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* PostGameRetaliation: After Diddy and his friends retake Timber island from Wizpig in a decisive race for its fate, he proceeds to carpet bomb their victory party and terrorize them as punishment for defeating him, which naturally results in everyone wanting revenge on the alien hog and going to his homeworld to challenge and humiliate him again.
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Crosswicking

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* NamedByTheDub: {{Inverted|Trope}}, as the bosses other than Wizpig are referred to by [[ADogNamedDog what creature they are]] in the Japanese translation.

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Alphabetizing example(s)


** Making all of the balloons one color
** Making the AI ungodly hard
** Changing the size of the racers
** Allowing two players to use the same racer

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** Making all of the balloons one color
color.
** Making the AI ungodly hard
hard.
** Changing the size of the racers
racers.
** Allowing two players to use the same racerracer.



* TheComputerIsACheatingBastard:
** The bosses will always give themselves a head start. The only exception to this is, surprisingly, [[TrueFinalBoss the race against Wizpig in Future Funland]].
** Computer racers will only be affected by weapons and hazards while they're onscreen. Green balloons in particular are pretty much useless outside of battle mode.



* TheDragon: The four guardians of the island are hypnotized to be this to Wizpig. Taken literally in [[DelightfulDragon Smokey's]] case.



* FakeLongevity: One gets this feeling given that the single player mode requires you to, for each world, race on all the tracks, beat the boss, collect silver coins in each track, beat the boss again, and then face Wizpig when this has been done with all worlds. If you want the real ending, you need to enter a grand prix to win a trophy in each world, beat the bosses ''again'', and rinse and repeat the initial and coin races in a new world before facing Wizpig one more time.

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* FakeLongevity: One gets this feeling given that the single player mode requires you to, for each world, race on all the tracks, beat the boss, collect silver coins in each track, beat the boss again, and then face Wizpig when this has been done with all worlds. If you want the real ending, you need to enter a grand prix to win a trophy in each world, beat the bosses ''again'', find a key to unlock a battle course in each world and complete them all, and rinse and repeat the initial and coin races in a new world before facing Wizpig one more time.



** Unlike the other worlds, Future Fun Land doesn't have a battle stage. However, in Spaceport Alpha, you can find a small alcove just past the starting line that seems like where the key to unlock it would be hidden. There is no key there, though, or in any of the other levels in the world. Additionally, when on the track-selection screen, switching quickly between the Future Fun Land Trophy Race and Smokey Castle allows you to get a quick glimpse at the window for what would be Future Fun Land's battle stage.

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** Unlike the other worlds, Future Fun Land doesn't have a battle stage. However, in Spaceport Alpha, you can find a small alcove just past the starting line that seems like where the key to unlock it would be hidden. There is no key there, though, or in any of the other levels in the world. Additionally, when on the track-selection screen, switching quickly between the Future Fun Land Trophy Race and Smokey Castle allows you to get a quick glimpse at the window for what would be Future Fun Land's battle stage. The DS remake puts a Power-Up Token in the alcove.



* TheComputerIsACheatingBastard:
** The bosses will always give themselves a head start. The only exception to this is, surprisingly, [[TrueFinalBoss the race against Wizpig in Future Funland]].
** Computer racers will only be affected by weapons and hazards while they're onscreen. Green balloons in particular are pretty much useless outside of battle mode.
* TheDragon: The four guardians of the island are hypnotized to be this to Wizpig. Taken literally in [[DelightfulDragon Smokey's]] case.
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consoles were moved from Useful Notes to Platform


A MascotRacer spin-off of ''VideoGame/DonkeyKongCountry'' (sort of) originally released for the UsefulNotes/{{Nintendo 64}}, ''Diddy Kong Racing'' puts DK's pal Diddy in the spotlight once more.

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A MascotRacer spin-off of ''VideoGame/DonkeyKongCountry'' (sort of) originally released for the UsefulNotes/{{Nintendo Platform/{{Nintendo 64}}, ''Diddy Kong Racing'' puts DK's pal Diddy in the spotlight once more.
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Not enough context (ZCE), trope was cut/disambiguated due to cleanup


* LargeHam: [[JustForPun Wizpig.]]

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* %%* LargeHam: [[JustForPun Wizpig.]]
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* ProductForeshadowing: The manual's backstory seems to make a point that Diddy specifically brought Banjo and Conker along to help Timber. Banjo would eventually star in his own game alongside Kazooie after Rare reworked their ideas from ''Project Dream'', and Conker would have had ''Twelve Tales'' before it would reworked into ''Conker's Bad Fur Day''.

