Tribes must use their new-found demonic power- known as "Atma"- to break the stalemate of the Junkyard and devour their competition. They also add a new condition: that the winning Tribe must capture and present the black-haired girl to the Karma Temple in order to be allowed into Nirvana. But demonic strength was not the only thing granted to the inhabitants of the Junkyard; they have also awakened a new power called "emotion".

The members of the Embryon are:

The second game follows directly from the events of the first. The Embryon have triumphed and ascended to Nirvana. However, what they find there is not paradise, but a new hell in which the rays of a blackened sun have turned the entire population of the world into stone statues. The only survivors are those who live underground or under the thumb of the Karma Society. To make things worse, Sera is their prisoner and Heat has turned Sixth Ranger Traitor on you. Fortunately, two new members join the Embryon:

The two games are mostly dungeon crawlers with bits of plot driving the action in-between. The combat system marks the return of the Press Turn system from Shin Megami Tensei III: Nocturne. Each character can set up to eight skills, and unlike Nocturne any skill that has been learned is retained permanently. Skills are learned by buying "Mantra" from Karma Terminals and earning enough Atma Points to complete them. By learning one Mantra, advanced Mantra of that type are unlocked. Hunt skills can be used to greatly increase the amount of Atma Points harvested from an enemy at the risk of developing a stomachache and gaining none.

A save game from Digital Devil Saga can be carried over to Digital Devil Saga 2 to gain additional bonuses.

There is also a five-volume series of novels from 2011 written by Yu Godai called Quantum Devil Saga: Avatar Tuner that ties in to the story of the games. Surprisingly, they are being officially released outside of Japan, with the first volume being released at some point in July 2014.

The duology was first announced to be released on the Play Station Network in 2012 for Europe, but complications with emulating the games properly led the project to being delayed. On May 20, 2014, the first game was released on the PlayStation Network as a PS2 Classic in North America, with the European version finally being released on June 4, 2014. The second game was released on June 10, 2014 in North America and on June 11 in Europe.

The character sheet can be found here

This game provides examples of:

  • Absurdly Spacious Sewer: Admittedly DDS1 at least doesn't need to give any reasons as to why they shouldn't be huge, since the entire world is a virtual reality, but the ones in DDS2 make no sense.
  • After the End: In DDS2, we find out that most of humanity was killed off five years ago, when God started turning everyone human who was touched by the sun into stone. The Junkyard also seems to be built on the ruins of a dead civilization, although that turns out to be false.
  • A God Am I: Serph Sheffield's master plan was to gain God's power, and when he is encountered later he certainly seems to believe he did.
  • All There in the Manual: While the novels are independent of the games they do provide useful background information and world building about how the world of the Junkyard works.
  • Amazing Technicolor Battlefield: In the final battles, the first happens in a vortex of data, and the second takes place within the sun.
  • Amnesiac Dissonance: Serph, when he discovers that his prior incarnation was an asshole.
  • Amusement Park of Doom: Coordinate 136 in the first game. Very obviously inspired by Disneyland.
  • Anti-Frustration Features: A slight one for the Bonus Boss of DDS 2: If you come in with elemental immunities, instead of just nuking your party dead at the start of battle like DDS 1's Bonus Boss, he'll just remove your immunities. He'll still go ballistic with a Total Party Kill if you cast anything that can repel attacks in mid-battle.
  • Anyone Can Die: In the second game you lose Serph, Argilla, Roland, Heat, Gale and Cielo all in quick succession. Though they all return for the last dungeon as ghosts or something.
  • Apocalypse How: The events of the series are kicked into motion by a Planetary-scale Civilization Disruption. Brahma attempts a Planetary/Physical Annihilation Apocalypse in Digital Devil Saga 2.
  • Arbitrary Head Count Limit: No, we never get any rationale for why you can only have three people in your party. Presumably the remaining two plus whatever hang-ons you currently have are hanging in the back, scarfing the leftovers.
  • Badass Boast: Gale has this to say to a group of low-level Mooks at the beginning of DDS2:
    ''I would not advise fighting aginst the Embryon with such a small number...
    We know only the ways of the Junkyard. In order to live, we kill, devour, and destroy. if you do not wish to die, I suggest that you leave.
  • Badass Adorable: Jack Frost. Justified in that he's the Atlus mascot, but spamming Megidolaon and his Breath attack with all that massive damage piling up, makes for one hell of a fight.
    • He doesn't use Megidolaon if you don't use any skill or items that counters or protect against his ice attacks. But getting hit by Megidolaon spam is better than getting your party frozen all the time... unless you are playing in Hard mode and you aren't overleveled (in that case Megidolaon spam means certain death).
