Original Japanese cover. Compare with the American covernote , and the European one note . Destrega
, spelled as DeSTREGA in its original Japanese release
, is an obscure 1998 fighter by Koei
, the same company behind the much more known Dynasty Warriors
franchise. Like DW, Destrega has a fantasy setting.
The gameplay is essentially an item-less, Limit Break
-less version of Power Stone
, with a twist: the characters resort to hand-to-hand combat whenever close to each other, and switch their moveset to magic-based projectile attacks as soon as they start to keep a mutual distance. The arenas allow players to roam just as much as they do in Capcom's Power Stone
, with the long-range attacks allowing a lot of strategy (although a match can last just 15 seconds at times). The controls are rather basic: while the X button is the one needed for jumping, the Square, Triangle and Circle buttons are used for delivering different attacks, that may be either punches or kicks during melee combat, or a wide array of magical projectiles during longer-ranged fights. Each character's lifebar has a stamina gauge under it, and each attack button empties a third of it: while melee attacks take little more than a second to refill, magical shots take much, much longer. Additionally, up to three attacks (due to the aforementioned stamina) can be chained in a combo, with varied button combinations (such as Square, Triangle and then Circle, for example) usually resulting in the strongest attacks (that often take out up to half a fighter's health). As for the shoulder buttons (all buttons can be mapped, by the way), L1 is used for guarding and R1 is used for dashing.
As for the plot, it's a cross between a character-driven story mode and your typical JRPG plot. There's a Doomed Hometown
, an evil empire
to take down, a resistance to join
, most of the dirty work being carried out by the villain's trusty minion
, and so forth. But, aside from the fact that the story mode is shared between a few of the heroes (instead of each one getting a story mode of his or her own), not much about it stands out aside from the fact it provides a narrative context for each fighter
, and given the lack of unlockable or secret characters (aside from Dynasty Warriors-inspired alternate skins
), it hardly affects the metagame at all
Magic users are split between Strega, people who have natural access to magic, and Relic wielders, who can use magic thanks to the artifacts of the very same name. In addition to the twelve playable characters described in the character sheet
, the story mode features a CPU-only fighter named Relics (Relic in the japanese version), who represent any soldier in Zauber's army fighting with the relics' aid; the more notable Relic users have their own character slots (such as Milena and Fahlma, for example). The story mode takes place eleven years after a Great Offscreen War
, in which the conflict between Strega and Relic-enhanced people decimated the population of the game's setting: the empire of Ipsen.
The game was re-released on the PlayStation Network
... in Japan.
Therefore, it can only be found either on eBay or, well, elsewhere.
You can also, as always, find some gameplay videos on YouTube
DeStrega provides examples of:
- American Kirby Is Hardcore: compare the three covers in the page image's caption, above.
- The Aragorn: Tieme.
- Badass Boast: A bunch of victory quotes go beyond the typical "I won". Tieme's "Nothing escapes these blades!" comes to mind, although it's kind of ironic given the emphasis on longer-ranged attacks during gameplay.
- Badass Mustache: Doyle.
- Doomed Hometown: Gradd's hometown is seen burning right as the story mode kicks off. Amusingly, it also pops up as an arena in just about every mode, with the houses in fire every time.
- Dual Wielding: Being the only swordsman in the game, Tieme makes up for it by wielding two blades.
- Gratuitous Italian: "Strega" is Italian for witch. Amusingly, the Italian localization left the term (and therefore both the game's title and the Title Drop) as is.
- Great Offscreen War: The game's story mode takes place eleven years after one.
- The Hero: Gradd.
- Kid-Appeal Character: Princess Anjie, fourteen years old. Complete with fluffy, floaty Non-Human Sidekick (Jim, her floating... um, thing).
- Killed Off for Real: Surprisingly in a game that doesn't have Mortal Kombat's body count, there are casualties aside from the villains. Poor Doyle.
- Leaning on the Fourth Wall/Painting the Medium: Possibly as a representation of simplified runes due to her being unexperienced, Anjie's attacks take the form of green triangles, purple squares, blue crosses and red circles.
- Market-Based Title: As said above, it's more of an alternate spelling (DeStrega in Japan, DESTREGA everywhere else), but it's there.
- Ms. Fanservice: Hello, Milena.
- No-Holds-Barred Beatdown: Courtesy of a Brainwashed and Crazy Reyus, at the expense of his own father.
- Red Herring: We're led to believe that Zauber is the main villain. It turns out Rohzen has been pulling the strings the whole time.
- Title Drop: Yelled out loud (LOUD) by Gradd as the very last line of the story mode. What happens next is anyone's guess.
- Video Game Settings: There are twelve different arenas, just as many as the fighters.
- Big Fancy Castle: Zauber's castle is big enough to get four arenas: Gate, Castle 1, Castle 2, and Throne.
- Additionally, Villa (Anjie's castle), while more modest in size, fits the description even better, with a more majestic look.
- Cave Behind the Falls: Cave.
- Doomed Hometown: Hamlet, Gradd's village.
- Green Hill Zone: Hills.
- Ruins for Ruins' Sake: Remains. Also, Fortress, the outside of Tieme and Couger's underground hideout, mixes this with Green Hill Zone.
- Shifting Sand Land: Canyon is... well, a canyon, but it counts.
- Wutai: Shrine, the courtyard of a shrine within Couger's country.
- Viewer Gender Confusion: Reyus' short hair is useless. As for Fahlma, it's another thing entirely.