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* ProductForeshadowing: ProductionForeshadowing: The manual's backstory seems to make a point that Diddy specifically brought Banjo and Conker along to help Timber. Banjo would eventually star in his own game alongside Kazooie after Rare reworked their ideas from ''Project Dream'', and Conker would have had ''Twelve Tales'' before it would reworked into ''Conker's Bad Fur Day''.
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Specifically, Conker's bio mentions that Diddy met up with Conker during an adventure with Donkey Kong.

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* ProductForeshadowing: The manual's backstory seems to make a point that Diddy specifically brought Banjo and Conker along to help Timber. Banjo would eventually star in his own game alongside Kazooie after Rare reworked their ideas from ''Project Dream'', and Conker would have had ''Twelve Tales'' before it would reworked into ''Conker's Bad Fur Day''.


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* RememberTheNewGuy: According to the manual, Conker and Banjo befriended Diddy during one of the latter's adventures with Donkey Kong.
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Examples of Off Model are not allowed. The page only defines the term.


* OffModel: In updating the character models for the DS version, Rare had some dubious results, like [[https://www.mariowiki.com/File:PipsyDS.png taking out Pipsy's shirt]] and making Tiptup's teeth more apparent, [[https://www.mariowiki.com/File:TiptupDKRDSArtwork.png which can look unnerving.]]
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Per TRS, this is YMMV


* CameraScrew: The camera's normal tendency becomes this when racing Wizpig due to the course's tendency to slant upwards, meaning that most of the boost pads will be obscured up until the point it's already too late to turn into them. This happens elsewhere too, in Darkmoon Caverns in particular, but it's the most problematic with Wizpig, for reasons that should be obvious.
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* ThatOneLevel: The Greenwood Village silver coin challenge is infamous for being abnormally hard to complete.
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* ThatOneLevel: The Greenwood Village silver coin challenge is infamous for being abnormally hard to complete.
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"Pterosaurs exist"


* PteroSoarer: Purple ''Pteranodon'' can be seen flying about in the Dino Domain courses.
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* PickupHierarchy:
** '''Primary:''' Wizpig Amulet Pieces
** '''Secondary:''' Golden Balloons
** '''Tertiary:''' Bananas (original)/Coins (remake)
** '''Extra:''' Keys (and by association, T.T. Amulet Pieces), Trophies
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* ObviousBeta: A very rare (no pun intended) example of this ''not'' having any real negative effect on the game's enjoyability. The game was rushed to market so that Rare could have ''something'' out for Christmas 1997, and numerous signs of this are left in the game, including the fact that attaining OneHundredPercentCompletion requires two save slots (one for the normal adventure and one for [[NewGamePlus "Adventure 2"]]) and several not-quite-functional elements accessible via in-game cheats, including [[WhatCouldHaveBeen a 2-player Adventure mode]] and a rather-broken sound test (all music tracks are only listed as numbers, are in no real order, include some beta elements, and exclude some music heard in the final game, and the VariableMix tracks do not have their individual versions listenable - only a mash-up of all versions at once). The core game itself is complete, however - many of the ObviousBeta elements are side-features that aren't in any way necessary to enjoy the game itself.
** This could also explain why Bubbler the Octopus is the only boss ''not'' seen in the ending.
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** [[VideoGame/BanjoKazooie Banjo]] and [[VideoGame/ConkersBadFurDay Conker]] both went on to star in their own series, and Tiptup made an appearance in the ''Banjo'' series.

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** [[VideoGame/BanjoKazooie Banjo]] VideoGame/{{Banjo|Kazooie}} and [[VideoGame/ConkersBadFurDay Conker]] VideoGame/{{Conker|sBadFurDay}} both went on to star in their own series, and Tiptup made an appearance in the ''Banjo'' series.



** Tricky was ''supposed'' to be this, but the game he was going to have a major appearance in became rebranded to become a part of the ''VideoGame/StarFox'' universe. ''VideoGame/StarFoxAdventures'' ends up having a different-looking triceratops also named Tricky that has no relation to the one here.

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** Tricky was ''supposed'' to be this, but the game he was going to have a major appearance in became rebranded to become a part of the ''VideoGame/StarFox'' ''Franchise/StarFox'' universe. ''VideoGame/StarFoxAdventures'' ends up having a different-looking triceratops also named Tricky that has no relation to the one here.



* GuestFighter: [[VideoGame/BanjoKazooie Banjo, Tiptup]] and [[VideoGame/ConkersBadFurDay Conker]] are playable racers here, and [[EarlyBirdCameo before their games even came out to boot]]!

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* GuestFighter: [[VideoGame/BanjoKazooie Banjo, Tiptup]] and [[VideoGame/ConkersBadFurDay Conker]] VideoGame/{{Conker|sBadFurDay}} are playable racers here, and [[EarlyBirdCameo before their games even came out to boot]]!

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