  • Artificial Human: Everyone in the Junkyard.
  • Bag of Spilling: Between the first and second games. Justified in that the Embryon are transformed from computer data into real, flesh and bone bodies.
  • Barrier Change Boss: Abaddon and Meganada in the second game, although Meganada's barrier is merely blanket immunity to either Physical or elemental magic.
    • Bonus Boss Huang Long in the first game. One of his barriers actually makes him immune to everything, including Almighty.
  • Beehive Barrier: Whenever an attack is reflected, whether it be physical or magical.
  • Beneath the Mask: The Atma is a person's true character and the virus merely awakens the demonic data inside a human.
  • Betty and Veronica Switch: Between Sera, Serph and Heat in the game's backstory: Heat genuinely cared for Sera, but found it difficult to express his feelings and always ended up displaying a hostile exterior whenever she was around. Serph appeared to care for her, but in reality he was a Manipulative Bastard and saw her as little more than a tool for his own gain.
  • Biodata: Everything is made up of Data and said data travels back and forth between Earth and the Sun, which is how reincarnation is possible. This is also why people are able to become demons via the Atma Virus: a human's data also has the code for the demon data that exist inside them.
  • Bi the Way: Some players interpret Heat this way because of how he calls Seraph "cute" when you talk to him at The Sun.
  • Blank Slate: Everyone in the first game. After gaining the Atma they awaken to a single powerful emotion and develop from there.
  • Blessed with Suck: The Atma virus grants one the power to morph into a powerful demon, capable of using magic and physical feats. The price one pays is that one must devour other people and demons, but one can never be fully satiated. If a person goes for a prolonged period of time without feeding, he/she becomes a demon permanently, insane and attacks anything and anyone.
  • Bloodier and Gorier: Possibly the bloodiest Eastern RPG s ever made and certainly the bloodiest of the SMT games. The first cutscene of the first game shows a man being sliced in half and eaten on-screen. The many, many, character deaths can get quite nasty as well. Especially Roland's. It should be noted that the gameplay is still entirely bloodless, though.
  • Bonus Boss: Several. Killing the ones in the first game (King Frost, Beelzebub, Orochi, the Four Guardian Beasts, Huang Long, Metatron, and the Demi-fiend) nets you a bonus in the sequel. The first game's strongest enemy, the Demi-fiend (from Nocturne), is probably the hardest Bonus Boss ever to appear in a RPG, although a GameFAQs poster called Red Star found a weakness that makes the fight easier. "Easier", in this case, means that after you've managed to do enough Level Grinding and farming of randomly dropped stat boosting items to hit the statistic caps (though hitting the max luck stat actually makes the battle HARDER), you might actually be able to win the fight on your third try instead of your thirtieth (with each try lasting more than 1 hour). Satan, in the second game, manages to be almost as difficult, not least because he only appears in Hard Mode. The second game's other Bonus Bosses, who can be fought on either difficulty, are the Four Archangels, Jack Frost, Shiva, Vishnu, and Seth.
  • Boss Bonanza: The final dungeons of both games had five to ten bosses and/or sub-bosses within them. the second game is an interesting case of this trope overlapping with Boss Rush - excluding the Bonus Bosses, every boss but the last two are from the first game. If you only played the second, these are all new bosses, but if you played the first, they're familiar.
  • Boss Rush: One sidequest pits you against the 4 archangels in an abandoned research facility. The last fight in the quest has you fight Uriel, Raphael and Gabriel again before you face Michael.
  • Boring but Practical: Hunt skills. They do double damage (quad if you land a critical hit) on frightened enemies and are not affected by null/repel physical.
  • Cannibalism Superpower: Due to the Demon form requiring more magnetite than anything else to continue living, they have to eat others with large amounts of Magnetite, which are humans and other demons.
  • Character Development: Quite visible throughout both games, but most especially in the first. The characters start off emotional blank slates, awaken to a single powerful emotion, and develop from there. Argilla goes from initial horror and disgust about her situation to grudging acceptance to eventually being quite at peace with herself. Gale takes the longest to emotionally awaken since he's a calm tactician, but by the end he's grown far beyond what he once was.
    Cielo: What happened to "I do not comprehend?" [Gale's Spock catchphrase]
    Gale: Some things cannot be comprehended, only felt.
  • Chest Monster: Besides the regular kind there is also one door in the second game that looks like a Save Room, but is actually a trap set by the enemies. Instead of a save point you find an unavoidable battle against 2 waves of baddies...and you're probably half dead by this point to begin with if you haven't been keeping up with your healing.
  • Chronic Backstabbing Disorder: Bat, who manages to be a major Jerk Ass while constantly changing loyalties. He eventually gets what he deserves, though.
