Digimon World is a Digimon videogame for the Playstation. Released by Bandai in 1999, as a result it is based more on the Digimon Virtual Pets rather than the better-known anime series.The main character is pulled through his V Pet device into the Digital World and is then tasked by Jijimon to rescue File Island from the corruption they have encountered. The majority of the Digimon have become wild and the only city has fallen into disarray.The majority of the game revolves around the player raising their Digimon, much like the Virtual Pets. The Digimon the player raises is also forced to fight most of the other wild Digimon in order to try and return them to the city. This leads to some massive Guide Dang It moments, or even Unwinnable situations.Critical reception was mixed and sales weren't strong, but the game has turned into somewhat of a Cult Classic. It was followed by a varietyof differentsequels, as well as a card battle spin-off. Another sequel is coming out, this one closer to the original gameplay
One of them is Giromon's. It's supposedly the most powerful in the game, but the way it functions prevents it from being useful a lot of the time. Unlike most finishers, which are guaranteed to hit the enemy when successfully launched, Giromon creates and throws a bomb into the ground, and the enemy has to run into the bomb to take damage. However, due to battle mechanics, you have no control over the direction Giromon aims. Combined with the fixed range of the throw, in smaller areas Giromon is likely to throw into the scenery (or even off-screen) where the enemy can't even reach.
Another example and candidate for strongest finisher is Digitamamon's finisher, Nightmare Syndrome. It creates a ghost that inflicts damage by contact. The problem is that it flies randomly, so it either runs out of power, hits the enemy, or hits your own Digimon.
Powerful techniques in general. Many of them take several seconds to charge, which is plenty enough time for the enemy to attack, interrupting the technique. The fact that your Digimon's MP is drained as soon as the attacking animation starts could mean that your Digimon may be out of MP before it has hit the enemy once. Of course, there's nothing keeping you from using this tactic against the opponent...
Bad Export for You: Almost every PAL version of the game has a bug that prevents you from entering a dungeon in the desert, in turn blocking you from recruiting Whamon and Shellmon. This makes the game hard to win since, without Whamon (who takes you to several new areas ripe with quests and recruitable Digimon) and Shellmon (whose Bulletin Board is needed to provide updates on some quests), you miss many champion and ultimate-level Digimon. Since the final dungeon is unlocked after you gain a certain number of "points" (earned by recruiting Digimon; the higher their level, the more points you gain), you have to scrap to unlock it.
Baleful Polymorph: The Flat status affliction causes a Digimon to revert to a two-dimensional appearance reminiscent of the old Digimon virtual pets. Until they change back, they are limited to a weak attack and cannot block, though they're invincible during the change animation.
Becoming the Costume: This is what happens if you have a Numemon and take it to the stuffed Monzaemon toy in Toy Town. The transformation has no negative effects on your Digimon, though, in fact it turns a (usually) useless monster into a potential Disc One Nuke. It's virtually the only time when the game will give you an Ultimate level Digimon as a Partner for free.
Big Eater: Many Digimon, such as Numemon and Tyrannomon, tend to demand large amounts of food to stay happy. Because of this, beginners and even veterans might find it difficult to support these two in the early stages of the game, having to spend a good amount of time looking for food and training their Digimon.
Bizarre Taste In Food: You know those piles of poop that your Digimon leaves behind if you fail to take him to the bathroom in time? They make nice little (or not so little) snacks for Numemon and Sukamon.
Carnivore Confusion: Digimon, regardless of species, do not eat each other. They do eat meat, but it's grown on a farm. Literally, it grows out of the ground like a plant. Even more confusingly, the farmers growing the meat are all sentient plants.
Cherry Tapping: A few moves are fast, deal little damage, and consume little MP. Spamming these is actually a viable strategy, as the attack speed will interrupt almost every attack the opponent tries to throw your way and you won't lose a lot of MP.
Covers Always Lie: The PAL cover features the main Digimon roster from Digimon Adventure, ignoring the fact that Tentomon is just a common enemy, and Gomamon is completely absent from the game.
Curb-Stomp Battle: Given that the only indicator of a Digimon's power is where they are or what level they are at, ones like Piximon tend to tear Rookie and Champion Digimon apart if you aren't aware of what they're capable of.
Defeat Means Friendship: Many of the Digimon you can recruit need to be fought first. Afterwards, they'll magically regain their memories and agree to join the city.
Disappeared Dad: It is never informed whether or not the protagonist has a father, only his mother who writes the letter at the beginning and is seen after beating Machinedramon is present in the game.
