Video Game: Di RT

"Who needs roads when there's DiRT!?"

DiRT is a Spinoff of Codemasters' popular Colin McRae Rally series of games based around off-road racing, as the title implies.

Colin McRae: DiRT was first released in 2007 for the Xbox 360, PlayStation 3 and PC. DiRT possesses a wide variety of vehicles to choose from; these range from the regular 2WD and 4WD rally car classes, to massive big rigs and rally raid trucks.

DiRT 2 employed an 'extreme sports' style, with fluid, first person menus set in vibrant settings, as well as a heavy emphasis on pleasing the fans and becoming a star. In addition, the trophy trucks and buggies were the highlight of the game, with traditional rally races taking a backseat. With the success of Ken Block's Gymkhana videos supposedly generating buzz in rally interest, he and several other rally stars were roped in to add a human element, whilst acting as consultants on how the cars handle.

DiRT 3 set out to go back in the more simplistic style route of DiRT, all the while retaining features which made DiRT 2 stand out. Rally took center stage again, yet kept the Trailblazer and Landrush (trophy trucks and buggies) from DiRT 2 to keep the variety. Ken Block again helped with vehice and handling consulting, as well as help add a much-requested Gymkhana mode.

DiRT Showdown was released on May of 2012. The game is more arcade-y than its predecessors, putting more focus on Gymkhana and putting in more modes, such as demolition derbies and party games.

Not to be confused with the short-lived FX Network series.

The games provide examples of:

  • Anti-Frustration Features - The game borrows the Flashback mechanic from GRiD.
  • Car Fu: Rallycross races in all DiRT games. Truth in Television however, as rallycross (in the UK anyway) usually has the drivers swapping paint.
    • The whole point of DiRT Showdown.
  • Continuity Nod - Take a close look at the laptop in your trailer in DiRT 2. It's playing the original DiRT!
  • Cool Car - Even the scrappy 2WD hot hatches featured throughout all of the Colin McRae series are highly and finely tuned dirt-slinging machines.
  • Cultural Translation - Many of the old-school Colin McRae Rally fans complained about the "Americanness" of the DiRT installments, especially the second one.
  • Elite Tweak: So many settings to change in the first DiRT...
  • Golden Snitch: DiRT Showdown's "Knock-Out" and "Rampage" modes both dish out double points during the final 30 seconds of a round, making it possible to come from behind to win.
  • Idiosyncratic Difficulty Levels: In the first DiRT;
    • Pro (hardest)
    • Pro-Am
    • Amateur
    • Clubman (easiest difficulty with Terminal Damage)
    • Rookie
  • Jack of All Stats: The Subaru Impreza Group N in DiRT2 is this; a car that can easily take the top three in any of the "interchangable disciplines" (Trailblazer/Rally/Rallycross), but isn't powerful enough to really dominate any one discipline.
  • No Cars Were Hurt: While all of the games have had licensed vehicles, the beat-up derby vehicles in Showdown marks the first instance in the series where fictional cars are used. Licensed vehicles return for the arena modes, though.
  • Old Save Bonus: Having a DiRT 1 save game gives you the No Fear Gold paintjob for the Subaru Impreza in DiRT 2, the same paint scheme McRae used in the 2006 X Games.
    • Have a GRID save game, and you'll be rewarded with a Ravenwest livery.
  • Plot Coupon: After every world tour or X Games you complete, all of your cars will have a sticker showing your achievement on the dashboard.
  • Product Placement: Play DiRT 2 for a few minutes, and then start wondering why you suddenly want a pair of DC Shoes, some Superdry gear, a pair of Oakleys and a 6-pack of Monster Energy.
    • This is actually one of the few things the game got flak for in the reviews. DiRT 3 was more subtle about it.
    • DiRT Showdown lives off of this.
  • Scenery Porn: The DiRT series features some of the best PC and console graphics ever put to screen. From huge rallycross circuits (sometimes) based on stadiums (such as the real life Los Angeles Coliseum!), to the epic rally stages of Finland, Kenya, and even Monaco, Codemasters really knows what they do in graphics.
    • Even better are the main menus. DiRT 1 has a minimalistic menu, DiRT 2 had the menu options scattered around a huge arena scenario, DiRT 3 went back to the roots, while Showdown had a crossover between 2 and 3's menus.
  • Shout-Out / In Memoriam: To real-life driver Colin McRae, who did a lot of the consulting on car handling for earlier games.
  • Truth in Television: Said Peugeot 307 rally car is also very fragile in Real Life.

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