  • Curtains Match the Window: Everyone in the junkyard. Actually a plot point, as their eyes only start matching their brightly-coloured hair after their emotions awaken. Before that, they're all a uniform flat gray.
    • Which leads to fridge brilliance. Serph's eyes AND hair are both grey. He has no real emotions since Sera didn't know his personality.
  • Cutscene Power to the Max: Cielo's "plot lasers", which never actually appear as a useable move outside of cutscenes. He even Lampshades it during the Very Definitely Final Dungeon of the second game.
  • Dark Reprise: The music when fighting Heat's One Winged Angel form and some other bosses in Digital Devil Saga 2 (including all but one of the Bonus Bosses) is called Hunting: Betrayal, which is a reprise of the regular battle theme from the first game.
  • Defeat Equals Explosion: The major bosses of the first game and most required bosses in the second all have pretty detailed death animations, contrasting Nocturne which only had them for the first boss, two Bonus Bosses, and the Reason bosses. The grandest and most true to the trope, however, would have to be Satan, the only optional boss in the second game with a unique death animation, who collapses, leaks solar data out of his head, and finally explodes into more solar data.
  • Demonic Possession: This happens when the personality of the Atma Avatar overpowers the personality of the human. Examples include Beelzebub, Metatron, Gabriel, Raphael, Uriel, Michael and Satan. Especially heart-wrenching in the case of Metatron because the human who transforms into Metatron was desperately searching for his girlfriend and tried to fight Metatron's influence unsuccessfully.
  • Did Not Get the Girl: Heat. The real Heat O'Brien even gets shot in the back and dies due to this.
    • Heat O'Brien saw Sera as more of a sister as he lost his little sister to Cuvier Syndrome some years ago.
  • Do Androids Dream?: In the second game.
  • Domed Hometown: Most of the second game takes place in a complex under a dome. They need the dome because something happened to the Sun and its light now turns people to stone.
  • Doomed Hometown: The entire world in the first game.
  • The Dragon: Varin Omega in the first game, Meganada in the second.
  • Double Unlock: Mantras. They're a sort of one-to-four move package you can purchase from Karma Terminals with Macca. However, to be able to use the moves each package unlocks, you have to keep it active so it will gain Atma Points after each battle until you master the Mantra. Even further, some Mantras require certain unique items dropped by bosses to even be available for purchase.
  • Dwindling Party: During the second half of 2.
  • Dying Moment of Awesome: The entire cast in 2.
  • Eleventh Hour Ranger: Heat
  • Eleventh Hour Superpower: In the sequel, Serph and Sera merge on their journey to the Sun, becoming the androgynous being, Seraph. Keeping with Hindu overtones, Seraph's demon form is Ardhanarishvara, or Ardha for short.
  • Evil Feels Good: Somewhat. Heat's expression when he transforms the first time.
  • Evil Tower of Ominousness: The Karma Temple in the first game. A unbelievable huge tall tower that is a dark white color with blue lights and serves as the first games final dungeon.
  • Eyeless Face: All of the mayor characters Atma avatars lack any sort of eyes and at most have some kind of colored marking where they should be.
  • False Memories: A horrific part of the Demonic Possession above. A lot of Shout Outs to Shin Megami Tensei II confirm it.
  • Fashionable Asymmetry: The Maribel Tribe have this going on. Most noticeable with their leader and her Atma Avatar, while others either have paint on one side of their face or missing sleeves or part of their pants on one side.
  • Fire/Water Juxtaposition: Serph and Heat; the former is a Stoic who almost never speaks and shapeshifts into an ice-themed demon, Varna, while the latter is a hot-headed and impulsive Blood Knight who shapeshifts into a fire-demon, Agni.
  • For Doom the Bell Tolls: Though not church bells, in Digital Devil Saga 2, at the climax of the game, each of the members of the Embryon start to die one by one. This is hammered in when upon their death, the distinct ringing of Schrodinger's bells is heard.
  • Foreshadowing: The story of the two princes and princess in the amusement park in the first game, particularly the scrambled parts that call into doubt the real motivations of the "Good Prince" and "Evil Prince." In their previous lives, Heat was the only one who genuinely cared about Sera, while Serph and the others were just manipulating her. Interestingly, it's not until the second game that it becomes relevant.
    • A bit more minor but a skill you can obtain in the first game is named "Black Sun", hinting of the situation in the second game.
      • The first game's game over screen features a sun turning black.
    • Talking to a lot of characters through the game give hints that there's something up with the Junkyard, from people talking about Government, schools, music, etc. All of which are things not found in the Junkyard.