Discount Card: You get a 10% discount from the city's shop if your Digimon is Fresh or In-Training.
Endless Game: Probably. The 10 year Glitch sometimes makes the game unable to reload a saved game after the 10th year of gameplay.
Engrish: One of the arena cups is described as the 'Metaric Cup'. While a quick glance might give the idea that it's simply a misspelt version of 'metric', some fans think it's an Engrish translation of 'metallic'. Bizarrely, either of them could be the correct translation, as the cup is for cyborg Digimon.
And some of the attacks, too, like "Metal Sprinter/Splinter" which throws small computer pieces around the screen.
For whatever reason, the intro screens for the different cups were left untouched in the international versions. The result is Engrish in spades, including such gems as "WHO's A MOST COOLER ?", "COME TUGETHER !!" and " "CRAPPER's" CUP".
Extreme Omnivore: Using items on your Digimon partner is represented as it eating said item. This includes floppies, evolution items, and even the portable potty.
Fishing Minigame: It will make you want to gouge your eyes out with boredom, and is full of Guide Dang It moments. The rewards are worth it, though...
Friendly Neighbourhood Vampires: Myotismon looks like a blond Bela Lugosi-style Dracula, owns a spooky mansion with coffins as furniture and a lab, and likes discussing matters over food. Also a really nice guy.
Game-Breaking Bug: Oh so many in the US version. While most of them aren't quite at the level of "game-breaking", the game is absolutely crawling with bugs. The most commonly cited in that version is the jukebox bug, which crashes your game if you try to play it.
Some NPCs (especially the ones in the bonus areas in end of the game) will trap you in endless loops of dialogue that you can only leave by holding your left control away from the monster and rapidly pressing X to try to skip through the dialogue. If you're trapped in a corner and can't get past then your only hope is to reset.
Gameplay and Story Segregation: The game addresses the fact that certain Digimon are simply too big to be partner Digimon. The non-battle NPC versions of these Digimon are full-sized, while the partner and battle character versions are smaller.
Gratuitous Japanese: Basically, nothing but the text was translated - every occurrence of Japanese in the graphics are left as is. This is particularly confusing when Ogremon's gang takes over Drill Tunnel, as the player character reacts angrily when he notices that the sign on which the tunnel's name reads has been altered. The problem is that the sign is just a part of the background graphics, entirely in katakana and no translation is given for what is says when Ogremon takes over, potentially leaving quite a few Western players slightly confused.
Speaking of the player character, his few voiced lines during actual gameplay are also left undubbed, resulting in him shouting "Yatta!" after winning a battle and saying "Oyasumi" when letting his Digimon sleep even in the international versions.
Gravity Barrier: Partially averted in that you have to fall to get into a certain area of the game.
Guide Dang It: On more than one occasion and certainly in regards to attempting to get that particular monster or opponent.
Recruiting certain monsters can be this too.
Haunted House: Grey Lord's Mansion, which has spooky music music and Digimon like Bakemon hanging around it, complete with a graveyard in front of it. It is owned by Myotismon. It also houses Skullgreymon, Myostismon's creation.
Heel Face Turn: It is hinted that Digitamamon is either the son or Digitama of Machinedramon himself, hence why he is so powerful. Despite this, however, he isn't evil, and instead decides to work at the City's Restaurant.
Jerkass: The Weedmon from Monochromon's shop minigame are the stuff of customer service nightmares. They usually ask for meat, the cheapest thing you can sell, can still call the price too high and ask for a discount and if you fail to meet their demands, they storm out. It's a wonder Monochromon hasn't banned the things from his store yet.
Laser-Guided Amnesia: Many of the Digimon forgot their life in the city after they left. Some even forgot how to speak.
Luck-Based Mission: In order to recruit Monochromon, you must make about 3065 BITS worth of profit working in his shop. Failure to do so essentially results in 8 digi-hours wasted (although, you do get paid a small wage for your troubles). There is nothing you can do but hope that the customer Digimon accept higher and universally standard prices without storming out, that they ask for Medicine and don't ask for meat, and that they are not goddamnWeedmon.
It's not a bad idea to Sleep/Save outside of the shop so that you can reload and try again if the game decides to be a dick. Naturally, you can do this as often as you like. Naturally, it quickly becomes tedious and annoying. Not having proper control over just how high or low prices can be set doesn't help. Save states are IMMENSELY helpful, here.
Megaton Punch: The second strongest Battle technique in the game.
Mind Screw: The true ending if you go through the Back Dimension. It's explained in the spin-off, Digital Card Battle.
Mirror Match: Possible but rare; you can fight a recruitable version of your Digimon.