  • The Four Gods: All four appear as optional bosses in the first game under their leader Kohryu and each has taken over a part of the Junkyard.
  • Funetik Aksent: Cielo, whenever he says anything too Rastafarian.
    • Justified because the person he was based off of was a child from the Caribbean that Sera met during the initial experiments.
  • Gainax Ending: Both games, although the beginning of the second game explains what happened in the ending of first one.
  • Gameplay and Story Integration: Argilla does not have any hunting skills at the beginning of the game. If she has any on a New Game+, she will still refuse to use them until the end of the first dungeon.
  • Gameplay-Guided Amnesia: Serph has a slight amnesia in the beginning of the first game after gaining his Atma. Mostly serves to just allow others to remind him of how things work in the junkyard.
  • God: Technically, Brahman
  • Goldfish Poop Gang: The Tribhvana.
  • Guide Dang It: To get Heat in DDS2, you have to make specific dialog choices over both games. Also, where to get the red key in the first game (an optional area that floods every now and then).
    • Funny enough, most players stumble upon the specific dialog choices in DDS 1: you just need to pick the 1st choice in all of them.
    • The Jack Frost quizzes in 2. Half the questions can be answered if, for some reason, you were paying very close attention to literally everything that's happened throughout both games. The other half require information that is not present ANYWHERE in the games, such as the names of the various characters' Atmas, which are different from the names of their demon forms (Serph's Atma is Water Crown, while his demon is Varna).
    • Some of the Bonus Bosses in the first game are pretty well hidden. However, the king of them all is the Demi-fiend, who can only be fought by going to a minor part of an early dungeon on a New Game Plus.
  • Half-Human Hybrid: "Berserk Form" in Digital Devil Saga 2.
  • Hermaphrodite: You know what Sera's mother and father have in common? They're both Jenna Angel.
    • Sera and Serph also become one towards the end of the second game. Like mother/father, like daughter/son?
  • Heroic Mime: Serph. Lampshaded by Heat, who criticizes him for not speaking up enough.
    • Not only is it Lampshaded by Heat "You know this wouldn't happen if you'd just speak up more", it's also done by Gale in the second game "It's ok, you don't have to say anything."
  • Healing Checkpoint: Large Karma Terminals do this. Small ones normally don't, but some Small Terminals might have a Life Terminal next to them to do the same job. (Small Terminals can also transport you to a large one if you need healing enough that you're willing to walk back.)
  • Heroic Sacrifice: All main characters die in the most badass and heart crushing way. By the end of the game, you won't have any tears anymore.
  • High-Tech Hexagons: The games makes extensive use of this as part of its aesthetics.
  • Hoist by His Own Petard: Bat.
    • The real Serph Sheffield, too.
    • Margot Cuvier in regards to how she treats Sera and Heat.
  • Honor Before Reason: The Wolves are mentioned by a NPC to choose to die fighting and being eaten rather than surrender to the Brutes. Even after Lupa's defeat some of them state they are still loyal to only Lupa.
  • Hopeless War: The Junkyard, entirely intentionally. The entire reality is a training AI sim designed to produce combat intelligences; by restocking lost units and shoving varying adverse situations on the commanders, the programmers forced the commanders to keep developing strategies while depriving them of any data that could conceivably lead to any of them winning.
  • Horror Hunger: A side-effect of the Atma Virus. Infected have the choice between indulging in cannibalism on a regular basis or turning into mindless raving monsters. The only alleviation to this is Sera's song.
  • Human Resources: The Meat factories in the sequel produce food for the demonized inhabitants of the world by grinding up the people who aren't deemed worthy enough to live there.
  • I'm a Humanitarian: You devour your opponents alive.
  • Impaled with Extreme Prejudice: This happens to a lot of characters: Heat gets stabbed by Bat, Serph gets stabbed by Heat, Gale and Angel impale each other, Cielo getting impaled by a piece of air plane wreckage... and then there's Chernobog who impales himself during certain attacks.
  • Incredibly Lame Pun: The skeletons in the theme park dungeon of Coordinate 136 are quite fond of these.
    Skeleton: I'm sure you've already figured out that you're boned...
    Skeleton: Tired of falling yet? Aww, I'm just ribbin' ya.
  • I Need You Stronger: Roland reveals in the first game that the tribes of the Junkyard were forced to kill each other and ascend to Nirvana because the winning tribe's data would be copied and programmed into microchips.
  • Infant Immortality: Fred is the only major child character in the games and the only named character to survive.
  • Injured Vulnerability: A lot of the demons are easier to Devour once their Health's low enough, and there are actual devour skills/stat boosts that work better that way.
  • Inside a Computer System: Big-time spoiler for the first game, but Late-Arrival Spoiler by the time you hit the second. The title kind of gives it away—DIGITAL devil saga. Everything in the first game is an elaborate simulation that somehow got infected with true sentience and reincarnations of dead people out from the real world—and "nirvana" is the real world. However, the TRUE Nirvana becomes apparent in the sequel—it's inside THE SUN!
  • Jive Turkey: Some of the Brute tribesmen speak this way.
  • Kill 'em All: Twice! Nothing is left of the Junkyard at the end of the first game, and, by the end of the second, every last member of the Embryon is dead—the last dungeon is inside the sun, after everyone except Fred has been killed! Good thing reincarnation is a very real thing in this particular series...
  • La Résistance: The Underground City residents in the sequel. They call themselves the "Lokapala" (Guardians of the Gods)
  • Late-Arrival Spoiler: The fact that the first game is in a computer is pretty blatant by the name of the upcoming cellphone prequel Test Server.
  • Legacy Boss Battle: Satan in the second game.
  • Lethal Joke Character: Cielo and Null Sleep. In the first game, Cielo's absymal stats and weakness to ailment attacks make him The Load. Null Sleep is a skill that causes you to automatically dodge any attack, but only if you're under the Sleep ailment: a skill so conditional that it's a waste of a skill slot. The two intersect if you choose to fight Bonus Boss Demi-Fiend, where Null Sleep is required to avoid defeat and Cielo's weakness makes him the best candidate to use it.
    • Cielo actually was intended to be like this all the time. His bizarre stat point distribution is intended to work with immunities to individual ailments (this requires you to realize all enemies in a given area tend to specialize in the same ailment) and the Press Turn system to cheat enemies out of their turns. Nobody reasoned how on earth this was supposed to work, so Atlus gave him one or two extra levels in badass in the second game to help clarify how Cielo was meant to be played.
  • Level Grinding: Levels don't really mean much unless you go for the Demi-fiend and/or Satan, but you will most likely end up grinding atma for better skills at some point.
  • Lip Lock: Even though the voice actors are very experienced in voicing foreign animation, the dialogue has as much awkward pauses and speed variations as other examples in this page; the care put into the lip matching with the Japanese dialogue certainly doesn't help. It's less noticeable when the characters are in their demon forms, but the rest of the time.... yeah.
  • Lonely Piano Piece: "Inherent Will".
  • Luck-Based Mission: Beating each game's ultimate Bonus Boss takes a good deal of luck, even at level 99 and maxed stats. Ironically, the Bonus Boss in the first game is easier if you have a low Luck stat in one character (Cielo).
  • Magical Native American: The Wolves Tribe.
  • Manipulative Bastard: Serph Sheffield from the second game is the epitome of this trope.
  • Meaningful Name: Pretty much everyone, though some are more obvious (Angel, Gale, Heat, Serph) than others (Argilla is Italian for "clay," and Cielo is Spanish for "sky").
    • Doubly so for Serph. Not only is his name pronounced like "surf" (his affinity is with water/ice), see the spoiler for Messianic Archetype below for a second meaning.
    • "Bat" in the first game is the name of the human whose demon form is Camazotz, a giant bat. This probably sounded a little cooler and less literal to the developers since English wasn't their primary language.
    • Subverted for Seraph who isn't associated with Expel-type attacks.
  • Merger of Souls: In The Very Definitely Final Dungeon of 2, Serph and Sera fuse into the androgynous Seraph, gaining a new Atma form and pooling their learned skills in the process.
  • Messianic Archetype / All-Loving Hero: Sera. Even more so after she fuses with Serph to become the not-so-subtly-named Seraph.
  • Money Spider: The first game justifies this by stating that the Karma Temple oversee your battles and adds Macca to your tag ring based on your performance.
  • Mutual Kill: Gale and Angel.
  • Mysterious Waif: Sera.
  • Mythology Gag:
    • In the first game, the ultimate Bonus Boss has the same resistances that would be given by the Masakados Magatama, meaning he can only be damaged with Earth, Gun, and Almighty. He also has one more Press Turn than he has demons, showing that he did the Amala Grave Run.
    • In the second game, the four angel bonus bosses talk about building a thousand year kingdom, and think that their God was the one who turned humans into stone statues: just like in Shin Megami Tensei II. In the final dungeon, one can also fight Seth and Satan, the former of which mentions "one who is to judge", referring to his other half Zayin while the latter mentions that Seraph "has chosen to retaliate, like that man did", which refers to Aleph. Taken to an extreme with Satan's Famous Last Words, which are exactly the same as his last words in II on the Neutral and Chaos routes.