Especially common with the first boss, who is an Agumon, which is one of the two starter digimon.
Never Say "Die": Digimon are said to 'fade away' if they're slain, although this is justified as they don't die, but rather regenerate into a weaker Digimon.
Palette Swap: Many of the 'NPC' versions of playable Digimon are slightly different colors to the playable characters (the "best" example being Betamon to ModokiBetamon; the latter's colors are just a lighter, more saturated version of the former). The toy versions of Agumon come in two variants - they're not palette-swapped, but one is partly transparent.
These palette swaps actually became official Digimon, appearing in later video games, the trading card game and even in the anime.
Pintsized Powerhouse: Piximon, Mamemon, and Metalmamemon definitely qualify. All of them are really small, but they are all Ultimates. They're also pretty tough to recruit, having to go back and forth on screens until you finally see them, and then attempting to take them on.
Giromon is also small, but is different in the others in that he doesn't randomly appear. Despite this, he's an incredibly powerful boss, having access to DG Dimension and an ultimate that is one of the most powerful in the game, albeit hard to aim.
Sequence Breaking: Certain characters in the final few sections of the game appear regardless of whether or not you've done the quests which would presumably be required. Leomon, for example, gets a small role in the ending sequence regardless of whether or not you've spoken to him, and although the Grey Lord's Mansion quest introduces Devimon, a Digimon fought as a boss in a different part of the game, it's possible to do them the other way round.
In addition to this, advancing the Ogremon subplot to the point where he takes over the Drill Tunnel before you recruit Meramon makes Meramon unrecruitable and the post-earthquake shortcut to Mt. Panorama permanently unavailable. Under these conditions it's still possible to beat the main storyline of the game, but you can no longer unlock all the medals and can't achieve 100% Completion.
Side Quest: The whole game is made up of mostly optional quests, as there are only two Digimon you must recruit to get to the final main dungeon. The other numbers can be made up from any of the quests.
Recruiting Penguinmon means having to play a difficult curling mini game that means having to get a higher score than him. This can either be incredibly easy as Penguinmon has a tendency to make bad decisions, but can also be frustrating as at times, he knows exactly what he's doing. Getting a perfect score is nearly impossible.
The Power of Friendship: The final battle is Analogman's attempt to prove that slave Digimon are better than friend ones.
The Voiceless: Your partner is the only Digimon who doesn't talk, although the speech bubbles expressing his various needs are implied to be speech.
Toilet Humor: Filth-type moves, as well as Numemon and Sukamon and variations thereof.
Training from Hell: In Trash Mountain, you'll find one of the little gyms scattered around the game world. This particular gym makes your Digimon dive into a giant pile of poop and stay there to somehow increase their MP.
It's also notable as being the only training exercise that decreases your Digimon's happiness when you do it. They REALLY don't like having to wade around in poop for an hour.
Translator Microbes: Mentioned early in the game; the player's character thinks he's speaking his own language, but other characters claim he's speaking theirs.
Universal Poison: Inflicted by some Nature and Filth techs. Anything inflicted by it will take damage over time and only walk during a fight.
Unwinnable: Whether it's by mistake or design is uncertain. It is certainly possible to get stuck if you enter Jijimon's house - on more than one occasion - because as you leave his house (usually just after saving), a powerful Digimon attacks you with no warning. You can, however, just die and wait to get to Champion level again before the opponent re-appears.
Video Game Caring Potential: On the long run, it pays to properly take care of your monster. Not only does it usually result in better digivolutions, but full happiness and discipline increase the Digimon's lifespan and the time it takes for it to poop once the appropriate speech bubble shows up, respectively.
Video Game Cruelty Potential: Basically, you can deprive your Digimon of sleep, scold them hundreds of times for no reason, and even make them crap themselves. Some of these are required at least once if you want to complete the Digivolution chart. Oh, and did we mention you can do this to the babylevel Digimon? Note that neither of said actions will go unpunished, but still...
Viral Transformation: Suggested to be how Analogman transforms Digimon into copies of Machinedramon, and powered-up ones at that.
What the Hell, Hero?: Frigimon calls you out on bringing a Digimon who can't stand cold to Freezeland. He refuses to come to the city until you come back with a Digimon who doesn't mind the freezing climate.
Year Inside, Hour Outside: Apparently time runs more slowly in the digital world; the ending implies your character has only been there for a few real-world hours, and he theorises that that's why he doesn't have to eat or sleep in that world. Confusing this is the fact that it has its own time system, which works on a cycle of approximately half-hour days.