  • Naked on Arrival: Sera: twice.
  • Nerf: Drain skills when compared to Nocturne, especially those that drain MP. In Nocturne they where classified as Almighty meaning they always work, but here they are classified as Mute meaning that if an opponent is immune to status ailments it won't work.
    • On one hand, Random Target spells have a much lower chance of hitting a same target multiple times when compared to Nocturne, and are overall weaker. Easily seen with Fire of Sinai, which was one of the most powerful spells in Nocturne, but here it deals pitiful damage when compared to other high level spells, such as Death Flies and Celestial Ray. On the other hand, pair a random target spell with Mind Charge and you'll deal a ton of damage if you can hit the same target multiple times. Metatron can do this in the first game to inflict a Total Party Kill if he gets lucky and you don't have Close Call equipped since to compensate for being weaker, Fire of Sinai can hit three times instead of two.
  • Nintendo Hard: Although the games are relatively easy compared to many other MegaTen games, they're still harder than most JRPGs. (On the other hand, the two Bonus Bosses noted above are insane even by MegaTen standards.)
  • Non Standard Skill Learning: If you answer certain dialogue choices throughout the two games, Argilla, Gale and Seraph will automatically obtain the skills Seraph Lore, Pyrriphlegethon, and Reincarnate respectively when you reach the final dungeon.
  • Oh Crap!: Standard initial reaction of pretty much everyone. Especially poor Harley.
    • The scientists' and Madame's reactions to God absorbing the Earth's data.
  • Old Save Bonus: If you carry cleared save data from the first game to the second, you unlock Hard Mode, no questions asked. Additionally, beating King Frost, Beelzebub, Metatron, Huang Long, and the Demi-fiend unlocks further bonuses in the sequel, as well as stat increases for each character with a fully completed Mantra grid.
  • The Omniscient Council of Vagueness: The Karma Temple in the original game, and the Karma Society in the sequel.
  • One Game for the Price of Two: The two games each contain only half the story, and are not intended to stand alone. Fortunately, each volume contains enough content and the thematic division is strong enough that it doesn't seem like a mere Revenue Enhancing Device. Taken together, you're pretty sure to get some 140+ hours out of the games.
    • There are also a significant number of changes to the gameplay system: a new character advancement system and the ability to equip Rings, to name two. Oh, and Cielo is no longer The Load.
  • Optional Party Member: Heat can be recruited for the final dungeon in Digital Devil Saga 2 if you have fulfilled certain prerequisites over both games.
  • Order Versus Chaos: Margot Cuvier versus Jenna Angel, respectively.
  • Orochi: Appears as a optional boss in the Samsara Tunnels, deciding to make the Embyron his next meal since the other one got away. Unfortunately the beautiful woman who escaped died after inside of the Brutes Base.
  • Or Was It a Dream?: The basic premise for the Demi-fiend fight is that the poison gas in the bottom of the Solids' Citadel caused hallucinations. After you beat him, however, a dying message appears on the ground.
  • Painful Transformation: When the Junkyard inhabitants go berserk after being infected with Atma at the beginning.
  • Partial Transformation: Berserk Mode in the second game.
  • Past-Life Memories: Everyone in the Junkyard remembers their past to some degree after being infected with the Atama Virus. How much depends on the individual.
    • Then there's the demon data inside a person. Due to the activation of the data several demons begin to remember their past and start to dominate their human self until they take complete control. Examples include the Four Archangels, Metatron, Megananda, and maybe Seth and Satan. Others cause some to view it more akin to a alternate personality like one member of the Solids who couldn't decide whether to live as either his old self or Cu Chulainn.
  • Personality Powers: Most notably between Serph (ice) and Heat (fire). The fact that they oppose each other on Elemental Rock-Paper-Scissors is not coincidental. Most important in-game relationships play with Elemental Rock-Paper-Scissors at least a little.
    • Half-subverted in that teaching a character mantras from his opposing element is actually more effective, as attack spells and resist spells tend to come bundled.
  • Petal Power: The physical special ability, "Sakura Rage".
  • Pigeonholed Voice Actor: Crispin Freeman provides the voice of Heat, and Steve Blum is the voice of Gale in the games' US release.
    • Also, Yuri Lowenthal is Serph and Schrodinger, Dave Wittenberg is Cielo, Amanda Winn-Lee is Argilla and Wendee Lee is Sera. Pretty much all of them are seasoned MegaTen voices, most notably Yuri and Dave.
  • Played for Drama: A lot of the things you take for granted because DDS is a videogame; for instance, the Junkyard's complete lack of backstory form plot elements.
  • Pop Quiz: Hosted by Jack Frost in Digital Devil Saga 2; there's a Bragging Rights Reward in it for you if you answer all one hundred questions correctly and beat a Bonus Boss.
  • Previous Player-Character Cameo: See Bonus Boss, above.
  • Pre-Asskicking One-Liner: Heat has a few of this. "I'll tear you apart, you fat freak!"
    • Occasionally, your party members will get one before taking on some enemies.
    • Angel gets an epic one when some Karma Society soldiers attempt to arrest her for treason.
  • Protagonist Without a Past: A plot point. You don't have any idea of how critical this is.
  • Power Tattoo: The ability to transform into a demon is marked through a tattoo on the user's skin. In the picture above, Serph's is on his left cheek, Argilla's is above her breasts. These glow when the user transforms.
    • Pity the woman who has her tattoo on her butt cheek.
  • Power-Upgrading Deformation: Those exposed to the demon virus.
  • Quirky Miniboss Squad: Invoked with the Tribhvana, who you fight a couple of times in DDS 2. They appear threatening at first, but after you beat them the first time the scene turns comical with Cielo hanging a few lampshades on this trope.
    Cielo: What a bunch of weirdos. Dey'd better not be as persistent as Bat, ya?
  • Recycled In Space: The ending of the second game is Shin Megami Tensei II WITH HINDUISM! Yes, this is because both climaxes have you punch out God, though while II puts you up against the Abrahamic God, this one puts you up against Brahman, the closest thing to Hinduism's Top God.
  • Red Oni, Blue Oni: Heat and Serph respectively, although Serph being a Heroic Mime makes his personality mostly implied. Their Personality Powers support this.
  • Reincarnation: Almost every member of the Junkyard was once a person in the real world. It's arguable as to whether most of your main party members are reincarnations, or newly created souls modeled after formerly living people in the real world. Made even more confusing by Lupa, whose real-life analogue was Fred's dad and the former leader of Lokapala, who died after the Junkyard was apparently created. How would Sera have even known about him, anyway?
    • What happens to the Embryon at the end, as they did not achieve enlightenment themselves. The same goes for Sera and Serph who reincarnate while Seraph does not, as they did not achieve it as individuals.
    • The Junkyard also has its own system like this. Whoever dies and remains of them is eventually broken down and becomes the clouds, which then becomes rain and leads to the creation of rookies.
  • Ridiculously Cute Critter: Nasty effects aside, it's hard not to admit that the bat form looks really cute, especially when compared to the rest of the game.
  • Science Is Bad: Due to the head scientist wanting to become a god.
  • Sci-Fi Writers Have No Sense of Scale: Averted. If you know your metric prefixes, you know that 945.56 zettabytes per second is a huge amount of data transferred per unit time. For comparison, Wikipedia says that the rate of data generation worldwide is about one zettabyte per year. In DDS, everything is made of data, so when that much data from Earth is uploaded to the Sun, the results are... not good.
  • Serious Business: The motto of Johnny the Mad-Mart Express owner in the second game. Justified, in that he usually appears where there are enemies everywhere, and someone has to deliver the items...
  • Shoot the Dog: Quite a few, but most notably Jinana and literally Lupa.
  • Shout-Out: If you talk to the prisoners in the Human Resources prison/factory one of them says "If you devour me I'll become more powerful than your digestive system can ever imagine"
  • Skirt over Slacks: Both Argilla and Sera wear shorts under their skirts. They are soldiers, after all.
  • Schrödinger's Cat: Literally; there's a cat named Schrodinger who is apparently Seraph from the future, helping guide his past self to enlightenment. Or something
  • Sentai: The Embryon are often seen as this.
  • Single-Use Shield: The "Void Element" spells. Especially early on, they are absolutely critical to keep from being horribly butchered in boss fights (and some regular fights).
  • Smug Snake: Bat in the first game.
  • SNK Boss: The Demi-fiend in the first game and Satan in the second are widely considered to be two of the toughest bosses in any turn-based RPG.
  • So Long, and Thanks for All the Gear: Inverted, characters who leave will master their currently equipped skills if they leave the party, no matter how long it would normally take.
  • Something Completely Different: Most of the Shin Megami Tensei series is about collecting demons (or in the case of the Persona series, collecting Personas). Digital Devil Saga bucks the trend by having your protagonists be demons themselves, and instead of collecting enemies to get new abilities, you simply destroy them to level up. It's oddly much more like a conventional console RPG in this manner (though the subject matter is anything but conventional).
  • Social Darwinist: Jenna Angel
  • Swiss-Army Superpower: Sera's very vaguely-defined psychic powers.
  • Super Power Lottery: The Atma Virus grants you the ability to turn into a demon but you have no control over what demon form you get. Results range from gigantic nigh-invulnerable golden dragons to pathetic amorphous blobs.
    • Dialogue suggests that those who changed early (like the core members of the Embryon) got stronger forms than those who were infected late, and those who were already tribe leaders and in positions of power in their tribe were more likely to get a powerful form. The Embryon being relatively democratic at its upper echelons and present at the virus's release into the Junkyard contributed to the tribe securing five Asuras instead of one or two. It may also have something to do with more of the real people's data being used in constructing their Junkyard counterparts, so tribe leaders and their seconds got purer strains of demon data.
  • Taken for Granite: Sunlight turns every normal human to stone in the sequel. Very few humans escaped petrification and those so affected are irreversibly dead, due to them being turned into extremely crumbly statues. Yes, it's just as creepy as it sounds.
    • Also, Stone attacks. If you get turned to stone, then hit by a melee attack, it kills you instantly. Some bosses like to use their multiple actions to inflict petrification and then bash someone. (Fortunately any spell that blocks Death effects also blocks Stone.)
  • Terrible Trio: The Tribhvana in Digital Devil Saga 2.
  • The End of the World as We Know It: The Junkyard ends in the first one, and they end up in the half-dead real world and have to save it once Sera accidentally convinces God to end that too
  • The Power of Friendship: Subtle but it is there. In fact the games could be seen as both a Deconstruction and Reconstruction of the concept at the same time.
  • There Will Be Cake: Nirvana
    • The Cake Is a Lie: Nirvana exists, but it's far from the paradise the Embryon imagined.
  • Took a Level in Badass: Cielo in the second game. His weakness to ailments was toned down, making him much more useful, and he gets some pretty great scenes such as taking down three fighter jets with his body. Of course, it's a Heroic Sacrifice.
    • Sera too. When Serph is presumed dead, she literally becomes his Distaff Counterpart and assumes leadership of the Embryon, until Serph returns.
  • Unexpected Shmup Level: In the second game there is a bonus minigame where one can play through 3 shmup levels with Cielo featuring Beelzebub as the final boss.
  • Vendor Trash: The Cells in the first game and varied plants in the second. Any time you get a Cell from a box, they are noted as materials sought by the Karma Temple, and living plants are just that valuable in Nirvana. Interestingly, this foreshadows the fact the Cells, as commented by a surviving Wolf in Ajna, are unnatural to the Junkyard, and are implied to be some sort of probe sent to analyze it.
  • The Very Definitely Final Dungeon: In the first game, the Karma Temple. In the second, The Sun. Both of these are absurdly long and come with a half-dozen bosses each.
  • Villainous Breakdown: Jenna has one when Gale accuses her of betraying David's ideals.
    • Madame when she finds out her actions were responsible for endangering the world.
  • Waif Prophet: Sera
  • Weird Sun: The black sun from the second game.
  • Wham Line: The first game is full of them, but the most notable one is delivered by Lupa and then you realise that there is something seriously off about the Junkyard.
    Lupa: Have you ever seen a child here in the Junkyard?
  • What Is This Thing You Call "Love"?: The members of the Embryon (particularly Heat) struggle to make sense of why they feel anger, remorse, and affection towards themselves and each other after gaining their Atma.
  • What Happened to the Mouse?: Presumably Jinana and Lupa are reincarnated, but it's left pretty uncertain as to just exactly what happened.
  • What Have I Become?: Argilla, at least at first, seriously dislikes Prithivi's Horror Hunger and the emotions she brings out. To be fair, it was a terrible day and Prithivi wasn't helping.
  • What The Hell, Villain?: Close to the end of DDS2, Gale, who is created from the solar data of Jenna's former lover David, calls Jenna on her actions, reminding Jenna of the promises Jenna made to David to help mankind. Jenna does not take this well.
  • Whip It Good: Argilla's avatar, Prithivi.
  • With Great Power Comes Great Insanity: The Demon Virus tends to have this effect on people.
  • Woobie, Destroyer of Worlds: Sera. Accidentally.
  • You Gotta Have Blue Hair: In an interesting take on this trope, everyone in the Junkyard has an improbable hair colour except for Sera, whose black hair is utterly alien to the inhabitants – it's even Lampshaded near the start of the first game, when the various Tribes are ordered to locate "the black-haired girl". Those who are living in the real world, such as Roland and Fred, have more realistic hair colours.
  • Younger Than They Look: Sera suffers from Rapid Aging as a result of the repeated use of her "Cyber Shaman" powers. This gets to the point she cannot survive for too long without the sustaining fluids from the EGG.
    • To note, she appears to be somewhere in her late teens to early adulthood, yet she is only 7 years old.